Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Perhaps Loarin would like the mace?


Diplomacy DC 15 - it takes 1d4 hours:
You go from one merchant and the next each shop has very few items, and there does not seem to be a magical item shop.

[Spoiler=Diplomacy DC 15

[Spoiler=Diplomacy DC 15


Oops I had plans on editing it for higher DC's.

Diplomacy DC 20:
You find out that most of the stock is being built by mages in the castle.

Diplomacy DC 25:
You talk with many folks about the item you are searching for and you can find it in Restov. A merchant will even buy it for you and bring it back when his caravan does.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"Say Flouncy, can you help me try to track down this wand?" Beorn asks earlier.

Aid Flouncy: 1d20 + 1 ⇒ (16) + 1 = 17


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy does his best.
diplo: 1d20 + 5 ⇒ (4) + 5 = 9

Gotta put more points in that...


Beorn gives Flouncy a +2, and it takes 1d4 ⇒ 4 hours. Next check 1d4 ⇒ 3 hours.

You have about 12 hours to make these checks each day. So upto 36 hours for the three days.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Thanks for reminding me how to play this game! lol
diplo: 1d20 + 5 ⇒ (4) + 5 = 9
diplo: 1d20 + 5 ⇒ (17) + 5 = 22
diplo: 1d20 + 5 ⇒ (18) + 5 = 23
There we go! Thanks for the +2, Beorn. Everyone can just read the spoilers and we can move on.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Beorn puts in an order for the wand and then on the third day checks on Loarin. If available, we'll take him with us. Then it is into open sky.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

The two days finds a busy dwarf. A grumphy busy dwarf that is.

Rognar:

Koldur goes in search of their errant High priest. and finds him far too eaisly.

"Rognar. We have a problem and I need you help!" he begins without preamble.

"Must as you celebrate in the name of your god, the temples are running rough shod all over the people and that is not something to celebrate about. The temples needs a guideline so that the people do not lose faith in them with what they have being doing. We took oath when we took office. Get assistants for your self so that you can concentrate on the Holy days to celebrate. I have a man named Loarin. He could greatly assist you." He stands back to 'view' his former companion in a new light literally.

"Be better. Be that Man who once travelled with me when I still had sight. Noww without my sight, you seemed lesser. I'm heading out once more and I truly hope that my words and plea has gotten to you."

Merchants/Crafters:

Koldur discovers just how much of the kingdom was still in the process of building or developing trade routes.

Finding a merchant he knew and trusted, Koldur handed over some gold and requested for several items to be bought and purchases. He knew that he and his party would need them for the days to come.

Most importantly, he sought out maps and the Ranger they had once helped out.

Quote:


After you all wake up, what do you do? Eventually Loarin does remove the ranger's blindness. You also find out that the ranger will grant you one of three choices, his service, his bow, or his treasure. He keeps his words guarded obviously not wanting to go into detail of the three.

He needed ones that knew much more about where they were going and he wasn't afraid to ask.

Soar Wing's Herd:

Koldur took a much needed break as he made his way to his next oldest friend though he wouldn't say it to the others.
And spends the afternoon napping to sooth his sore bones and body after the grueling ritual.

It was also the best place to discover just how much it's changed his body. He was tougher, could make himself faster or stronger with several new techniques or abilities he wanted to try but hadn't teh chance to put into practice yet.

Council Duties:

Attending the council, Koldur gives a brief report on what he and his team as he begins to refer to them as, and their intended destination and mission. He also does attend to his duites to oversee the training of teh soldiers and on the second day, not a single soldier was not suffering aches from morning's intensive session on the second day. Koldur despite his years was still a strict taskmaster.

Zod:

Finding Zod on the second evening, Koldur takes the giant out for a meal and engages him in small talk, regaling him with stories of himself and Sable.

