Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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RPG Superstar 2011 Top 4

So I was thinking about making your player tokens little circles with your faces in them, but Windows 7 has somehow managed to make Paint worse. Sad days.

I can't quite figure out how to get Inkscape to cut down rastor images either. Colors and letters for all!


M Human Cavalier /1st

Yeah, I've noticed that as well, they took a simple tool and tried to make it fancy, and by doing so made it complicated to work with...ridiculous.

I like my circles. I think that if I ever need heraldic symbol in this game I am going to use black white and circles.


M Human Cavalier /1st

Sorry Janku, I'm stepping on you.

RPG Superstar 2011 Top 4

And now is the time on Sprockets when we dance.

Hash out some sort of plan amongst yourselves, Oleg and Svetlana are open for questioning. The plot will continue when a plan is agreed upon, everyone goes to bed, and you all hear the noise in Final Fantasy representing resting at an Inn.

Grand Lodge

lol nice:)

RPG Superstar 2011 Top 4

...maybe I shouldn't have emphasized the part of the charter about killing bandits.

If you guys chase after the bandits to who knows where any hex you pass through I'll grey out on the exploration map so you know what terrain is there. Also there are some landmarks you can discover just by entering hexes because they are painfully obvious *cough*giant tree*cough*


M Human Cavalier /1st

Lol, I think bandits just really push our button. Ox is a follower of Gorum and with Janku here to preach the good word, and then they are stepping on elastril's toes with harassing our common folk here. and our paladin and Ranger don't like that.

Grand Lodge

I'm just trying to play up how Garrick feels about those who attack civilized folks, and the fact I took human as his favored enemy because he has had to deal with hunting down poachers and thieves for house Lodovka. Hope I'm not going overboard.


M Human Cavalier /1st

Lets be honest, once the bandits stood in between us and making a nation, well the bandits had to go. its a matter of time, we are just going to enjoy it.


I think it's grand.

Also, more info on the map!

To explore and map out a hex you must activally call out a Perception check in order to explore the hex you are in. This also takes extra time. I will then completely unveil the hex so you know it's been searched (whether or not you found everything there).

If you are on horseback it takes 3 hours to travel through a hex filled with plains (12 miles), and so you can go through ~3 of these hexes in one normal day of travel. Any other terrain slows you down to 5 hours, thus ~2 a day. Exploring a hex while on horseback takes an entire day. Traveling and exploring on foot is much slower of course.

Now we only have 3 characters with any ranks in perception; Corso, Garick, and Sev.

I'm thinking there's a couple ways we can do this. James Jacobs suggested letting all players roll, but that's rather unwieldy for a PbP, imo. So here's what I've come up with;

-Model A-
Whenever the party enters a new hex one of the three searchers can take turns making a Perception check to lead the mapping of the hex. With the other two skilled members aiding for a guaranteed +2 each. The four unskilled searchers would have a 50/50 chance at success so they'd add +4 total. This means we just have one roll from you guys being aided for +8.

-Model B-
When you enter a hex the three skilled searchers all explore the hex individually. Except I roll it for you as part of the post describing the terrain and what you find in the Hex. (Two of the 3 would receive a +2 aid another bonus randomly)

I don't care either way. Model A gives you guys a bit more interactivity...for all that typing [ dice] counts as interactig. As well as a higher bonus. Model B gives you three seperate searches but to speed it up I handle all three (also lower bonuses). You can always spend another day searching or come back later if you feel it was a poor effort.

Thoughts?

Grand Lodge

I like A personally. Would I get any synergy bonus from Know Geography to exploring a hex, just curious? I'm up for what ever the majority wants to do.


I do not believe so. The act of thoroughly exploring the hex is to completely map it out and peak around every tree and cave. K. Geography would help with large physical features of terrain, except anything like that is either found upon entering a hex, or just from exploring it. Hidden items are small concealed encounters.

There are three kinds of objects, Landmarks (found by entering), Standard (found by exploring regardless of check), and Hidden (found with the perception check used to explore).

Dark Archive

Some dude

Three rolls sounds like it will have a much better chance of us noticing at least basic properties of the area, while one roll with two Aid Others would give us a chance of wandering into a stirge-infested swamp hex and deciding that it would make a great bit of farmland or something and send some poor slobs out there to get eaten...

Grand Lodge

ok thats cool. I will defiantly map(in game and probably attempt to do some in real life as I have time) what we explore if only for my own records if nothing else.


In case it was missed here's what is "known" now.

Current Map of the Greenbelt.

When the group enters a grayed out hex I'll update that revealing adjacent hexes and put a link in the same post I describe it.


M Human Cavalier /1st

I prefer A, though I will be tempted to throw some points in perception now.

IT seems reasonable that we would confer with each other as well.


I too prefer A. The +8 seems better than three attempts with the regular bonus. I could be convinced otherwise though.


