Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Male Human Ranger

It is fixed was just a bad outlet or fuse or some such thing

RPG Superstar 2011 Top 4

Yup, pretty much no way to get a full attack on a charge without pounce. When the stat block shows multiple attacks that's always for a full-attack. Hence why dino-druids are rather powerful.

It's a good thing this is touted as an "advanced" GM adventure path. There's a ton of details to kinda fluff into this thing. The groundwork for most of these encounters is little more then a map with descriptions. However that leaves room for more awesome encounters and adventuring stuff!


Hopefully Corso posts early this morning so I can get some action started before going to Nazi Germ...I mean work. This whole "no third party sites" deal sucks > . < Seriously, it's not like I need to pay 100% attention to setting up a freakin' Airport Express for Grandma Octogenarian.


M Human Cavalier /1st

lol! You tell 'em Mastermind!


If anyone's curious Servayn's verbal component is Albanian for "holy eagle come forth. Thank you Google translate.

Any questions about the setup?

It's really weird having the majority of the party so far away. My RL group pretended to be Happs & Company and so threw down right up next to the awake bandits at their dinner time.

Out of curiosity, are you guys mainly posting your actions and then reading what everyone else does when I compile the round with the flavor tossed in?

I'm still a little nervous about my flavorings since I read through a PbP on here where the GM was doing some sort of Narative style combat which seemed similar to mine and everybody hated it.


M Human Cavalier /1st

ah ha, Albanian is the language of magic.

and yeah I think we are a bit to broad shouldered to pass our selves off as those lowly bandits, besides we are definitely too high and mighty for it.

(take that home group.) =P

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Some dude
Mastermind wrote:
If anyone's curious Servayn's verbal component is Albanian for "holy eagle come forth. Thank you Google translate.

I was gonna use faux latin, and even looked up Aquila Celestium or something, and then forgetted to post it! Argh! So, yay, Albanian!

Mastermind wrote:

Out of curiosity, are you guys mainly posting your actions and then reading what everyone else does when I compile the round with the flavor tossed in?

I'm still a little nervous about my flavorings since I read through a PbP on here where the GM was doing some sort of Narrative style combat which seemed similar to mine and everybody hated it.

I read the spoilers after declaring my actions (hence me and Garick targetting the same dude, who may die from an AoO longspear or an arrow, but is probably gonna be dead by the end of the 1st round...).

Sometimes I add flavor after seeing the rolls in an edit (the blood refusing to soak into the eagle, posted after I saw that he hadn't missed spectacularly and there was likely to be mauvais sang). But if you want to add flavor (including fun lines like amateur tracheotomy, that's cool too!).

Yeah, we gots a Paladin. They don't do the whole 'pretend to be a bandit' gracefully. Plus Ox, who isn't exactly subtle, attempting to stealthily ride his horse up to the site of the combat. :)


M Human Cavalier /1st

I htink you are doing great, you are doing it with a certain finesse where as sometimes people do it with more force, and less character input. I think the fact that you arrange and integrate what we are doing,opposed to just making it fit your view of what should be happening makes the difference.

Grand Lodge

No I like what you are doing I think it adds a nice touch of flavor. Thumbs up. Yup I like to read the end of round heres what went down recap.


I read posts like Set (I do everything like Set!).

I enjoy how it's done mightily, in this game and the other where we pretty much have the same group.

In RL, it's simpler to come up with a plan: exchanges are synchronous. In PbP, it's easier to stay IC, as we have time to think of our answer, even look up Albanian translation!

I was wondering at how this is actualy a new genre of litterature, made possible only recently.

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Some dude
Corso Gaczi wrote:
I read posts like Set (I do everything like Set!).

Careful, I copyrighted that one thing I do!


Male Daytona 500 DM / 12

I like the way you're doing combat as well. My idea was to disguise as the bandits as well, but we have enough sneaky guys to pull off this hopefully ;-).

Set do you have any instructional videos. I'd like to do everything like you as well.

RPG Superstar 2011 Top 4

Corso Gaczi wrote:
I was wondering at how this is actualy a new genre of litterature, made possible only recently.

George R.R. Martin's Wildcard anthologies are based on his gaming groups adventures. Good reads.


Perhaps, but we tell a story, within a frame, but collectively. Each character of the story has a real independance and some influence on where the story goes. At the same time, luck also influences the outcome of the story and the decision of each writers.

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Some dude
scranford wrote:
Set do you have any instructional videos. I'd like to do everything like you as well.

