
Anga Runedaughter |

@Wu: Yeah, I would allow that.
@D-kal: Yeah, that's fair.
@Campin: A few people in the interest check thread were considering Batman, they just didn't respond. For For Green Arrow, look at Archer Fighter since the archetype can give you ranged disarm and stuff. There's an Alchemist archetype that lets you put alchemical weapons onto normal weapons that might be worth a small dip for more trick arrow f@#%ery. Batman can be done a million ways, so I'll leave that open. For Constantine, the friend playing Gambit originally wanted to run him, and we worked it out as Rogue/Sleepless Detective//Sorceror/Arcane Trickster (the double slashes noting different halves of the gestalt). Obviously a lot of different options, but that's the one we felt worked pretty well, so might be work peeking into.
@Monkeygod: Yeah, I think it'd be fine if you grabbed Outsider (native), on the grounds that the Spirit of Vengeance certainly would be considered an outsider.
@Tilnar: Looking good so far.
@Emily: Hm. Not much more than a couple gold extra, I imagine. Let's call it 10 for now.
@Captain Andoran: I explicitly said we were going for fun superheroes. The only valid Miller book for this game would be Year One because it was important and he wasn't a sociopath.
And yeah I honestly think The Flash is one of those things that does not consistently work in Pathfinder. Even with all of the speed boosts you can get, it's not right.
Actually I was joking, and you are right fun is better

CampinCarl9127 |

@Campin: A few people in the interest check thread were considering Batman, they just didn't respond. For For Green Arrow, look at Archer Fighter since the archetype can give you ranged disarm and stuff. There's an Alchemist archetype that lets you put alchemical weapons onto normal weapons that might be worth a small dip for more trick arrow f&%$ery. Batman can be done a million ways, so I'll leave that open. For Constantine, the friend playing Gambit originally wanted to run him, and we worked it out as Rogue/Sleepless Detective//Sorceror/Arcane Trickster (the double slashes noting different halves of the gestalt). Obviously a lot of different options, but that's the one we felt worked pretty well, so might be work peeking into.
Ok, so I'm just going to avoid Flash as fun as I think playing him would be. Just can't make the crunch work.
I like the archer fighter idea for Green Arrow. Maybe that and some alchemist dipping.
When you talk about the Constantine build, are you suggesting that we can double prestige with gestalt-like rules? Normally gestalt only allows you to take 1 prestige class at a time which is why it's generally avoided, but if you're allowing both that opens up all sorts of powerful options.
For Batman I'm now considering a double advanced playtest guide class gestalt of brawler/investigator. I think that would go well.
The Question is still up in the air. I don't know what I want to tack on to the investigator class.

CampinCarl9127 |

I'm starting to slightly shy away from Batman just because I don't think I can really do justice roleplaying him. He is such a complicated character and I couldn't even pretend to achieve his level of intelligence.
Hmm, that makes me question my ability to play the Question as well. He's somebody that even Batman goes to for help on cases.
Yeah, I'm going to go with Green Arrow. Thanks D-Kal, Spooky GM, and everybody else for your input, I'm going to get working on him now!

Spooky GM |

I allow double prestige classing just because not only is it also lending itself to filling out builds more, but because otherwise I can't have Doctor Strange as a Wizard/Arclord of Nex//Sage Sorceror/Riftwarden, which is all very necessary to make him Doctor Strange.
Also, here is theAlchemist archetype I mentioned. Just a two level dip to get the ability in question.

Anon A Mouse |

Ok, I think I'm about done with Cassandra Cain as Batgirl.
She's a Monk 8 | Rogue7/Student of War 1 who focuses heavily on hand-to-hand combat. Like all members of the Batfamily, she's sneaky, but she was never taught any social skills growing up because who needs them as an assassin/bodyguard, right? I also think her back story doesn't really need changing since it seems like it would still all work in this world. As for why she's in Absalom, there have been rumors floating about that Fisque is attempting under-the-table negotiations to get stolen Stark technology, and she's been sent to investigate and stop him.
I wasn't really sure how to handle the "Wasn't taught how to talk" thing without making it next to impossible to be part of a team, so I tried to compromise (let me know if this sounds reasonable or not): She's taken a Vow of Silence but can understand Common/Sign language and can read/write.

Spooky GM |

@Emily: Yeah, there's few reasons she should have social skills given everything, so dumping Charisma is perfectly valid. Vow of Silence is a good way of handling things, and we could definitely open up some sort of sign language that people could take as a bonus language after the first mission.
Also, everything here's looking good.
@CampinCarl: Yeah, go for it.

