Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Yeah, definitely not very in-character.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Overlain has reminded me: I need to tweak Malaswyn’s back story now that Paizo have ret-conned away Taldor’s ban on Sarenrae worship.

Maybe Nidal instead, or Rahadoum?


I’m fine either way. Nidhal is quite extreme!


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Yeah, lets go with Rahadoum.


I'm on the road starting tomorrow until Sunday.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Malaswyn Tyddewi wrote:

Overlain has reminded me: I need to tweak Malaswyn’s back story now that Paizo have ret-conned away Taldor’s ban on Sarenrae worship.

Maybe Nidal instead, or Rahadoum?

I'm curious: Why can't you stay with Sarenrae? I mean, what does "ret-conned away Taldor's ban on Sarenrae worship" have anything to do with it? Because personally, I think she's pretty fitting for Mal. Just my opinion though.

And just to be clear, that Taldor ban issue is absolute Greek to me so that's why I ask.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Mal is definitely still a Sarenrae worshipper.

His back-story includes a period as a lay preacher in Taldor, a country where worship of Sarenrae was banned.

The ban was stupid and has been ret-conned out of the lore for Taldor.

So, now I need a new country where Sarenrae worship might be frowned upon:
Nidal has a state-sanctioned worship of Zon-Kuthon.
Rahadoum outlaws religious devotion.
Razmiran has a state religion devoted to Razmir.

Rahadoum works best because Nidal is such a harrowing place to live (which does not fit the experience) and Razmiran is just full of awkward elements which I would rather avoid.

Rahadoum fits.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

I like the idea of Razmiran


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhhhh okay. You actually need a new city. Gotcha. I was thinking you had to choose a new deity which I was thinking, "But Sarenrae is so perfect for him".

Well cool. And that totally does not make sense at all. Why in the heck would they ban Sarenrae out of Taldor in the first place? That's like one of the last places I would expect her to be banned.

Ustalav? Would not surprise me in the least. Taldor? Yeah I totally don't get that one. Just weird.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

It was meant to reflect a clash of cultures: sarenrae being popular in Qadira.

But the idea of ‘Western civilisation’ (which Taldor represents in some ways) banning the god of ‘not-arabia’ feels a bit off.

And in game terms it makes no sense, the Gods aren’t even tied to specific planets, let alone nations.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Either I’m an idiot (highly likely) or David was before my time.

Who/what was he?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Davor Mason was a Half-orc meat shield(well, without the shield) played by Overfiend_87 who I believe is long gone from the boards by now.

He is one of the MANY folks who have been in this game in the past. Click on the "players" tab and look at the crew at the bottom of the page.

A slew of folks. DW took this game over when Scipion had to call it quits.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh my gosh. April 3rd, 2010 was the first post. Daaaaaaaang that is a long time ago. I jumped in in November of 2011.

I think what is more impressive is that most of us are still around. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, here's what Kriger has that might help.

Pass without trace
Chameleon Stride, Grtr
Blessing of the mole

Unfortunately, those don't help the non-stealthy folks.

Outside of that, this is a head scratcher, folks.

Unless Oberlin has mass invisibility(which I think is a far higher level spell) not sure how we're gonna get this one done.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

I can prepare word of recall to get us out, if Oberon could do some scry and teleport stuff to get us behind the curtain.


Or perhaps a distraction. Something dramatic enough to make the entire army look the other way while we slip in.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

A stampeding herd of aurochs?


Nice ideas!


Do we know how many hostages there are? Now that we have a wizard, could he teleport in and out invisibly, taking a group of hostages each time?


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Too many spells. Oberlin wouldn't be able to take enough. There are 20 or so kids right? He can take 3 at a time.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Too many spells. Oberlin wouldn't be able to take enough. There are 20 or so kids right? He can take 3 at a time.

However, teleporting the majority of the party into a location is certainly do-able.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

The only problem with Invis sphere and the carpet would be the captives. What would keep them from crying out in fear(or responding in an "attention getting way" of any form really) when an invisible "something" started talking to them?

It's a cool idea but it would require complete trust from folks we don't know. So it would be quite the tricky to pull off to say the least, I believe.


Oberlin, I can only guess how complicated it is to build a level 11 wizard. So please feel completely free to review your spell list in the early days. Let's say you get to be the Schrodinger-Wizard until you hit level 12.


I don't think we should worry about the prisoners until we deal with Armag. If we cut off the head, we may be able to get them to disperse.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages
Javell DeLeon wrote:

The only problem with Invis sphere and the carpet would be the captives. What would keep them from crying out in fear(or responding in an "attention getting way" of any form really) when an invisible "something" started talking to them?

It's a cool idea but it would require complete trust from folks we don't know. So it would be quite the tricky to pull off to say the least, I believe.

I was more thinking of getting us all to the waterfall, as Oberlin and I cannot currently teleport / word of recall the entire party (not until level 12, when you can take 4 people with you).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhhhhh, okay. My bad. I totally misunderstood that one.

Yeah that would work for sure.

As per taking down Armag, while I think eliminating him would be awesome, I think that's a tall task. How do we know where he's at exactly? Is he guarded? Are there alarms? Because if an alarm goes off at all, then we're surrounded by an army of everything. :P

And I'd be willing to bet he's NOT gonna be that easy to eliminate. With him being the leader of this band then I think it's a safe bet he will be somewhat tough. :P


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

And do we actually need to defeat him to defeat him? If he took the captives, getting them back somehow might be enough to keep him from completing whatever ritual or whatnot he is doing.

