Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He takes his huge greatsword in his biggest form and turns one tree after another into tinder.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy will stay and hide near the entrance and watch for trolls. He can get himself away pretty easily if any come out. He's too small to be much help shredding trees, anyway.

He repeatedly casts Message so he can alert anyone within 170' if he spots one.

percep: 10 + 12 = 22


As Flouncy is yourlook out, most if not all of you hear his messages. Nothing has come out yet.

Another 30 minutes pass and the team has fallen about a dozen trees. Arms laden with wood they head towards the entrance. Still nothing occurs.

2d20 ⇒ (8, 13) = 21


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He quietly says through the message system, "Flouncy I think we are ready, would you come make me invisible then I will take in a load of wood. Unless someone has a different plan?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Flouncy, can you check it out again? figure out where they are and then let us know so we can get the wood deeper in than just the entrance. I think that should cause more smoke in the interior." With that Beorn waits for Flouncy to come back and then carries the wood in staying at least one turn of the halls away from the beasts and probably a good 60' to keep from being heard and then starts piling it up. Once we have a good pile in place we poor on some oil and light her up.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Give me a minute. There were 2 trolls guarding a door inside. They looked injured, like they'd been in a fight. I'll go in and see if they've opened it. There may be some people alive in there, yet.

The halfling casts invisibility on himself, and sneaks inside one more time, hoping to walk right up and listen at the door.

stealth: 1d20 + 39 ⇒ (12) + 39 = 51
perception: 1d20 + 12 ⇒ (13) + 12 = 25


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod points at Flouncy before he leaves and reduces him to diminutive size.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Add another 8 to that stealth roll, then. LOL!


The front door is open and it has been open the whole time.

Flouncy:
Entering into the building you see the two trolls still at the ready to swipe at anyone that enters. Their wounds are gone but you still see blood smears on their bodies.

You find the troll with its hound have returned to the halfling feast.

Do you want to explore more?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Turning to their spellcaster who hopefully has the biggest set of explosive spells on her, Koldur asks.

"So any spells you have to set things on fire in an explosive manner?" he grins at Olivia.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

She takes a moment to ponder the question. She then states, "We have the crate of alchemist fire and I have one fireball remaining. Then I will be out of fire damage spells."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"We just need a little flint and steel get this thing burning right up." Beorn responds producing his flint and steel.

Survival: 1d20 + 13 ⇒ (10) + 13 = 23


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Gm:
No. I'll go back.

Flouncy slips past the guards again and flies away.

Let's get this barbecue started.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"We need to maximize the fire damage we can inflict on them" ponders the aged armsmaster.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Really, I think we just need fire to end them once we put them down." Beorn replies as he waits for monsters to come near the exit bow in hand.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Yes we do but we don't know if they'll all come rushing out."


Beorn there is no easy spot to look in unless you are right in front of the doorway. There is only a 15 foot ledge, as the most of the pathway is 10 feet wide, then a very long fall down. Where do you want to post up?

Founcy I can't even tell the group you have returned. You are invisible and diminutive, like a pixie. Say something or have fun and play pranks! You can hear their conversation as you exit again.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He offers, "Do you want me to enter and draw them out? Should I take the door off its hinge in case we want to flank anything that comes out?"

Sense Motive DC 12:
You can tell he is a bit nervous.

SM DC 15:
He is ready to prove himself to your group, willing to take on some dangers even by himself.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Okay.

Flouncy re-casts the Message spell when he's close to his allies.
sense motive: 1d20 + 4 ⇒ (17) + 4 = 21

Don't put yourself in too much danger, Zod. Just get them to come out here. We're here to help! Yes, if you can get that door off, that would be grand.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Actually, I was thinking we could just set it on fire and then step back out on the trail itself. It's naturally defensible allowing one of us to hold the line while the others pepper anything that approaches with ranged shots." Beorn says in describing his general plan. "No sense in giving them a chance to get a flank."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He asks making sure that the plan is set in his mind, "So door off or not? I could stay behind the door and when something comes out to see Koldur, I can flank it and the rest of you pepper it?" He then gets behind the large door and can do either options depending on what they want. "I think a torch would get their attention. What do you think?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur grins. relishing that he'll be able to whet his axes against some trolls.

