Justice League of Golarion

Game Master Nidoran Duran


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Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

So, if DD successfully intimidates, it makes them friendly to us for a short time-- does that mean that Longshot can now chat with the Diplo and much lower DCs?

If so, wow, it really *is* all about good cop-bad cop. ;)


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Based on my reading of the Pathfinder rules, it looks like they don't say that it makes the target friendly in PF. I remember that it used to say that in the 3.5 rules.

now says:

Influence Attitude:

You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If successful, the opponent will:

give you information you desire
take actions that do not endanger it
offer other limited assistance
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Influence Attitude Action

Using Intimidate to change an opponent’s attitude requires 1 minute of conversation.

So as written I don't think it helps, but I say go for it. Spooky seems to be going for fun rather than being straitjacketed by the letter of the rules for this game, good RP may have no effect or it might have an effect, either way it's more fun.


If you're intimidating someone during an interrogation, damn right you'll be able to diplo information out of them easier if you wish. Makes sense they'd be more pliable when it comes to social skills.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

I was just trying to determine if "act friendly toward you" was the same as Attitude Level: Friendly.

And if, after being snarled at by someone, a likeable sort could then bump him up to Helpful.


"Helpful" only in a certain sense. It's complicated and still very coercion-ey so they aren't properly friendly or helpful. You've still got someone who's with you yelling at them, so you're not going to get their loyalty and help in the way you'd get Diploing someone you haven't just abused and assaulted.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14
-= Longshot =- wrote:
Apologies. That's my bad -- only Mattias went and suited up.

Longshot doesn't have a disguise, does he? And I don't believe Storm wears a mask. Meanwhile, Fantomex and Orchid are in disguise.

And I'm not sure about Black Orchid, but I'm going with the (possibly New 52? I haven't read much of that) explanation of "her superhero costume is actually just the leaves that she grows, everything else is a disguise," a la Mystique.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

He doesn't -- he's just Longshot. (His biggest enemies know exactly who he is, so the whole "protect the loved ones" thing doesn't work so well for him.)... and by "suited up", I meant "went away and put on a suit"


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Cass seems to be of the opinion that it doesn't matter if people find out her secret identity because why would she have a life other than fighting crime?

DM: Is there some kind of an exit out of the room that isn't the way we've been already?


There isn't. Just a detour along the way.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I asked more for the history of things.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)
Cassandra Cain "Batgirl" wrote:
Is the no talking a flavor thing? Because normally Air Elementals speak Auran, meaning that you should still be able to talk, I believe.

Nope, not a flavor thing. I thought you couldn't talk while wild-shaped, and assumed that it was a general rule, rather than specific to the form taken... when I read it now, it does say specifically "animal form" in the line about not being able to talk. So it seems reasonable that if an air elemental can talk, then a druid can in air elemental form.

It would be bad form to steal your "I can't talk" Mojo, Bat Girl. ;)

GM What say you?


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Huh, I always thought the official rule was you can't talk unless you're in a form that naturally speaks at least one language (i.e. no animals and only some magic beasts)


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

That seems reasonable, and I am happy to go with it. This is my first Druid.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

I think they changed it in PF to clarify, just because of the arguments about parrots (and ravens, for that matter, considering the familiars..)

On the plus side, that means you can speak as an elemental or any other thing you can wild shape into (so mountain druids still speak in giant form).


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Apparently one of the (upcoming) Swashbuckler archetypes is for thrown blades. I'm rather interested in seeing what that looks like. :)


Sorry. The boards lost a long post I made yesterday.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

HOOORAY!!!! I finally rolled over a 5!!!!


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

I have the bludgenor feat. I just realized that I am not sure if that actually lets me sneak attack non-leathally without the non-lethal rogue talent or if the bludgenor covers it.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Nevermind I just re read the feat I am good.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Guys... I think we're gonna need a team name, and maybe a theme song.


Don't do theme songs, you'll be eternally living in Nextwave's shadow.


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Is the Justice League Dark theme song just the Justice League theme song played backwards and slowed down until you can hear occult messages?


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

I think we should be known as, "Ahhh! It's the--" *falls unconscious* Team. :-P


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

What were the horrible names of the Amalgam teams?

I keep thinking it was the Judgement League Avengers(?!), JLX and X-Patrol... Is that right? It was the 90s.

Anyhow, let's not pick those. :)


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Sorry to spring this on people so late, but...

