Flouncy will stay and hide near the entrance and watch for trolls. He can get himself away pretty easily if any come out. He's too small to be much help shredding trees, anyway.
He repeatedly casts Message so he can alert anyone within 170' if he spots one.
He quietly says through the message system, "Flouncy I think we are ready, would you come make me invisible then I will take in a load of wood. Unless someone has a different plan?"
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
"Flouncy, can you check it out again? figure out where they are and then let us know so we can get the wood deeper in than just the entrance. I think that should cause more smoke in the interior." With that Beorn waits for Flouncy to come back and then carries the wood in staying at least one turn of the halls away from the beasts and probably a good 60' to keep from being heard and then starts piling it up. Once we have a good pile in place we poor on some oil and light her up.
Give me a minute. There were 2 trolls guarding a door inside. They looked injured, like they'd been in a fight. I'll go in and see if they've opened it. There may be some people alive in there, yet.
The halfling casts invisibility on himself, and sneaks inside one more time, hoping to walk right up and listen at the door.
The front door is open and it has been open the whole time.
Flouncy:
Entering into the building you see the two trolls still at the ready to swipe at anyone that enters. Their wounds are gone but you still see blood smears on their bodies.
You find the troll with its hound have returned to the halfling feast.
She takes a moment to ponder the question. She then states, "We have the crate of alchemist fire and I have one fireball remaining. Then I will be out of fire damage spells."
Beorn there is no easy spot to look in unless you are right in front of the doorway. There is only a 15 foot ledge, as the most of the pathway is 10 feet wide, then a very long fall down. Where do you want to post up?
Founcy I can't even tell the group you have returned. You are invisible and diminutive, like a pixie. Say something or have fun and play pranks! You can hear their conversation as you exit again.
Flouncy re-casts the Message spell when he's close to his allies.
sense motive:1d20 + 4 ⇒ (17) + 4 = 21
Don't put yourself in too much danger, Zod. Just get them to come out here. We're here to help! Yes, if you can get that door off, that would be grand.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
"Actually, I was thinking we could just set it on fire and then step back out on the trail itself. It's naturally defensible allowing one of us to hold the line while the others pepper anything that approaches with ranged shots." Beorn says in describing his general plan. "No sense in giving them a chance to get a flank."
He asks making sure that the plan is set in his mind, "So door off or not? I could stay behind the door and when something comes out to see Koldur, I can flank it and the rest of you pepper it?" He then gets behind the large door and can do either options depending on what they want. "I think a torch would get their attention. What do you think?
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
"Well, I was thinking we start the fire creating smoke. They will then come up and possibly fight the fire or leave. If they leave, we kill them. If they fight the fire it will get really smokey and they will likely come out at that point for fresh air and again, we kill them. I'm good with you hiding behind the door." Beorn says.
Beorn is not in the building but on top of it. I wasn't sure how to show that, so I will be moving him as if he is flying with the others. Unless Beorn wants to stand on the edge of the pathway?
Round 1
Beorn lets off a volley of arrows they all stick but only two open up wounds. AC 16| 39 damage so far. AoO for koldur.
Round 2
The troll swings its claws at Koldur and tries to bite him. His defenses hold out against the attacks, he likely dodges most of the blows.
Round 1
Flying and hovering 40 feet away from the ledge she prepares to release a spell. She is taking init of 1. She release a glob of acid at the creature.
Koldur Grins in acceptance as Flouncy gives him the ability to fly. Right now, he doesn't need to hammer at toes, kneecaps and the occasional bent over face.
He could now smack all of them in their faces!
With the appearance of the 1st troll, Koldur smacks it once with Moonshine.
Round 2
Having caught it's attention and having had experience fighting creatures like the troll, it take but minimal effort to avoid all of its blows.
Has additional +4 dodge bonus against giants
AC now 27
With a grin, Koldur begins aiming at the helpless troll as it discovers to it's dismay that Koldur was developing a new type of air borne axe fighting style.
He puts down his greatsword and climbs up. He soon is back with an armful of wood. He slides down the side of the cliff and building easily in his huge form. He becomes large and takes the wood into the building.
"They likely understand it's their advantage if they come out. Stone trolls tend to be a little smarter then their counterparts despite being stone. Mostly." grumbles Koldur.
"Is it stone trolls or cave trolls that turn to stone if exposed to sunlight? Flouncy would you check again please." He drops off some of the wood and heads back for more.
Nothing comes out to play, where exactly are you building the fire, in the doorway, in the middle of the room, in the corner of the room. Next to stairs leading West or South? You have plenty of wood you could make several.
I had the stomach flu and finally have recovered for the most part. It was a bad bout of trying to get sleep and getting to the bathroom in time. Sorry I didn't have the mind to let you all know.