@OM - thank you! I will take you up on that.


From a metagaming perspective, I think the hostages are more of a complication than the actual mission. I think stopping Armag from getting the artifact is the actual mission. I don't know that they need the hostages for a ritual (though they might). Originally, the hostages were just to keep the forces at Fort Drelev compliant.


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Malaswyn Tyddewi wrote:
I was more thinking of getting us all to the waterfall, as Oberlin and I cannot currently teleport / word of recall the entire party (not until level 12, when you can take 4 people with you).

I'll just say what everyone is thinking: Kriger is expendable. ;)


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Good to know. I will work that into my calculations when Oberlin does AoE spells.

;p


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL! You bunch of chumps! (Man that is so dang funny though. Poor Kriger, no respect.) :P


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4
Kalsgrim Lodovka wrote:
From a metagaming perspective, I think the hostages are more of a complication than the actual mission. I think stopping Armag from getting the artifact is the actual mission. I don't know that they need the hostages for a ritual (though they might). Originally, the hostages were just to keep the forces at Fort Drelev compliant.

I agree with this. And as much as I hate to say it, if you take the metagame thing to its extreme then stopping Armag from getting an evil(?) artifact is paramount - even if the hostages are lost in the process. The damage he can do with that and a rampaging tribe (plus monsters) far outweighs their loss. And remember, he's right on our doorstep.

What I'm hoping is that we can bring out Armag's head and do the 'raise his head and claim victory' thing and disperse the tribe. Maybe even claim the tribe? Kriger the Barbarian!


If I may add: the waterfall looks to you like the entrance of an underground complex within the hill. It is possible that venturing there takes a while. Now, you also know that Armag has a head start.

Finally, there was little movement beside a single individual moving up the waterfall, so perhaps there is also little communication between those the camp and the waterfall.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Ok. I dumped Greater Magic weapon for invisibility sphere. And switched out blackblade for greater thunderstomp (anti-lich spell)

We can do the invisibility sphere + invisibility plan.


Here's what Kalsgrim will be taking:

1st level: Bowstaff, Divine Favor, Hero's Defiance, Word of Resolve.
2nd level: Aura of Greater Courage, Litany of Righteousness, Paladin's Sacrifice.
3rd level: Blade of Bright Victory, Blade of Bright Victory, Litany of Escape.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

1st: Pass without trace, Longstrider, Feather step
2nd: Hide campsite, Ironskin
3rd: Unchanged


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

1: Comprehend Lang, Detect secret Doors, Feather fall, grease, Identify, obscuring mist
2: Darkvision, Frigid Touch, Ghoul Touch, Glitterdust, Invisibility, Spectral hand
3: Chain of perdition, gaseous form, haste, Invisibility sphere, Mag circle against evil, slow
4: flaming sphere, greater, Invis greater, Obsidian flow
5: hold monster, persistent image, teleport
6: chain lightning, heroism greater

Whew.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

. 6th—heal[D], joyful rapture[UM]
. . 5th—angelic aspect, break enchantment[D], breath of life (DC 20), holy ice[UM]
. . 4th—blessing of fervor[APG] (DC 19), neutralize poison[D], restoration, shield of the dawnflower[ISWG]
. . 3rd—cure serious wounds[D], daylight, dispel magic, invisibility purge, magic circle against evil, searing light
. . 2nd—bull's strength, consecrate, eagle's splendor, ghostbane dirge[APG] (DC 17), remove disease[D], suppress charms and compulsions
. . 1st—comprehend languages, cure light wounds[D], divine favor, protection from evil, shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—detect magic, light, read magic, stabilize

I’ve left a few slots open.


Malaswyn Tyddewi wrote:


I’ve left a few slots open.

Wise choice!


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Ha!

I’ve only left two open, less than usual, and now I’m feeling paranoid.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

1: Comprehend Lang, Detect secret Doors, Feather fall, grease, Identify, obscuring mist
2: Darkvision, Frigid Touch, Ghoul Touch, Glitterdust, Invisibility, Spectral hand
3: Chain of perdition, gaseous form, haste, Invisibility sphere, Mag circle against evil, slow
4: arcane eye, flaming sphere greater, Invis greater, Obsidian flow
5: hold monster, persistent image, teleport
6: chain lightning, heroism greater

corrected, I missed arcane eye in the 4th level slot.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Dang, Tendal, you've gotten a lot more powerful since last I saw you. ;) (Yeah it's a different game we're in)


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured
Javell DeLeon wrote:
HA! Dang, Tendal, you've gotten a lot more powerful since last I saw you. ;) (Yeah it's a different game we're in)

Its the hat, it makes all the difference.

;P


I'm away from Friday until Sunday night.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Um. Marcel, what the heck did you bribe the dicebot with?


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4
Oberlin wrote:
Um. Marcel, what the heck did you bribe the dicebot with?

Just clean living...


Marcel D' Anjou wrote:
Oberlin wrote:
Um. Marcel, what the heck did you bribe the dicebot with?
Just clean living...

Kriger, ever tried 'Just clean living?' ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Yeah no way. Clean living and Kriger just flat out don't get along. Which might just answer a lot of dicebot issues. :P


Yeah, Kriger's the one that convinced the paladin to put a brothel in their town. I don't see that happening.

But then, what's my excuse.


The Zeitgeist game I'm in is looking for a fifth player. Please PM me if you're interested.

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