Sorry, the lens keeps fogging up.

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Some dude
Corso Gaczi wrote:
Perhaps, but we tell a story, within a frame, but collectively. Each character of the story has a real independance and some influence on where the story goes. At the same time, luck also influences the outcome of the story and the decision of each writers.

Yup, while round-robin stories around the campfire on cold winter nights were 'a thing' back in ye olde Scandinavia, the seperate storytellers each having a signature character, a singular 'head storyteller' binding the individual narratives together, and the use of random determination of actions all combine to form a funky new style of interactive literature.

RPG Superstar 2011 Top 4

Janku, you're standing next to Garrick(although Kressle is also a ranger). The first line of the post is a map of the fight, sorry if it just looked like an OOC line. I assume you don't murderface him and will figure something fancy for you.

They just started Spoilering things, and you know kids these days, one one of them does it they all do it, lol. Totally fine though. Just don't spoiler roleplaying non-combat stuff, cause that would be a pain to read through.

edit:That's weird Set, I swear I went back and edited in Ember's action before I left for work. That bandit got his throat torn out. It'll be accounted for in Round 2.

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Some dude
Scipion del Ferro wrote:
edit:That's weird Set, I swear I went back and edited in Ember's action before I left for work. That bandit got his throat torn out. It'll be accounted for in Round 2.

Cool! Ember's probably gonna go off to la-la-land until tomorrow in any event, as he's got at least two bandits going before his next action (at least his AC is back up to 20, and no longer penalized by his surprise round charge action!). :)

Obviously, if the throat-ripping happened, he's not gonna be in Total Defense before Kressle and that other bandit get their next actions on 15, so it'll be a nail-biter!

RPG Superstar 2011 Top 4

I thought his AC was 16? 10 +2 from dex +4 from natural armor? I don't see it listed on your character sheet so I kinda had to guess from his abilities and stats.

Also would you like to use Life-link to keep him from vanishing? I can just assume you use that unless it would kill you or the like.

Edit: NM, I remember the Mage Armor now. I thought you cast that on yourself at the time.

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Some dude
Scipion del Ferro wrote:
I don't see it listed on your character sheet so I kinda had to guess from his abilities and stats.

Yeah, I need to clean up that mess. Sorry about that!

Quote:
Also would you like to use Life-link to keep him from vanishing? I can just assume you use that unless it would kill you or the like.

Ooh, for some reason I thought that was at 2nd level, had it confused with Bond Senses, I guess! Yeah, that may well be a good choice of a free action, if the time comes. Thanks for the tip!


SdF, I'm looking for a little more background on what we know or what we were told heading into the Stolen Lands, specifically bandits and banditry. Is this a truly severe problem that word has spread wide and far about? Were we just given a paper saying the penalty for banditry is death, or were we told anything more? Were we charged with being judge, jury and executioner in these cases, or is it an option to send prisoners back to civilization for imprisonment?

I am (and therefore am playing Kal) under the impression that the bandit plague in the area is incredibly severe, that you can't throw a rock without hitting a bandit that wants to kill you for your milk money, whole caravans are being wiped out, etc. Especially anyone associated with the Stag Lord. Am I reading way too much into this? Is it a more mild problem and we were just prompted with something like "Oh, and if you come across any bandits, do what you think is right, including killing them if necessary." Am I jumping to conclusions here?

Grand Lodge

Garick obviously has a different opinion of the situation then Janku. I do not want anything to be taking personally though however. I think the differing views could lead to some very interesting developments as the campaign proceeds. Then again once civilization comes and there is a better way to deal with prisoners Garick may be so inclined.


Yeah, that's what I was trying to get an understanding of. Are we out here with the express mission to put an end to the Stag Lord and his murdering bands, or are bringing bandits to justice something of an incidental.


M Human Cavalier /1st
mastermind wrote:

The party of seven have finally come to their destination. It's been six long days on the flat dusty road, with the plains land south of Restov being relatively featureless. A border of calm between Brevoy and the unstable Stolen Lands. This group of men is one of four chosen to tame the country. To strike it of it's impurities and ready it to be forged into a kingdom. At this point it seems appropriate for them to review the charters granted by Lord Mayor Ioseph Sellemius.