"Train well with Sable, my friend. When Next I see you, I should see you stronger and though it's not much. PLease accept this token of friendship." Koldur hands over a ring wrought of simple gold. (100gp) He had commissioned it upon learning that they would be spitting up and he didn't want the giant to be left thinking that their time together was for nothing. On the ring itself it bore but a simple crest, a pair of crossed axes.

"I wish you all the best and my thanks for your aid to us this past few weeks even though it was short. It showed your measure."


Koldur:
It appears that Saronis has been whipping the soldiers into shape. But after setting a training he would leave it to the soldiers to continue for the next three or five days. Emphasis on the captains that they must keep up the regimen.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

Koldur:
He merrily joins you for the meal. He enjoys the telling of your tales. "I shall grow stronger! Thank you for this!" He accepts the golden ring with your mark upon it. "Good luck on your ventures, should you need my aid merely ask."

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Beorn you check in on Loarin, you find him frustrated and sitting at his desk. His hands in his face. The door is open.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"What ails you man, speak up." Beorn says as he rolls into the room.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He sighs and looks up at Beron, exasperated he states, "Bureaucracy, Drama, and Gossip! Nothing too bad but norms and laws have not really been put in place." He takes a moment and then looks at you as he tilts his head, in a more cordial manner he asks, "We got a job? I know it has only been three days but I would love a trip!"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"Yep, a missing person. Should be relatively easy but you never know. Your company would be greatly appreciated." Beorn responds.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

As he speaks to you he collects his gear asking, "Where are we heading? Will we be back in three days? No, okay I will need about an hour to cancel... no, no, no, even better I am going to have Rognar take care of the meetings while I am gone. Beorn you go ahead and go collect the rest of the group, I will be along shortly. Servant come quickly, David I want you and your friends to find Rognar and bring him to the courtyard, or if he is too drunk find me in the courtyard and lead me back to him." He finishes stuffing his bag with a majority of his belongings, it being obviously magical.

"Beorn are we riding light or armored?" If armored he asks for some help with his breastplate. Otherwise he stuffs it within the bag widening it enough to hold it. He would secure his belts and the weapons which remained sheathed.

Then he rushes along to the courtyard.

---

After about an hour he is seen walking with an exotic looking saddle over his shoulder.


Skills:
Acrobatics +3, Bluff +27, Climb +1, Diplomacy +19, Heal +2, Escape Artist +11, Fly +14, Handle Animal +8, Intimidate +16, Knowledge (local) +15, Linguistics +4, Ride +3, Stealth +14, Survival +2, Swim +1
stats:
HP: 62/84 _ AC: 20 _ T: 13 _ FF: 17, Perception +21, Sense Motive +13, Initiative: +5, F: +7 _ R: +9 _ W: +10 _ CMB: +11, CMD: 22, Speed: 30 ft., fly 50 ft. (average with wings)

Koldur:
The day after you wake up from your 7 day nap she drops in and takes your sending stone, giving you a new one. Telling you, "Okay there is two functions. You can use sending three times per day. Just say the council members name first we all have one now. If you press the red button it will create a portal between whoever you spoke with last. This function only has one use, then I would need to make a new one. Or transcribe it back upon the stone. I am working on having a few backups but those are going to need weeks if not months. If you find any magical crafters out on your journey tell them they are needed in Khorvian."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"To be safe we ride armored," Beorn says and helps the man on with his breastplate. Then he parts ways with Loarin until such time as they meet at the town's edge for departure.

Can I summon my lion while we are underway? I would think he should be able to follow me by our link once I make contact.


Yes you can summon your lion, what speed does it have? A pegasus has, fly 120 ft. (average)


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

On the second day after awakening from your 7 day nap, Koldur tracks down the ranger as he returns from the marshy forest. He merrily greets, "Greetings Councilman Koldur, for what do I be blessed by your prescence?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

40’ move for a lion. He’d be behind.


On the trip there are many animals to see, and easily avoided as you fly by. The wild life is sparse as the plains are.