Male Daytona 500 DM / 12
Corso Gaczi wrote:
I too prefer A. The +8 seems better than three attempts with the regular bonus. I could be convinced otherwise though.

I agree. I like the +8 as well. (By the way hope Janku's spirited answer to your plan didn't P*** you off. Just playing him as a very spirited Cleric of Gorum (As far as anyone knows) the god of Battle. It should be interesting to see these two characters interact, particularly knowing what their real relationship is).


Looks like the majority is going with A, and I am happy to do that as well. Sorry about not posting yesterday; Easter was a bigger deal than I was expecting (pleasantly so, with people we invited coming when we certainly didn't expect them to be able to).

I am also considering it in character for Kalsgrim to defer to some of his experts on decisions. For most of his life he was not really in line to lead the noble house he was born into, and he is only now starting to realize he may have to take up a similar mantle for the good of the folks in this region. He frankly finds it embarrassing when he is referred to by his family name or any kind of title at this point in his career.


I also wanted to ask about your take on the Paladin's Code. Personally, I don't interpret the section on honor to mean that Kalsgrim has to openly challenge any sentient opponent before engaging, etc. That tactics like ambushes and pre-emptive strikes are okay against clear foes, especially those with overwhelming force. I also don't take it that ranged combat is dishonorable. I just wanted to ask where you stand on these kinds of things, because I've seen threads on the paladin code on the Paizo site where some DMs would strip away paladinhood if they fired an arrow at an enemy or if they attacked without first announcing their presence, etc.


scranford wrote:
(By the way hope Janku's spirited answer to your plan didn't P*** you off. Just playing him as a very spirited Cleric of Gorum (As far as anyone knows) the god of Battle. It should be interesting to see these two characters interact, particularly knowing what their real relationship is).

I enjoyed it a lot. Corso's not the zealot type. I too am interested to see how their interactions will unfold. You've said you have Surtova blood, right? If not, I'll adjust.


Male Daytona 500 DM / 12
Corso Gaczi wrote:
scranford wrote:
(By the way hope Janku's spirited answer to your plan didn't P*** you off. Just playing him as a very spirited Cleric of Gorum (As far as anyone knows) the god of Battle. It should be interesting to see these two characters interact, particularly knowing what their real relationship is).
I enjoyed it a lot. Corso's not the zealot type. I too am interested to see how their interactions will unfold. You've said you have Surtova blood, right? If not, I'll adjust.

Good. And yes, you've got the bloodline right.

Dark Archive

Some dude
Kalsgrim Lodovka wrote:
I also wanted to ask about your take on the Paladin's Code.

On tangental note, while I have no interest in taking on a leadership role, Servayn has a big ego and might be a bit mouthy. :)

I will meta-game in so far as once we've determined that a certain course of action will utterly destroy Kal's Paladin status, I won't go all-out in proposing or arguing for such positions, as I'm willing to make some less-tactically-brilliant choices to avoid screwing over another player, and I recognize that the Paladin class can be a bit of a trap on that score, with the wrong party.


scranford wrote:
Corso Gaczi wrote:
scranford wrote:
(By the way hope Janku's spirited answer to your plan didn't P*** you off. Just playing him as a very spirited Cleric of Gorum (As far as anyone knows) the god of Battle. It should be interesting to see these two characters interact, particularly knowing what their real relationship is).
I enjoyed it a lot. Corso's not the zealot type. I too am interested to see how their interactions will unfold. You've said you have Surtova blood, right? If not, I'll adjust.
Good. And yes, you've got the bloodline right.

Sorry, I'm not clear. What I mean is: Does Corso know you are Surtova, and a bastard son?


M Human Cavalier /1st

It seems to me, with this group a palidin is a really good fit. I think that even with the paladin guidelines in place you can still use some tactics that are honorable. for instance, just becuase for the most part we are deciding to take our bandits in smaller doses, it doesn't make it dishonorable.

RPG Superstar 2011 Top 4

I'm not super strict on the paladin code. I think the worst paladins are Lawful-Stupid. While a paladin might have some moral objections to lynching corpses from trees, executing the bandits with full legal protection of the charter you carry would be completely lawful good.

Sounds like we'll go with Model A. If anyone else puts points in Perception we'll add them to the rotation and they'll give a full +2 bonus aid another when it's not their turn.


Male Daytona 500 DM / 12
Corso Gaczi wrote:
scranford wrote:
Corso Gaczi wrote:
scranford wrote:
(By the way hope Janku's spirited answer to your plan didn't P*** you off. Just playing him as a very spirited Cleric of Gorum (As far as anyone knows) the god of Battle. It should be interesting to see these two characters interact, particularly knowing what their real relationship is).
I enjoyed it a lot. Corso's not the zealot type. I too am interested to see how their interactions will unfold. You've said you have Surtova blood, right? If not, I'll adjust.
Good. And yes, you've got the bloodline right.
Sorry, I'm not clear. What I mean is: Does Corso know you are Surtova, and a bastard son?

