Justice League of Golarion

Game Master Nidoran Duran


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Captain Andoran* wrote:
Still here, working on back story. What would be better, the red skull being a hellknight (anti paladin, lord of darkness archetype) or a chelixian noble (fighter?)

I'd say keeping the Red Skull Chelixian makes a lot of sense, because the dude's obsessed with authoritarianism.


I used to really enjoy GL.... before it got all rainbow-brite-care-bear-y. That, Flash and Batman were the only DCs I could read in the 80s...

Whereas Marvel was way, way spiffier at the time -- X-Men, 3 Spider-Man titles [before the Clone Saga], Alpha Flight, X-Factor, New Mutants, Excalibut, Avengers... West-Coast Avengers... (And the She-Hulk solo titles were awesome -- Jennifer Walters was Genre-Savvy, Fourth-Wall-Breaking long before Deadpool ever was..)

But then Marvel decided they needed a massive summer-long mega-crossover every... freaking...year... and it got to me.

Especially when we started getting more and more villains like Sinister that were effectively immortal and so superhuman that they couldn't be defeated. (Apolcalypse, at least, was cool -- though much of that came from him embodying an idea, forming the Horsemen, having the ship -- and even with that, being beaten when Death turned on him.. and forced to teleport away.)

Or characters doing radical aboutfaces in terms of their personality in order to force bad plots forward. And the ongoing forever retconning of the original symbiote until it had, what, 8 different offspring at one point? The 90s were a bad time for heroes, really.


My favorite has ALWAYS been XMen. I'm not the most well-read when it comes to comics, since they were financially out of my reach, but I would always buy them when I found old beat-up issues at garage sales.

I'd have to say Legionquest was my favorite because it was the longest comic I had, plus it was XMen. Actually I did have one longer, it was the Hulk and the comic was almost the size of a phone book. I think it might have been a compilation of issues. I remember the bad guys were Rock and Redeemer, occasionally Sabretooth and there was a fight with Wolverine as well that was pretty awesome.


Just out of curiosity, is recruitment normally this crazy with a bazillion different submissions? Or is it mostly because this is very non-standard/involves stuff you wouldn't normally get to do? I mean, I know there's generally a lack of DMs compared to players, but still... I'm just wondering because if I ever decide to DM something here, I want to know ahead of time what I'm getting myself into.


I've become kind of a fixture in recruitment (this is will be my sixth active DMed game on here) and this is completely anomalous. I haven't head a thread go to this many posts, even Wrath of the Righteous (pretty much the hot "jump on it" AP right now). Not to mention the interest check thread that ran 200 something posts first.

I think the post count is mostly due to how nonstandard this all is and how much f!#*ery is being allowed. In terms of numbers, I think this might actually be around what an interested-in AP would get normally, it just so happens that there's a lot more conversation than there would be elsewhere.


I've really enjoyed the recruitment process. Never before have I been this excited about the other players' builds.


I've updated background, still working on crunch. I'll be focused on being a blaster and slowing or otherwise disabling enemies.

Iceman's been with the good Doctor Xavier for a while, being one of his early students, so would already know and be known to any other Ex-men or Brotherhood people.


Well, I also have a friend starting a game, and he's gotten something like 30 submissions in 3 days. But it's nice to know that that's rather unusual, making DMing a far less intimidating-looking task.


Robert Louis Drake wrote:

I've updated background, still working on crunch. I'll be focused on being a blaster and slowing or otherwise disabling enemies.

Iceman's been with the good Doctor Xavier for a while, being one of his early students, so would already know and be known to any other Ex-men or Brotherhood people.

Well, then he would most likely know Kurt (if he gets into the game). In his backstory I have Nightcrawler with the Ex-Men for about a year and a half.