Eidolon-Man |

@Eidolon-Man: Seems a bit convoluted compared to just the Synthesist.
Oh it was at the time, but remember -when the very first Summoner was printed there was no Synthesist.
So, the only way to 'wear' your Eidolon was to..well...literally wear it. XD
It's just a thought. Sadly Real Life shift work is chewing my free time up so I have no ability atm to work up a character. In a few days, maybe.
Best of luck to every one, much cheers.

.Xane. |

*Flexes*
Here's a lass who could pass as 'She Hulk'. :)
Is an awesome fun character to play in the game she's currently in (Yah, our DM has created a very fun/strange setting here on the boards)
With a few more tweaks etc she can be pushing a Str 30 easily, I old think.
Though it would really depend on Spooky GM allowed use of templates.
Again, not much to to develop things, but I can still show off the work I've already done. (^_^)
EDIT: Just read the thing from the DM about no Hulk. Hey, it's She-Hulk... (^_^)
Much cheers to all, best of luck.

CampinCarl9127 |

Wow. That was more work than making a high level caster. But I am completely done (with the crunch) and Oliver Queen is ready for review! And yes, I really do have that many feats. It got a little insane.
I'm currently working on the fluff, which I am sure is going to take just as much time.
Love to here any feedback!

gyrfalcon |

@CampinCarl, looks good to me. One thing I personally like to do for complex builds like this is have an Advancement choices section, like the one at the top of Gar Logan, the Beast Boy's profile.
I find it helps me to check my work...and to explain why exactly he's got so many feats (or whatever).
@Spooky, BTW, this leads to a few of my own build questions. If you want to hold off on this level of detailed review until you've made your selections, just let me know. Otherwise:
1. One of the Phasm feats is Weapon Finesse...which doesn't make sense for Beast Boy since his STR is higher than his DEX. Do you mind me trading it for another feat? (In my current build, I swapped it for Power Attack)
2. Lore Wardens have the following ability:
Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.
My question: In a gestalt with Lore Warden // Rogue, do I still get the benefit of these +2 skill points? (I know I only get the ranks from the better side...but this Ex ability seems like perhaps it works anyway).
3. Phasm is overall a *great* match for Beast Boy. I've looked at RP buys and don't really see anything nearly as good, but it has a couple things that are improvements on the original Beast Boy. Notably:
-- 3a. Telepathy 100'
-- 3b. A Phasm's shape changing isn't limited to bright green, so he could theoretically pass for a real sparrow / dog / what-have-you.
do you have an opinion between just leaving these as is, trading them out for some other ability, or just cutting them?
4. I've *assumed* that (given I have a monster race) I don't also get the extra 10 RP to play with...but I figure I should confirm.

Flora Black, "Black Orchid" |

Alright, this is thunderbeard—I've rolled up a Black Orchid character. She's a master-of-disguise infiltrator plant person whose powers mostly have to do with altering her plant body/metabolism to gain strength and resistance. I've tried to model this as monk (martial artist) gestalted with wisdom-based psionics (gifted blade psionic fist) while only choosing psionic powers that alter her own metabolism and specifically match her actual powers.
Meanwhile, you mentioned potentially making two parties—I'm kind of curious what the DC/Marvel split is right now.

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Ok, a quick low-down on where this build's at.
Things I like about this build:
- 30 AC. I can't see much hitting him, so his Force fields really do work. OC, that's with run-of-the-mill encounters, remains to be seen whether supervillians have the power, but even Str 30 would only give you +18, meaning a hit on 12+ (before Feats, etc. - or 55% miss rate)
- Good damage. 2d6+11 with 4 attacks means 72 damage if all 4 hit. and he can get more with Haste.
Things I don't like about this build:
- based on Wis, not Cha. Brian Braddock was always a bit impulsive, not the hallmark of a wise person, and his powers are supposedly as strong as he imagines them to be (at least in his latest incarnation), which I read as tied to Cha (Force of Personality, etc.), but it would have been too expensive to have based him off Cha. Either I play a different personality, or I play the same personality despite his stats.
- Low to-hit bonus means that he may have to buff (probably with Heroism) and/or switch off Power Attack.
- After 5th level spells, not really any spells that go with the Concept (at least not that I can see).If the campaign gets that far, I will have to Multiclass from Sorceror to something else.