Janku does not hide the fact that he has Surtova blood, and in fact lets it slip whenever possible. Can't hurt his thirst for power, so since we've been together a while I would think Corso knows.

RPG Superstar 2011 Top 4

Long day of work's finally over. I didn't miss covering anybodies question in the story did I?

Have any of you read A Song of Ice and Fire? The Houses seem parallel to me.


Since the course of action appears to be an ambush, here's the map with some rough guesses as to where you guys would like to be. Holler out if you want to be somewhere else. This will be the positioning for when the baddies approach.

Ambush Hiding Spots

btw, Ember would be off in the grass about 30ft from the front gate.


Male Human Ranger

As long as A2 doesn't block his field of fire into the courtyard I'm good. If it is I would find the best spot for firing down on bandits if that means lying on a roof until the trap is sprung and firing from there that is what I will do.

RPG Superstar 2011 Top 4

Hrmm I suppose it would, but then again a move action with a DC 10 jump check to the roof and twenty feet to the far side puts you with a good field of fire for the yard. Cause the raised towers are a pretty nice spot for a scout too watch from.


Male Human Ranger

if the tower is a much better scouting position then I will stay there and just a 30'move down the east wall when I am ready to fire.

RPG Superstar 2011 Top 4

That would do the trick as well. I'm just thinking it's the highest point for seeing the farthest.


Male Human Ranger

I have not read A Song of Fire and Ice, but that is my intended next series as it so happens. I have been looking at Half Price Books for the series.


Mastermind wrote:

Since the course of action appears to be an ambush, here's the map with some rough guesses as to where you guys would like to be. Holler out if you want to be somewhere else. This will be the positioning for when the baddies approach.

Ambush Hiding Spots

btw, Ember would be off in the grass about 30ft from the front gate.

Ok, but I would prefer to be in A4, listening and reassuring Oleg.

Isn't there some max distance between a summoner and its eidolon?

RPG Superstar 2011 Top 4

Garick Nowicki wrote:
I have not read A Song of Fire and Ice, but that is my intended next series as it so happens. I have been looking at Half Price Books for the series.

It's really good, which makes the fact that the series is incomplete even more of a bummer.

If they're between 100-1,000 feet their max health is halved. So she's probably right at that border. Best to move him into A2 and the Sorcerer into the house.


Hiding spot for Lukasz seems good to me.


I'm fine with Kalsgrim.


(AC 18, hp 15 of 77) Summoner 9

I like the A2 location better anyway, in addition to it being better for dealing with Eidolon range issues.


Sorry for the confusion on if it was a surprise round or not.

Map with Bandits
^seeing the bad guys may help.


Apologies for the delay today. Wednesday is my RL Kingmaker group. Tonight was out first session. It was pretty great.


M Human Cavalier /1st

*keeps pants on and does not post between the end of suprise round and round 1*

RPG Superstar 2011 Top 4

Hey the guy you're by is pretty hopeless, and is basically surrendering. Would you like to do anything besides point your sword at him and hold him captive? There's a large gate between Ox and any action.


M Human Cavalier /1st

if ember has it under control, I'll gather the horses.

RPG Superstar 2011 Top 4

Wow, those bandits rolled pretty well. Then again, two of them are laying in pools of their own blood...

Be nice if this board showed you who was reading a thread. Or am I just weird?


M Human Cavalier /1st

nah, that'd be pretty neat, at the very least a how many times read counter would be nice.

RPG Superstar 2011 Top 4

I like to be able to see who's reading a post. Kind of gives you a hint on if someone is writing a reply.

So is this format ok with you guys for combat? I'm not really sure what other styles there are, this is the one I've always used.

As you can see, I'll include what you've typed with your descriptions. If there aren't any then I get to ad lib some and you're at my mercy ^_^


M Human Cavalier /1st

Yeah, that'd be pretty cool. I wouldn't mind being able to message each other on paizo, and also an online or offline tag would be nice.

For what its worth, I don't ever mind ad libbing. also if im ever the only one standing between the end of one round and the start of another, feel free to take that round for me. I'm pretty easy going as far as pbp's go.


Scipion del Ferro wrote:

I like to be able to see who's reading a post. Kind of gives you a hint on if someone is writing a reply.

So is this format ok with you guys for combat? I'm not really sure what other styles there are, this is the one I've always used.

As you can see, I'll include what you've typed with your descriptions. If there aren't any then I get to ad lib some and you're at my mercy ^_^

So far so great. If I may make a suggestion though, maybe, when the group is separated, post what happens on each side in spoiler? It keeps us on the edge.

And yeah, we rolled pretty bad.

Are you ok with the way I present my attacks? I decided to put the trait bonus and the senak attack damage so you can rule easily if it applies, considering the surprise and the grease spell.

Let me know.

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