
Scipion del Ferro RPG Superstar 2011 Top 4 |

Would you guys be interested in incorporating Jason Nelson's Action Point system? Here's the rules;
Action Points (APs) are a mechanic for helping to save your butt or to let you do a little something extra. You get APs each time you level up, equal to your new level plus your Charisma modifier (minimum of 1, even if you have a CHA penalty). Any leftover APs from your previous level are lost. Most NPCs do not get action points. Normally, spending an AP is a free action you can do once per round on your turn; however, the ones marked with a * are immediate actions you can do as often as desired. What you can do and AP cost is as follows:
BOOST YOUR ROLLS
*Add a bonus to any d20 roll (1 AP): Add 1d6 to any d20 roll, after the roll is made but before you know if success is determined. At 8th level you can roll two dice and choose the better result; at 15 th level three dice; at epic levels four dice.
*Reroll any die roll (except attacks and saves) (2 AP)
*Reroll an attack roll or saving throw (3 AP)
*Automatic natural 20 (except attacks or saves) (4 AP)
*Automatic natural 20 (attack or saving throw) (6 AP)
TAKE EXTRA ACTIONS
-Take an extra move action (2 AP)
-Take an extra standard action (4 AP)
COMBAT BOOSTS:
-Duck and cover (variable): Add a dodge bonus to AC of +2 per AP spent. Lasts 1 round.
-Flurry of attacks (1 AP): When making a full attack, take one extra attack at your best BAB.
MAGICAL APPLICATIONS:
-Enhance spell power (variable): Increase caster level and save DC of a spell you cast by 1 per AP spent.
-Retain spell (variable): You can cast a spell without losing it from memory or using a spell slot. The AP cost is 1/2 the spell's level (rounding up).
-Spontaneous metamagic (variable): You can add the effect of metamagic feats you know to a spell without affecting its casting spell, spell level, etc. Cost is 1 AP per level adjustment. The adjusted spell level cannot be higher than the highest-level spell you can cast.
-Swap spell (2 AP): You can exchange a prepared spell for any other spell you know of the same level or lower. You can apply metamagic feats you know to a spell you convert in this way, but this extends the casting time to a full-round action.
SAVING YOUR HIDE:
*Ignore condition (2 AP): Ignore a temporary 'condition' (e.g., blinded, confused, dazed, paralyzed, panicked, nauseated, dying) for one round. You can ignore multiple conditions by spending AP for each one you ignore. The duration of the effect continues to elapse while you ignore it. Note that damage (including ability damage, negative levels, etc.) is not a condition and cannot be ignored.
*Delay doom (4 AP): Delay the onset of a permanent 'condition' (e.g., death, petrification, feeblemind, insanity) for one round. You can ignore death even if it is simply from accumulation of damage. If the permanent condition can be negated or countered (using whatever means are normally required to fix the condition, which in the case of accumulated damage just means cure spells) while you are ignoring it, you can avoid it entirely.
HEROIC EFFORT;
You can "overspend" when you run out of APs - if you only have 1 AP left, you can still get an extra standard action or declare a natural 20 or whatever. This doesn't cause a deficit for your next level; it just represents your last gasp of heroic awesomeness. This cannot be done with 0 AP.

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Action points seem cool to me I have used them in games before, the system in unearthed arcana, but this seems similar. If I know my brother he would charge with his lance on Noir. haven't heard from him today I believe he may be busy with family stuff I know if it is down to waiting on him he would have us proceed.

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As far as I know everything is ok. His job alternates weekends off and sometimes when he is off for the weekend he is to busy with family stuff to post. He should post this evening when he gets to work. He does most of his posting from there. He works graveyard shift at a data collection company and has a lot of free time while at work.

Ox |

data processing not collection, not after any info here.
sorry for the wait guys, The misses finished college recently and is getting some leads on work, after she is busy with work I will be a bit more consistent, just seems like I don't look at a pc much when we are both at the house with free time.
though I must say I am not disappointed with how scip is rolling for me. anytime I am holding up the game whether it is a few minutes and you just feel like moving or if it is longer I will be ok with being autoed. just for future reference.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Nope, that's fine. I rolled for him since he's basically your animal companion. Keep in mind though he only has the smarts of an animal so no crazy tactics, especially without anyone guiding him. He's likely only to Guard you. Which is ok as you need guarding at the moment.
That avatar looks suspiciously like a bull, could always use the same one I have for Clip Clop ^_^ but I think there's another horse one too.

