Kingmaker: Conquest of the Stolen Lands (Inactive)

Game Master Aqua-Thor


551 to 592 of 592 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Did this game get removed from the active campaign tabs for anyone else? I had this issue previously, so I just want to make sure it wasn't marked inactive or anything. If not, I'll PM a mod about it.


Male Half-Orc Inquisitor 1 | Unchained Rogue 1 | HP: 11/11
Common Stats:
AC: 17, T: 15, FF: 12; F:8, R:9, W:8; CMD 16; CMB +1; Init: +7; Perc:+8, SM:+9
Spells:
1st Level:0/2

It's still active on mine, as far as I can tell.


Test Test.


1 person marked this as a favorite.

Yes!! I'm back! give me a bit to get the next round started again. Damn, that took longer than I thought.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

Wooo!!


I apologize if my posting is erratic, I'm going to be PMing a mod to see if I can get the issue with disappearing campaigns fixed. If I haven't posted in a few days, shoot me a PM and I'll find my way here.


Okay.
I know this novella has been going on for quite a long time now.
I’m facing some issues which I don’t really feel like burdening you guys with. For now, I’ll be taking a time away from the boards until I can settle things, couple of days, week at maximum.

I apologize for the inconvenience once again :(


Sorry and Jon,

Do either of you mind if I bot you during this combat? Now that I'm back, I'd like to keep momentum going.


I'm about to post in myself, but if you think it'd be faster for now I don't really mind?


Yes, please.

Bot Sorry as needed.


Jonathan Haykes wrote:
I'm about to post in myself, but if you think it'd be faster for now I don't really mind?

No, please go ahead! I just didn't know if you were likely to be out for a day or more. I really can't talk, as I was incommunicado for more than a week.


Sorry,

If you plan to use your misfortune on yourself or N'ahia this round. The blow it applies to needs to be determined randomly. You are supposed to make the decision before the results are revealed, i.e. before you know how much damage was done. You may choose which person you are defending, but can't choose the attack that does the most damage. Rolling randomly seems the best compromise in this situation.


Sorry,

I can't find a post where you put up Mage Armor. Tell me what page its on if I missed it. Take damage: 1d8 + 1 ⇒ (5) + 1 = 6 more damage if your AC is actually at 12.

This is for everyone: make sure the stats under your name reflect the most current values for your statistics, especially AC and hp totals. It will make my job a lot easier.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

Well this just got real scary real fast.

I'll be using Gunslinger's Dodge (immediate action) to fall prone at the first ranged attack. I have a question on the mechanics, though.

Gunslinger's Dodge wrote:
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

The Deed specifies gaining a +4 AC vs the "triggering attack," for being prone, but being prone itself grants +4 AC vs ranged attacks. If D'ahia immediately drops prone at the first attack, she would then have +4 AC vs all the ranged attacks that round, correct?


Male Half-Orc Inquisitor 1 | Unchained Rogue 1 | HP: 11/11
Common Stats:
AC: 17, T: 15, FF: 12; F:8, R:9, W:8; CMD 16; CMB +1; Init: +7; Perc:+8, SM:+9
Spells:
1st Level:0/2

That's my understanding of the way it works. I think the language is just reiterating the bonus for being prone.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

It stands to reason. I'm currently debating the next action; I realized after we got things going that I'll need to pick up precise shot sooner than later. This is my first ranged character. I'll post shortly after Norvallen, if I don't make up my mind before then.


D'ahia wrote:

Well this just got real scary real fast.

I'll be using Gunslinger's Dodge (immediate action) to fall prone at the first ranged attack. I have a question on the mechanics, though.

Gunslinger's Dodge wrote:
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
The Deed specifies gaining a +4 AC vs the "triggering attack," for being prone, but being prone itself grants +4 AC vs ranged attacks. If D'ahia immediately drops prone at the first attack, she would then have +4 AC vs all the ranged attacks that round, correct?

Yes that is correct. Post her immediate action response in gameplay. Only the second arrow would hit for 3 hp damage total.


Well.
It went surprisingly well, all things considered.
I’m somewhat already back, may not post today, but I’ll try to catch up tomorrow.

Thanks for your support and patience.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

The hostage situation is an unexpected development :) I'm really enjoying this so far

I hope things continue to go smoothly for you, Sorry.

Aqua-Thor,
Any chance on getting in a sense motive or similar sort of check?


Absolutely.


Male Half-Orc Inquisitor 1 | Unchained Rogue 1 | HP: 11/11
Common Stats:
AC: 17, T: 15, FF: 12; F:8, R:9, W:8; CMD 16; CMB +1; Init: +7; Perc:+8, SM:+9
Spells:
1st Level:0/2

Glad things went better than expected Sorry. It's all good, life happens.


Jonathan is going to try and sneak around behind the buildings, and then take out this hostage taker from behind, since she and the archers are focused on the group. If you guys can keep her talking for ~7 rounds, which is only like 30-40 seconds, Jonathan should be able to cut her banditry short. This is assuming the myriad of people between him and the hostage taker allows for enough cover to move into stealth. If not, I'll roll a Bluff check to make some kind of diversion.


Jon, you will be observed sneaking away unless you have a hide in plain sight ability I have missed. It is day, and the bandits are wary and looking for tricks. Your character would know this, so you may change your action if you wish.


Hmm... I wasn't sure. The rules state you can use Bluff to create a diversion, allowing you to then hide while being observed. Would this allow him to slip away unnoticed? I'm thinking he would feign kneeling to place his sword on the ground, as if he's willing to allow them to leave unmolested.

If that doesn't work, I'll have Jonathan just make a dash for her or something.