Pieter Parshikov stats minus equipment:
str 15 (4adv) +2race 18
dex 14 14
con 14 14
int 12 12
wis 12 12
cha 15 (8adv) 16

Feats:
1 Weapon Focus (whip)
1 TWF
1 Improved Unarmed Strike
2f Extend Spell
3 Whip Mastery
4f Equipment Trick Rope (lash)
5 Improved Whip Mastery
6f Greater Grapple
7 Lunge?
8f Greater Whip Mastery
9 Pinning Knockout or Rapid Grappler

Spider Race

Quick Reactions (2rp) improved init. (spidey sense)
Fast (3rp) +20 speed
climb (2rp)
static bonus feet improved unarmed strike (2rp)

equipment so far:

Gauntlets of the skilled maneuver 4k
slippers of spider climbing 4.8k
+1 mithral kikko armor 5030
belt of physical might (dex and strength) 10k

I'll provide backstory and finish equipment tomorrow; i'm quite tired now. Suffice to say, I am very excited about this character and it has been a blast no matter what.


I didn't really read comics until college, but then I started borrowing omnibuses from friends and got into some of the weirder characters. Am I the only person who likes the Great Lakes Avengers more than West Coast or Original Recipe?

Anon A Mouse wrote:
Well, I also have a friend starting a game, and he's gotten something like 30 submissions in 3 days. But it's nice to know that that's rather unusual, making DMing a far less intimidating-looking task.

And yeah, that's me. I didn't think running a PbP would be tons of work, but it turns out that just reading and responding to posts in the recruitment thread is a huge time-suck. Looks like it might hit 40 submissions by the end of day 3, but they're tapering off a bit, and that thread's still only half as long as this one. I think perhaps the combination of unusual setting/character options and "gestalt" may have contributed to the gold rush post economy happening in JLG.

And canonically, Black Orchid knows Batman and has a sort of frenemies thing going with Poison Ivy, but hasn't really shown up in anyone else's stories.


So...any ideas for what sort of trinkets a She-hulk might want/need?

Much cheers to all.


Xane "She-Hulk" wrote:

So...any ideas for what sort of trinkets a She-hulk might want/need?

Much cheers to all.

amulet of mighty fists. not only does it make sense but i seem to remember some sort of tribal-looking hulk with a necklace of bone fetishes.

some kind of boots that give a stomping attack (i know there are some under the psionic items)

items to give a bonus to acrobatics or speed

(or STR of course)

grappling items

some kind of item that gives the iconic "thunderclap"-style attack i seem to remember hulk having.


Airon87 here, with Namor Currin, the Namor/Aquaman mashup.
He is a brawler, fighting with his fists, and carries a few tridents around to throw. Focus of the build is the “Imperius Rex!” maneuver, which means a Power Attack unarmed strike coupled with Cornugon Smash to demoralize the fools who dare go up against the King of Atlantis.
In addition to being amphibious he has Favored Terrain (water), the Slipstream spell, his bloodline arcana, and a few other bonuses when he is in water – on land he’s tough, in water he is a monster.
His sorcerer spell selection is unoptimized since I tried to avoid giving him anything out of character: most are self-buffs to represent superhuman prowess (false life, heroism, haste, shield, ant haul) utilities to represent powers (fly), or water based attacks. His 4th level spell known is a bit of a mystery to me: I may go with the superpowers route taking Stoneskin or Freedom of movement, or I may take Fear, for a super-awesome “Imperius Rex!” factor. I’ll decide if selected.

Gear is pretty standard – brawling chain shirt and amulet of mighty fists I believe half the builds in this thread sport; efficient quiver carries around tridents to throw; I have still a few thousand gp unspent, I’ll use them if selected.

Background has assumed that Atlantis is based upon the the gillmen and the remains of the Azlanti Empire. In addition to a few Aquaman and Namor villains, I think aboleths would be his nemesis.

***

on a completely unrelated note, Spooky: what exactly did you not like about M&M? I ask because M&M 2ed is probably my favorite game system, and I find M&M 3ed a prtty good update, although I still haven't played 3ed, just read it, so I don't know which version I like better.