Eric Brooks, Blade |

@Spooky, so I'm going with Blade more from the Anime where his focus is much more on his sword. Won't be using guns couldn't make it fit. If the ACG book was out maybe a swashbuckler archtype with a gun too would work. May ask to switch to an Archtype when the book is released if I get picked.
I was also going with the movie origin a bit more then the comic's I like Whistler a little better and I like the idea of being born as a daywalker instead of picking up from being bit by Morbius. Should have everything up shortly. Working out final kinks.

The Daredevil |

Spooky I think I am reconsidering rogue as half of the DD gestalt in favor of Slayer. There are two concerns I have.
1- Is it possible for me to take rogue talents in place of slayer talents. I wanted to keep Climbing Stunt, Ledge Walker and Hard to Fool. These compliment DD better I think than the slayer talents for power comparison slayer talents include ranger combat style feats. I am really trying to recreate DD's ability to free run without just buying spider climb boots.
2- I really liked the rogue roofrunner archetype. Which included the abilities listed below. I was hoping that they could replace the first instance of the Slayer "Favored Target" ability and "track." This would leave me with only one favored target at 8th level. Again I was hoping to get these more skill based movement abilities which are foundational for Daredevil.
Roof Running (Ex)
At 1st level, a roof runner becomes entirely adept at moving across the tops of buildings, spires, and similar locations. Provided she is wearing light armor or no armor, the roof runner can move at full speed while traveling across the tops of buildings or similar structures, and takes no penalties on any Dexterity-based Skill checks or Reflex saves that might be incurred from moving about on a roof.
This ability replaces trapfinding.
Tumbling Descent (Ex)
At 2nd level, a roof runner can use her Acrobatics skill to attempt a rapid descent from a rooftop or another surface, ricocheting against another surface and then diving through an opening (such as a balcony or window) directly below. So long as she has at least two surfaces no farther than 10 feet apart to bounce against, she can ricochet her body back from one to the next, descending great distances with a single check. The DC is 10 + 5 for every additional 10-foot increment descended beyond the initial 10 feet dropped. If she fails, she falls the full distance.

Spooky GM |

@.Xane: Yeah, She-Hulk would be fine. It’s specifically Hulk, since She-Hulk isn’t really a high level threat in the way her cousin is, and I’ve currently no major story plans for She-Hulk as an important NPC.
@Campin: Looking good. And yeah, gestalt is a bit long to whip up. So much to work with.
@little uke: Yeah, there’s time.
@gyrfalcon: 1) Go for it, I guess. 2) You do. 3) Sure. 4) Yeah, I guess.
@Flora: Looking good. And if I make two parties, I don’t think it’ll be on a Marvel/DC split if I make two parties, but instead something a little more tonal.
@Gavmania: Someone in the interest check thread did, but I don’t think they had a solid grasp on how to handle the use of stolen powers.
@Taldan: Supervillains will definitely be built stronger and higher level to provide challenge, but yes, nooks will likely have a very hard time with that. Pretty much any major science in-universe is replaced with magic or alchemy, so adapt as you will.
@Daredevil: I don’t know if mix-and-matching features from different classes around is really a game I want to get into, because it’s a pretty heavy mess. Not all classes’ first levels are equal.

Attropos |

Alright, I'll try to make Batman, since both Wolverine and Iron Man are taken (/head shake).
Currently I'm thinking possibly a Monk/Alchemist, with perhaps a few dips here and there, but not sure yet.
Also, I know Batman does kill people, but all of the depictions I have seen make him regret it every time he does so. Is there a darker version of Batman where he doesn't have compunctions about killing his enemies?
Can I also do away with alignment restrictions on the monk? I see Batman as Chaotic Neutral more than anything, due to his complete lack of regard for laws and his somewhat dark way to do good.

.Xane. |

At work.
@ Attropos. Don't let me get in your way with my version of 'Eidolon man'. Also, with one of the Aasimar traits, one can be a neutral good Monk. Just a thought.
I'll quite happily work up a new version of Xane/She-hulk for the DM. (^_^)
As a question for the noble DM. How should people handle templates with the gestalting?
Much cheers to all.

Eric Brooks, Blade |

@Spooky how do feel about reflavoring Flag Bearer and Banner of the Anceint Kings? Sorry can't get to D20srd from work or I would have linked. I'm fine with my hand being taken up still just the look doesn't fit. Maybe flag bearer could be pendant/locket bearer. It can be the locket from his mother that the other prostitutes took off her and put on Blade when they thought she was dead. Blade now carries and clutches the locket for inspiration. The Banner could be my leather trench coat. What do you think. Thanks.
Edit: I'm ok with it only working on me and with the banner not providing the effects of wielding in two hands. If you want to cheepen it up a bit thats cool but I'm ok with it as is if you are.