"I'm fine with that idea though Beorn's plan sounds workable. The only problem I foresee is if they decide to bunker up."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Well, I was thinking we start the fire creating smoke. They will then come up and possibly fight the fire or leave. If they leave, we kill them. If they fight the fire it will get really smokey and they will likely come out at that point for fresh air and again, we kill them. I'm good with you hiding behind the door." Beorn says.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"There's a dead troll back there, yes? Cooking troll meat in their front door should drive them mad."


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod shakes his head, then you hear some flint on steel. Then you see a lit torch above the door. This gives the rest of you like 4 rounds to act.

Surprise Round
The large Zod with torch in one hand and warhammer in the other steps around the door and walks in.

From outside you hear Zod bellow and likely hits one of them with the torch. The trolls yell and attack Zod.


Surprise Round

claw: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
claw damage: 1d6 + 5 ⇒ (1) + 5 = 6

claw: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
claw damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"I could use some protective or offensive enchantments." mutters Koldur as he prepares himself for combat.

He fixes the main fire crystal to Moonshine to give it its fire properties.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I can make you fly. That will help you.

If Koldur is agreeable, Flouncy casts Fly on him.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1

Zod retreats behind the door.


Round 1

The trolls begin to follow Zod, the first one veers towards Koldur, the second likely gets stopped in the doorway.

claw: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
claw damage: 1d6 + 5 ⇒ (2) + 5 = 7


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy grabs his wand of True Strike and casts it on himself. He flies to a spot that offers a good distance from any troll attacks.
.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

is there a map? I can’t find the link

Beorn, standing about 10’ back opens fire on the nearest troll.

bow DA RS: 1d20 + 10 ⇒ (5) + 10 = 152d6 + 11 ⇒ (3, 4) + 11 = 18
bow DA RS: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 11 ⇒ (5, 5) + 11 = 21
bow DA RS: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 11 ⇒ (1, 6) + 11 = 18


Troll fight!

Beorn is not in the building but on top of it. I wasn't sure how to show that, so I will be moving him as if he is flying with the others. Unless Beorn wants to stand on the edge of the pathway?

Round 1

Beorn lets off a volley of arrows they all stick but only two open up wounds. AC 16| 39 damage so far. AoO for koldur.

Round 2

The troll swings its claws at Koldur and tries to bite him. His defenses hold out against the attacks, he likely dodges most of the blows.

bite: 1d20 + 8 ⇒ (11) + 8 = 19
bite damage: 1d8 + 5 ⇒ (4) + 5 = 9

claw: 1d20 + 8 ⇒ (8) + 8 = 16
claw damage: 1d6 + 5 ⇒ (4) + 5 = 9

claw: 1d20 + 8 ⇒ (11) + 8 = 19
claw damage: 1d6 + 5 ⇒ (6) + 5 = 11 rend (2 claws, 1d6+7)


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Round 1
Dropping warhammer and torch in the corner.

Round 2
He enlarges himself and picks up his huge greatsword. With his 5 foot step he gives flanking to Koldur.

Round 3
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage with PA: 4d6 + 9 + 6 ⇒ (4, 2, 6, 3) + 9 + 6 = 30


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Round 1
Flying and hovering 40 feet away from the ledge she prepares to release a spell. She is taking init of 1. She release a glob of acid at the creature.

orb of acid: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d3 ⇒ 3 acid

Round 2
orb of acid: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d3 ⇒ 3 acid

Round 3
orb of acid: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d3 ⇒ 1 acid


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn would have chosen to be on the path, about 10’ behind Koldur even if given flight.

(Viewing from phone, will move Beorn after lunch)


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 1

Koldur Grins in acceptance as Flouncy gives him the ability to fly. Right now, he doesn't need to hammer at toes, kneecaps and the occasional bent over face.