..__________________________________________
@__________________________________________)
|
|
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further then thirty-six miles east and west and sixty miles south of Oleg's Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Talistril, under watchful eye of the Lordship of Restov and authority granted by Lord Aoleski Surtova, current Regent of the Dragonscale Throne.

the parts that stick out to me here is:

To strike it of it's impurities and ready it to be forged into a kingdom.<<<flavor text

The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered.<<<<in the charter

I am sure that Mastermind will have more to add. but I thought I 'd throw that up here.


AC 24 (25) HP 30/30 AP 8/8

I just typed a long post, and of course for the first time in ages didn't copy before posting, and of course the Post monster attacked :-(. Basically just saying I was enjoying the differing opinions, and think this will make for fun roleplaying.

The main point of difference right now is their approach to the bandits. Janku sees them as citizens of the country, that have stepped astray, but have hope of redemption. He will battle them to their deaths or surrender, but not beyond that. He sees their mission as to explore this land for Brevoy, and make it suitable for colonization, not to rampage through and kill bandits. Killing many will be necessary, but he hopes some can become productive citizens...or at least a deterrent to other's attempting to take the land.

He embraces the war,battle, and glory side of Gorum much more than the savagery side, but when in combat anything, and everything goes.


Just got home....looks like I have some reading to do? :O

Ok, so in regards to banditry. The Swordlords don't care what you do. They've given you permission to Explore the Greenbelt and make it a Safe place. The people who gave you the charter are nobility who consider banditry a threat similar to drought or locust just something that has to be dealt with, preferably by someone else. In this case it's second fiddle to exploration even, their main goal really is to get a foundation in the Greenbelt for a nation, and banditry would undermine that.

I'll let you in on a little hint. The guards who where requested will be showing up very very soon, if imprisonment/work duty whatever is something you'd prefer to wanton executions.

Right now, you are the only people who know anything about the Stag Lord. To the people who ordered you it's the same as saying "Go explore the ocean and kill all the dragons where it says 'here there be dragons'


M Human Cavalier /1st

to Ox, the bandits are the worst of the worst, he would expect this kind of thing from goblins and orcs, but these are human's acting like uncivilized scum. He thinks that if they can purge the wicked folk from the beginning then the end game will be the better for it.

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Some dude

The way I see it, is that *we* are the going to be the ones deciding who is or is not a 'repentent' bandit, and once we get this place sorted out, may well be able to impose our own flavor of the law (which, once there is a system of justice in place, and facilities to deal with such things, such as a police force and a prison and courts, etc., may *much* more merciful than the charter we've been given).

I'd prefer not killing any of them, as I'm a long-term vampire player, and any dead former foe is one that I can't manipulate or coerce into working for me, but this ain't vampire, and fallen foes aren't as easy to impress into service.

The dividing line I've been using, which is a cop-out, I'll admit, but one uniquely appropriate to the simplistic D&D alignment system, is whether or not they are evil. Somebody who detects as evil will probably be more trouble than they are worth, and, hey, lucky us, we've got a Paladin in the group!

We don't have a prison out here in the Stolen Lands, and we can't just march back into Brevoy every single time we capture a bandit we don't feel like executing. Until we build such a prison, and hire guards to watch it, and provide food and water for those interred there, it's pretty much not feasible for us to keep a bunch of prisoners, making a quick death much more humane than throwing them into some dark hole we've found and leaving them to starve to death.

As soulless as that sounds, it's just not *practical* for our party to spare the lives of those we deem unrepentent. Our charter gives us explicit lawful authority to execute bandits, by rope or sword (or, presumably crossbow, longbow, longspear or battleaxe...).

I've got other thoughts, which should probably be expressed in-character. (Such as a reaction to the idea of having some bandit work off their debt as Oleg's thrall, which would, IMO, be the *last* thing we should do if building a nation out of citizens of the River Kingdoms, to whom slavery is their first and worst crime!)

RPG Superstar 2011 Top 4

I can totally see the capital structure thing you guys build being some sort of combo keep/prison.


M Human Cavalier /1st

lol! sorry for jumping the gun on you scipion, I saw my crit and I was like, oh this chick is definitely dead, even if she somehow survies corso...little did I know she was going to be killing me this round.

RPG Superstar 2011 Top 4

You're not dead, just squished :P She really hates guys...

