
Joshua Hirtz |

Now that we have a base set of guidelines to go with, my interest has been rekindled for this campaign. I'll refrain from going back to Spider-Man since some one else has already shown interest, not to mention that I'm sure there is something else I wouldn't mind creating. So I'll take some time to think about what I want to create and get something to you soon.

Gavmania |

I'm thinking of making Captain Britain (or should that be Captain Tarlane in this multiverse?) as a sorceror/Monk with some innate powers (Flight, Force field (Mage Armor/shield)) and spells (Telekinesis, overland flight)). Probably go with Empyreal sorceror (it's flavourful, and stacks with Monk nicely). Not sure whether to make him Aasimar or not.

The Daredevil |

I'm thinking of making Captain Britain (or should that be Captain Tarlane in this multiverse?) as a sorceror/Monk with some innate powers (Flight, Force field (Mage Armor/shield)) and spells (Telekinesis, overland flight)). Probably go with Empyreal sorceror (it's flavourful, and stacks with Monk nicely). Not sure whether to make him Aasimar or not.
Cool definitely need to go with old school costume with the lion cause Taldor has a lion on the flag and early Captain Britain did too. Though you might consider calling him Union Jack replacing the red white and blue with blue and green of the Taldor flag.
Definitely play up the title "Lion of Taldor. "
Zoren of Fangwood |

i also got to thinking about playing Luke Cage, but i'm stumped with his Invulnerability power
So far i'm thinking...
Luke Cage fighter(brawler)/rogue(investgator)
Hardy (3 RP)
Healthy (2 RP)
Stability (1 RP)
Advanced (4 RP)
I know I will need to drop something to fit in "Invulnerability" if possible...
Any suggestions?

Tilnar |

Luke's not really invulnerable -- I mean, yes, he's bullet-proof, but he's not got Hulk-level resiliency.... As such, I'd imagine some degree of damage resistance would get you what you need.
Sadly, there's no DR/- racial abilities, and while DR 10/magic is excellent, we'll be 8th level and so it's safe to assume that what we fight would have access to magic weapons -- I think this is why you're seeing a fair number of invulnerable rager-types for characters of that nature.

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Yeah, you could drop 6 RP on DR 10/magic, or drop 4 RP or 9k on Bracers of Armor to get DR 5/magic. As for me, going for generally immune to normal damage, I'm investing in natural armor, Constitution, and the aforementioned invulnerable rager barbarian.
But like Zoren mentioned, you can get the cheaper Fey DR or Moon-something DR, both at 5, for a bit fewer RP. Of course, having a weakness to silver or cold iron might be a bit... odd. DR 5/bludgeoning (skeletal DR) even more so.
EDIT: Nvm those bracers. You need at least a +1 first, so that would be 16k.

Tilnar |

Under Monstrous Powers:
Damage Reduction (4 RP; see special): Prerequisites: None; Benefit: Members of this race gain DR 5/magic. Special: This can be increased to DR 10/magic for an additional 2 RP. The type of DR can be changed to one of the alignments (chaos, evil, good, or law) if the race is of the outsider (native) type with ties to the appropriate plane (chaos for a race with ties to a lawful-aligned plane, evil for a race with ties to a good-aligned plane, etc.) for an additional 2 RP.

thunderbeard |

Ah, got it. Really, I just wanted to try building the character—totally fine not playing him.
Meanwhile, looking at the posts above, Captain Britain seems like a pretty cool because he actually uses a medieval sword.
So, asking before I try to build a character this time: would Black Orchid be okay? She's another one of my favorite superheroes, who is basically DC's Black Widow but with flight and regeneration. However, she also shares a bit of an origin with Swamp Thing (in that she is also a plant person), and I wanted to make sure that was okay.

