Kingmaker: Conquest of the Stolen Lands (Inactive)

Game Master Aqua-Thor


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All questions and out of character discussions here please.


Ah, yes. Kingmaker. I just have a quick questions concerning alignment restrictions and behavior.

How strict are you on alignment constrictions? Could I make a good character aspiring to be a holy assassin or something to that effect? Also, if I decided to be a paladin, would I need to tiptoe to not fall or can I perform questionable acts for the greater good?

In case you can't tell, I'm tossing around the idea of a paladin, bit really my approach is the bastard son of a king looking to make his claim as a noble and ruler.


Alignment is a tricky thing. I will be looking at two things on the good/ evil axis.

1. Intent. What are the motives behind the action. Pure motive increase the 'goodness' of the action. Selfish motives the opposite. If the reason for the action is expedience, efficiency, or ease, that lends itself to evil. Doing good is often the difficult choice.

2. Results. If the action results in woe, the action becomes more evil. If the action results in a good result, the action is considered more good. This can change a particular action place on the axis retroactively. Harsh maybe, but the gods view incompetent good as great a danger as intentional evil.

With this in mind, I do not intend to play gotcha with clerics and paladins. Mistakes happen, and I understand the alignment scale is a spectrum. But I do expect the good to play smart and not try to argue the semantics.

To answer the question behind the question, a holy assassin paladin is a good concept, he would just have to be careful in different ways than the typical crusading paladin.

Note: "I killed him because he was evil" is not good. (See expedience above) "I killed him because there was no other way to protect the innocent" is good. Death isn't the first or only solution for a 'good' character.

This also brings me to one of my houserules. Spells with alignment descriptors have changed/additional components to underscore exactly what kind of spells they are. For example, infernal healing requires one knuckle of a finger taken from an unwilling donor as an additional material component. No addition gp cost, but undeniably evil. Those taking spells with an alignment descriptor should check with me about these details.

I look forward to seeing a character.


M

So is a natural werewolf still an option?


@Jonathan Haykes - about leadership, I've never liked it as a feat. I like to see followers and NPCs develop through the game, not just appear. Plus I don't like guaranteed loyalty (smile.) If you put the work and resources into creating a spy network, you will have one, feat or no feat.


@Zayne - I lean against, BUT . . . Because you already put a lot of work into this, show me the character, but go with afflicted instead of natural and cut the attribute adjustments. Still takes up one side of the gestalt for one level. If this doesn't kill your concept, I think I'm good with that.


Male Professional Dosser 14/Rules Lawyer6

Some Questions:

Do you allow multiclassing? Prestige classes? How would you adjudicate it {particularly those that lose you a level of spellcasing - would you allow players to use their other gestalt side to make up that lost level and other such shenanigans?)

Are you accepting only 1 Favored Class, or one for each side of the gestalt?


Gavmania wrote:

Some Questions:

Do you allow multiclassing? Prestige classes? How would you adjudicate it {particularly those that lose you a level of spellcasing - would you allow players to use their other gestalt side to make up that lost level and other such shenanigans?)

Are you accepting only 1 Favored Class, or one for each side of the gestalt?

Multiclassing - three classes maximum across both sides, including prestige classes, none of the hybrid prestige classes (eldritch knight, mystic there, etc.)

I would like to avoid 'shenanigans' completely. (Smile) Try to create a character, not a weapon. Complaints that a character can't be effective without a complex puzzle of 10 classes don't ring very true in a gestalt game with such a generous stat array and bonus feat.

Favored class - still just one, but you get it whenever your class appears in any specific level. Half-elves and other races with multiple favored classes do not get double favored class benifits, just more choices.


I'll get my math on the sheet for you when I get off of work. Also, thanks for the clarification on Leadership, your example seems fine to me. Also, question about one of the Swashbuckler archetypes; would you be willing to have the Inspired Blade actually... work off of Intelligence? As written it really just gives you more panache, but otherwise the "smart" swashbuckler gains nothing wrong his high INT.


Jonathan Haykes wrote:
I'll get my math on the sheet for you when I get off of work. Also, thanks for the clarification on Leadership, your example seems fine to me. Also, question about one of the Swashbuckler archetypes; would you be willing to have the Inspired Blade actually... work off of Intelligence? As written it really just gives you more panache, but otherwise the "smart" swashbuckler gains nothing wrong his high INT.

No hurry.

Like the duelest? I will look at the archetype and get back to you.

-edit-

Looked it over. What else to you propose intelligence to modify instead of charisma?


Alright, awesome. I'm dancing around with the idea of a Paladin/Rogue who may go into Assassin. The other idea is an Inquisitor/Bolt Ace who will eventually take Justiciar levels.

Either way, same backstory. I'll play with the ideas and have something thrown together later. Right now I'm leaning toward the bolt ace because I'd rather be LN than LG. I may even come up with a totally different class combo. I'll post again when I have something. If anything backstory related tickles your fancy with the concept, feel free to let me know. I'm very flexible about giving the GM lots to play with. The bastard son of a monarch is a very broad place to start, so I hope to have something nice for you. :P

Edit: Eh, so the most recent post in recruitment has me leaning heavily toward the paladin idea. More to come.


