Justice League of Golarion

Game Master Nidoran Duran


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Sadly, that item's built for firearm ammo -- I think the efficient, enchanted one is the way to go.

The Exchange

Interesting. I'd assumed it could hold anything a normal bandolier could, but was just made with firearms in mind. Anyway, as long as you have something that works.


Endless Bandolier is basically Efficient Quiver for Gunslingers, except 300 cheaper and a little less versatile. But yeah, I'd say 1,800 and counting as a +1 Bonus is about right.


My sheet is complete. It makes more sense for me to make characters this way, but I'll put his stats up in the alias when I get the time, as I've you guys like it that way. It'll probably be after I type up his background.

Anyway, this Iron Man features psionics for his blasts, and a suit that provides flight(can go up to around 250ft speed, if pressed.), damage reduction, (improved)mettle, and a laundry list of defensive abilities. Also, he has a psi-crystal embedded in his chest, which simultaneously provides the power for his suit and abilities and act as artificial intelligence. This incarnation of Jarvis originated as a curse that leeched Tony's mind, but he managed to subliminate it into the form it takes now. Jarvis also stores a good bit of Stark's mental capacities, which may or may not be a problem if he's ever dumped in an antimagic field.

The Exchange

A +1 bonus? Like, to all daggers drawn? Sort of like arrows fired from a +1 bow? Sounds cool and all, but isn't it 2k to put that +1 on a bow, and an extra 1.8k for the quiver? On the other hand, if it just operated as a bandolier and a Scabbard of Honing, the price would make more sense to me.
But I'm not here to argue, just keeping tabs while I fluff up my concept. Talk amongst yourselves.


this is Tenro's submission's alias, Kurt. Unsurprisingly, the name Kurt Wagner and several variations including the name Nightcrawler were taken, so i fumbled through variations until i got this name.

for the picture, i was going to go with tiefling (his base race) but those pictures weren't suitable (the blue furry ones mostly had horns) so the picture is actually a Drow, but i figure it isnt too far off aesthetically.

crunch- and fluff-wise, there is still work to be done, but i am nearing completion. i chose his Psion powers to represent things that were a match for his actual powers or could be re-skinned into things he could potentially do, otherwise they were small buff powers that have no obvious effect (+1 to hit/dmg/AC/saves etc).


@Antonius: Alright, cool. Looking good so far.

@D-Kal: No, I mean that as per the abilities with flat costs. They don't modify the base price of modifying the item further, but do count toward the maximum total of a +10 weapon. I just mean that we're tweaking Endless Ammunition down to a +1 for this purpose, rather than a +2 that modifies the price accordingly.

@Kurt: No worries, the image definitely fits a lot better, but this is one of those times where "close enough" is good enough. Just something distinct so I can tell posts apart; I think we all know what Nightcrawler looks like.


Gave Logan a special katana. He occasionally carries them.

I figure to integrate backgrounds after selection.

cheers

@Ironman, Tony's selfishness seems much more Chaotic Good than Lawful. IMHO.


Yeah, it's better if people make any bonds after they get picked; I don't like imposing that on players since it sometimes creates illusions of making them more likely to be picked when it doesn't, really. Sort of like in-recruitment RPing.


yeah, that is why i held off myself, even though Nightcrawler has had relationships with most of the X-Men, and Wolverine in particular seems to have been somewhat of an "older brother" to him.


Logan the Wolverine wrote:

Gave Logan a special katana. He occasionally carries them.

I figure to integrate backgrounds after selection.

cheers

@Ironman, Tony's selfishness seems much more Chaotic Good than Lawful. IMHO.

I must be tired. I meant to put CG there.

The Exchange

Spooky GM wrote:
@D-Kal: No, I mean that as per the abilities with flat costs. They don't modify the base price of modifying the item further, but do count toward the maximum total of a +10 weapon. I just mean that we're tweaking Endless Ammunition down to a +1 for this purpose, rather than a +2 that modifies the price accordingly.

Oh! Sorry, my mistake.