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I have my first draft of Flint Marko ready to be (re?)viewed. I did a mish-mash of some versions of his history to get the basics: raised by his mother, bullied in school, life of crime, met his father in prison, got his powers, turned good. I'll be going over his profile from time to time, refining and editing as needed.

CampinCarl9127 |

Alright, I'll try to make Batman, since both Wolverine and Iron Man are taken (/head shake).
Currently I'm thinking possibly a Monk/Alchemist, with perhaps a few dips here and there, but not sure yet.
Also, I know Batman does kill people, but all of the depictions I have seen make him regret it every time he does so. Is there a darker version of Batman where he doesn't have compunctions about killing his enemies?
Can I also do away with alignment restrictions on the monk? I see Batman as Chaotic Neutral more than anything, due to his complete lack of regard for laws and his somewhat dark way to do good.
Read the character creation guidelines more closely. He explicitaly talks about Superheroes normal codes of conduct about not killing being more lenient.
I feel as if that also goes into his alignment. Batman does not have a complete lack of regard for laws. In fact he frequently works with Harvey Dent. If the police could handle every problem in Gotham than he would happily let them, but they can't so he steps in. IMHO I see him as more of a LN type since he has a strict code of conduct for himself.

Jubal Breakbottle |

To avoid the monk alignment restrictions for Batman, use Monk (martial artist) or Brawler.
I certainly do not want to derail this recruitment thread and am only making the following comment, because I wanted to offer character build advice for batman.
Personally, I think Batman is Chaotic Good. He fights for justice ignoring the laws that inhibit him from that task. He only hurts those that have hurt other people or broken laws. In fact, the Pathfinder definition of CG has a section for Vigilantes, which fits batman well.
cheers

Monkeygod |

Hey Spooky, how many RPs would you say a Holy Vulnerability weakness trait, which makes GR count as an evil outsider for stuff like Smite Evil and certain spells, be worth?
While in the comics I do not think he has such a weakness, I feel its fitting in a PF setting especially considering he's supposed to be more or less possesed by Zarthos.

Flora Black, "Black Orchid" |

Yeah, I'd say Batman might even make more sense as a Martial Artist than a normal Monk (and CG, because he doesn't like to kill if nothing else). Although I believe that with the Adopted social trait, theoretically other races than Aasimar could be NG monks.
Meanwhile, there are many, many ways to deal nonlethal damage, as long as your character doesn't have any qualms about traveling with killers. (If you've seen Captain America 2, it's a movie where the Cap primarily just knocks people out and disarms them while the allies around him use guns and knives).
For instance, I've created a Black Orchid character. Flora Black, as a standard DC hero, never seems to kill anyone, just knocking them out, tying them up, and bringing them to the authorities. This is actually pretty easy to do with a decent grapple check, and for all of the other Martial Artist builds out there, a monk can always choose to deal nonlethal damage with her unarmed strikes, which may not be worthwhile against Minotaurs and Gorgons but should probably be just fine against humanoids.
Meanwhile, I agree with the language question being an interesting one.

Eric Brooks, Blade |

I will be changing Blade just a bit to fit in with the group. More like when he was with the NightHawks, Hannible King and the other guys and working with Dr. Strange. He will still brood some but one be the brooding loner downer type. My plan is to punish undead with no holds bar brutality, but I will always try and not kill peoples, but I don't nind roughing them up for information either :)