For larger groups or high-powered groups I usually do two things to make fights a better challenge. Toss in a few more grunts, and max HP for "unique" characters. It's also more XP ^_^


M Human Cavalier /1st

oh, I was more apologizing for, making the story take a bit of a twist that isn't going to happen, though I guess ox is still enough of a grouch to talk smack to the cleric who heals him. *bats eyes at Janku*


AC 24 (25) HP 30/30 AP 8/8
Set wrote:

The way I see it, is that *we* are the going to be the ones deciding who is or is not a 'repentent' bandit, and once we get this place sorted out, may well be able to impose our own flavor of the law (which, once there is a system of justice in place, and facilities to deal with such things, such as a police force and a prison and courts, etc., may *much* more merciful than the charter we've been given).

I'd prefer not killing any of them, as I'm a long-term vampire player, and any dead former foe is one that I can't manipulate or coerce into working for me, but this ain't vampire, and fallen foes aren't as easy to impress into service.

The dividing line I've been using, which is a cop-out, I'll admit, but one uniquely appropriate to the simplistic D&D alignment system, is whether or not they are evil. Somebody who detects as evil will probably be more trouble than they are worth, and, hey, lucky us, we've got a Paladin in the group!

We don't have a prison out here in the Stolen Lands, and we can't just march back into Brevoy every single time we capture a bandit we don't feel like executing. Until we build such a prison, and hire guards to watch it, and provide food and water for those interred there, it's pretty much not feasible for us to keep a bunch of prisoners, making a quick death much more humane than throwing them into some dark hole we've found and leaving them to starve to death.

As soulless as that sounds, it's just not *practical* for our party to spare the lives of those we deem unrepentent. Our charter gives us explicit lawful authority to execute bandits, by rope or sword (or, presumably crossbow, longbow, longspear or battleaxe...).

I've got other thoughts, which should probably be expressed in-character. (Such as a reaction to the idea of having some bandit work off their debt as Oleg's thrall, which would, IMO, be the *last* thing we should do if building a nation out of citizens of the River Kingdoms, to whom slavery is their first and worst crime!)

I bet if there were some American Indians, or Aborigines in this game they might argue that point. Janku doesn't agree with dismissing with what is right, for convenience.


I like your point of view Set on the easiest way to circumvent this unpleasantness:

IF Evil, then best treatment available is swift death.

But we'll have to get to the other questions:

1. Can someone evil redeem itself, if given proper incentives?

2. Can someone neutral who has committed evil acts redeem itself and be given a second chance?

This will impact on our treatment of prisoners.

Also, with Channeling making it now resource-light to stabilize opponents, the dilemmas will be common.

All this to say, we need a prison fast, where neutral bandits can do positive work to help the construction of a new kingdom, where they will have earned the right to start anew, possibly with a special charter from us, and a chance to get some land?

As for your reference to Vampire. I loved that game! I remember playing it so often. We dramatically changed the rules for Werewolf and Mage. But when D&D 3 came out, we just moved steadily toward it. I'm not sure why.

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Some dude
Janku Tolliver wrote:
I bet if there were some American Indians, or Aborigines in this game they might argue that point. Janku doesn't agree with dismissing with what is right, for convenience.

In-game dude. There are no Aborigines or American Indians here, and Servayn (CN) is not Ian (more complicated than anything the D&D alignment system could nail down).

I'm pretty much a pacifist. Servayn, not so much.


Male Daytona 500 DM / 12
Set wrote:
Janku Tolliver wrote:
I bet if there were some American Indians, or Aborigines in this game they might argue that point. Janku doesn't agree with dismissing with what is right, for convenience.

In-game dude. There are no Aborigines or American Indians here, and Servayn (CN) is not Ian (more complicated than anything the D&D alignment system could nail down).

I'm pretty much a pacifist. Servayn, not so much.

Sorry about that. Got carried away with Janku's passion and zealotry.

And, what do you mean...We're not supposed to live our real lives by the D&D Alignment code. Whew! That should make life easier.

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Some dude
scranford wrote:
And, what do you mean... We're not supposed to live our real lives by the D&D Alignment code. Whew! That should make life easier.

I'd totally have stormed into my neighbors house and taken their stuff by now, if so!

Huh, there's an awkward comparison, adventuring parties to home invasion...


Male Human Cleric 1 (Unholy Barrister)
scranford wrote:

And, what do you mean...We're not supposed to live our real lives by the D&D Alignment code. Whew! That should make life easier.

