Kingmaker: Conquest of the Stolen Lands (Inactive)

Game Master Aqua-Thor


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Hey DM, thanks for the opportunity.

I need to check some other things in my application such as skills/spells and some other minor details.

It's my first gestalt char, so it was somewhat confusing. :P

Edit:
Participating in the gameplay affects our chances of being selected?


M
Aqua-Thor wrote:
@Zayne - I lean against, BUT . . . Because you already put a lot of work into this, show me the character, but go with afflicted instead of natural and cut the attribute adjustments. Still takes up one side of the gestalt for one level. If this doesn't kill your concept, I think I'm good with that.

I can work with that. Planned to have silver manacles anyway. And she can be a sort of adopted daughter. Afflicted at a young age.


Bah, mixed up my aliases again. Would you mind marking the other as inactive? It's Jon, the Evil DM. They're both the same name, give or take, and I didn't notice I hadn't switched them.


M

Also should the letter be in the profile?


Male Human
Defense:
AC: 22, T: 18, FF: 14; HP: 9/11; F:4, R:6, W:5; CMD 17; Init: +6; Low-light Vision ; Perc:+6
Unchained Monk 1 / White-haired Witch 1
Skills:
Acrobatics+8; Diplomacy+4; Escape.A+4; Fly+8; Knowledge(Arcana)+9; Knowledge(Nature)+9; Perception+6; Sense.Motive+6; Stealth+8; Survival+7; Spellcraft+9

Still working on my character, specifically trying to get the stats down for the Familiar.

First, I plan on taking the Craft Amulets (the split-up Craft Wonderous Items) feat and make an Amulet of Mighty Fists at some point and upgrading it over time.

Second is a question on the White-haired Witch archetype. I am assuming otherwise for now, but is it alright to treat this similar to the Prehensile Hair hex?
Specifically the "can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score.", "can manipulate objects (but not weapons) as dexterously as a human hand.", and "The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it." parts. I'll gladly take the for Weapon Finesse for Dexterity to aim instead of relying purely on Int, though.

Third should probably be a general warning about the build. Its no atom bomb, but as the character will level, the Reach will as well. This will mean enemies in an increasing area will slowly draw more AoOs. It won't be bad at 4th level (10ft reach), or 8th level (15ft).


Male Professional Dosser 14/Rules Lawyer6
Aqua-Thor wrote:


Multiclassing - three classes maximum across both sides, including prestige classes, none of the hybrid prestige classes (eldritch knight, mystic there, etc.)

I would like to avoid 'shenanigans' completely. (Smile) Try to create a character, not a weapon. Complaints that a character can't be effective without a complex puzzle of 10 classes don't ring very true in a gestalt game with such a generous stat array and bonus feat.

Favored class - still just one, but you get it whenever your class appears in any specific level. Half-elves and other races with multiple favored classes do not get double favored class benifits, just more choices.

OK, that's pretty much what I expected. I am overwhelmed with the response on this thread, and I don't have time to read it all so I apologize if this has been covered.

I am considering a Paladin//Dread, as a kind of 'Holy Terror' type character. However I'm not sure if some of the dread's abilities are compatible with the ethos of a paladin, and would welcome your input. Is the ability to project and manipulate fear compatible with the ethos of a paladin?

I've never played a dread, or seen one played, so I don't know how effective they are but I'd like to give it a go; if you won't allow Paladin with it I will think again and see what I can come up with.


Last question before I should (hopefully) be set on everything I want to do.

I decided to go half-elf. Human monarch who had a bastard child with an elf? Awesome. But my question is about one of the alternate racial traits. I have no idea what sort of location this AP takes place in aside from what's given at the beginning. That said, what are the odds that I can turn Jungle Affinity into Desert Affinity and just have the boost apply to being in a desert instead?


Male Gnome uRogue 6 / Occultist 6 || Trickster 2 | HP 64/64 | AC 23 T 17 FF 17 | CMB + 3 CMD 19 | F+10 R+13 W+9 | INIT + 8| PERC + 13, 18vs Traps/ 15vs Ambushes (Lowlight Vision) MP 7/7

Traditionally, KM is run starting in Brevoy, which is the FAR NE corner of the MAP. Compare the desert coloring at the southern tip of the continent, and the northern tip of Garund (The southern continent). Just food for thought on the Jungle/Desert question.