Attropos |

I read the intro post more carefully, and I found a way to make Batman both LN and CN (to represent his differing tactics when Bruce Wayne and Batman). I'll also probably try to build Wolverine if the other wolverine doesn't.
Batman kind of can be any alignment. Picture representing this. I'll probably roleplay him as a darker version, but who still prefers to use non-lethal force if possible.
So without further ado, I present Batman, 2 Monk of Many Styles/6 Fighter (Brawler Arch)/7 Vivisectionist/1 Master Chymist.
Master Chymist is there to provide the duality; Batman operates very differently than Bruce Wayne, and there is a decent amount of canon where Batman starts to overtake Bruce Wayne's life. I will be roleplaying this duality not quite as split personalities, but rather two very different sets of ideals. He wants to uphold the law; but sometimes he has to break it. He wants to save people, but sometimes he has to harm others to do it.
The build is roughly as follows:
Class Breakdown:
Brawler 1/Vivisectionist 1:
Brawler 2/Vivi 2: When Bruce Wayne was just starting out his crime fighting career. He learned to make some trinkets with his vast wealth, while learning how to fight effectively (brawler/sneak attack).
Brawler 2/MoMS 1/Vivi 3: Begins training with Order of the Shadow.
Brawler 3/MoMS 1/Vivi 4: Feral Mutagen reflects his ability to fight with his special gauntlets rather than strictly claws.
Brawler 3/MoMS 2/Vivi 5: Bruce Wayne's training with the Order of Shadow Ends. He learned some of the secrets of alchemy to go along with his tinkering, as well as fighting styles to represent the specific fighting training he had while at the OoTS.
Brawler 4/MoMS 2/Vivi 6: Bruce begins Batman.
Brawler 5/MoMS 2/Vivi 7
Brawler 6/MoMS 2/Vivi 7/Master Chymist 1: Bruce becomes less important in Batman's life. His mentality while in his alter-ego starts to spread to the rest of Bruce's life.
Extra RP points:
Advanced (4)
Greater Defensive Training (4)
Dual Mind-1
Camoflauge (Urban)-1
These reflect mainly his training with the Order of the Shadow. While he learned to think more outside of the box and became much more athletic, he also became more withdrawn.
Stats:
Str: 14 +2 +2 Level +2 Enh=20
Dex: 14 +2 +2 Enh=18
Con: 14 +2 Enh=16
Int: 12 +4 =16
Wis: 14 +2 Enh=16
Cha: 12 -2 =10
Feats:
1
Combat Reflexes
Dodge
Crane Style
2
Weapon Focus Claws
Discovery: Feral Mutagen
3
Snake Style
Snake Fang
4
Discovery: Extend Potion
5
Dragon Style
Dragon Ferocity
6
Weapon Spec(Claws)
Discovery: Wings
7
Feral Combat (claws)
8:
Combat Style Mastery
Skills:
Acrobatics (5)= +12
Bluff (1)=+4
Climb (1)=+9
Disable Device (3)+10
Disguise (1)= +14
Diplomancy (8)=+11
Escape Artist (3) +10
Fly(8)=+15
Knowledge (Alchemy) (1)=+7
Knowledge (Local) (5)=+11
Intimidate (8)=+11
Perception (8)=+19
Sense Motive (3)=+9
Stealth (8)= +14 (+18 Urban)
Survival (1)=+7
Items:
3000 Potion of Barkskin +5
3000 Potion of Greater Magic Fang +5
2000- Ring of Deflection +1
600- Mage Armor (12th)
10000- Belt of Physical Prowess +2
4000- Head Band of Wisdom
4000- Cloak of Resistance +2
2500- Eyes of the Eagle
2500- Outfit of Disguise
Because Batman has Feral Combat, he can treat his claws as if they were unarmed attacks for any monk/brawler ability. This allows him to always deal non-lethal damage with them if he chooses at no penalty.
I'll continue working on the fluff, but the basic premise is that Bruce Wayne is Batman when he downs his mutagen/mutates. Feral Mutagen represents his bladed gauntlets, and a head butt, or knee, or whatever else he feels like throwing in. All of his major items are incorporated into his full suit of armor (taking up the respective slots, but he probably won't wear most of them while not suited up). I've changed the hat of disguise to a body slot item, but I mean more for it to be his suit covering up his normal identity. I will be equipping him with a bunch of alchemical items as well (I've reserved about 2000 gp for that). The wings from alchemist is going to be him using his cloak, so he won't have those when not suited up either.

Attropos |

@Spooky, so I'm going with Blade more from the Anime where his focus is much more on his sword. Won't be using guns couldn't make it fit. If the ACG book was out maybe a swashbuckler archtype with a gun too would work. May ask to switch to an Archtype when the book is released if I get picked.
I was also going with the movie origin a bit more then the comic's I like Whistler a little better and I like the idea of being born as a daywalker instead of picking up from being bit by Morbius. Should have everything up shortly. Working out final kinks.
Your build looks really cool, but is spending 17 RP (27 with the additional 10) on a custom race allowed?