I just got a call from the nice people who's cottage I'll be renting over the next 2 weeks informing me that the internet connection to the place is currently flaked out.

Originally, I'd not mentionned the upcoming absence because I thought I'd be able to get on once per day (but later, after the country air causes the wife to get all sleepy), but now I'm not so sure what my connectivity will be like.... and it may depend on whether or not there's decent cell service out there.

Anyhow, bottom line: I will not be able to post reliably from Sunday (the 8) until Sunday the 22nd. Again, I apologize for springing this on people, but it's a somewhat unexpected turn of events. Feel free to bot Longshot, or send him down a hallway to make a lucky discovery...


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

Randomish questions: Does anybody know of any feats or items or something that give you more swift actions? Or I suppose turn a swift action into a free one or something? I have too many swift action things I want to do.


Uh, bad news, guys. Some personal stuff has gone down, I've been kicked out, and right now it looks like I'll be spending the next few weeks living on my friend's couch until either things get settled at home, or I can figure out something a little more permanent. While I do have computer access, time is a little more restricted and honestly I'm not in the best of places mentally, and so I have to drop all of my games that aren't run out of APs, because quite frankly I'm in no condition to be writing anything. APs are fairly simple enough to translate that I can still do them, but anything more is just beyond me right now.

Sorry about cutting this off so soon after it started, but I'm just not able to keep going with this. You've been good, hope you all find other, better games soon. If anybody feels like picking up from here, I welcome you to.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Nooooooooooooo

Daredevil hasn't even gotten to second base with Catwoman.

Sorry to hear it.This has been a blast. I hope everything works out for you in real life.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

Okay... well then letting you guys know that I will be camping for the weekend and won't be able to get on until Sunday seems much less important suddenly.

Good luck Spooky! I hope things get better for you soon. I sorry you won't be able to continue, it was fun as far as it got.


Male Magically Enhanced Halfling Gestalt Superhero: 8
Vitals:
(HP: 96/96; AC: 24/18/19 (+1 vs. light blades); Percep: +15; Init: +7 ; Fort +7, Ref: +15 [+2 vs. traps], Will: +8 [+2 vs. fear]; CMD: 24[25 v trip]; Speed: 40])

Wow, that's too bad, Spooky.

Now I won't be able to make DD miserable with my near-mystic ability with the ladies. ;)

However, having been through a few RL rough patches of my own, I totally get it.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

Lol


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

That's too bad. I really hope you figure something out Spooky. In the meantime, make sure to take care of yourself!


Current disguise: Alandre (Disguise Check: 33)
Vital Stats:
HP 90/100 | PP 12/23 | AC 21 T 19 FF 12 | Fort 9 Ref 9 Will 12 | Init 3 | Percp 14

Aww, sorry to hear that. Good luck getting things sorted out. This has been a really fun group.

Honestly, I'd almost be willing to offer to pick up the game from here, but I'm busy enough in my own life that I don't think I can commit to running another game in the near future.


I hate to hear this. I have been super busy too and not able to check more than twice a day :(. Good luck with things Spooky. I'm sorry for your circumstances!

DD: yeah I was looking forward to that ;)


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

So the question is does anyone want to attempt to take over as DM that is already playing?

If no should I post for a new DM.


Map Female Human
Vitals:
(HP 106/106 | Current AC 32 T 26 FF 21 CMD 26 [Normal: AC 24 T 22 FF 15 CMD 24] | Curren: Fort 11 Ref 16 Will 12 [Normal: Fort 9 Ref 12 Will 8] | Init +6 | Percept 13 (16 vs traps))
Monk (Martial Artist) 8 || Slayer 7/Serene Barbarian 1
Remaining:
Serenity: 5/7

I will not be DMing, so I'd say post for a new DM.


Female Aasimar / Outsider (Native) Druid 8 || Rogue 2/ Sorcerer 6 (HP 76/80 | AC 19(28) T:15(17) FF:16(23) | F:10 R:11(13) W:15 | CMD:21(23) | Init:7(9) | Per:18)

I would like to continue; but this was sort of spooky's baby. It may be daunting to find a GM who can carry it forward.


Male Aasimar (Plumekith)- Scion of Humanity
Vital Stats:
HP 88/88 (AC 25, T 24, F 13) Saves: F 8, R 11, W 10 Init: 4 Perception: 14
Gestalt- Slayer/Monk (Weapon Adept)8

That is true I make no promises that someone will want to lead us on.

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