
Javell DeLeon |

@OM: Per the feats, I think it's a great idea. I've seen those before and I like 'em. Plus, there's no way I'll say no to free feats. :)
@Kalsgrim: Like the Tempered Champion. Don't really like the Oath bit though. And that would be mainly due to the fact you lose Smite Evil. I have to agree with Geraint, that is a LOT to give up. That's an awesome ability. And to be honest, I'm not a huge Bard fan either but that doesn't deter me from the archetype as much as losing Smite Evil does.
Still working on Kriger. Hopefully can get him done by the weekend.

Kalsgrim Lodovka |
How do the others feal about the free feats?
I've read the article now. I'm with JdL; I'm not one to turn away free feats. It does bump up the power level in our group, since we lean heavier on the combat side with our characters. If we build our characters to those changes, it would be tough to back off. It certainly wouldn't be as powerful as something like gestalt, but a decent boost.
If we aren't going to look at adding a dedicated arcane character, it would improve our survival chances.

Malaswyn Tyddewi |

How do the others feal about the free feats?
I don't mind either way.
I'll lose a feat (point blank shot) and gain access to Deadly Aim.
But then, I'm still giddy about getting lvl6 spells.

Other Mastermind |

Ok, here is my suggestion:
Free Feats
Power Attack
Deadly Aim
Weapon Finesse
Combat Expertise
Heighten Spell
Improved Counterspell
Point Blank Shot
Lumped Feats (You get them if you meet the prerequisites)
Improved and Greater Two-Weapon Fighting
Improved and Greater Vital Strike
Greater [maneuver]
Mobility (comes with Dodge)
That should open up your feat progressions and allow you to have feats and options beyond the vanilla-best feats.
Let me know what you think.

Kalsgrim Lodovka |
That list does make sense. I still think abilities like Power Attack are only feats in Pathfinder due to their original desire for backwards compatibility with 3.5. The proposed list would open some feat slots for Kalsgrim. And since I'm not really an optimizer, I'd probably go with something more flavorful.
Free Feats = Freats?

Malaswyn Tyddewi |

I have been playing around with sacred summons. It basically lets my cleric summon a boosted Silvanashee Agathion for 11 minutes, using a 6th level spell slot.
For one minute of that time, when it uses all of its boosts, it looks pretty incredible.

Javell DeLeon |

Ok, here is my suggestion:
Free Feats
Power Attack
Deadly Aim
Weapon Finesse
Combat Expertise
Heighten Spell
Improved Counterspell
Point Blank ShotLumped Feats (You get them if you meet the prerequisites)
Improved and Greater Two-Weapon Fighting
Improved and Greater Vital Strike
Greater [maneuver]
Mobility (comes with Dodge)That should open up your feat progressions and allow you to have feats and options beyond the vanilla-best feats.
Let me know what you think.
Works for me.
Okay, I'm gonna add this to Kriger: Wild Hunter. I think it works well.
I also found this Combat Style that I like pretty well because the Two-handed Style is just kinda meh. Combat Style (Menacing)
You'll have to scroll down to get to it. The stupid thing wouldn't let me link directly to it. It's out of Ultimate Intrigue. Which I'm a bit surprised Paizo doesn't have in their PRD yet.

Javell DeLeon |

I found this ability for my weapon: Impact
Is this cool to take? It's out of Ultimate Combat.

Javell DeLeon |

I'm good with all of those, but keep in mind Wild Hunter does not stack with the guide archetype.
Ah, gotcha, thanks for that. I did not realize that. I may or may not go with that then. Gonna have to compare and see.

Javell DeLeon |

I'm curious, would scaling items be allowed?
Not exactly sure what the nuts and bolts of it are but they seem pretty cool. Will definitely check into it if they are allowed. Back in my RL gaming days we actually had a couple type of items like that. Once enough cash was poured into it, it improved to something better. So it kinda reminds me of the good ol' days.

Other Mastermind |

I'm curious, would scaling items be allowed?
Not exactly sure what the nuts and bolts of it are but they seem pretty cool. Will definitely check into it if they are allowed. Back in my RL gaming days we actually had a couple type of items like that. Once enough cash was poured into it, it improved to something better. So it kinda reminds me of the good ol' days.
That would be fine, but because we are going to use automatic WBL by level, you can already upgrade your items without selling them. In a way, automatic WBL also means scaling of items is possible. Makes sense?
I guess what I'm saying is yes.

Javell DeLeon |

That would be fine, but because we are going to use automatic WBL by level, you can already upgrade your items without selling them. In a way, automatic WBL also means scaling of items is possible. Makes sense?
I guess what I'm saying is yes.
Makes total sense. Cool. Thanks!
And as far as Wild Hunter, I'm gonna stick with that one - mainly due to that versatility you mention - and drop Guide.
Guide's pretty cool but losing Evasion/Improved evasion has always been like a gnat around the ears. It's just always been kind of annoying.
Cool. Should have Kriger pretty much wrapped up by tonight then.