Eric Brooks, Blade |

Blade is finally done, at least cruch proile in alias now. Kept going back on forth on some things today. This is assuming Spooky ok's the change on flagbearer and Banner of Ancient kings.
Spooky, do you want me to creat Whistler? I was thinking he would be a Warpriest, Human Focused Study with craft wonderous, and craft arms/armor. His SpellCraft would be high enough to make all the items I have. He currently is lost in my backstory and the reason I am in Absalom. I am looking for Dr. Strange to help me track him down. Fearing the worst that he was caught and turned. Backstory still in draft will finish it up but just wanted to ask you if I should add him to my alias or if you wanted to make him an NPC, as he only makes the stuff for me with the leadership feat as we talked about. Thanks.
I will check out and give you guys some feedback now that I'm done.
edit: @Attropos case by case I guess, the Dhampir build for blade was approved by Spooky in the interest thread. I first made the Hulk and he decided he wanted the Hulk as an NPC

The Daredevil |

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Captain Taldan wrote:Crunch is done, though it still needs neatening, then it's background. Anyone got any idea what the magical equivalent of a Nuclear Research Centre is?The possible answer to your question is an 'Arcane Academy'. (^_^)
Much cheers to all.
Lol, yeah, what I meant was what type of Arcane? Planar? Evocation? Constructs? It has to be extremely powerful and dangerous if not controlled (Sounds like summoning) and could be used to power entire cities. Is there an in-game Magical Material that fits that description, should I go ahead and make one up (Arcanium sounds good), or should I just make up an arcane form of study that fits the bill?
If the latter is the case, I might go Planar and make him a Brilliant Planar Sage (I'll swap my knowlesge (Arcane) for knowledge (Planes)).

.Xane. |

For anyone that wanted to do she hulk you can use my Hulk build and change or keep as you like. In the Alias
Interesting and thanks for the ideas...but Xane will be pretty much 'Hulked' out all the time.
So no changing sizes for her.
"Big and brassy!"
"Buffed and sassy!"
"Fit as a fiddle and ready to game!"

The Daredevil |

Anon A Mouse |

For Cassandra Cain/Batgirl I'm actually thinking about swapping out the Rogue/Student of War to Slayer (forgot about ACG), since that gets me the whole "study your opponent for weaknesses" thing earlier while still having rogue-like things (sneak attack and trap stuff). But I kind of still want uncanny dodge. So I'm thinking maybe multiclass into Barbarian, but I think that only makes sense if I go with the Serene Barbarian 3rd party archetype.
I'd also have to swap out one trait to get an adopted trait to be able to have a non-lawful Monk though (since apparently that's a thing). I'm not really sure how much sense "adopted Aasimar" makes, but I know that Cassandra was trained by lots of different people. And NG kind of made more sense to me as an alignment anyway since she's a vigilante.
Thoughts? I'm interested in both is the 3pp archetype ok and do people think this makes sense at all for the character. The "not able to talk" makes sense to me (and I'd be willing to drop the Vow of Silence if having both is too game-y and just have her not-talk) but the "Not able to make Int checks" less so. But I picture it as more of a hyper-aware fighting trance. Because I don't think rage with a normal barbarian makes any sense.
I'm also interested in the response to this Shadow Dodge feat...

.Xane. |

So....to folks with/using HeroLab...Any suggestions for making the whole 'Gestalt' thing work with the program?
Generate the two sides of the classes and then manually 'meld' them together?
Much cheers to all.
This version of Xane is looking interesting. Str of 33.
When I have a tad more time I'll put the info up on the character page with all the details for people's perusal.
Much cheers to all.

gyrfalcon |

@.Xane., personally for Gestalt I use HeroLab to make one side of the gestalt, export the stat block to a Google doc in BBCode, and then (if simple enough) add in the 2nd class in manually, or (if there are a lot of class abilities I want text for) I create a dummy character to cut/paste into the first one. Then, once I've created it, I pretty much ignore HeroLab and make updates by hand.

Gavmania |

You can spend 4 RP to change your casting stat :)So, that would work with Angel-Blooded aasimar as well.
That would be nice if I had 4RP to spend. But at-will Fly and Shield are expensive, costing 8RP Total. And Casting Stat is not a problem for a Sorceror, it can be Cha, Wis or Int depending on Bloodline.
For Monks, however, only Wis is possible. Since it's not a "Casting" Stat I'm not sure if I could change it even with 4 RP. If I could that might be a route to consider; but at 4RP it's expensive and I'd have to ask myself do I want to spend that Just to make his stats closer to what I imagine the original to be or do I save it and just Roleplay the character different to his stats (it goes against the grain, but in the case of an established character it might have to be done).