Still, I find both of them to be great RPGs, allowing for limitless customization and fantastic cinematic combats. Why didn't you like them?

Grand Lodge

and done. Ive written up background as far as Captain Britain's exchange student visit to New York (or in this case Captain Taldan's visit to Absalom) where he roomed with Peter Parker (you paying attention Pieter Parshikov?), even though his powers were different then.


OKay...both 'halves' done. Now to get some more sleeping time, dream of a magic item to 'be' with the character (Yes, I'm looking at 'Amulet of mighty fists', Tenro) then work on editing the thing into one, cohesive whole.....

...Hmmm...now, about the character back story....

*Ponders*

Much cheers to all. (^_^)


I rather liked the character building process, even if the way building arrays worked was a bit of trouble for others in my group (including the DM) to really get. But paired with the fact that my few games with the system were of kind of terrible quality due to a s$@*e DM, I found the way combat resolved made it take forever.


I've been in the hospital with a family member the past few days. I plan to add a belt of dex and maybe something else. Besides that, Cat Woman is finished!


Reminder that tomorrow night is when recruitment is done and I pick the group, so if you have s@@! to get in, do it then. I'll leave a day or two for the discussion thread to open (especially since I still need to give Fantomex's player some help with gear selection because he's never played mid-level Pathfinder before) so that everyone can make their finishing touches and s%**, so don't fret too much about little things.

I'm also about to stat up Nick Fury as a test to see how long it'll take to make a 15th level gestalt character. This is gonna suuuuck.


Sounds like fun.

The Exchange

I think Marko is ready.


@D-Kal if we both end up picked I think it would be cool if we add perhaps a bit of history. Daredevil's secret identity is as Barrister Mathias Murdock. Perhaps Mathias represented you in court feeling bad for you seeing as your "powerful" enemies were making sure that your charges were further trumped up however I was unable to keep you out of Arkhame.

The Exchange

It might make more sense if you attempted to exonerate Marko after he fled to Absalom, since that is (according to my backstory as written) when he really turned himself around.


That sounds good.


Blade updated removed Advanced template. Ready to go.


Okay!

There's a character set of stats behind the avatar now! (^_^)

Need to add i the bonuses for the Amulet of mighty fists, but there's things for people to look at, peruse and comment on now.

Much cheers to all.


Xane "She-Hulk" wrote:

Okay!

There's a character set of stats behind the avatar now! (^_^)

Need to add i the bonuses for the Amulet of mighty fists, but there's things for people to look at, peruse and comment on now.

Much cheers to all.

Lurking and enjoying the builds. Is medium brass dragon within the race point buy? 33 str, 22 con, +11 natural armor, DR 6, multiple immunities (including fatigue)-all before magic items? This character may be more powerful than Nick Fury. :)

The Will save is ouch. You meet the wrong enemy and you will TPK your companions. Haha. Fitting for She Hulk though.


Not sure about buffing the Will save.

Having added the 'Half Dragon' template (And adding the 'Young template' and dropping a CR) is where the 'Dragon' part of things is coming from.

The DR and immune to fatigue is coming from Invulnerable rager.

The high AC is all natural and is pretty much all the points spent in the Race Builder.

*Flexes bicep* "All natural..." (^_~)

Edit: Okay... looking at the "Amulet of mighty fists", I can either go for the 16,000 version (+2)

OR

I can buy a pair of Cestus...have them magicked up and 'built in' (Per the Dm's rule) at +2 for..um... pretty much the same price...

Decisions, decisions... :/


@Xane I see you copied Logan's build quite closely. Half-dragon is +2 CR. How do you have 7 levels on each side of the gestalt? Wouldn't it be 8 & 6?

cheers


Putting 'Young' in there to take some of the edge off 'Half-dragon'. :)

Assuming that works the way I think it works? (>_>)


When I built Thor, I should have used the half celestial template. It would have improved his stats and gave him the fly speed and immunities that I had hard time achieving at 8th level.