When it comes to alignment, I always see it as more of a guide to play a character. There has been plenty of threads, with any number of examples of anti-heroes who were flat out evil. I would think that many of the evil bandits weren't born evil, and some could have turned out more neutral of good given different circumstances. I imagine that many bandits were even born out here, raised in the Greenbelt by other bandits who ingrained in them everything they know. Of course they might not immediately seek forgiveness for what they have done, because it goes against their upbringing. Does that mean they can't be redeemed? I'm not so sure about that. If we follow traditional line of thinking on alignments, there are many who would say that any character who wants to kill someone for something that they did would be dangerously close to becoming evil themselves, as would those who would say, "Well, it would be easier if we just killed them. Saves the hassle of having to take care of them."


That's why I was looking for a little clarity on how extreme this bandit threat is. Are we looking at an evil army, or just a gathering of desparate and/or greedy thugs? Kal is looking to get things under control as soon as possible, and a prison would be a high priority.


M Human Cavalier /1st

Bandits are a part of a complete breakfast. I just listen to what my sword tells me, you know when I am not being impaled by crazy women.

Would this prison be strictly watched and prisoners accounted for? also I wouldn't mind a bit of gorum eccentric justice in there where they have to fight on equal footing to prove their innocence. first blood, death...I dunno, I wouldn't mind keeping a bit of barbarism in our keep but that is just me.


Male Human Ranger

I know everyone may be looking at my latest post, and my alignment and be thinking Garick should be lawful good. I would like to say I do follow a lawful good god and while I am in complete agreement With this there are situations where Garick might not agree with the law if he saw that said law was bad for the community(ie the common folk) salt of the earth types that work hard and take pride in their work. For instance say there was a bad winter back home, and Garick caught a couple of farmers or workmen poaching on his lords land to feed their starving family would Garick turn them in or punish them no. That is not the same to Garick as men who rob another hard working man out of greed or laziness. (sorry Kal, not that I think he would punish those men either.) That is why Garick is NG and not LG is because at his heart he is for the common man over that of Law that may work against him. It should be interesting as we go, because he respects the order of things with lords and vassals, and is in fact proud of his family's role in Kal's Household. He is also a champion of the commoner at heart as well, so he will be an advocate for the people as the game proceeds, unless of course some devil does get him to sign some pact so that he may found new Cheliax ;P hehe just kidding.

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Some dude

With Servayn's high Diplomacy skill, I'm kind of hoping for some non-evil folk to sway to the sight of all that's fluffy and puppy-friendly, but so far, none of the survivors have been 'misunderstood' or 'just drawn that way.'

It's possible, I imagine, to convert evil people, but there aren't any rules for that, as far as I know, so I wouldn't know where to start.

It'll be about 16 levels before Janku can Sanctify the Wicked, and even that's not exactly a core Pathfinder option. :)


After this encounter with the bandits, I am starting to think we need a name for our little band. I was thinking of leaving a decree at the camp for any bandits returning, something along the lines of "The Stag Lord's days are numbered. If you are in his company, you will be share his fate. If you stake out on your own, you can be part of this transformed land..." Something along those lines. But how would we sign it? The Magnificent Seven is already taken...


See, the Evil part isn't what is letting you kill people on sight. It's the banditry. If Kal flips on the Evil-Detector in a town and kills a random guy who comes up as evil....that's not gonna go over so well...


I think we are trying to distinguish between those bandits who are in it for the greed and bloodlust, and those who have been shanghaied into it by the Stag Lord and his thugs. And I think perhaps we're looking at Detect Evil as a way to help distinguish those two groups.


M Human Cavalier /1st

I like that decree, if they turned themselves over to us to stand against the staglord then it would make it so that they prove they are sorry, thouugh I have to give it to tuick he is forking over a lot of info and even tried to get happs killed.

as far as what our group is called I think we should set it up to moveinto what we call our kingdom. or perhaps a play on the greenbelt.

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Some dude
Ox wrote:
as far as what our group is called I think we should set it up to move into what we call our kingdom. or perhaps a play on the greenbelt.

So I guess 'Ass-Kickers of the Fantastic' and 'Royal Order of the Drunken Ferret' are out. :)


Set wrote:
Ox wrote:
as far as what our group is called I think we should set it up to move into what we call our kingdom. or perhaps a play on the greenbelt.

So I guess 'Ass-Kickers of the Fantastic' and 'Royal Order of the Drunken Ferret' are out. :)

No, no. Let's not be too hasty. We needn't rule those out quite yet. :)


It may have been mean of me to give this mook a description and a name when the majority of you guys have decided to murderface any would-be bandits.

Then again...that's why I did it, mwahahaha.

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