@Scaffold Kane

I think Kingmaker takes place in or around the Stolen Lands, so think dense untamed temperate forests, lots of rivers and places for ne'er do wells to hide. I don't think deserts come up much or if at all?


@Moon Papa That's what I figured. Still, I'm from the desert. A bonus in deserts makes more sense than all alternatives. I would suggest urban instead since I'm also from a city, but I feel like that'd be asking for more power too.


@Sorry

Yes, posts in gameplay will influence final selection. I want to see how often and when people post plus take into account if any characters have good chemistry together.

@Jonathon

I'll try. This is my first PbP, so it might take some experimentation.

@Zayne

Yes, please record your letter of intro in your profile as well.

@Norvallen

No problem with the build. It's very similar to one I used a year or two ago. The reach is not going to be a problem.

@Gavmania

Dread is not a problem, even in conjunction with paladin. But look higher in the thread for my comments about alignment. I take alignment and alignment descriptors seriously.

@Scaffold Kane

Switch to desert is approved. Heh. Er . . . Hmm. Yes, it's approved . . .


Thanks for taking up the reins and presenting us the opportunity to have our characters adventure at your table, since it seems the other GM got suddenly swamped w/ real-life stuff.

A couple questions:

1) My character build is a Witch/Savant, with the modification that the Savant side is based on Intelligence, rather than Charisma. Her "shtick" is basically "nature-geek magic anthropologist", so rather than the standard Savant theme of "emulative storyteller" (i.e. "Tells the tale Robin Hood and gets inspired to shoot a bow better for a couple minutes"), she would me more along the lines of "Awesomeness by Analysis" like Sherlock Holmes (i.e. observe a Satyr pay the panpipes, jot down detailed notes, and later use that to boost my Perform [wind instruments]). It's a fairly minor mechanical change, but one that would go a long way to encapsulating who I envision my character to be (a Daniel Jackson-like scholar, striking out into the wilderness with a notebook full of research).
I got the okay from GM Kinglasyer for this concept, but I wanted to make sure this was cool in your campaign as well.

2) Is it okay to hold off on buying up most of my gear until after I know if I get picked? It's just that buying up gear is one of the fiddliest, time-consuming bits of the character creation process for me, and I'd rather not waste my time doing that if I don't make the cut.


To mark an alias as inactive, go to Campaign Info and hit edit campaign. Scroll down a little and you can select aliases off a list and mark them as inactive.


Okay, mechanically I'm set. Heads up to the GM; I tool a scimitar as my free item. What does a monk/rogue spend 200 gp on? Well I spent 75 gp on a noble's outfit and 50 gp on a ring that I have significant backstory plans for.

If that's fine, I'll be working on story stuff. I should have something pretty by tonight and I'll start posting.


Male Professional Dosser 14/Rules Lawyer6
Aqua-Thor wrote:


@Gavmania

Dread is not a problem, even in conjunction with paladin. But look higher in the thread for my comments about alignment. I take alignment and alignment descriptors seriously.

Sure, that was why I wanted to run it past you first. I fully intend to create a character that is both Lawful and Good yet whose mere presence makes people squirm, and who is quite literally a holy terror to his enemies.

Hmmm...I can feel a moral dilemma coming on...how does a paladin justify putting the fear of God into a completely neutral opponent like an animal? Unless such was being used for evil purposes, I think he will feel obliged to hold back against random encounters of a clearly non-evil nature. Which begs the question, does a dread's aura of fear remain in place even if he doesn't want it to, or can he switch it off at will? can I refluff it to switch it off at will? or so that it only works against evil enemies?

Or could I argue that scaring it off is preferable to killing it, as it is not Evil? That might work well, actually - normally paladins would kill such a creature as a threat to innocents, yet no one questions the fact that the creature itself is innocent (in the sense that it is not Evil).

I think I'm tying myself in knots! This is why Paladins are so difficult to play!

I'll have to think about it.


what is Lord Alystair's full title?


Scaffold Kane wrote:

Okay, mechanically I'm set. Heads up to the GM; I tool a scimitar as my free item. What does a monk/rogue spend 200 gp on? Well I spent 75 gp on a noble's outfit and 50 gp on a ring that I have significant backstory plans for.

If that's fine, I'll be working on story stuff. I should have something pretty by tonight and I'll start posting.

