Jeggare Noble

Tendal Deverin's page

790 posts. Alias of ZetaGilgamesh.


Classes/Levels

Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

About Tendal Deverin

Appearance: Impeccably dressed in the latest fashions from the salons of Magnimar, Tendal cuts a dignified and refined appearance. His dark hair is pulled back into a simple que held by a small silver clasp. He wears a perpetual sour expression as if life tasted somewhat sour, except when he meets a new woman, then he is all smiles.

Background:

Arrogant sot, twit, prat, wastrel…Tendal Deverin has been called many things, and nearly all of them would be true. Luckily he is also smart, efficient and hard working…when he can be bothered or interested enough in the project.

Of course as a Deverin of Magnimar, he was born into privilege, wealth and promise. As a young lad, his intellect was constantly encouraged.

His tutor, Magister Bartos of Absalom realized very early that challenge and bribery were the best ways to motivate the boy, and so interspersed with his classical education were the forms and factors of an apprentice mage. Tendal took to magic like a duck to water. He found the formulae and mental discipline challenging but rewarding. There was always something new with magic that kept him entertained.

Then when his education was complete, Bartos was sent away, and his access to new magic was cut off. He was kept busy for a time, working as a trader and factor. For a while he was entertained. He spent three months analyzing trading patterns on the Inner Sea, discerned a pattern and tripled the family investment in a shipping line in the space of a week. His father, Kier, was estatic. His heir, Gand, was confident and competent, so if his younger brother could be employed to help him, the family would be making money hand over fist.

Tendal however, was already bored, and moved on to other persuits…women and alcohol. Despite his attitude, Tendal’s money and station brought plenty of attention from those in the know. His father Kier tried repeatedly to draw him back into business, at first due to his own greed, then as Tendal’s behavior deteriorated, he began to worry more and more about the family honor and that some “trollopy gold-pincher” was going to lay claim to family wealth because Tendal sired a bastard.

Needless to say, when Kier confronted Tendal about his behavior things began cordially enough, but quickly plunged downward. In the end, Tendal was told that if he couldn’t keep his pants on, then he wasn’t a real man and Kier would treat him like the child he was behaving like.

In one short afternoon, Tendal found himself cut off from the family fortune and shuffled off to the backwater of Sandpoint to “take the country airs” as his mother put it, with dear Auntie Kendra.

Auntie Kendra Deverin, the mayor of Sandpoint…who he takes great pains to call auntie every chance that he gets. Kendra, being a mayor of a town well out on the frontier of Varisia, is one tough customer, and puts up with none of Tendal’s crap. While she has the greatest respect for her brother, she is not the least bit pleased that he has dumped his wastrel child into her town, and she takes out this displeasure on Tendal, every chance that she gets.

Tendal hates Sandpoint, well that isn’t exactly true…Tendal hates being stuck in Sandpoint. The town itself is lovely and the people are reasonably nice. Its just that Tendal is bored beyond all reason, no moneychanger will give him a line of credit, so he doesn’t have any money to drink or gamble with, and he doesn’t have a ready-made job available in the town.

Auntie Kendra pushes Tendal off towards Orik, suggesting that he get to know someone closer to his own age, and secretly hoping that will calm Tendal down. So Tendal and Orik become friends. Not close friends for life, but pleasant acquaintances. Dinner companions, a little gambling, a bit of scrambling around some of the rocks and cliffs to look at the lighthouse. Orik even gets Tendal interested in the manufacture of glass, a mania which lasts a few days.

It isn't long however, before Tendal becomes a nuisance to Auntie Kendra once again, one that she can ill-afford with all of the requirements of keeping Sandpoint a functioning town. At dinner one evening after Kendra exasperatedly asks Tendal to tell her what she can do that is within her power in Sandpoint, Orik suggests that she send him to work with his father in Riddleport. This would simultaneously give him a job, get him out of Sandpoint and Kendra's hair, keep him away from Magnimar and get him gainfully employed.

Even as she wonders if she was manipulated, Auntie Kendra still agrees, and off Tendal goes, further north to Riddleport.