I was thinking having Dodging Panache and Charmed Life work off of Intelligence, rather than Charisma. It makes the archetype make more sense, as you're now actually using Intelligence for things. It'd be nice if Panache JUST worked off of Intelligence, and you got it back normally instead of just when confirming a crit, but if you leave it the way it is I won't be too bothered with it.


Male Human Weapon-Meister 1/Wizard 1

what is largely different from the other thread if i might ask?

though first of all, i'd need clarification if i can use my class or not.

if you don't want to use the class or things are way different in character creation i'll just make a new character entirely.


Bandw2 wrote:

what is largely different from the other thread if i might ask?

though first of all, i'd need clarification if i can use my class for not.

if you don't want to use the class or things are way different in character creation i'll just make a new character entirely.

Differences are detailed in the recruitment thread, with specific questions answered here. I would like published classes, so you might just want to move to a new build regardless.


Female Human White Haired Witch 1

Hmm dotting for massive interest. Quick question, any banned Paizo classes/races on the Srd site, or it that a extremely non-ruled 'Any'. Some DM's say any then decline certain classes or arch types after the fact, and I like to know if there is anything you'd rather not have at all?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Greetings


Jonathan Haykes wrote:
I was thinking having Dodging Panache and Charmed Life work off of Intelligence, rather than Charisma. It makes the archetype make more sense, as you're now actually using Intelligence for things. It'd be nice if Panache JUST worked off of Intelligence, and you got it back normally instead of just when confirming a crit, but if you leave it the way it is I won't be too bothered with it.

I think I'll go with the designers on this one. It appears the design intention wasn't an intelligence swashbuckler, but a int/cha swashbuckler.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Do i need to edit the details in my alias now or only when chosen?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi submitted here as well. If the GM is ok with the build/idea.

*sigh* Never mind, just saw the FAQ I missed the first time. Shi is shot down before he even get's started. Not sure why people think it's broken, but whatever. Good luck to everyone else.


Kelanna Levin wrote:
Hmm dotting for massive interest. Quick question, any banned Paizo classes/races on the Srd site, or it that a extremely non-ruled 'Any'. Some DM's say any then decline certain classes or arch types after the fact, and I like to know if there is anything you'd rather not have at all?

I am not outright banning anything paizo based. If you create a compelling character, the chassis is less important to me. I just want to maintain a challenge to prevent the players or myself from becoming bored. I have issues with what I've seen of Path of War material, mostly in multiclass. I fear that would be exacerbated in gestalt, so I'm asking people to avoid that material. Otherwise, if I own it, I'll consider it, or let you know in time to make a change.

Fair enough?


Zartana wrote:
Do i need to edit the details in my alias now or only when chosen?

I need crunch and background as detailed in the recruitment thread in your profile before you are considered. In addition, I need in character introduction/interaction posts in gameplay.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

i missed the BG in the main thread, will just put it into her profile then =^^=


Quick question for the DM, mostly for flavor purposes. I'm thinking about being from Osirion. Would you allow me treat a scimitar as a finesse weapon? Aside from weight and doing slashing instead of piercing damage, they are identical. I don't plan on being a dervish dancer, but being able to begin play with a scimitar that I can finesse just feels right for a bastard prince from the desert.


Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37

Equipment fixed.

Studded Leather Armour(25)
Musket(0)
Bullet and Powder x10(11)
Noble's Outfit(0)
Heavy Wooden Shield(7)
Cold Iron Bayonet(10)
Cold Iron Rapier(40)
Bandolier(.5)
Gunsmith's Kit(15)
Common Manacles x2(30)
Inquisitor's Kit(30)
Powder Horn(3)
Compass(10)
Signet Ring(5)
13gp
5sp


Scaffold Kane wrote:
Quick question for the DM, mostly for flavor purposes. I'm thinking about being from Osirion. Would you allow me treat a scimitar as a finesse weapon? Aside from weight and doing slashing instead of piercing damage, they are identical. I don't plan on being a dervish dancer, but being able to begin play with a scimitar that I can finesse just feels right for a bastard prince from the desert.

Yeah, I can't see a problem here. You can trade scimitar for rapier for any rules that specifically names the rapier. This is a switch, you lose access to those rules for the rapier.

Fair enough?


Absolutely fine with me. Going back to forging my character now.

I'm also glad you caught that I was talking about a rapier when I totally omitted mentioning it. My brain. :P


Male human Nerd 2

Hello, I'd be interested in throwing my hat into the ring on this.

I have an idea but would like to know if you would be alright with the War Scholar third party monk Archetype.


Movin wrote:

Hello, I'd be interested in throwing my hat into the ring on this.

I have an idea but would like to know if you would be alright with the War Scholar third party monk Archetype.