Just to remind you, I'm not providing a free masterwork item, you get a free outfit and free map.


Bandw2 wrote:
what is Lord Alystair's full title?

Lord Alystair Boehnre, Aldori, 3rd of Boehnre, 27th of Rostov, Scion of Brevoy.


Gavmania wrote:
Aqua-Thor wrote:


@Gavmania

Dread is not a problem, even in conjunction with paladin. But look higher in the thread for my comments about alignment. I take alignment and alignment descriptors seriously.

Sure, that was why I wanted to run it past you first. I fully intend to create a character that is both Lawful and Good yet whose mere presence makes people squirm, and who is quite literally a holy terror to his enemies.

Hmmm...I can feel a moral dilemma coming on...how does a paladin justify putting the fear of God into a completely neutral opponent like an animal? Unless such was being used for evil purposes, I think he will feel obliged to hold back against random encounters of a clearly non-evil nature. Which begs the question, does a dread's aura of fear remain in place even if he doesn't want it to, or can he switch it off at will? can I refluff it to switch it off at will? or so that it only works against evil enemies?

Or could I argue that scaring it off is preferable to killing it, as it is not Evil? That might work well, actually - normally paladins would kill such a creature as a threat to innocents, yet no one questions the fact that the creature itself is innocent (in the sense that it is not Evil).

I think I'm tying myself in knots! This is why Paladins are so difficult to play!

I'll have to think about it.

Aura of fear would stay on all the time, but I think you're good. It doesn't apply any fear effect on its own, just makes your enemies more succeptable to fear effects. Plus, if you wish, just tell me you don't consider a creature as an 'enemy' and it won't be effected.


@Norvallen

And to be clear, your hair does have all the effects of the prehensile hair hex.


Male Human
Defense:
AC: 22, T: 18, FF: 14; HP: 9/11; F:4, R:6, W:5; CMD 17; Init: +6; Low-light Vision ; Perc:+6
Unchained Monk 1 / White-haired Witch 1
Skills:
Acrobatics+8; Diplomacy+4; Escape.A+4; Fly+8; Knowledge(Arcana)+9; Knowledge(Nature)+9; Perception+6; Sense.Motive+6; Stealth+8; Survival+7; Spellcraft+9

@Aqua-Thor
Thank ya for the clarification. I think my character is complete, though I am still waffling on a few pieces of gear (non-combat stuff) and a skill choice or two.


Voin_AFOL wrote:

Thanks for taking up the reins and presenting us the opportunity to have our characters adventure at your table, since it seems the other GM got suddenly swamped w/ real-life stuff.

A couple questions:

1) My character build is a Witch/Savant, with the modification that the Savant side is based on Intelligence, rather than Charisma. Her "shtick" is basically "nature-geek magic anthropologist", so rather than the standard Savant theme of "emulative storyteller" (i.e. "Tells the tale Robin Hood and gets inspired to shoot a bow better for a couple minutes"), she would me more along the lines of "Awesomeness by Analysis" like Sherlock Holmes (i.e. observe a Satyr pay the panpipes, jot down detailed notes, and later use that to boost my Perform [wind instruments]). It's a fairly minor mechanical change, but one that would go a long way to encapsulating who I envision my character to be (a Daniel Jackson-like scholar, striking out into the wilderness with a notebook full of research).
I got the okay from GM Kinglasyer for this concept, but I wanted to make sure this was cool in your campaign as well.

2) Is it okay to hold off on buying up most of my gear until after I know if I get picked? It's just that buying up gear is one of the fiddliest, time-consuming bits of the character creation process for me, and I'd rather not waste my time doing that if I don't make the cut.

Sorry, this one took more research. I haven't been exposed to the savant yet. Interesting character class, but I don't see a switch from charisma based to int based as a minor shift. I like it, but like some others, I have to bow to the designers. Flavor it as you will, but I think the abilities work best tied to Charisma. I hope this doesn't shift your design too much, but you should have enough ability points to hit Cha and Int fairly strongly.

As for gear, yeah you can wait on that.


Aqua-Thor wrote:
Scaffold Kane wrote:

Okay, mechanically I'm set. Heads up to the GM; I tool a scimitar as my free item. What does a monk/rogue spend 200 gp on? Well I spent 75 gp on a noble's outfit and 50 gp on a ring that I have significant backstory plans for.