So it kind of bugs me that I'll have to carry around a spell component pouch, but I'm just not sure I want to blow a feat on eschew materials. Anyone have any creative solutions?


Not really. It's your choice between a feat and a couple pounds' encumbrance that can be taken from you.

The Exchange

I've decided that as cool as this is, I am not caught up enough on PF anymore to really be able to join in. I'll be watching though! :D


GM Spooky, would Umbrite be acceptable for use as a special material?

The x300 cost factor is a bit much, so not sure if i will use it even if approved. Just wondering. A Masterwork Umbrite Dagger would cost 900gp, which is the same cost of a wondrous item that gives +3, but the umbrite bonus is circumstance, and the wondrous item bonus is competence.

I was thinking Nightcrawler's armor should be made out of it, but the cost factor is prohibitively expensive.


Ok, I think I'm ready -- went with a fixed 1800gp upgrade cost... and bought 30 regular and 30 cold iron daggers.

Still need to write a history, but figured I'd let Spooky look over the sheet first. :)

Edit, sorry -- here's a link


@Tenro: Go for it.

@Tilnar: Looking good.


Natasha Romanoff "Black Widow" wrote:

Ok guys. I know which direction I want to go with her background, but I could use some brainstorming help with the build (I have not built a gestalt character before). Since Natasha is an assassin/spy, I definitely like Ninja as one of my classes (dex and cha). I just don't know what to use for the other. With gestalt, I probably want a full BAB class like fighter or ranger. One of my problems is that she really doesn't have super powers and uses very few weapons. Her charisma skills are what she is known for the most.

This is what she ultimately is: Kunoichi

What direction should I go? Ranged hide in plain sight, unarmed strike master, eastern weapons, a combination of these?

Now I am not sure if your going with your earlier idea of being trained by the Hand. If you and Spooky liked the idea of the mash up of the hand and Red Mantis then a saw-toothed saber is all but required.

I think of three primary weapons that Widow uses:

1- Wrist launcher- There a few ways this could go. Hand Crossbow as was suggested. Second would be fluffed as a magical wrist launcher which was the equivalent of a blowgun or even a bow (allowing those levels of Ranger (urban ranger/scirmisher to really help). Lastly with her cha as a ninja pump UMD (or take a level in a blasty class) and have the wrist launcher be something like a wand bracer that can hold several wands that do a variety of things.

2- Tasers- At least in the movies her punches deliver a shock. As others have suggested a cestus or guauntlets would work well for this. Perhaps with the shock or shocking burst ability. Alternatively if the second class you picked was magus rather than ranger this could be your shocking grasp delivered via cestus.

3- Grappling Line- I think the spider thread spell has proved a gold mine for this process. Though I think she at times uses it more than just a grappling line. So it should be like a whip (with greater range than most) as well as a grapple. Perhaps a whip with an extended reach that has the prehensile ability.


Oh whoops, I didn't even catch the Red Mantis thing. Sadly, it doesn't really click for the setting. The Hand is demoted here to being a very deadly and elite group, but one that basically serves as the best of the King's Pin. Red Mantis feels more like the League of Assassins, who remain the major threat they are in canon; I just couldn't really have two similar assassin groups running around, lest things get cluttered.


So league of assassins it is I will make the changes to my history. Though I really liked the name Hand of the Red Mantis.


Alright, happy with Hellson for now. I might put together a Jonah Hex as a back-up character. Anyone who can outdraw Batman is worth a look in my book.


Spooky GM wrote:
Oh whoops, I didn't even catch the Red Mantis thing. Sadly, it doesn't really click for the setting. The Hand is demoted here to being a very deadly and elite group, but one that basically serves as the best of the King's Pin. Red Mantis feels more like the League of Assassins, who remain the major threat they are in canon; I just couldn't really have two similar assassin groups running around, lest things get cluttered.

I wonder if the Hand should figure in at all. If the League of Assassins is the primere group and Korvosa is a Gotham stand in then it would seem that less is more and only go with the one group. With so many heroes to pull from a shared rogues gallery might be the best. What do you think?