~Noir~ |

*horse sound, horse sound*
there was a Pegasus, and a unicorn and a mini of a guy on a white steed. I took the bull, I doubt Noir will be getting many posts on his own, so I am ok with it if you are.
if the current post is no good then go with what you find acceptable and I will keep that up.

Scipion del Ferro RPG Superstar 2011 Top 4 |

That's a fine post by me. If you wanted to go with a horse avatar it's immediately to the left of the bull one. No biggie though.
Huh...there are no stats for a bull. That's kinda funny. Ah, there's Aurochs. That's an annoying listing. You could probably ride one of those at level seven if you wanted!

Scipion del Ferro RPG Superstar 2011 Top 4 |

I think the amount of enemies that continue to attack you while you're down and there are other threats is pretty limited. Wolves being smart enough to either try and drag you off or fight against other predators for their kill.
and yeah the whole horse camel thing is odd, lol. I can't wait to see the final version of the classes. I bet that feature get's tweaked.

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I'm still sad they didn't go with the Evolution point idea I tossed around for Mutagens. That would have been really cool, and made double use of the eidolon's six pages of evolution text.
I do generally prefer if a rules mechanic is usable by more than one class (indeed, it was one of the rationales for the Sorcerer in 3rd edition, to create a second class that justified the *massive* amount of text required for arcane spell-lists!). An update / alternate class feature that allows a Druid / Ranger / etc. to blow a feat to 'evolve' their Animal Companion with a few Evolution pts worth of abilities could be neat. (Or a mid-level Druid or high-level Ranger spell that allows a temporary transformation of this nature to the Animal Companion.)
Hell, for that matter, I'd like a feat or class option that allows the *Summoner* to use Evolution points to affect the critters he calls up with his Summon Monster spells and SLAs! "Yeah, any schmuck can summon celestial eagles. But only I can summon celestial eagles that have metal feathers, can pounce and are on fire!"
While I'm consistently unimpressed with the Eidolon itself, the ability to crap out celestial eagles and riding dogs five to seven times a day, for a full minute / level, as a standard action, is way more effective than I think the designers realized (due to all the playtest freak-outs over the 'OMG OP Eidolon outfights a Fighter!').
If the duration was bumped down to the standard rounds / level, with a bonus number of rounds equal to the Summoner's Charisma bonus, it would probably still be pretty darn awesome.
Given the Bard and Barbarian changes in Pathfinder to work on a rounds / day mechanic instead of a uses / day mechanic, it might even be palatable to allow the Summoner's SMI SLA to function for a number of rounds / day equal to 2x his class level + his Cha bonus, usable non-consecutively, so that a 2nd level Summoner with a 16 Charisma would get 7 rounds of critter per day that he could call up in 1 seven round combat or 7 one round uses or any similar combination.

Ox |

at lower levers you might be unimpressed with that beasty, but you can do some wicked stuff as you get higher up the chart. I also think it is a good outlet for everyone who ever wanted a odd monster for a pet. I do like Drogar's take on allowing the summoned (spell) beasts to be modified esthetically to fit a certain scheme if you liked. such as a fay motiff or jungle or night or what have you.

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I do like Drogar's take on allowing the summoned (spell) beasts to be modified esthetically to fit a certain scheme if you liked. such as a fay motiff or jungle or night or what have you.
I have been arbitrarily describing the various celestial eagles (and hounds) as looking different, since there is no flavor text for their appearance, but that's just me playing with fluff.
Ember's done a pretty good job of "disposable party member" though. Especially when the majority of the party prefers ranged attacks.
It's true, it's me having a knee-jerk aversion to sending him into his inevitable death. I get that he's 'Expendable Lad,' but I'm just not used to that mechanic and haven't worked it into my role-playing considerations, still thinking more like a Druid or Wizard, having some built-in respect / companiony feelings for my critter (reinforced in those classes by the 24 hour ritual / 100 gp ritual to replace mechanics).
He's less 'a scaly dog from another dimension' and more 'smoke from another dimension that looks like a scaly dog when he's here.'
I haven't quite made that mental leap yet. :)
When you guys hit level 2 feel free to change up his evolution points however you like. I won't hold you to the scheme you have in your profile.
Cool. It was a fairly rough outline anyway. The end-goal is 'red dragon,' obviously.
If there was an 'extra head' evolution, I might even have considered turning him into a representation of the two-headed red dragon on the flag, but, in retrospect, I imagine that we are going to be thinking of ourself as being less of an appendage / vassal to Brevoy, in time, so that might turn out to have been an inappropriate choice...