Gavmania |

Gavmania wrote:I'm thinking of making Captain Britain (or should that be Captain Tarlane in this multiverse?) as a sorceror/Monk with some innate powers (Flight, Force field (Mage Armor/shield)) and spells (Telekinesis, overland flight)). Probably go with Empyreal sorceror (it's flavourful, and stacks with Monk nicely). Not sure whether to make him Aasimar or not.Cool definitely need to go with old school costume with the lion cause Taldor has a lion on the flag and early Captain Britain did too. Though you might consider calling him Union Jack replacing the red white and blue with blue and green of the Taldor flag.
Definitely play up the title "Lion of Taldor. "
I like it. Hadn't planned to go with the sceptre and amulet (though he will have Amulet of Mighty Fists), was going for the more modern powers (where his powers are amplified by his costume and he can fly). Perhaps more modern powers with old-style costume?
Either way, the Lion of Taldor lives!
Looking at race, he has 2 options: Aasimar (which is closer to the fluff, but comes with the wrong stats and some abilities i don't like) or Human (which can give him the right crunch but fluff-wise makes no sense).
Is it possible to re-skin one of the Aasimar alternatives to give me strength and Wisdom? (probably go to garuda-blooded for see invisibility). This would be a nod to his Otherworldly heritage. Otherwise I will go Human with Dual talent).
For extra RPs, I am looking at two at-will spell-likes, Fly and Shield, and is it possible to take illusion resistance twice so it stacks (+2 instead of +1). I am also looking at the possibility of getting Fly from an item and using the extra RP's to make him outsider (native) (assuming he is human in origin).
I can't quite make him a brilliant Physicist, so I have invested in knowledge (Arcana) to the Max, but he has average Int (High Wis instead) so I wondered if I could re-skin the Wisdom in the Flesh Trait to cover an Int based skill (like Knowledge (Arcana)).
I also want to reskin his 1st level Sorceror bloodline power; so far as I know Captain Britain never fired a ray of heavenly fire, but he does have telekinetic powers that could be represented by a reskinned water blast from the wildblooded seaborn bloodline.

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@D-Kal: Go for it.
I assume you mean Acid Dart replacement? Probably not Racial SLAs +1 use per additional RP?
Also I was thinking about my weakness and thought about something custom, though I'm probably shooting myself in the foot.

thunderbeard |

Alright, I'm asking this more as a question of game balance. There's a plant race called the Ghoran (19 RP) with the ability to grow new versions of themselves, causing the old one to die and transfer its consciousness into a new body with different skills, which actually fits very well with Black Orchid's origin story. I can totally understand that race feature being kind of broken, but as long as I don't plan to use it, would it be an okay race to choose?

Gavmania |

(I edited my above post, but in case you don't notice it, here is the edit:)
Looking at race, he has 2 options: Aasimar (which is closer to the fluff, but comes with the wrong stats and some abilities i don't like) or Human (which can give him the right crunch but fluff-wise makes no sense).
Is it possible to re-skin one of the Aasimar alternatives to give me strength and Wisdom? (probably go to garuda-blooded for see invisibility). This would be a nod to his Otherworldly heritage. Otherwise I will go Human with Dual talent).
For extra RPs, I am looking at two at-will spell-likes, Fly and Shield, and is it possible to take illusion resistance twice so it stacks (+2 instead of +1). I am also looking at the possibility of getting Fly from an item and using the extra RP's to make him outsider (native) (assuming he is human in origin).
I can't quite make him a brilliant Physicist, so I have invested in knowledge (Arcana) to the Max, but he has average Int (High Wis instead) so I wondered if I could re-skin the Wisdom in the Flesh Trait to cover an Int based skill (like Knowledge (Arcana)).
I also want to reskin his 1st level Sorceror bloodline power; so far as I know Captain Britain never fired a ray of heavenly fire, but he does have telekinetic powers that could be represented by a reskinned water blast from the wildblooded seaborn bloodline.

Eidolon-Man |

Just posting another idea I had a looong time ago.
Basically a 'Summoner' who wore their Eidolon...before the 'Synthesist' archetype was created.
Basically at 8th level the Summoner gets inside their large Eidolon. XD
So...'Slick' leather armor and 'Stone Skin' on an item takes care of the vanilla problems of being inside a large critter.
With the DM's fiat of the 'Rider' evolution adjusting things inside to fit a rider/wearer?
Thoughts? Ideas? Sorry if my weirdness distracts. Much cheers to all.