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The amount I really, really, really want to make Magneto can not be put into words. Just came back from the global primere of Days of Future Past. Holy gods!!! Is all I can say.

And yes, I know he's not allowed, still doesn't change my desire to play him, lol.

Btw, on the GR front, important question:

Would restricting his ability to become all Ghost Ridery only when he sees innocent blood spilled as was the case oringally with Ketch be too prohibitive??


Alright, I still need to:

  • make plans for 4k gold
  • pick traits
  • draft backstory
  • create alias
  • review everything
But I thought I'd jump in here with the bulk of Flint Marko ready to roll. I changed to Druid 8 + Barbarian 4/Fighter 3/Monk 1, so now I'll be rocking the Brawler rage powers. I'll also be using Dirty Trick maneuvers to blind opponents with sand. Next level I can cast Dust Form, but for now I'll be maining my earth elemental form.

Say Spooky, any chance I could rewrite the druid's woodland stride to work with sand, mud, etc, rather than thorns & overgrowth and such?
Note: probably changing avatar, but this was just so... appropriate.


@The Daredevil: Well, the idea is to have The Hand still be there, still be present as the ninja threat and everything, but just tone it down. League of Assassins will be treated like it is in the comics, as it's not something that's brought out very often. Very different groups with different means. They're still very mystical-ey, magic-dipping ninja stuff that are very important, it's just playing much more on their involvement in organized crime. Last I read, right now The Hand is actually being run by Kingpin and Typhoid Mary, so it's staying true to that.

League of Assassins is a very distant, very foreign threat that only really figures into Batman's backstory because of how removed they are from the general goings on. Tying the Hand into being part of The King's Pin is just a way to sort of merge the Daredevil threats into one large banner and reduce the number of major gangs running around, which is an issue when trying to worldbuide as openly and vastly as I can. In a pure DD game I'd leave them apart, but too little screentime for everyone.

I get kind of rambly at 2 AM.

@Monkeygod: Yes, probably, for both contrivance and the relative innocence of the average person in the eyes of the Spirit of Vengeance.

@Pregen: Yeah, that seems totally fair.


Blade is done. Just need to do backstory now. Will have that up tomorrow.


Would you allow Warlock to be an intelligence based summoner?


Depends; why Summoner?


He's the Warlock from New Mutants. Warlock would be a synth summoner, and be able to cast Evolution Surge as a SLA.

Also, stats are done!


Spooky GM wrote:

@The Daredevil: Well, the idea is to have The Hand still be there, still be present as the ninja threat and everything, but just tone it down. League of Assassins will be treated like it is in the comics, as it's not something that's brought out very often. Very different groups with different means. They're still very mystical-ey, magic-dipping ninja stuff that are very important, it's just playing much more on their involvement in organized crime. Last I read, right now The Hand is actually being run by Kingpin and Typhoid Mary, so it's staying true to that.

League of Assassins is a very distant, very foreign threat that only really figures into Batman's backstory because of how removed they are from the general goings on. Tying the Hand into being part of The King's Pin is just a way to sort of merge the Daredevil threats into one large banner and reduce the number of major gangs running around, which is an issue when trying to worldbuide as openly and vastly as I can. In a pure DD game I'd leave them apart, but too little screentime for everyone.

I get kind of rambly at 2 AM.

That works for me I changed things around in the history to reflect the Hand being Fisque's assassins. I changed Typhoid Mary to Bloodveil Maruh because Bloodveil was the famous disease that ran through Korvosa. I keep trying to mash more than replace.


@Warlock: Oh, right. For some reason I thought you were asking about regular summoner. Yeah, I guess we can do that.

@Daredevil: Sounds good. I hadn't even yet gotten to Typhoid Mary, so I appreciate you doing that bit for me.

Anyway, just a quick rundown of who has so far posed in this thread with at least a full class spread idea. This doesn't extend to the interest check thread, where some people had some ideas and haven't yet come over to here.

