
Zod Kralzel |

He takes his huge greatsword in his biggest form and turns one tree after another into tinder.

Flouncy Magoo |

Flouncy will stay and hide near the entrance and watch for trolls. He can get himself away pretty easily if any come out. He's too small to be much help shredding trees, anyway.
He repeatedly casts Message so he can alert anyone within 170' if he spots one.
percep: 10 + 12 = 22

Zod Kralzel |

He quietly says through the message system, "Flouncy I think we are ready, would you come make me invisible then I will take in a load of wood. Unless someone has a different plan?"

Beorn Blackmane |

"Flouncy, can you check it out again? figure out where they are and then let us know so we can get the wood deeper in than just the entrance. I think that should cause more smoke in the interior." With that Beorn waits for Flouncy to come back and then carries the wood in staying at least one turn of the halls away from the beasts and probably a good 60' to keep from being heard and then starts piling it up. Once we have a good pile in place we poor on some oil and light her up.

Flouncy Magoo |

Give me a minute. There were 2 trolls guarding a door inside. They looked injured, like they'd been in a fight. I'll go in and see if they've opened it. There may be some people alive in there, yet.
The halfling casts invisibility on himself, and sneaks inside one more time, hoping to walk right up and listen at the door.
stealth: 1d20 + 39 ⇒ (12) + 39 = 51
perception: 1d20 + 12 ⇒ (13) + 12 = 25

Zod Kralzel |

Zod points at Flouncy before he leaves and reduces him to diminutive size.

GM Wolf |

The front door is open and it has been open the whole time.
You find the troll with its hound have returned to the halfling feast.
Do you want to explore more?

Koldur of the Axe |

Turning to their spellcaster who hopefully has the biggest set of explosive spells on her, Koldur asks.
"So any spells you have to set things on fire in an explosive manner?" he grins at Olivia.

Olivira |

She takes a moment to ponder the question. She then states, "We have the crate of alchemist fire and I have one fireball remaining. Then I will be out of fire damage spells."

Beorn Blackmane |

"We just need a little flint and steel get this thing burning right up." Beorn responds producing his flint and steel.
Survival: 1d20 + 13 ⇒ (10) + 13 = 23

Koldur of the Axe |

"We need to maximize the fire damage we can inflict on them" ponders the aged armsmaster.

Beorn Blackmane |

"Really, I think we just need fire to end them once we put them down." Beorn replies as he waits for monsters to come near the exit bow in hand.

Koldur of the Axe |

"Yes we do but we don't know if they'll all come rushing out."

GM Wolf |

Beorn there is no easy spot to look in unless you are right in front of the doorway. There is only a 15 foot ledge, as the most of the pathway is 10 feet wide, then a very long fall down. Where do you want to post up?
Founcy I can't even tell the group you have returned. You are invisible and diminutive, like a pixie. Say something or have fun and play pranks! You can hear their conversation as you exit again.

Zod Kralzel |

He offers, "Do you want me to enter and draw them out? Should I take the door off its hinge in case we want to flank anything that comes out?"

Flouncy Magoo |

Okay.
Flouncy re-casts the Message spell when he's close to his allies.
sense motive: 1d20 + 4 ⇒ (17) + 4 = 21
Don't put yourself in too much danger, Zod. Just get them to come out here. We're here to help! Yes, if you can get that door off, that would be grand.

Beorn Blackmane |

"Actually, I was thinking we could just set it on fire and then step back out on the trail itself. It's naturally defensible allowing one of us to hold the line while the others pepper anything that approaches with ranged shots." Beorn says in describing his general plan. "No sense in giving them a chance to get a flank."

Zod Kralzel |

He asks making sure that the plan is set in his mind, "So door off or not? I could stay behind the door and when something comes out to see Koldur, I can flank it and the rest of you pepper it?" He then gets behind the large door and can do either options depending on what they want. "I think a torch would get their attention. What do you think?

Koldur of the Axe |

Koldur grins. relishing that he'll be able to whet his axes against some trolls.
"I'm fine with that idea though Beorn's plan sounds workable. The only problem I foresee is if they decide to bunker up."

Beorn Blackmane |

"Well, I was thinking we start the fire creating smoke. They will then come up and possibly fight the fire or leave. If they leave, we kill them. If they fight the fire it will get really smokey and they will likely come out at that point for fresh air and again, we kill them. I'm good with you hiding behind the door." Beorn says.

Koldur of the Axe |

"There's a dead troll back there, yes? Cooking troll meat in their front door should drive them mad."

Zod Kralzel |

Zod shakes his head, then you hear some flint on steel. Then you see a lit torch above the door. This gives the rest of you like 4 rounds to act.
Surprise Round
The large Zod with torch in one hand and warhammer in the other steps around the door and walks in.
From outside you hear Zod bellow and likely hits one of them with the torch. The trolls yell and attack Zod.

Koldur of the Axe |

"I could use some protective or offensive enchantments." mutters Koldur as he prepares himself for combat.
He fixes the main fire crystal to Moonshine to give it its fire properties.