Zoren of Fangwood |

Is Luke's ability called up or constant? I don't know much about him. If its called up you can spend 4RP to have Stoneskin as a SLA once a day. Its not all the time but its something,
It's constant.
Thanks, Spooky GM...I was gonna work the Fey DR into his story if it would've helped...still will i think

Spooky GM |

@D-Kal: Oh, yeah, meant the Acid Dart. And yeah, that might be a bit more of a weakness than I’d want to impose.
@thunderbeard: Go for it, actually. If it turns out too broken we can revisit it later.
@Gavmania: Yeah sorry, missed that; I’m using my friend’s laptop at school. He can be human and just his fluff be different just fine if you’d prefer. If the Illusion Resistance says it’s stackable then yes, otherwise know. Fly by items also works. Yes to the trait question. Yes to pretty much all issues of refluffing on principle, so don’t worry.
@Eidolon-Man: Seems a bit convoluted compared to just the Synthesist.
@Joshua: Wonder Woman, Black Knight, Ravager, Knight and Squire, Azrael (I think), Magik, Shatterstar, Ronin, a s&%@ton of Asgardians… And honestly it’s not too much of a leap if you were to change someone’s style a little so they used swords if you wanted.

CampinCarl9127 |

Wow, this looks awesome! I'm pretty late to the party, but skimming over the posts I believe recruitment is still open, yes?
I am very familiar with both DC and Marvel universes and am a huge fan of them both. But because 1) I don't have time to read 200+ posts right now and 2) I don't want to step on anybodies toes, I must ask this question: What superheroes are already being made by other people?
I think Deadpool would be hilarious to run, but I'm not sure if we are explicitly playing heroes (the general guidelines seem to suggest so, but they also say any character so I'm not entirely sure).
Other ideas I'm thinking of is the Question, who would be an investigator/something and would be a god of skills and versatility. Perhaps Green Arrow, I always loved his character. Hard to go wrong with Batman, but I have a feeling somebody else is probably already gunning for him. Iron Man would be glorious but I don't know how I would realistically pull that off with Pathfinder rules. John Constantine is a character who would be very interesting and complex, but I would have to familiarize myself with his comics again to pull him off. Arrgh, so many good choices! I would love any thoughts about these ideas so far.
@Joshua There are plenty of them. The first one that comes to mind is the Shining Knight from the DC universe.

Ptolmaeus Arvenus |

i could go Fighter(brawler)/Barbarian(Urban/Invulnerable rager)?
That looks good to me, I'd honestly go for Monk (Martial Artist) for the other half since he is buddies with Iron Fist and spends a lot of time in street clothes instead of armor. There are a couple of feats that could let you play with his durability some.
Also, the ever popular Barbarian rage power Increased Damage Reduction.

CampinCarl9127 |

I feel like it's a crime to play Iron Fist without some levels in monk. His fists are literally magic.
thunderbeard, I'm not quite sure what you mean by that. Are we supposed to be shying away from iconic people? In that case some of my other options would be gone as well, Batman for sure and possibly Green Arrow.

Tsiron Ragmar |

The Daredevil wrote:Gavmania wrote:I'm thinking of making Captain Britain (or should that be Captain Tarlane in this multiverse?) as a sorceror/Monk with some innate powers (Flight, Force field (Mage Armor/shield)) and spells (Telekinesis, overland flight)). Probably go with Empyreal sorceror (it's flavourful, and stacks with Monk nicely). Not sure whether to make him Aasimar or not.Cool definitely need to go with old school costume with the lion cause Taldor has a lion on the flag and early Captain Britain did too. Though you might consider calling him Union Jack replacing the red white and blue with blue and green of the Taldor flag.
Definitely play up the title "Lion of Taldor. "I like it. Hadn't planned to go with the sceptre and amulet (though he will have Amulet of Mighty Fists), was going for the more modern powers (where his powers are amplified by his costume and he can fly). Perhaps more modern powers with old-style costume?
Either way, the Lion of Taldor lives!
Looking at race, he has 2 options: Aasimar (which is closer to the fluff, but comes with the wrong stats and some abilities i don't like) or Human (which can give him the right crunch but fluff-wise makes no sense).
Is it possible to re-skin one of the Aasimar alternatives to give me strength and Wisdom? (probably go to garuda-blooded for see invisibility). This would be a nod to his Otherworldly heritage. Otherwise I will go Human with Dual talent).
For extra RPs, I am looking at two at-will spell-likes, Fly and Shield, and is it possible to take illusion resistance twice so it stacks (+2 instead of +1). I am also looking at the possibility of getting Fly from an item and using the extra RP's to make him outsider (native) (assuming he is human in origin).
I can't quite make him a brilliant Physicist, so I have invested in knowledge (Arcana) to the Max, but he has average Int (High Wis instead) so I wondered if I could re-skin the Wisdom in the Flesh Trait to cover an Int...
Actually, I believe either the Angelkin or Lawbringer (Angel-blooded and Archon blooded, respectively) give bonuses to Strength and WIsdom.