He could now smack all of them in their faces!

With the appearance of the 1st troll, Koldur smacks it once with Moonshine.

Attack 1d20 + 13 ⇒ (10) + 13 = 231d10 + 7 ⇒ (9) + 7 = 16
Fire damage from Lesser Crystal 1d6 ⇒ 6

Round 2
Having caught it's attention and having had experience fighting creatures like the troll, it take but minimal effort to avoid all of its blows.
Has additional +4 dodge bonus against giants
AC now 27

With a grin, Koldur begins aiming at the helpless troll as it discovers to it's dismay that Koldur was developing a new type of air borne axe fighting style.


MoonShine 1d20 + 12 ⇒ (3) + 12 = 151d10 + 7 ⇒ (10) + 7 = 17
Fire damage from Lesser Crystal 1d6 ⇒ 2
D.Maulaxe 1d20 + 10 ⇒ (6) + 10 = 161d6 + 5 ⇒ (2) + 5 = 7
MoonShine 2 1d20 + 4 ⇒ (5) + 4 = 91d10 + 7 ⇒ (7) + 7 = 14
sigh. All low rolls.


At the end of Round 1 the first troll drops and the other moves to take its place.

Round 2

Koldur knicks the troll with his Dwarven Maulaxe. It gets hit by an orb of acid.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 3

Flouncy hangs back and doesn't attack. He thinks the others got this for now.


Round 3 Koldur of the Axe

MoonShine: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d10 + 7 + 1d6 ⇒ (10) + 7 + (6) = 23
Fire damage from Lesser Crystal 1d6

D. Maulaxe: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11

MoonShine: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13
damage: 1d10 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13

Crit:
MoonShine: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 7 ⇒ (7) + 7 = 14

Round 3 Beorn Blackmane
bow DA RS: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22
bow DA RS: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
bow DA RS: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14

End of combat, the troll falls to your repeated attacks.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

He puts down his greatsword and climbs up. He soon is back with an armful of wood. He slides down the side of the cliff and building easily in his huge form. He becomes large and takes the wood into the building.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"How many others are in there Flouncy?" Beorn asks to the air assuming Flouncy is around somewhere.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Probably about 6 more. One is an ettin. One is a stone troll.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Aha, I was missing the part about having two in the front room." Beorn says and then helps carry in wood.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Zod replies to Beorn, "I don't know but when I popped in it was just the two, Flouncy!?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

They're in there. I don't know why they won't come out.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"They likely understand it's their advantage if they come out. Stone trolls tend to be a little smarter then their counterparts despite being stone. Mostly." grumbles Koldur.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

"Is it stone trolls or cave trolls that turn to stone if exposed to sunlight? Flouncy would you check again please." He drops off some of the wood and heads back for more.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn joins Zod in carrying wood. Once they have a good pile of it, he lights the stuff unless the other inhabitants have come out to play.


Nothing comes out to play, where exactly are you building the fire, in the doorway, in the middle of the room, in the corner of the room. Next to stairs leading West or South? You have plenty of wood you could make several.

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Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

i think loot got place in one of the bags as is


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Yeah Loot would be in the saddle bags. Koldur would like them identififed that's for sure.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Do we have anybody kicking around who can identify loot?


It looks like it all goes in the bags and you move on...


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

FYI: I will not be able to update until next saturday as i am away from home at the moment


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Will be on 'Holiday' from 12th December to 22nd December. I'm told that there's no WiFi.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Informing everyone; I'll be taking a break (still mostly working tough) from the 24th until Jan 4th

Happy Holidays to all my fellow gamer's

;)


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Merry christmas Everybody! I hope the year has being good for you.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Sorry all.

Happy New year to everyone.

Have being over celebrating to a reasonable degree,

Wish you all a better 2015 than 2014 was :)


Merry Christmas, New Years, and happy holidays!!! I know its late.

Sorry for the absence; work, life, and family have been keeping me ultra busy. Getting back into my normal schedule now.

What was the present you wished for and what is your New Year's resolution?