Scipion del Ferro RPG Superstar 2011 Top 4 |

Oops, sorry I've been forgetting your +2 Initiative Kalsgrim! I'll get that fixed on my sticky not. I just copy and paste that info since there are sooo many of you guys.
You could give Ember, Improved natural armor, ability increase (dex +2), and claws, and change his feat to Dodge. He would have an AC 20 (10, +3 dex, +6 natural armor, +1 dodge)
Looking at him now you may want to update his HP to 14 (10, +1 con, +3 toughness)
CN Medium outsider
Init +2; Senses, scent; Perception +4
-=DEFENSE=-
AC 16, touch 14, flat-footed 12 (+2 Dex, +4 Natural)
hp 14 (1d10+4) Current=??
Fort +3, Ref +4, Will +0
-=OFFENSE=-
Speed 40 ft.
Melee bite +3 (1d6+2)
-=STATISTICS=-
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats; Toughness
Skills; Perception (Wis) 1 (+4), Stealth (Dex) 1 (+14)
Evolutions; bite, limbs x2 (legs), Imp Nat Armor (+2), Skilled (+8 Stealth), Scent

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You could give Ember, Improved natural armor, ability increase (dex +2), and claws, and change his feat to Dodge. He would have an AC 20 (10, +3 dex, +6 natural armor, +1 dodge)
Looking at him now you may want to update his HP to 14 (10, +1 con, +3 toughness)
It's been noted that the full hit points at 1st level thing only applies to PCs, and not Animal Companions, Eidolons, etc. So he's going to start out with 5.5 hp (rounded down), +1 for Con, +3 for Toughness, IIRC.
And I think I already have the +2 natural armor evolution...

Scipion del Ferro RPG Superstar 2011 Top 4 |

Really? Hrmm, well then. That's peculiar.
You do have that already, I was just saying what I would use all four points for at level 2. Perhaps Ember and Servayn realize that being a harder to hit and damage target is more valuable to the eidolon then his crazy awesome sneaking skills. Perhaps a little conversation where Ember points out how he keeps being told to charge into battle only to be struck down...

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You do have that already, I was just saying what I would use all four points for at level 2.
Can't take more Imp. Nat. Armor until 10th level. Too many playtesters were stacking it up (and adding the ability to wear armor to their eidolons, via the Armor Training ability or the Light Armor Proficiency feat) and having AC 30 Eidolons and stuff. :)
Perhaps Ember and Servayn realize that being a harder to hit and damage target is more valuable to the eidolon then his crazy awesome sneaking skills.
Yeah, the stealth and scent were definitely sub-optimal choices. Fortunately, the Summoner himself is able to make up the difference with grease spells and summons.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Yup, I know it doesn't stack. But that's how I would spend the 4 points you have at level 2.
level 1 (3-point pool)
1 - improved natural armor
1 - scent
1 - skilled (stealth)
-> turns into ->
level 2 (4-point pool)
1 - Improved natural armor
1 - claws
2 - ability increase (dex +2)
Since you can completely change your evolution points every time you level. Hrmm, although I suppose you're not able to change feats like that as well when I think about it. That's ok toughness is a good feat.

Mastermind |

Hey, at least the wolves put up a good show there at the beginning...
By the by, when you guys return Tuskgutter's head to the trapper you'll have enough experience to level! Inside sources say he's back at Oleg's
Which seems a pretty big milestone for most Play By Post groups. Especially as we've only been going for two months now. I hope nobody has minded the liberties I've taken to keep the pace rolling. ie. rolling checks at certain points, assuming party actions, compiling fights so one person doesn't hold up the other 6, auto-piloting slow posters, and the like.
Since you guys will be leveling up soon, think on if there's anything you want to change for your characters. It's still early in their creation so I'll be pretty lenient. I want everyone to have fun and enjoy posting!

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I hope nobody has minded the liberties I've taken to keep the pace rolling. ie. rolling checks at certain points, assuming party actions, compiling fights so one person doesn't hold up the other 6, auto-piloting slow posters, and the like.
Abso-fraggin-lutely, I don't mind! I've seen a few PBPs pretty much die from inertia, with each individual player perhaps feeling that it wasn't specifically their turn to post something, and the thread dropping out of sight (and mind) as days go by...
I prefer to post when I have something specific to say or do, so I know that I'm part of the problem. Sometimes it's useful to just sort of throw in a little RP / character description just to keep the thread bumped, and that's one thing that I'm finding the Eidolon is useful for, since, even if Servayn has nothing relevant to say, Ember can always b&$%@ about wanting food. :)