The Daredevil |

Wow, this looks awesome! I'm pretty late to the party, but skimming over the posts I believe recruitment is still open, yes?
I am very familiar with both DC and Marvel universes and am a huge fan of them both. But because 1) I don't have time to read 200+ posts right now and 2) I don't want to step on anybodies toes, I must ask this question: What superheroes are already being made by other people?
I think Deadpool would be hilarious to run, but I'm not sure if we are explicitly playing heroes (the general guidelines seem to suggest so, but they also say any character so I'm not entirely sure).
Other ideas I'm thinking of is the Question, who would be an investigator/something and would be a god of skills and versatility. Perhaps Green Arrow, I always loved his character. Hard to go wrong with Batman, but I have a feeling somebody else is probably already gunning for him. Iron Man would be glorious but I don't know how I would realistically pull that off with Pathfinder rules. John Constantine is a character who would be very interesting and complex, but I would have to familiarize myself with his comics again to pull him off. Arrgh, so many good choices! I would love any thoughts about these ideas so far.
@Joshua There are plenty of them. The first one that comes to mind is the Shining Knight from the DC universe.
The GM has encouraged people to submit even if someone else has planned a submission. We have several Captain Andorans planned. Constantine is I believe is already chosen. Someone has mentioned green arrow.
Batman is wide open.
Someone has expressed interest in Iron Man, The Question,

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@D-Kal: Oh, yeah, meant the Acid Dart. And yeah, that might be a bit more of a weakness than I’d want to impose.
Alright. It was just something I'd thought of since Sandman has a habit of turning into glass or mud but coming back from it.
Any chance I could spend 1 RP to bump my gaseous form speed by 20ft?

Monkeygod |

Does anybody know how to officially add an elemental subtype to an outsider(native) via the Race Builder?
Could I just say that GR is an Outsider(Native, Hell, Fire) and be good?
I ask because pretty much most, if not all, of the elemental traits require a tie to the plane of the same element, and I really, really, do not want to waste most(all) of my bonus RP on that stuff, if I can avoid it.

Spooky GM |

@CampinCarl: Deadpool is off. Despite that Daredevil said Constantine is open; the friend who’s already in decided to not run Constantine after all. Everyone except Gambit and Fantomex are open and free to play, so go for any of the above.
Deadpool isn’t out because he’s “iconic”, he’s out because I worry he’d be too derailey and there’s no guarantee the player can be suitably “wacky” in an entertaining way, especially in PBP where things can take longer than a meatspace table.
@D-Kal: And yeah, I know what you were going for, it’d just be a quick shutdown. I’d just dial down your saves against those elements. And go for it.
@Monkeygod: Maybe choose a race with a tie to the plane? Otherwise we could figure something out.

Joshua Hirtz |

To be honest, I'm still kind of leaning towards El Aguila and after M-Day. While he has lost his mutant abilities to provide a bit of a shock to enemies, he retains his mastery of the sword and unarmed combat. Something that will be achievable through the combination of the Aldori Swordlord Fighter mixed with Monk.