If that's fine, I'll be working on story stuff. I should have something pretty by tonight and I'll start posting.

Just to remind you, I'm not providing a free masterwork item, you get a free outfit and free map.

Indeed. I'm just taking a mundane scimitar as the free item. I'd take the ring instead, but I'd like to give it some real value.

I'm taking a Hot Weather Outfit as my free outfit and I'm spending the gold for a noble's outfit. Is all of that in line with what you were expecting of us?


I'm building a character with two psionic classes on either side of the gestalt, so I have a few questions on how to handle the Power Point pools (Vitalist/Psion). Should I combine both pools? Should I maintain separate pools? Should I only count the highest (in this particular case they're the same)? How about the bonus points? The Vitalist's core stat is Wisdom, whereas the Psion's is Intelligence. Do I get the bonus points from both scores or just the highest bonus? Anyway, I've been having a lot of fun researching the psionic classes. I should have something put together by tomorrow if you have the time to answer my questions.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield

Fumbling around these boards; I like the feel of it all though. As I begin to delve in, what's the word on firearms? I'm looking at Half-Orc Merchant Gunslinger/Alchemist (backstory brewing)


Male Professional Dosser 14/Rules Lawyer6
Aqua-Thor wrote:
Aura of fear would stay on all the time, but I think you're good. It doesn't apply any fear effect on its own, just makes your enemies more succeptable to fear effects. Plus, if you wish, just tell me you don't consider a creature as an 'enemy' and it won't be effected.

That should work. I've put together my 'Paladin's Creed' by which he will try to live; let me know if you think it acceptable.

Paladins creed
I am a Paladin. I stand between the darkness and the Light. I do not fear the darkness, but will always seek to pierce the darkness with the light.
I will not stumble or falter in facing the darkness. I will not flinch or turn aside, but will always seek to open up the darkness and allow the light of truth and honesty to flourish.
All who seek to prevent me facing the darkness are my enemies; all who seek to overcome the light are my opponents, but all who stand with me against the darkness are my allies.
I will not, by my action or inaction, propagate the darkness but will at all times act in a manner befitting one who stands between the darkness and the light; honouring those who stand in the light or who stand with me. I will respect those who rule, except where they stand against the light, and protect those who cannot protect themselves against all forms of darkness.
I freely and willingly dedicate myself to this cause, knowing that it may mean my death.

There are some specific cases I might want to look at (e.g. when is slavery legitimate (are indentured servants permitted, or serfdom, or do I oppose all these), or when is theft theft? is it a crime to loot a tomb? what if the tomb has skeletons? are the skeletons legitimate targets because they are evil, or should we respect the fact that they may have had no choice over their final status, and in life may have been good people?)


Scaffold Kane wrote:
Aqua-Thor wrote:
Scaffold Kane wrote:

Okay, mechanically I'm set. Heads up to the GM; I tool a scimitar as my free item. What does a monk/rogue spend 200 gp on? Well I spent 75 gp on a noble's outfit and 50 gp on a ring that I have significant backstory plans for.

If that's fine, I'll be working on story stuff. I should have something pretty by tonight and I'll start posting.

Just to remind you, I'm not providing a free masterwork item, you get a free outfit and free map.

Indeed. I'm just taking a mundane scimitar as the free item. I'd take the ring instead, but I'd like to give it some real value.

I'm taking a Hot Weather Outfit as my free outfit and I'm spending the gold for a noble's outfit. Is all of that in line with what you were expecting of us?

Sorry, I don't think I communicated well. The only free items you get are a map and an outfit. No free weapons or rings, masterwork or otherwise.

Spending for a noble's outfit is fine.


Alchemical Wonder wrote:
I'm building a character with two psionic classes on either side of the gestalt, so I have a few questions on how to handle the Power Point pools (Vitalist/Psion). Should I combine both pools? Should I maintain separate pools? Should I only count the highest (in this particular case they're the same)? How about the bonus points? The Vitalist's core stat is Wisdom, whereas the Psion's is Intelligence. Do I get the bonus points from both scores or just the highest bonus? Anyway, I've been having a lot of fun researching the psionic classes. I should have something put together by tomorrow if you have the time to answer my questions.

Combine the totals and bonuses from both classes/attributes. Both classes will draw from that pool. We'll treat it just like multiclassing.