Zod Kralzel |

Round 1
Zod retreats behind the door.

Beorn Blackmane |

is there a map? I can’t find the link
Beorn, standing about 10’ back opens fire on the nearest troll.
bow DA RS: 1d20 + 10 ⇒ (5) + 10 = 152d6 + 11 ⇒ (3, 4) + 11 = 18
bow DA RS: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 11 ⇒ (5, 5) + 11 = 21
bow DA RS: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 11 ⇒ (1, 6) + 11 = 18

GM Wolf |

Beorn is not in the building but on top of it. I wasn't sure how to show that, so I will be moving him as if he is flying with the others. Unless Beorn wants to stand on the edge of the pathway?
Round 1
Beorn lets off a volley of arrows they all stick but only two open up wounds. AC 16| 39 damage so far. AoO for koldur.
Round 2
The troll swings its claws at Koldur and tries to bite him. His defenses hold out against the attacks, he likely dodges most of the blows.
bite: 1d20 + 8 ⇒ (11) + 8 = 19
bite damage: 1d8 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 8 ⇒ (8) + 8 = 16
claw damage: 1d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 8 ⇒ (11) + 8 = 19
claw damage: 1d6 + 5 ⇒ (6) + 5 = 11 rend (2 claws, 1d6+7)

Zod Kralzel |

Round 1
Dropping warhammer and torch in the corner.
Round 2
He enlarges himself and picks up his huge greatsword. With his 5 foot step he gives flanking to Koldur.
Round 3
MC Huge cold iron greatsword using PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage with PA: 4d6 + 9 + 6 ⇒ (4, 2, 6, 3) + 9 + 6 = 30

Olivira |

Round 1
Flying and hovering 40 feet away from the ledge she prepares to release a spell. She is taking init of 1. She release a glob of acid at the creature.
orb of acid: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d3 ⇒ 3 acid
Round 2
orb of acid: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d3 ⇒ 3 acid
Round 3
orb of acid: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d3 ⇒ 1 acid

Beorn Blackmane |

Beorn would have chosen to be on the path, about 10’ behind Koldur even if given flight.
(Viewing from phone, will move Beorn after lunch)

Koldur of the Axe |

Round 1
Koldur Grins in acceptance as Flouncy gives him the ability to fly. Right now, he doesn't need to hammer at toes, kneecaps and the occasional bent over face.
He could now smack all of them in their faces!
With the appearance of the 1st troll, Koldur smacks it once with Moonshine.
Attack 1d20 + 13 ⇒ (10) + 13 = 231d10 + 7 ⇒ (9) + 7 = 16
Fire damage from Lesser Crystal 1d6 ⇒ 6
Round 2
Having caught it's attention and having had experience fighting creatures like the troll, it take but minimal effort to avoid all of its blows.
Has additional +4 dodge bonus against giants
AC now 27
With a grin, Koldur begins aiming at the helpless troll as it discovers to it's dismay that Koldur was developing a new type of air borne axe fighting style.
MoonShine 1d20 + 12 ⇒ (3) + 12 = 151d10 + 7 ⇒ (10) + 7 = 17
Fire damage from Lesser Crystal 1d6 ⇒ 2
D.Maulaxe 1d20 + 10 ⇒ (6) + 10 = 161d6 + 5 ⇒ (2) + 5 = 7
MoonShine 2 1d20 + 4 ⇒ (5) + 4 = 91d10 + 7 ⇒ (7) + 7 = 14
sigh. All low rolls.

GM Wolf |

Round 3 Koldur of the Axe
MoonShine: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d10 + 7 + 1d6 ⇒ (10) + 7 + (6) = 23
Fire damage from Lesser Crystal 1d6
D. Maulaxe: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11
MoonShine: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13
damage: 1d10 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13
Crit:
MoonShine: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d10 + 7 ⇒ (7) + 7 = 14
Round 3 Beorn Blackmane
bow DA RS: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22
bow DA RS: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
bow DA RS: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14
End of combat, the troll falls to your repeated attacks.

Zod Kralzel |

He puts down his greatsword and climbs up. He soon is back with an armful of wood. He slides down the side of the cliff and building easily in his huge form. He becomes large and takes the wood into the building.

Beorn Blackmane |

"How many others are in there Flouncy?" Beorn asks to the air assuming Flouncy is around somewhere.

Beorn Blackmane |

"Aha, I was missing the part about having two in the front room." Beorn says and then helps carry in wood.

Zod Kralzel |

Zod replies to Beorn, "I don't know but when I popped in it was just the two, Flouncy!?"

Koldur of the Axe |

"They likely understand it's their advantage if they come out. Stone trolls tend to be a little smarter then their counterparts despite being stone. Mostly." grumbles Koldur.

Zod Kralzel |

"Is it stone trolls or cave trolls that turn to stone if exposed to sunlight? Flouncy would you check again please." He drops off some of the wood and heads back for more.

Beorn Blackmane |

Beorn joins Zod in carrying wood. Once they have a good pile of it, he lights the stuff unless the other inhabitants have come out to play.