Wu Ao-Shi, The Iron Fist |
Does anybody know how to officially add an elemental subtype to an outsider(native) via the Race Builder?
Could I just say that GR is an Outsider(Native, Hell, Fire) and be good?
I ask because pretty much most, if not all, of the elemental traits require a tie to the plane of the same element, and I really, really, do not want to waste most(all) of my bonus RP on that stuff, if I can avoid it.
The OP says you can buy racial enhancements without meeting requirements
EDIT: While working on Wu I realized that I had somehow passed over one of my favorite cahracters as an option. Captain Marvel(Carol Danvers) so I'll be working on both and then put up the app for the one that seems most interesting once they are done. Question for Carol though, the flight ability costs 2 race points to boost Speed AND Manuverability, could I spend 1 Point in order to boost just Manuverability as I imagine having a 70 Fly speed is a bit MUCH even for this game and I mostly just want good/perfect because anything less just doesn't feel right for her haha

Pregen Von D-Kal |

@D-Kal: I’d just dial down your saves against those elements.
In that case I'll probably just keep the original weakness to water for the sake of simplicity.
I'm almost done with my build, and I have to say I'm extremely satisfied. I can fly around as a sand cloud, pouring through keyholes and everything, or I can turn into a hulking pile of earth and smash things with extreme prejudice, rain down piles of sand upon my foes, manipulate the ground around me, and survive almost anything. I am Flint Marko, the Sandman.
CampinCarl9127 |

I'm very surprised the Question has been chosen and even more surprised Batman hasn't been.
Very understandable GM, Deadpool practically runs trains sideways through the fourth wall.
So, my currently list of ideas is as follows. I would love thoughts on how to build the characters as well as which ones would be more enjoyable to see in the game.
- The Question - Investigator/Something. Shouldn't be too hard to build but I'm not sure what to do for a second class. Complicated roleplay is putting it lightly.
- Green Arrow - Easy build, Ranger/Fighter. Maybe something instead of fighter, but either way should be fairly easy. Roleplay if fun and interesting.
- Batman - Investigator/Monk most likely. Hardest part of him is going to be the roleplay, it's hard to do Batman justice.
- John Constantine - Investigaor/Arcanist perhaps? (So many investigator types). Don't have too much of a solid idea on the build besides making sure to have some heavy arcane power and sleuthing skills. Will also be relatively hard to roleplay.
- Flash - No idea at all how to build. Very enjoyable personality that will be fun to roleplay.

Monkeygod |

Spooky, this is what it say for Outsider(Native)
(3 RP)
A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Plane that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it's not required that a native outsider be tied to another plane. A native outsider race has the followings features.
Native outsiders have the darkvision 60 feet racial trait.
Native outsiders breathe, eat, and sleep.
There is no Elemental option, so in order to use
You take Outsider(Native) and pick having a tie to the Fire plane.
For the record, without taking other traits, such as Elemental Immunity or Vulnerability, having a tie to any plane Elemental or Outer grants you no benefits or drawbacks whatsoever, it just allows you to qualify for certain traits.
Thus, being an Outsider(Native, Hell, Fire) does not actually provide me with anything, beyond the benefits listed above for Outsider(Native). I can however take traits like Fiendish Resistances or Elemental Weapons.

Tilnar |

Spooky --
I've started Longshot's "Pathfinderized" origin, trying to make it overlap (as best I can) with both the Marvel "official" history and Golarion -- would you mind taking a peek to see if you're good with that direction?
My plan is to play him in the "met the Ex-Men, started to recover his memory" phase.

Zoren of Fangwood |

I'm very surprised the Question has been chosen and even more surprised Batman hasn't been.
Very understandable GM, Deadpool practically runs trains sideways through the fourth wall.
So, my currently list of ideas is as follows. I would love thoughts on how to build the characters as well as which ones would be more enjoyable to see in the game.
- The Question - Investigator/Something. Shouldn't be too hard to build but I'm not sure what to do for a second class. Complicated roleplay is putting it lightly.
- Green Arrow - Easy build, Ranger/Fighter. Maybe something instead of fighter, but either way should be fairly easy. Roleplay if fun and interesting.
- Batman - Investigator/Monk most likely. Hardest part of him is going to be the roleplay, it's hard to do Batman justice.
- John Constantine - Investigaor/Arcanist perhaps? (So many investigator types). Don't have too much of a solid idea on the build besides making sure to have some heavy arcane power and sleuthing skills. Will also be relatively hard to roleplay.
- Flash - No idea at all how to build. Very enjoyable personality that will be fun to roleplay.
A start for the Flash...could make him a Monk(martial artist)which gets fast movement still...
Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.
For 6 RP you can have a speed of 90ft (this includes the normal 30)