Aqua-Thor wrote:
Scaffold Kane wrote:
Aqua-Thor wrote:
Scaffold Kane wrote:

Okay, mechanically I'm set. Heads up to the GM; I tool a scimitar as my free item. What does a monk/rogue spend 200 gp on? Well I spent 75 gp on a noble's outfit and 50 gp on a ring that I have significant backstory plans for.

If that's fine, I'll be working on story stuff. I should have something pretty by tonight and I'll start posting.

Just to remind you, I'm not providing a free masterwork item, you get a free outfit and free map.

Indeed. I'm just taking a mundane scimitar as the free item. I'd take the ring instead, but I'd like to give it some real value.

I'm taking a Hot Weather Outfit as my free outfit and I'm spending the gold for a noble's outfit. Is all of that in line with what you were expecting of us?

Sorry, I don't think I communicated well. The only free items you get are a map and an outfit. No free weapons or rings, masterwork or otherwise.

Spending for a noble's outfit is fine.

... Oh! I completely misread that. I can just spend the gold for the scimitar then. Or just not have a scimitar. Sorry about that.


D'ahia wrote:
Fumbling around these boards; I like the feel of it all though. As I begin to delve in, what's the word on firearms? I'm looking at Half-Orc Merchant Gunslinger/Alchemist (backstory brewing)

Gunslingers are allowed. Consider it emerging firearms. But unless your characters change it, guns are very uncommon. You won't find them as loot very often.


Aqua-Thor wrote:
Bandw2 wrote:
what is Lord Alystair's full title?
Lord Alystair Boehnre, Aldori, 3rd of Boehnre, 27th of Rostov, Scion of Brevoy.

sweet it just wouldn't do for an official letter between nobles to not include full titles.


Gavmania wrote:

That should work. I've put together my 'Paladin's Creed' by which he will try to live; let me know if you think it acceptable.

Paladins creed
I am a Paladin. I stand between the darkness and the Light. I do not fear the darkness, but will always seek to pierce the darkness with the light.
I will not stumble or falter in facing the darkness. I will not flinch or turn aside, but will always seek to open up the darkness and allow the light of truth and honesty to flourish.
All who seek to prevent me facing the darkness are my enemies; all who seek to overcome the light are my opponents, but all who stand with me against the darkness are my allies.
I will not, by my action or inaction, propagate the darkness but will at all times act in a manner befitting one who stands between the darkness and the light; honouring those who stand in the light or who stand with me. I will respect those who rule, except where they stand against the light, and protect those who cannot protect themselves against all forms of darkness.
I freely and willingly dedicate myself to this cause, knowing that it may mean my death.

There are some specific cases I might want to look at (e.g. when is slavery legitimate (are indentured servants permitted, or serfdom, or do I oppose all these), or when is theft theft? is it a crime to loot a tomb? what if the tomb has skeletons? are the skeletons legitimate targets because they are evil, or should we respect the fact that they may have had no choice over their final status, and in life may have been good people?)

Slavery is evil. It isn't slavery if the slave can leave if they wish.

Theft is when you take something that is not yours that is in the legitimate possession of another.

Looting a tomb is acceptable if the loot goes to a good cause, no need to deface.

Skeletons and all undead (with very few mostly ghost exceptions) are evil and can be destroyed with impunity.


First use of google translate!

Per Angus - halfling is Irish. I'd love this to stay consistent. First use defines the language.


Male Halfling Rogue 1st ||\\ Init: + | HP: / | AC: / | FF: | Tch: | Fort: + | Ref: + | Will: + | || Perception +

Same! I'm glad you agreed and played along, I too made a personal note to use it as such going forward!


I like it RP for a chance to get in. Working on submission now. I'm a little late to the game here but a very active poster.


Jump in. It's not too late for anyone. Three full days left to strut your stuff. I expect a surge tomorrow as the weekday posters find the recruitment.


Yulk!

I know I promised the complete crunch today, but I'll have to complete it tomorrow.

Some minor troubles (a crazy driver threw me off my bike and hospital later) kept me away from my computer the entire day.

@Introduction letter:

I posted in gameplay delivering it, but I don't have nothing written yet. I'll try to do it today, failing that, tomorrow.