DM notes:
24d20 ⇒ (5, 13, 6, 6, 12, 17, 3, 1, 8, 1, 2, 2, 3, 12, 7, 11, 5, 2, 6, 6, 6, 17, 7, 17) = 175

First night:
1 am

3 am
Third night:
12d20 ⇒ (19, 11, 6, 3, 10, 5, 10, 2, 8, 12, 17, 20) = 123

6 am good

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin points out, "Flouncy needs eight hours of sleep, so he shouldn't have a shift. Three four hour shifts should allow everyone to get what rest they need. What do you think? I have darkvision so I can take the middle shift."

6 pm to 10 pm
10 pm to 2 am - Loarin
2 am to 6 am


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

The halfling approves of Loarin's plan.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Works for me.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur nods at Loarin's plans.

"That is a sound plan, I'll take the last shift then. I have no need to prepare spells. Without my vision, it makes no difference if there's light or not."

He had kept the new sending stone given to him on his belt pouch in an easy to reach place should he have need of it.

He had also asked the Ranger for his insights of where they would be going as well as ask him to create a small taskforce of elite scouts and trackers for him, they would be the eyes of the kingdom should there be any disturbance or such. That would be needed to be brought up to the council.


Loarin - Night Shift:
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Stealth: 5d20 ⇒ (3, 4, 16, 13, 19) = 55 +11

short bow, +4: 5d20 ⇒ (12, 10, 8, 17, 11) = 58
damage: 5d4 ⇒ (3, 1, 2, 1, 4) = 11

random 1-4 Loarin, 5-6 K, 7-8, 9F: 5d9 ⇒ (6, 8, 1, 8, 8) = 31

As the three of you sleep, Koldur and Beorn wake up with sharp pains. Koldur takes 3 damage, Beorn takes 7.

Flouncy even wakes up during the surprise round, so you all may act in round 1! You all hear the twang of bows but moreso the likely screams of pain. Loarin is pegged with a small arrow too his scimitar out.

Init/Round 1:

Init:
1d20 + 8 ⇒ (9) + 8 = 17 Koldur
1d20 + 0 ⇒ (5) + 0 = 5 Loarin
1d20 + 4 ⇒ (12) + 4 = 16 Flouncy Magoo
1d20 + 5 ⇒ (5) + 5 = 10 Beorn

1d20 - 1 ⇒ (1) - 1 = 0 Elementals


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy scrambles to his feet, trying to deduce what direction the arrows came from.

percep: 1d20 + 12 ⇒ (8) + 12 = 20

Failing that, he turns invisible (Vanish SLA), and keeps trying to locate the threat.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

Beorn grabs his bow as he rolls to his feet and dashes into the nearest wood line to get out of the line of fire.

Perception: 1d20 + 16 ⇒ (10) + 16 = 26


Founcy:
You see two goblins to the East, about 50 feet away.

Beorn:
You see several small figures to the East, about 50 feet away from camp.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 1

Laorin walks in the opposite direction of Beorn toward the archers with his shield out in front of him. His momentum grows as he finishes his charge against the middle archer.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

MW scimitar : 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11
damage: 1d6 + 1 ⇒ (5) + 1 = 6/18-20)


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

With eyes on target, Beorn nocks an arrow and lets fly.

Arrow 1, DA: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 202d6 + 11 ⇒ (3, 6) + 11 = 20
Arrow 1, DA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 82d6 + 11 ⇒ (5, 3) + 11 = 19


It is hard to see the numbers if you keep them all in one line. I would suggest adding a title for 'damage'. Also please label your actions by 'Round'.