Gavmania |

Actually, I believe either the Angelkin or Lawbringer (Angel-blooded and Archon blooded, respectively) give bonuses to Strength and WIsdom
Half right. Angel-blooded gives bonus to Str, but also to Cha, which is a useless attribute for me.
Archon blooded gives bonuses to Wis, but also Con. I could have used this, but I'd have had to drop their spell-like ability.

Anga Runedaughter |

I'm very surprised the Question has been chosen and even more surprised Batman hasn't been.
Very understandable GM, Deadpool practically runs trains sideways through the fourth wall.
So, my currently list of ideas is as follows. I would love thoughts on how to build the characters as well as which ones would be more enjoyable to see in the game.
- The Question - Investigator/Something. Shouldn't be too hard to build but I'm not sure what to do for a second class. Complicated roleplay is putting it lightly.
- Green Arrow - Easy build, Ranger/Fighter. Maybe something instead of fighter, but either way should be fairly easy. Roleplay if fun and interesting.
- Batman - Investigator/Monk most likely. Hardest part of him is going to be the roleplay, it's hard to do Batman justice.
- John Constantine - Investigaor/Arcanist perhaps? (So many investigator types). Don't have too much of a solid idea on the build besides making sure to have some heavy arcane power and sleuthing skills. Will also be relatively hard to roleplay.
- Flash - No idea at all how to build. Very enjoyable personality that will be fun to roleplay.
Miller's batman is easy enough to play. Just act like a moronic, drunken, ultra violent, child abusing, control freak jerk.
Because I'm the g*& d#*ned Batman!
CampinCarl9127 |

@Zoren - I could definitely see monk as a good first choice considering he usually fights with his fists and the fast movement would help. Still I've always envisioned Flash as a neutral good type, but I could just go lawful good with neutral tendencies. No idea what to take for the other class or how I could make him useful beyond being the fastest character on land.

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A start for the Flash...could make him a Monk(martial artist)which gets fast movement still...
Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.For 6 RP you can have a speed of 90ft (this includes the normal 30)
Take a dip barbarian, cleric, and oracle for +10ft each and you're at 120ft. Add in some boots for 130, take Run, then move 520ft in a round (6 seconds), or about 60mph if my math is right.

Spooky GM |

@Wu: Yeah, I would allow that.
@D-kal: Yeah, that's fair.
@Campin: A few people in the interest check thread were considering Batman, they just didn't respond. For For Green Arrow, look at Archer Fighter since the archetype can give you ranged disarm and stuff. There's an Alchemist archetype that lets you put alchemical weapons onto normal weapons that might be worth a small dip for more trick arrow f*&*ery. Batman can be done a million ways, so I'll leave that open. For Constantine, the friend playing Gambit originally wanted to run him, and we worked it out as Rogue/Sleepless Detective//Sorceror/Arcane Trickster (the double slashes noting different halves of the gestalt). Obviously a lot of different options, but that's the one we felt worked pretty well, so might be work peeking into.
@Monkeygod: Yeah, I think it'd be fine if you grabbed Outsider (native), on the grounds that the Spirit of Vengeance certainly would be considered an outsider.
@Tilnar: Looking good so far.
@Emily: Hm. Not much more than a couple gold extra, I imagine. Let's call it 10 for now.
@Captain Andoran: I explicitly said we were going for fun superheroes. The only valid Miller book for this game would be Year One because it was important and he wasn't a sociopath.
And yeah I honestly think The Flash is one of those things that does not consistently work in Pathfinder. Even with all of the speed boosts you can get, it's not right.