Aqua-Thor wrote:


Sorry, this one took more research. I haven't been exposed to the savant yet. Interesting character class, but I don't see a switch from charisma based to int based as a minor shift. I like it, but like some others, I have to bow to the designers. Flavor it as you will, but I think the abilities work best tied to Charisma. I hope this doesn't shift your...

Well, even the designer of the class approved such an alternate concept for the class.

So... can I keep my character as-is?


Voin_AFOL wrote:
Aqua-Thor wrote:


Sorry, this one took more research. I haven't been exposed to the savant yet. Interesting character class, but I don't see a switch from charisma based to int based as a minor shift. I like it, but like some others, I have to bow to the designers. Flavor it as you will, but I think the abilities work best tied to Charisma. I hope this doesn't shift your...

Well, even the designer of the class approved such an alternate concept for the class.

So... can I keep my character as-is?

I didn't see the designer's comments about an Int build at that url, but I have to say this is the sort of class that looks $&!?ing fantastic in gestalt. Show me the build you propose and I'll revisit my ruling. No promises.


Here is Tristan, going to put letter of introduction and some RP in the gameplay.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)
D'ahia wrote:
Fumbling around these boards; I like the feel of it all though. As I begin to delve in, what's the word on firearms? I'm looking at Half-Orc Merchant Gunslinger/Alchemist (backstory brewing)

Oh good god no. I did that once but not as gestalt. Alchemist discovery for two vestigial arms means rapid reload and duel wielding of flintlock pistols. Two-weapon fighting plus touch AC means you barely miss and reload as a free action with alchemical cartridges. Add improved two-weapon fighting and dex to damage and you will own everything at level 6. Also guns are x4 crits. That combination is insanely powerful.


Actually, you only need one vestigial arm; the rules state you have to have a hand free to reload your firearm, and if you hold nothing in your vestigial arm's hand it is considered to be free, even if you use it to reload more than one pistol. I did something similar with my Tiefling Grenadier (Gunslinger/Alchemist hybrid class, homebrewed) where his vestigial limb is flavored as being his tail, allowing him to use it to throw his bombs and reload weapons.

That said, yes, the build is absolutely bonkers when it gets put all together. While perhaps not quite "atom bomb" territory, that's at least like... machine gun or tank territory right there.


I added the recommendation letter into my profile as well.

I had answered the GM post, but I deleted, because I didn't felt it was a good response and due to what happened I'm not being able to think clearly.

Imma go sleep and answer it tomorrow.

Deleted post from Gameplay:

Sorry waits until the lord finish reading the letter.

Recommendation Letter
Memorandum for Lord Alystair

Subject: Stolen Lands

1. I am privileged to write in support of one of our members, Corporal Sorry. Corporal Sorry was assigned to our campaign and has worked here for almost two years. During that time I have witnessed her tremendous growth and development. This development came not only in the area of combat arms, but in maturity and character as well.
2. Corporal Sorry arrived here as a trainee, eager to make her mark and expecting to make quick progress through the ranks. At first, she had difficulty accepting her place as a young, less experienced Soldier and resented the efforts of her superiors to further her training. But eventually, she learned the valuable trait of humility and enjoyed the opportunity to learn from her older peers and supervisors.
3. She quickly learned to manage her time, work in group situations under strict deadlines, and to recognize the importance of a strong work ethic, persistence, and integrity. She has become the most valuable and dependable member of our section and is a role model for newly assigned Soldiers.
4. I recommend Corporal Sorry to explore the Stolen Lands program with absolute confidence. She has made me proud, as her friend and supervisor, and I am sure will continue to do so as she grows in your care and beyond.

High General Dujek Onearm

”Thank you Lord, you are too kind.” she says but looks at the young man for some seconds, before she finally decides to talk with him.
”Shadows you say? What it means?” she opted for asking the man directly, instead of playing with words and mind game.


Male Kobold Gestalt(Mageknight/Shifter) 1| HP 13/13 | AC 16 13 14 | CMB +4 CMD 16 | F+5 R+4 W+4 | INIT +2 | PERC +5

AHH, i just noticed the gameplay thread ;-;, this is what i get for not reading the whole character gen post and getting most of my questions done by PM. I'll post my stuff tomorrow it's too late for me to construct coherent narrative.