I've looked over the archetype, but in my opinion it gets way more than it gives up. Sorry, but I will have to say no.


Female Human Monk (Zen Archer, Qinggong) 1/ Inquisitor 1

Would a Barbarian, Dragoon Fighter be cool with you. It will be a very effective mounted combatant, and if so, is unchained allowed.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

For future things, i plan to go arcane archer. If that is allowed?


Minerva Parsall wrote:
Would a Barbarian, Dragoon Fighter be cool with you. It will be a very effective mounted combatant, and if so, is unchained allowed.

Love it, classic. Just put as much effort in the fluff as the crunch. I'm looking at the stats for red flags, but it is the background and gameplay posts that will win a slot.


Zartana wrote:
For future things, i plan to go arcane archer. If that is allowed?

Absolutely. Just remember (mentioned in a reply somewhere, so it's easy to miss) no more than three classes total, including prestige classes.

And because I forgot a moment ago. When I say I want the math, I want to know how your bonuses add up

Example: AC 17 (+2 armor, +1 shield, +3 Dex, +1 dodge)

That way I don't have to lookup everything for everyone.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

The math i think id id correctly, i just need to add the numbers it seems. At the moment i merely named where the total comes from in the skill area


I believe you, but I want to see it broken down anyway. Show your work. (I'm a math teacher during the day; it's a thing with us . . .)


Female Human Monk (Zen Archer, Qinggong) 1/ Inquisitor 1

I have applied to another Kingmaker AP and would like to see if i get in to that one first, however if I do not, I would love to apply. SO i have to ask if this delay would weaken my chances or not.


Male human Nerd 2

Monks without very specific builds and heavy optimization are weaker than other baseline martial characters. This would be the reason both the monk (and the rogue) got a solid boost in the Unchained book.
I'd argue that it simply brings the base monk up to a closer level as something like a fighter or a barbarian by expanding the breadth of its options rather than its raw combat skill.

But if that is your decision I'll just see if something else seems interesting.

Hrmm..
Do you have the Occult book? I have a few ideas I can pitch that would use some of those classes.


I want to make my choice on Wednesday. So . . . If you don't submit by then, it will likely have an impact ( smile).

If you want to put in a contingency proposal, go for it. I won't be offended if you withdraw before the game starts, but to be considered I will need to see some in character posts in gameplay.


Baha! I thought about doing math, but wound up with science instead. Probably because I don't like showing my work and my interest in math stopped when I hit theoretical. Calculus? Cool. Prove set A union set b is equivalent to blah blah blah. Nope, don't care. :P

Sorry for that, but I see a fellow education person. Had to comment.


Movin wrote:

.

Hrmm..
Do you have the Occult book? I have a few ideas I can pitch that would use some of those classes.

I have it and it's my favorite book Paizo has put out in years. So go for it.


Female Human Monk (Zen Archer, Qinggong) 1/ Inquisitor 1

Can i post in character without a crunch, because i will not play both campaigns at once, too much knowledge. My hands would get twitchy with the knowledge. Hey party over here, I have a slight idea that there might be some sort of awesome treasure this way, I blame it on Divine Intervention. twitch


Ah but the sheer beauty of a logical proof . . .Different strokes.

And it's good to see a fellow educator as well.


Minerva Parsall wrote:
Can i post in character without a crunch, because i will not play both campaigns at once, too much knowledge. My hands would get twitchy with the knowledge. Hey party over here, I have a slight idea that there might be some sort of awesome treasure this way, I blame it on Divine Intervention. twitch

Yes. Write up the background completely, and if accepted we'll work together on the crunch. When will you know about the other (better, I guess. You can't see it, but a single tear is tracing a dramatic line down my cheek.) game?


"But if I got the answer right, why does it matter if I showed my work?" -Me in 7th grade

All my numbers should be on there and up to snuff. I'm not POSITIVE about the gold, but if anything I should actually have a GP or two more. Everything else is set, if my abbreviations for math confuse you, let me know and I'll tell you what it stands for. Most of them are pretty self explanatory, though.

Would you prefer the list of acquaintances, enemies, motivations, etc. listed here, or on our alias? If on our alias, would you like them to remain there after recruitment concludes, assuming we are accepted? Same question goes for the letter from our benefactor.


In the alias please. And yes keeping them there for archival purposes would be helpful.


Alright, I'll include them in a separate spoiler.


Female Human Monk (Zen Archer, Qinggong) 1/ Inquisitor 1

I will know about the other game on Tuesday, and i have one more question. If i were to join, a high roller doesn't ride on an ordinary mount, so would monstrous mounts be allowed later in the game, because in my experience horses don't cut it.


Oh I understand.

You find it and find a way to tame it, sure. Will they show up in the local Dollar General?Probably not.


I mean, A combat-trained Hippogriff is only 5,000 gold.


As far as background is concerned, is there a certain length you'd like to keep us under? I'm excited about this character. I'd hate to get carried away.


Nope. Get carried away.

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