Maybe, there's an even better template or monster for Thor... Yep. a Legion Archon replacing the flaming with shocking/thundering. Or a Brelani Azata. Wow, you can really make a step change in power level replacing character levels with monsters and templates. Just wow.

cheers


Xane its hard to start with the number or errors in your build. So it looks like you may have started with Undine, but its not clear just guessing. So you dumped wisdom and Undine raised it to 9 thats fine. Cha 12 is no points and just the +2 from half dragon. Dex is 16 so no points there as Undine and young template add +6. I have no idea what you did with str it is way too high. If you spent 17points for an 18 put the +2 from level in for a 20, Undine is -2, young is -4, Half Dragon +8 for a net of +2 so a 22 No idea were a 33 comes from. Looks as you spent 1 point in int to get a 13. So that leaves 11points so you spent 10 in con for a 16, half dragon +6 young -4 is a +2 for an 18 so +4 from somewhere.

You need to have your sheet more detailed and you have to have numbers with rage and without. I did forget you were using the giant template as well right. So if that was applied first it would give you a +8 str so that gets you up to a 30. It raises the Con to where it is supposed to be but it drops your dex down to a 14. The natural armor is off the most. Young and giant wash each other and half dragon is +4 so a +7 is coming from somewhere. I have no idea what you did, I don't think you started with Undine but I'm not sure. You need to detail your sheet this is a mess.

@Jubal I have Thor built with Half Dragon. I would have asked to use the 3.5 feat that lets me use breath weapon ever 1d4 rounds for lightning. Half-Celestial was a ok option as well, but Immune to electircity and being able to Throw it out ever 1d4 seemed to fit better and still have a fly speed.

@Xana yes the template can't be split over the gestalt. but if you are using giant on one side and half Dragon on the other with young then 7levels on each side are fine. And it take 8RP to get a +4 Natural armor your still 3 too much. 2RP gets the first +1, then 1RP gets another +1 which can be added again at an addition of 1RP each time so 2 more RP gets you to a +3 total at 5RP, 3RP more gets to the +4.


Eric Brooks, Blade wrote:

Xane its hard to start with the number or errors in your build. So it looks like you may have started with Undine, but its not clear just guessing. So you dumped wisdom and Undine raised it to 9 thats fine. Cha 12 is no points and just the +2 from half dragon. Dex is 16 so no points there as Undine and young template add +6. I have no idea what you did with str it is way too high. If you spent 17points for an 18 put the +2 from level in for a 20, Undine is -2, young is -4, Half Dragon +8 for a net of +2 so a 22 No idea were a 33 comes from. Looks as you spent 1 point in int to get a 13. So that leaves 11points so you spent 10 in con for a 16, half dragon +6 young -4 is a +2 for an 18 so +4 from somewhere.

You need to have your sheet more detailed and you have to have numbers with rage and without. I did forget you were using the giant template as well right. So if that was applied first it would give you a +8 str so that gets you up to a 30. It raises the Con to where it is supposed to be but it drops your dex down to a 14. The natural armor is off the most. Young and giant wash each other and half dragon is +4 so a +7 is coming from somewhere. I have no idea what you did, I don't think you started with Undine but I'm not sure. You need to detail your sheet this is a mess.

Okay...will work up a complete "How to" that I followed with HeroLab. :)

Also...I don't think the barbarian rage adjustments are included in the build? Will have to poke around with HeroLab and see where that option is.

Um...all I did was 'plug and play' with HeroLab. :/

So... Using the 'Race Builder' found their in (Which, I assume is the same as the paper version in 'Advanced Race Guide")

We start with "Monstrous Humaniod" Cost 3,
Medium Size, Normal Speed, Standard Language group Cost 0,
Ability Scores Advanced Cost 4 (+2 to all mental, +4 Str, -2 Con)
Then we add 'Delicious' as a weakness ('Cause I think the idea of the character being 'tasty' and having negative in being grappled amusing) generates +1 point
Natural Armor cost 2
Improved Natural Armor(1st time) cost 1
Improved Natural armor(2nd time) cost 2
Improved Natural armor(3rd time) cost 3
And is maxed out.
'Advanced Str' (Gain a +2 to Str) cost 2
Low light vision cost 1
'Sociable' cost 1

So.. there is the basic 20 point race created.