Male Human
Defense:
AC: 22, T: 18, FF: 14; HP: 9/11; F:4, R:6, W:5; CMD 17; Init: +6; Low-light Vision ; Perc:+6
Unchained Monk 1 / White-haired Witch 1
Skills:
Acrobatics+8; Diplomacy+4; Escape.A+4; Fly+8; Knowledge(Arcana)+9; Knowledge(Nature)+9; Perception+6; Sense.Motive+6; Stealth+8; Survival+7; Spellcraft+9
Jonathan Haykes wrote:

Actually, you only need one vestigial arm; the rules state you have to have a hand free to reload your firearm, and if you hold nothing in your vestigial arm's hand it is considered to be free, even if you use it to reload more than one pistol. I did something similar with my Tiefling Grenadier (Gunslinger/Alchemist hybrid class, homebrewed) where his vestigial limb is flavored as being his tail, allowing him to use it to throw his bombs and reload weapons.

That said, yes, the build is absolutely bonkers when it gets put all together. While perhaps not quite "atom bomb" territory, that's at least like... machine gun or tank territory right there.

I always liked the Explosive Missile with Conductive Weapon approach for Grenadier myself. It lacks the multiple attacks for one shot, and dealing a notable sum plus conditions. Frees up those feats for more Discoveries for Bomb options to make things interesting.

I'll admit, I was thinking of making a Unchained Monk/Magus(Kensai) at one point. The fact that Flurry of Blows and Spell Combat are unmixable doesn't hurt it. Grab a Wazikashi for the Kensai part and Monk weapon. Get Hamatulatsu Strike for Piercing unarmed attacks. Use Magus Arcana for Flamboyant Arcana + Arcane Deed(Precise Strike) to add +MagusLvl to damage.
You start with Spell Combat with Frostbite/Chill Touch/Calcific Touch or similar, followed by Flurry of Blows on the next turn to dish out multiple hits with the touch spell while dealing nice melee damage along with it.

I set it aside for this campaign after seeing what the numbers were starting to build up too, before truly optimizing the feats. I'm still making it, but it was clearly more Weapon then character at that point.


Okay, I've got a post up and I'm going to keep it running. Still need to put up my backstory, list of important people, and physical description. Working hard on those though.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)
Jonathan Haykes wrote:

Actually, you only need one vestigial arm; the rules state you have to have a hand free to reload your firearm, and if you hold nothing in your vestigial arm's hand it is considered to be free, even if you use it to reload more than one pistol. I did something similar with my Tiefling Grenadier (Gunslinger/Alchemist hybrid class, homebrewed) where his vestigial limb is flavored as being his tail, allowing him to use it to throw his bombs and reload weapons.

That said, yes, the build is absolutely bonkers when it gets put all together. While perhaps not quite "atom bomb" territory, that's at least like... machine gun or tank territory right there.

I know but I wanted to at least be symmetrical. Even if I couldn't see the character, I knew it and that annoyed me. I ended up using the spare arm for a dragon pistol. Also taking vivisectionist is probably the best archetype. Improved init and high dex means you go first and unload at the first increment or use a grit point for dead shot and boom. One big baddie or all the little enemies are gone. Only worry is misfire and that can be negated the next round.


Ah, I understand the desire for symmetry. That's why my Tiefling ended up flavoring it as his tail...

Also, I've got my friends/enemies list, along with my campaign goals listed in the alias. While some of them may be a little... silly, I assure you that my list is completely serious. I'll write out the letter from my noble benefactor some time tomorrow and PM it to you, if that's alright.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Added more fluff for the DM to play with at the end of my character sheet.


Half-Orc Gunslinger/Alchemist (Grenadier) | HP: 9/11 | Grit: 2/3 | Bombs: 4/6 | Powder&Ammo: 22/30 | Init: +6 | AC:19 | T:14 | FF:15 | CMB:+1 | CMD:16 | Fort:+4 | Ref:+7 | Will:+5 | Darkvision 60ft
Extracts Prepared:
CLW; Longshot; Shield
Jonathan Haykes wrote:
That said, yes, the build is absolutely bonkers when it gets put all together. While perhaps not quite "atom bomb" territory, that's at least like... machine gun or tank territory right there.

Good word of caution guys, thanks.

I'm not planning many body modification discoveries with this one. Gunslinger/Alchemist is just incredibly flavorful. But it sounds like I can avoid shooting people faster than a normal Gunslinger so long as I don't go adding appendages. Finish the numbers tomorrow & put up something IC.

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