Energy Ray, OPEN, OPEN, OPEN
OPEN, OPEN, OPEN
OPEN, OPEN, OPEN, OPEN, OPEN
OPEN, OPEN, OPEN, OPEN
OPEN, OPEN, OPEN, OPEN
-Detect Psionics: At will
--Discipline Talents: Far Hand, Catfall
-Martial Psionics: the martial kineticist learns how to use psionics to fight in melee combat. As long as the martial kineticist has at least one power point remaining or is maintaining psionic focus, he gains a +2 deflection bonus to AC.
In addition, the martial kineticist gains Energy Ray as a power known. This power does not count against his number of powers known. When manifesting this power, the martial kineticist can either choose to manifest it for no cost by expending his psionic focus, in which case it cannot be augmented, or he can choose to manifest it normally, in which case his effective manifester level for this power is treated as one higher than normal.
-Psionic Prowess: A martial kineticist treats his Wisdom score as if it were 2 points higher for the purpose of determining bonus power points.
-Expanded Martial Psionics: Beginning at 3rd level, while maintaining psionic focus, the martial kineticist can deliver powers that feature a ranged touch attack as melee touch attack powers. He can use a ranged touch attack power that targets more than one creature, but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that effect are wasted and have no effect. He can make three additional melee touch attack to deliver one of these ranged touch effects as part of the action he uses to manifest the power.
In addition, the martial kineticist can expend his psionic focus when he manifests a power to gain 1 temporary power point to augment that power. He must use the power point to augment this power, or it is lost.
-Psionic Training: the psychic warrior gains a +2 bonus to Autohypnosis , Spellcraft , or Use Magic Device.
-Martial Power: if the psychic warrior makes an attack (but not a ranged touch attack), he can manifest one of his path powers as part of that attack action. The power takes effect immediately after the attack has been finished. Touch range powers are transmitted through the melee attack to the attacked target. You gain the benefits of the power on the attack made, even if the power is what grants the weapon to make the attack. You may only activate a path power in this fashion once per round.