Then we add 'Young, 'Giant' and 'Half-Dragon' templates.

Adjusting stats.
We ramp up Strength to max (32)
Dex to 16
Con to 20
Take a point off Int to 13
Take points off Wis down to 9
Add a point or two into Cha for 12

After that... we then work up the Barbarian in one HeroLab window and a Monk in the other.

So...same creature base. Then 'meld' the Barbarian and Monk classes.

That's the right way to do it? Yes?

Edit: Added some/more background stuff.

Much cheers to all.


Xane "She-Hulk" wrote:

Not sure about buffing the Will save.

Having added the 'Half Dragon' template (And adding the 'Young template' and dropping a CR) is where the 'Dragon' part of things is coming from.

The DR and immune to fatigue is coming from Invulnerable rager.

The high AC is all natural and is pretty much all the points spent in the Race Builder.

*Flexes bicep* "All natural..." (^_~)

Edit: Okay... looking at the "Amulet of mighty fists", I can either go for the 16,000 version (+2)

OR

I can buy a pair of Cestus...have them magicked up and 'built in' (Per the Dm's rule) at +2 for..um... pretty much the same price...

Decisions, decisions... :/

I'd go with the cestus on each hand and make them adamantine. Small cost really gives you an edge, especially when you wanna hulk smash through a wall or door

The Exchange

I like the adamantine idea, but perhaps regular gauntlets would be more appropriate.


Tenro wrote:
I'd go with the cestus on each hand and make them adamantine. Small cost really gives you an edge, especially when you wanna hulk smash through a wall or door

Oh! Nice! (^_^)

Still waiting for more feed-back on the build. Want to make sure I'm doin' it right. (^_~)

Edit: The problem with regular gauntlets is that they 'cramp' the Monk. Cestus have the fingers 'clear' and so a Monk can do all their martial arts stuff... Weird I know... :/


Thor Odinson, Human Half-Celestial Fighter 8 / Storm Druid 6

I'll stat him when I have time. Logan is my primary submission, but I'll return to my first choice for fun...

cheers


Xane "She-Hulk" wrote:
Tenro wrote:
I'd go with the cestus on each hand and make them adamantine. Small cost really gives you an edge, especially when you wanna hulk smash through a wall or door

Oh! Nice! (^_^)

Still waiting for more feed-back on the build. Want to make sure I'm doin' it right. (^_~)

Edit: The problem with regular gauntlets is that they 'cramp' the Monk. Cestus have the fingers 'clear' and so a Monk can do all their martial arts stuff... Weird I know... :/

Looking good.


We're in crunch time, you guys. Few more hours before I make my decisions. If you've got edits, make them soon, and obviously get those backstories finished.


So...Xane makes sense build wise, yes?

Indeed...cestus is a Monk weapon. The question was "Why not use/take gauntlets". (^_~)

Adding more back story. :)


Hmm, based on Blade's comment, I think I did my race points wrong. Ah well, fixed it now. Disadvantage: AC is slightly lower, Advantage: I have some more class skills that are appropriate and can now climb significantly better.


Xane "She-Hulk" wrote:
Tenro wrote:
I'd go with the cestus on each hand and make them adamantine. Small cost really gives you an edge, especially when you wanna hulk smash through a wall or door

Oh! Nice! (^_^)

Still waiting for more feed-back on the build. Want to make sure I'm doin' it right. (^_~)

Edit: The problem with regular gauntlets is that they 'cramp' the Monk. Cestus have the fingers 'clear' and so a Monk can do all their martial arts stuff... Weird I know... :/

I thought cestus was a monk weapon.... I could be wrong


@Xana, ok so you made a race that makes more sense so 8 Natural Armor from race and the other 3 comes from Barbarian right. Makes more sense now. You just need to have more info on your sheet it makes it easier for the GM and others to see where things come from.