DC:
Black Canary - Bard (Sound Striker)//Fighter (Unarmed Fighter)
Beast Boy: Phasm/Fighter (Lore Warden)//Rogue (Investigator, Scout, Wildshaper)
The Question - Fighter (Brawler)//Rogue (Investigator)

Marvel:
Black Widow - Ninja//???
Daredevil - Rogue (Roofrunner)//Monk (Weapon Adept)
Fantomex - Bard//Gunslinger (Mysterious Stranger)
Gambit - Magus (Staff Magus)//Rogue/Arcane Trickster
Ghost Rider - Inquisitor//Gunslinger (Pistolero, Mysterious Stranger)
Iceman - Sorceror (Water Elemental)/Oracle of Winter
Iron Man - Aegis//Psion
Longshot - Bard (Archaeologist)//Rogue (Knife Master)/Swashbuckler
Nightcrawler - Psion (Nomad, Jaunting)//Rogue (Acrobat/Scout)
Sandman - Druid//Fighter (Brawler)/Monk
Spider-man - Bard/Fighter
Warlock, Magus//Summoner (Synthesist)
Wolverine - Barbarian (Urban, Invulnerable Rager)//Fighter (Unbreakable)/Monk (Martial Artist)

Let me know if I missed you.


Seriously someone needs to try Batman. 'Nuff Said.


Don't forget my 4 levels of barbarian. Raging earth elemental of doom!
I can still use my unarmed strikes as an elemental, right?


I don't see why you wouldn't be able to?


I wasn't sure if monsters (and thus monster forms) had that capability, or if they were restricted to natural attacks.
For that matter, if they could use manufactured weapons, I'd kind of love to see an earth elemental using an earthbreaker...


Actually, doing a little more digging, I found this feat. And no, you can't use weapons; your gear all melds with you.


Good find, but I don't have anything that specifically augments unarmed strikes at the moment (I think).
And yeah, you'd have to hand off/drop your earthbreaker before wildshaping.


Yo Spooky
I'm game with Hawkeye (Ranger/Fighter(Archer))


Would Beuno Excellante be too out of line? ;)


Yes. Remarkably and terrifyingly out of line.


I'm still working on Squirrel Girl

She is at least one side Druid, perhaps mixing Druid and Ranger. The other side I'm torn as I'm not sure what I want to focus on, herself or her squirrels. The Druid end will be very squirelly, that much is for sure.


Go for Summoner, with the horde archtype.


Andrea1 wrote:
Go for Summoner, with the horde archtype.

Thought about that but the downside is that if I want to have enough squirrels they all become meaningless critters and I'm not really after that. I'd much rather get refluffed spells to get the squirrels, like a refluffed Mad Monkeys (Sadistic Squirrels).

The Exchange

GM permitting, you could take Boon Companion at each odd level. Stack a Pack Lord Druid with a Ranger (shapeshifter?) and you can have 5 squirrels at 5th level and 1 at 4th. Or if you want to go Charisma more than Wisdom, go Huntsman Cavalier instead of Druid for the same result, but swap out Ranger for Master Summoner and use your SLA to summon a bunch of squirrels. Although departing that much from Druid might not be the best idea.


Just out of curiosity, how much longer will this be open. I'm interested, but I'm not sure if I have enough time to build before recruitment closes.


Recruitment is open for about a week longer, closing next Sunday evening. So, you should have time.


Man, I'm super excited for this. Yet another thing that makes me wish I could draw, it'd be awesome to read a comic of superheroes but in a medieval setting.

...unless there is already one of those?


I've heard good things about Demon Knights, which was one of the New 52 books. If you feel like going back to old stuff, classic Walt Simonson Thor is honestly more high fantasy than it is superhero, and there's Marvel's Arthurian stuff like Knights of Pendragon.


I might try to check those out, but i meant more like, say, XMen getting put in an alternate dimension or time where they have their powers and have to try not to get burned as witches or something.


Oh. No, none of those come to mind.

Although somehow I forgot Marvel 1602 as an amazing book that was also one of the major inspirations for this idea.

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