Bluff; Diversion: 1d20 + 8 ⇒ (16) + 8 = 24


Jon, you can try it and you might hide. But it would be your absense that would be noted. They can count to six, and there aren't so many of you that they wouldn't know one was missing.

Or you can make the decision for everyone and rush in, but the hostage is likely toast.

In addition, could you point me to the rules you mention about diversions. I can't find them.


Nevermind on the rules check. Just found it under stealth, not bluff.

Describe the bluff. It will be very unlikely you can get away unawares in this situation. You might distract them long enough for them to lose sight of you for a second, but they will likely know you are trying to get away and hide.


Atamar, your path used seven squares of movement, the lighter green uses six and puts you in the same place. You may take my path and risk two AoOs instead of one (if they are lying) or take your original path and move yourself one square back ( leaving you out of range of a demoralize), your choice.


Male Half-Orc Inquisitor 1 | Unchained Rogue 1 | HP: 11/11
Common Stats:
AC: 17, T: 15, FF: 12; F:8, R:9, W:8; CMD 16; CMB +1; Init: +7; Perc:+8, SM:+9
Spells:
1st Level:0/2

I have the travel domain, 40 foot movement for me ^_^. I should have mentioned it, since it hasn't mattered before.

@Jonathan
Maybe something like "I'm going to make sure you don't have extra bandits trying to surprise us from behind while we talk this out." *Shrugs*

For the record, Atamar's totally trying to get them just to leave, but it makes sense to try and sneak up on them if Jonathan doesn't believe she's being (mostly) earnest. My plan is "let them go and deal with them later".

Edit: That's all completely OOC.


Hmm... aren't those guys up towards the front currently unconscious or something from Color Spray? Also, I think I have a plan. I don't need them to not notice I'm gone for long, just for a round or two. If I take the Stealth penalty for moving faster than half my speed, I can get to her in two rounds, after this one.

That'd give me a 24 on Stealth to slip away after the diversion. In the chaos of Happs being killed, bombs flying, and swords swinging, and this woman taking a hostage, Jonathan takes the opportunity she creates by drawing everyone's attention to feign injury, collapsing atop the bandits crumpled and unconscious body. He moans a bit in fake pain, whispering his plan to Norvallen. As Atamar moves to speak to her, Jonathan rolls off behind one of the buildings and begins to sneak around to attack her.

As long as this would fool the bandits for, say.... a round or two, I can move in and attack the hostage taker, which at the very least makes sure the hostage is safe.


Okay, try the bluff. Fall to ground and whisper to Norvallen.

round one: Bluff to convince you were injured (No one touched you with a weapon) fall over the bandit leader's body.

That is what you can accomplish in your initiative count.

Next round, round two: attempt stealth, prone and crawling from the bandit leaders body to a hidden location, another bluff for distraction must happen, describe what it is. Otherwise they will see you crawl away.

Round three. Stand from prone and begin move around the other buildings.

This is assuming everything goes well, and all associated miss their perception checks and wisdom checks to notice you are gone.

Go ahead and post your actions in Gameplay.


Oh, whoops. My own party has been leading up to this fight for four months, because they're incapable of actually advancing the story at all. The bandits have finally shown up and they're gearing up for the fight, so the name slipped out. Didn't actually know that's who it was though. I've mentioned previously that I'm running the campaign myself, sorry if you didn't catch that. If you'd rather avoid that I can bow out, but I wasn't exactly planning on using my own knowledge of the campaign for anything nefarious, my details just went a little screwy on me.

Also, if that's the case Jonathan will stay put for now, and see how the situation develops.


Well, as you can see, I have changed a lot, but be careful of using out of character knowledge.


Of course. That was more of a slip of the tongue, since my party has finally crawled its way towards this fight. Most of my OOC knowledge is pretty... broad spectrum anyway, and I don't plan on delving into my copy of the AP for any helpful knowledge.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

DM? You alive? I would like to know if I find out anything before responding to the others.


Sorry, guys. I was called away from town for a few days unexpectedly. I'm back now. I will try to send a note if it happens again. I will post an update this evening.


Guys, I have to come to grips with an uncomfortable truth. I just don't have the time to do this justice. I have a lot of ideas, but did not anticipate the amount of effort it was going to take to rewrite all the encounters to accommodate this ramped up party. I apologize, but I have to put the campaign on hold indefinitely. I hope everyone understands. I bit off more than I could chew and and you guys are suffering the consequences. Thanks for all the effort you put into your characters.


Male Half-Orc Inquisitor 1 | Unchained Rogue 1 | HP: 11/11
Common Stats:
AC: 17, T: 15, FF: 12; F:8, R:9, W:8; CMD 16; CMB +1; Init: +7; Perc:+8, SM:+9
Spells:
1st Level:0/2

Eh, it's okay Aqua, sometimes that's what happens. I appreciate you at least trying to pick up the campaign when the original recruitment died.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

Sad day, but it happens. It has still been a fun introduction to PbP for me, so thank you all for that.


Well, thanks for trying anyway.

Would you be kind to make this game as inactive?


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

I have made the same mistake before. But if you want I would be willing to redo my character to make things easier. We can also just to the vanilla version of this campaign. I just want to play a kingmaker game.


Ah, that's unfortunate. I'd also be willing to switch to a non-gestalt game, but it seems you might even be too busy for that. My own Kingmaker game may be looking for some new players (non-gestalt), so if that ends up happening I'll be sure to let you guys know.

551 to 592 of 592 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker: Conquest of the Stolen Lands Discussion All Messageboards

Want to post a reply? Sign in.