Round 1
Beorn gets up grabbing his bow and flees towards the trees. Flouncy wakes up and disappears. Laorin charges forward obviously seeing something but apparently misses. Koldur... The figures back away from the man in their ranks. Then they unleash a volley at him. The figure standing in front of Laorin drops its bow and pulls out a dagger to skewer him with. They have an obnoxious laugh as they play with Loarin. Two of the arrows and the dagger find purchase on Loarin. 7 damage.

short bow, +4: 4d20 ⇒ (2, 20, 11, 19) = 52
damage: 4d4 ⇒ (4, 3, 2, 1) = 10
dagger, +4: 1d20 ⇒ 18
damage: 1d2 + 1 ⇒ (2) + 1 = 3

Round 2:

17 Koldur
16 Flouncy Magoo
10 Beorn
5 Loarin
0 Elementals

Beorn shoots his bow twice dropping one of the figures. Two more arrows puncture Loarin, 5 damage.

short bow, +4: 3d20 ⇒ (14, 19, 20) = 53
damage: 3d4 ⇒ (3, 3, 2) = 8
dagger, +4: 1d20 ⇒ 4
damage: 1d2 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 2

Laorin focuses on the goblin trying to shank him. He focuses on defense as he strikes out at the creature. fighting defensibly. He shouts out, "I think they are just goblins, come and finish them off!"

MW scimitar : 1d20 + 5 + 2 - 4 ⇒ (9) + 5 + 2 - 4 = 12
damage: 1d6 + 1 ⇒ (5) + 1 = 6 /18-20)

AC 23, DR 2/-, 2 damage.

K Local: 1d20 + 1 ⇒ (13) + 1 = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I'm not seeing a map.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

I think it is theater of the mind because it is a small encounter.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Not sure why my char page isn't updated. I suspect it's 100% my fault. I'm sure I had DR somewhere.

Round 1
Whatever the attackers might have thought, Koldur getting up after receiving an arrow and ignoring it as minor as the top seemed to not have penetrate his tough skin.

He Sees Larin having some trouble and glides forward to lend him some assist as his axes come into his hands!

Round 2
Koldur doesn't need his sight as he could sense the Goblin's bloodlust and his axes guided by that sense comes sweeping in.

Attack 1d20 + 14 ⇒ (20) + 14 = 34
Confirm Crit 1d20 + 14 ⇒ (11) + 14 = 25
Damage 3d10 + 21 ⇒ (7, 1, 1) + 21 = 30

The axe he wields cuts so fine and swift that the goblin is still left before him blinking in surprise as the dwarf turns his attention from it.


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Its Five CR 1/3 goblins... lol

Then the goblin's hands fall to the ground, then it drops as its whole body was perfectly sliced in half.

As Koldur's axe continues to slice through the goblins some likely get hit by Beorn's arrows.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

"Well, that's a nasty way to wake up in the middle of the night. Loarin, you okay?" With an affirmative, Beorn tries to go back to sleep.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

As he returns he sighs, then relays, "Yeah sorry about that. I didn't know they were there until you got attacked. Well look here." He then points to several arrows stuck in his armor and pulls them loose. Luckily mostly without blood. He then asks with concern, "How is everyone doing, who is hurt, shall I channel?"

Once that is taken care of he begins to clean his armor first, then the rest of his gear. He even works on others stuff if he notices it before the end of his shift.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy is a bit disappointed. All he did was make himself invisible, and by the time he could do much else, his companions had already done the job.

He loves that about them. They are so overwhelmingly big and fierce, and their hearts are just as big.


Loarin finishes his shift and wakes up... Koldur, thinking he was next for shift duty.

Eventually you all wake up, what do you do?


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

The next morning we cook up some breakfast and finish our ablutions. Then before it gets too late in the morning we resume our trip.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin gets up sleepily and slowly. He crawls out of his bedroll and takes off his chain shirt. He asks Koldur, "Koldur would you please help me with my breastplate. Thank you!" He then secures the rest of his gear except for his mess kit, coming to breakfast when called. "Beorn, what ya cooking?!"

---

As they fly he points out, "You need something for your lion to travel in like a familiar pouch, cage, or something. When in town we should look into something."