Father - Kier Deverin (Merchant and banker)
Mother - Essene Deverin (Socialite)
Oldest Brother - Gand Deverin (heir in training)
Older Sister - Abbene Valdemar (ne. Deverin, married to Isorn Valdemar)
Older Brother - Fain Deverin (Desnan Acolyte)


Stat Block:

Tendal Deverin
Male human (Chelaxian) wizard 4
CG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 26 (4d6+11)
Fort +3, Ref +2, Will +5; +2 trait bonus vs. illusion
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Offense
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Speed 30 ft.
Melee carved rosewood-capped cane +2 (1d6)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 4th; concentration +8)
. . 2nd—glitterdust (DC 16), minor image (DC 16), scorching ray
. . 1st—color spray (DC 15), grease**, mage armor, summon monster I
. . 0 (at will)—detect magic, light, prestidigitation, read magic
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Statistics
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Str 10, Dex 12, Con 14, Int 19, Wis 13, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Additional Traits, Alertness, Eschew Materials, Scribe Scroll
Traits extremely fashionable, influence, merchant family, skeptic
Skills Appraise +8, Bluff +4, Diplomacy +6, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +9, Linguistics +8, Perception +4, Profession (merchant) +6, Sense Motive +3, Spellcraft +11
Languages Abyssal, Common, Draconic, Giant, Goblin, Varisian
SQ arcane bond (ring)
Combat Gear potion of cure light wounds (2), scroll of color spray, scroll of grease (8), scroll of mage armor (4), scroll of magic weapon (3), scroll of protection from evil (4), alchemist's kindness[APG] (3); Other Gear carved rosewood-capped cane, arcane bond ring, courtier's outfit, courtier's outfit (2), ink, inkpen, key to room at golden goblin, small tobacco pouch (worth 0.2 gp, 0.1 lb), tome: a natural history of species corvidae, bastwind (worth 3 gp), tome: eldritch circles and runes of the varisian highlands, lord ethgold (worth 2 gp), tome: rentalllinan's art of sailcraft (worth 22 gp), tome: the history of cheliax through geneology, lady highthorne (worth 2 gp), tome: transmutation, a journey, magister varunkle (worth 3 gp), travelling spellbook[APG], waterproof bag[UE], whiskey: telmarr manor 4697 (worth 25 gp), carved rosewood pipe (worth 1 gp), jewlery: rings, chains, pins and the like (worth 100 gp), wine: absalom white, 4701 (worth 15 gp), wine: redwood abbey, 4705 (worth 5 gp), 88 gp, 9 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.

Money:

9 gp, 4 sp

Tendal's Room at the Golden Goblin:

courtier's outfit (2)
tome: a natural history of species corvidae, bastwind (worth 3 gp)
tome: eldritch circles and runes of the varisian highlands, lord ethgold (worth 2 gp)
tome: rentalllinan's art of sailcraft (worth 22 gp)
tome: the history of cheliax through geneology, lady highthorne (worth 2 gp)
tome: transmutation, a journey, magister varunkle (worth 3 gp)
whiskey: telmarr manor 4697 (worth 25 gp)
jewlery: rings, chains, pins and the like (worth 100 gp)
wine: absalom white, 4701 (worth 15 gp)
wine: redwood abbey, 4705 (worth 5 gp)
Ink for (1) 1st level and (2) 2nd level spells into spellbook
material for (2) 1st level scrolls and (1) 2nd level scroll

Spellbook:

Travelling Spellbook (13/50)
1: 1-Color Spray
2: 1-Enlarge Person
3: 1-Feather Fall
4: 1-Grease
5: 1-Mage Armor
6: 1-Protection from Evil
7: 1-Summon Monster I
8: 0-Cantrips
9: 1-Identify
10: 1-Magic Missile
11: 1-Magic Weapon
12: 1-Reduce Person
13: 1- Shield
14: 2-Mirror Image
15: 2-Minor Image

Spell Effects:

Detect Magic: Tendal places index finger and thumb over his eyes, "Conspectu." he says. Then, taking his hand away his eyes are lit by a dim blue glow.

Color Spray: he points at the two Hellknights with his cane as he intones: "Aspergine Multiplorum Hutesium!" causing a blast of multi-colored light shoots from the end of his cane towards the Hellknights.

prestidigitation "facere effectum"

Magic Missile "Telorum Vi" a shower of red sparks that snap together into a single streak that shoots across the intervening space with a firework shriek.

Summon Monster "monstrum egressus, percussit inimicum"