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3
I'm afraid I've been trying to reduce my PBP load for awhile now, so when a game seems to stagnate, I haven't been pushing.
I think now that we're back at the Fort, and given her recent experience with the crows, Xara has good in-game story reasons to part ways at this point.
It's been a fun ride, and I want to thank you for allowing me to try out that 3pp summoner class.
Sorry for being away. I was dealing with depression which was getting in the way of me being on here. Turning my life around for the better, searching for jobs, and making steps to improve myself. Please forgive me.
Anyways now comes the hard question, do you want to continue or would you prefer to start a new campaign? I will be asking all my games this so if you are worried about the lack of players, I am sure there will be quite a few. Though I am looking to how you want to continue as I have been away.
On behalf of my brother who has had accident on the 4th of March and now that we figured out his password to all his games/forums/online chat. He'l be unable to answer or reply to anything else as he's still in a Coma. As of now we're unsure as too when he'll wake up though we hope and pray it'll be soon.
This goes out to all his games/forums/online chat.
So Koldur and Oscar, shall we continue and in the mean time you want me to check for interest... wait I can pull some people from my other recruitment too. What do you guys think?
Oh dear, I just recognized that I have lost track of the loot for this group. Anyone have a list of loot? Otherwise someone will have to go back to look for said loot.
I will go back later...
Loot would have come from:
Spiderhole
Gremlins
Kobolds
forked tree with the crow incident and skeletons coming from the graves...
Please list anything that you don't think came from your starting equipment. You know magical items.
There was to be a package delivered as well you guys remember what was going to be in it?
I am going through gameplay right now to come up with loot. Could someone please go through the discussion tab and see if they can at least find the gifts from the princess, if not any other loot.
Nothing at the spider hole.
gremlin hole:
In the bags:
a bloodstained ivory statuette of what looks like a crouching reptilian devil.
193 cp, 120 sp, and 32 gp.
A bronze griffon with a ruby in its chest.
kobolds:
In addition, the pile contains 7,420 cp, 2,132 sp, 302 gp, a masterwork light metal shield, seven +1 flaming crossbow bolts, a pair of boots of elvenkind, and a soiled leather bag.
Inside the bag are the treasures stolen from the mites. The leather bag contains 321 sp, 249 gp, 13 pp, a plain brass wedding ring set with a single
pearl, worth 120 gp, and a pouch containing a single dose of dust of illusion.
shaman:
personal journal (see Treasure below)
wand of magic missile (CL 3rd, 28 charges), masterwork small cold iron sickle, bracers of armor +1, a spell component pouch, a small obsidian dagger, a necklace of small creatures bones, skulls and gold, 7 gold and tooth earings, and an iron anklet
anyone have any of these items?
Koldur lays claim only to the anklet
burnt tree:
Digging up the cache
takes 10 minutes—the cache itself
is wrapped in a heavy leather cloak
and consists of a masterwork dagger,
a wand of burning hands (CL 2nd, 4
charges), a silver ring worth 75 gp, and
a spellbook. Unfortunately, rain
seeping down into the cache has
damaged much of the spellbook,
but five of the spells (identify, mage armor, reduce person,
silent image, and unseen servant) remain intact.
A corpse is soon found, a strange ruby amulet is tied around its neck though the loop is actually cutting deeply into the neck of the corpse. A book is stuffed in his coat, which the coat looks strangely clean as the corpse is pulled out. A bag of coins can be found attached to the corpses belt. The boots look nice as well.
Magical amulet, journal of a merchant named Joel Nymbaskel and who owes him money, magical coat, 8 pp, 23 gp, 12 sp, 8 cp in bag, magical boots, and a chest is below the corpse holding adventuring equipment mostly alchemical items worth about 300 gp. Pick and choose what those items are in the discussion tab.
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Well, I' m thinking the Bard will cover some of the buffing, though not so strong on the healing.
I had many doubts on adding a second class, mainly between fighter or vanguard slayer (for the Teamwork feats sharing).
In the end I think slayer would work better if the game was gestalt, so I'm going with only a few, select fighter dips, and mainly bard. I just couldn't bring myself to drop the spells :D
Reknar you are the fourth, I was actually waiting for you to check in since I thought we had agreed on this route.
Xara will not be joining us. She has decided to bow out. It is just Sable, Koldur, Oscar and Reknar.
Yes play what you want, you can always hire NPCs or find that the missing areas some other way or don't need them.
Go ahead Reknar.
Also what would you guys think about playing Gestalt? Bascially having another class at the same time? I have a place and a time when it would happen...
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Guys, just a heads up to say I will be travelling on work for the whole next week - not really sure what kind of internet access I'll have, so can't guarantee any posting, but I'll try to drop a line whenever I can. Best bot me as needed though.