Javell DeLeon |

Okay, I've got a question. The Wild Hunter archetype takes away favored enemy, swift tracker, and woodland stride. That's it.
What you would not realize until you're 11th level is the fact you also lose Quarry(Improved Quarry as well) EVEN THOUGH the archetype never specifically says you lose either of thase.
You lose it as a byproduct of losing FE. Personally, I think the archetype needs to be fixed.
I guess my question is, is there some way we can tweak Quarry to where I can use it? Like not limiting it to favored enemies only? Or maybe replace it with something else? I'm open to anything really if anything is viable.
Honestly, I never knew it had to be favored enemy until I just read it recently(Probably because I've never had an 11th level ranger). I've always just thought it was any creature. Especially considering you can only use it on 1 creature. And after it ends, you've got to wait until the next 24 hours before you can use it again. Basically 1 creature per day unless you're chasing one over a period of days. That just doesn't make any sense to me why limit it to FE. Because I bet you there are other archetypes that take away FE's which in turn takes away Quarry and is also probably not mentioned. More than anything it's just annoying. It feels like you're getting ripped off.
But if there's no viable solution then no worries. I'm not changing archetypes now after putting so much work in it. I'll just deal with it, no biggie.
Outside of that, Kriger should be ready to go. :)

Other Mastermind |

Hmm...
This is the text:
At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
I don't mind removing the FE requirements, but it says you can get a new quarry after the previous quarry is dead, after an hour. That might be a bit much, but I'm not sure. How about the following changes:
At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threatsare automatically confirmedreceive an additional +2 bonus to confirm. A ranger can have no more than one quarry at a timeand the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.

Malaswyn Tyddewi |

We started this game before I was married or had kids: I'm now married with two sprogs and my eldest is four. Blimey!
I've read through and feel up to date: do we have enough diamonds to raise Numasti, the boy and the girl?
Also, I've accidentally wiped my spell-list.
I made a tally of spells used (surprisingly few) and channels (rather more). I hope you are happy, OM, for me to repopulate the rest.

Other Mastermind |

How you came to Fort Drelev (highly condensed version): You got words of attacks to the west of Frieland. A young woman named Kisandra Numesti came to warn you that Fort Drelev had made an alliance with a tribe of barbarian calling themselves the Tiger Lords and planned to attack Tzatzilfjord.
You came to meet the attackers, preceding them at the town and made short work of them. You then proceeded west across the lake, fought and bested a tribe of Boggards, then arrived at Fort Drelev, where you had a contact, a madam named Satinder Morne.
You invaded the Fort and made your way to the cellar, where you found an unconscious and sick prisoner, then proceeded to the throne room, where you fought and bested Drelev.
(Let me know if you need more details.)

Other Mastermind |

The young boy is the one that passed for a servant, leading you to the prisons, and then acting more royal, brought you to the throne room.
The girl was presented to you in Restov, with a discussion on marriage and alliance. You shot her down during the fight, then she got crushed by the tentacles.
You have not seen either of them attack you.

Kalsgrim Lodovka |
To some degree, I am still trying to get my bearings after our hiatus.
To summarize where I think we are...
Our town of Tzazlfjord was threatened with an invasion, a mix of soldiers, barbarians and monsters. Kisandra Numesti warned us, so we were there to meet them and managed to stop the invasion. Kisandra stayed at Tzazlfjord to oversee the repairs and defense.
We moved on through the swamp. Our aim was to get to Fort Drelev, with the name of Satinder Morne as a contact. We had some problems in the bog, but nothing that really related to the main mission.
We arrived at Fort Drelev and met up with Satinder. She let us know that Armag, leader of the barbarian Tiger Lords, had conquered Drelev and took hostage all of the officers' daughters to ensure loyalty.
We snuck into the tower. In the basement, we found only Kisandra's father as a prisoner; we still don't know who where the daughters are. We went upstairs and battled with Drelev and his minions, with several innocents getting killed in the battle.
So now we are in the tower in the aftermath of the battle. Below, there are enemy forces. We've seen hill giants and Drelev's soldiers, and we have heard there are some of Armag's men around as well.
We can flee, but we don't know where Armag has gone, or where he is based. Also, we don't know where the daughters are.
If there is information here at the fort, we need time to find it. Our choices seem to be flee or fight, but if we flee we are back at square one.
So, fight? Some giants and barbarians, and some soldiers if a stirring speech doesn't win them over?

Malaswyn Tyddewi |

Incidentally, I would dismiss all of her demands.
Let her know that the children will be raised because they are innocents, not because of anything she does.
Her husband and brother are traitors and shall not be raised.
If she sticks with us then she and her children may live.
If Armagh wins then her children will be fed to trolls and she will, at best, become a barbarian's concubine.
After this is over, we will decide if the children should be raised by their mother or fostered to a non-traitorous family.
Her title will be stripped from her family and she may start anew in Friesland or return to her father's lands.
Treason is no basis for negotiation. If she refuses to help us to the best of her powers, she is a traitor.