You guys ready? Let's get this going again! :D


I had the stomach flu and finally have recovered for the most part. It was a bad bout of trying to get sleep and getting to the bathroom in time. Sorry I didn't have the mind to let you all know.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

No worries DM


How are you all doing? Life caught up to me once again. Shall we continue? I have not seen many posts.

What loot do you have to trade in?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

RL does that to everybody.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

I'm afraid I've been trying to reduce my PBP load for awhile now, so when a game seems to stagnate, I haven't been pushing.

I think now that we're back at the Fort, and given her recent experience with the crows, Xara has good in-game story reasons to part ways at this point.

It's been a fun ride, and I want to thank you for allowing me to try out that 3pp summoner class.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

It's being a fun ride with you as well Xara.

Please tell grandmother crow not to send her crows at Koldur lol.


Sorry for being away. I was dealing with depression which was getting in the way of me being on here. Turning my life around for the better, searching for jobs, and making steps to improve myself. Please forgive me.

Anyways now comes the hard question, do you want to continue or would you prefer to start a new campaign? I will be asking all my games this so if you are worried about the lack of players, I am sure there will be quite a few. Though I am looking to how you want to continue as I have been away.

Sovereign Court

Chronicle Sheets GM Busy At Work........

On behalf of my brother who has had accident on the 4th of March and now that we figured out his password to all his games/forums/online chat. He'l be unable to answer or reply to anything else as he's still in a Coma. As of now we're unsure as too when he'll wake up though we hope and pray it'll be soon.

This goes out to all his games/forums/online chat.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

i am back (although hurt: Torn Knee ligaments) and ready to resume gaming

I like this game as the other from GM Wolf i am playing so count min in for whatever.

---

To night death i fell for your families and my toughs goes out to you and your brother


I want to start up the other games first...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Still in hospital.
Thank you all for well wishes.
Feel like (insert your own description.)

Slow post, need to re-read everything.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3
Koldur of the Axe wrote:

Still in hospital.

Thank you all for well wishes.
Feel like (insert your own description.)

Slow post, need to re-read everything.

Thank God. I hope seeing you here means you are on the mend.


Take your time Koldur, I am glad that you are alive!

If you want us to pray for anything specific just let us know.

Xara you still planning on not playing with us anymore?

Koldur just let me know when your ready to start posting again.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Yeah, I'm still cutting back on games, but I wanted to check in for news on Koldur.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'm good to post. Just not very fast posting.

Sorry to hear you're stopping Xara.
I did enjoy playing with you.


Okay Xara just checking.

So Koldur and Oscar, shall we continue and in the mean time you want me to check for interest... wait I can pull some people from my other recruitment too. What do you guys think?

Oh dear, I just recognized that I have lost track of the loot for this group. Anyone have a list of loot? Otherwise someone will have to go back to look for said loot.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Lol. I'm afraid I don't know what the loot is either. I was skimming thrugh mostly to get reaquainted with what Koldur is like.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Didn't keep track of loot either but if it was something for Oscar i would have wrote it on my Character sheet.

I can do without any loot we have found so far


I will go back later...
Loot would have come from:
Spiderhole
Gremlins
Kobolds
forked tree with the crow incident and skeletons coming from the graves...

Please list anything that you don't think came from your starting equipment. You know magical items.

There was to be a package delivered as well you guys remember what was going to be in it?


I am going through gameplay right now to come up with loot. Could someone please go through the discussion tab and see if they can at least find the gifts from the princess, if not any other loot.

Nothing at the spider hole.

gremlin hole:
In the bags:
a bloodstained ivory statuette of what looks like a crouching reptilian devil.
193 cp, 120 sp, and 32 gp.
A bronze griffon with a ruby in its chest.

kobolds:
In addition, the pile contains 7,420 cp, 2,132 sp, 302 gp, a masterwork light metal shield, seven +1 flaming crossbow bolts, a pair of boots of elvenkind, and a soiled leather bag.