With full bellies you pack up and soon enough you are among the clouds again! Beorn's lion does its best to keep up.

Another day of flying over the plains, do you keep the river in sight? Do you take any interest in the things you fly over?

24d20 ⇒ (5, 4, 3, 14, 6, 8, 8, 1, 18, 17, 5, 17, 7, 4, 13, 6, 17, 11, 20, 6, 15, 1, 10, 20) = 236

4d12 ⇒ (10, 7, 6, 6) = 29

The first event besides simple animals is a squirming mass accompanied by an indescribable monstrous stench.

Dungeoneering DC 15:
It is an Abberation.

Dungeoneering DC 20:
It is a Spawn of Yog-Sothoth. A large CE abberation.

The spawn of Yog-Sothoth are begotten upon the world as the results of vile rituals in which cultists call down the essence of Yog-Sothoth, an Outer God from beyond the stars (see page 135) to impregnate a humanoid creature. The Outer God is not of this dimension or world; only by incorporating flesh and bone of a mortal can its spawn exist. Upon death, a spawn’s flesh rapidly melts until nothing remains but a crusty stain. Although the spawn of Yog-Sothoth are naturally invisible, they exude a hideous, unforgettable stench that alerts others to their presence.

Dungeoneering DC 25:
It is an Abberation

It has two abilities that you remember:

Devastation (Ex) As a full-round action, the spawn can assault a structure, dealing 4d6+16 points of damage to the structure in that round.

Tenuous Natural Invisibility (Ex) This functions like natural invisibility, except it is subject to invisibility purge and effects that outline invisible creatures (such as glitterdust and faerie fire). It cannot be dispelled.

Also to kill it you will need magical weapons.

CR 10!!!

.


Another Event you see a well with an orchard of fruit bearing trees.

Dm notes:
CR 7dryad.

---

Later you see a sluglike humanoid has neither arms nor legs and is covered in spiked, rusted chains. Its lolling tongue drips with thick saliva.

K Planes DC 16:

Joyful Thing
CR 6
Source Nidal, Land of Shadows pg. 57
XP 2,400
LE Medium outsider (native)

The most dedicated of Zon-Kuthon’s faithful sometimes undergo a brutal ritual in which their limbs are amputated and their nonvital organs are removed. This imbues the so-called Joyful Things with powers drawn from the Plane of Shadow but also makes them embodiments of pain, sacrifice, and the eternal torment that awaits Kuthites in the afterlife. These exemplars of the Midnight Lord’s glorious suffering hold positions of influence among other Kuthites, and any temple that hosts one or more Joyful Things is considered blessed by the god of darkness.


K Planes 26:

Immune fear, pain effects; it has SR
It attacks with a spiked chain and has many spell like abilities.
Special Attacks taste fear, 15 foot long reach...

---

The last place you find is a large inn by the river with a barn and all sorts of farm animals are about in their pens. Patches of different fields surround the compound.

K Religion DC 12:
On the front door you see the symbol for Cayden Cailean.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

kn. dungeoneering: 1d20 + 12 ⇒ (20) + 12 = 32
kn. planes: 1d20 + 12 ⇒ (15) + 12 = 27
kn. religion: 1d20 + 12 ⇒ (17) + 12 = 29

Flouncy knows what all this stuff is. He shares it with the others.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He nervously shouts, "Uh if I heard Flouncy right we should not mess with the writhing pile of... what did you call it again?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: 28 arrows, alchemist fire x5, +1 caustic arrows x7, MC acid (1d4) arrows x19

”Since we are trying to protect the kingdom and help it grow, it stands to reason we should try and rid ourselves of anything that threatens peace and trade, right?”.

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

As he yells it is hard to tell how he is feeling, "I don't have any ranged attacks and even if I did, I don't think I could stay in the saddle and use a ranged weapon, I would likely fall. So Beron would you care to weaken it some?"

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