Inside the bag are the treasures stolen from the mites. The leather bag contains 321 sp, 249 gp, 13 pp, a plain brass wedding ring set with a single
pearl, worth 120 gp, and a pouch containing a single dose of dust of illusion.

also items of the shaman:


shaman:
personal journal (see Treasure below)
wand of magic missile (CL 3rd, 28 charges), masterwork small cold iron sickle, bracers of armor +1, a spell component pouch, a small obsidian dagger, a necklace of small creatures bones, skulls and gold, 7 gold and tooth earings, and an iron anklet

anyone have any of these items?

Koldur lays claim only to the anklet

burnt tree:
Digging up the cache
takes 10 minutes—the cache itself
is wrapped in a heavy leather cloak
and consists of a masterwork dagger,
a wand of burning hands (CL 2nd, 4
charges), a silver ring worth 75 gp, and
a spellbook. Unfortunately, rain
seeping down into the cache has
damaged much of the spellbook,
but five of the spells (identify, mage armor, reduce person,
silent image, and unseen servant) remain intact.

A corpse is soon found, a strange ruby amulet is tied around its neck though the loop is actually cutting deeply into the neck of the corpse. A book is stuffed in his coat, which the coat looks strangely clean as the corpse is pulled out. A bag of coins can be found attached to the corpses belt. The boots look nice as well.
Magical amulet, journal of a merchant named Joel Nymbaskel and who owes him money, magical coat, 8 pp, 23 gp, 12 sp, 8 cp in bag, magical boots, and a chest is below the corpse holding adventuring equipment mostly alchemical items worth about 300 gp. Pick and choose what those items are in the discussion tab.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

The 'pack' I briefly remembered were items for each of our characters. Mine was a living steel waraxe. I named it and it's in my inventory now.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar doesn't have anything from the loot i still have my starting stuff


Interesting... Well we still have not seen our fourth show up yet. We can keep moving though.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Am I the fourth, GM Wolf? I was waiting for the go ahead to post here.

Apologies if I am not, by the way ;)


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Saluations!

Are you our fourth?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Not sure Koldur, I think so :)

The stat block is off - after I spoke with GM Wolf, was decided on changing to a fighter/bard, to shore up 'some' on the group's arcane/divine.

Makes any sense? Any particular abilities or class that you think would fit your play style?


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

If Xara is still around she is a summoner
Koldur is a straight up Fighter and Oscar a paladin.

So we are lacking in Healing / buff.

So i would say a fighting healing Buffing bard is appreciated.

Also as a word of warning DM wolf likes his combat so be ready to be able to handle yourself


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Well, I' m thinking the Bard will cover some of the buffing, though not so strong on the healing.

I had many doubts on adding a second class, mainly between fighter or vanguard slayer (for the Teamwork feats sharing).

In the end I think slayer would work better if the game was gestalt, so I'm going with only a few, select fighter dips, and mainly bard. I just couldn't bring myself to drop the spells :D


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Full bard is great :)


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I agree. Full Bard is nice too.

In the End, just play what you want. We, the party will just muddle along.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Cool then. If GM Wolf gives me the go ahead I'll introduce myself.


Reknar you are the fourth, I was actually waiting for you to check in since I thought we had agreed on this route.

Xara will not be joining us. She has decided to bow out. It is just Sable, Koldur, Oscar and Reknar.

Yes play what you want, you can always hire NPCs or find that the missing areas some other way or don't need them.

Go ahead Reknar.

Also what would you guys think about playing Gestalt? Bascially having another class at the same time? I have a place and a time when it would happen...


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Really not a fan of it as it can really cover any class weakness.

And i do like the fact that no single class can do everything :)


I enjoy it but I leave it up to the PCs to decide.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Well my vote is a no please :)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Guys, just a heads up to say I will be travelling on work for the whole next week - not really sure what kind of internet access I'll have, so can't guarantee any posting, but I'll try to drop a line whenever I can. Best bot me as needed though.


Ok good to know! Thanks for the heads up.


My bachelor party is this weekend so I will be away until at least Sunday night.


You all waiting on me?

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