I don't have time to do a backstory or I would switch to Thor, this is my version of him. Missing spells for cleric and paladin but that doesn't matter right now.

Thor Odinson:

Asgardian
Size M, Speed 30
4RP Advanced Ability (+2physical, -2mental,+4mental)
Standar Language
4RP Advanced Str
4RP Advanced Dex
1RP Defensive Training (Giants)
4RP Flexiable Feat
3RP Fast, and Fast

1st: Dervish Bard/Fighter Weapon Master
2nd: Dervish Bard/Fighter Weapon Master
3rd: Dervish Bard/Fighter Weapon Master
4th: Dervish Bard/Paladin Oath of Vengeance
5th: Dervish Bard/Paladin Oath of Vengeance
6th: Cleric/Paladin Oath of Vengeance
7th: Half-Dragon/Paladin Oath of Vengeance
8th: Half-Dragon/Paladin Oath of Vengeance

Aligment: LG

Traits: Fates Favored, Finding a Friend

Special Abilities:
-Darkvision
-Lowligh Vision
-Immune to Sleep
-Immune to Paralysis
-Immune to Electricity
10 Bonus RP: 3RP Hardy, 4RP Greater Defensive Training
2RP Lucky Lesser, 1RP Dual Minded

Height 6'5" 230lbs

Starting Stats Bought: Str 15, Dex 15, Con 14, Int 12 , Wis 12, Cha 12
Adjusted Stats: Str:28, Dex:20, Con:22, Int:12, Wis:12, Cha:16

Favored Class: Bard +2HP, +1sp/Level
--------------------
Defense
--------------------
AC 31, touch 19, flat-footed 24
Mithral Breastplate +2, +5Dex, +4Natural, +2Dodge, +2 Luck

HP: 138 (8d10+58)
Base Saves: Fort: 10, Ref: 6, Will: 10
Adjusted Saves: Fort: +20, Ref: +15, Will: +15

--------------------
Offense
--------------------
Speed: 50' Fly: 100'
Performance 21/21 Rounds
BAB: +8; CMB +17; CMD:34

Miljoner +22/+17 1d8+14 x3
Throwing +18/+13 1d8+14 x3 20'Range Increment

Miljoner Spun(Battle Dance)/Divine Favor
Miljoner +32/+27 1d8+24 x3
Throwing +28/+23 1d8+24 x3 20'Range Increment

Hasted, Miljoner Spun(Battle Dance)/Divine Favor
Miljoner +33/+33/+28 1d8+24 x3
Throwing +29/+29/+23 1d8+24 x3 20'Range Increment

Thors Lightning 8d6 60' Line DC 20 Relflex for half, 1d4Delay after user.

Feats:
Extra Performance Bonus
Master Perfromer (Inspire Courage) 1st
Craft Wonderous Item 3rd
Craft Arms/Armor 5th
Quick Draw Bonus
Power Attack Bonus
Dragon Breath 7th

Skills Ranks 49
Perception +12 (8rank,1wis,3class)
Craft Weapon +10 (4rank,1Int,3class,2tool)
Craft Armor +10 (4rank,1int,3class,2tool)
Spell Craft +12 (8rank,1int,3class)
Knowledg Histor +12 (8rank,1int,3class)
U.M.D +7 (1rank,3cha,3class)
Perform Dance +14 (8rank,3cha,3class) Used for Fly, Acrobatics
Perform Oratory +14 (8rank,3cha,3class) Used for Sense Motive, Diplomacy

-----------------
Gear : 33,000gp Starting. Current Wealth: 96gp
-----------------
*Means Self Crafted*

Gloves of Dueling *7,500gp*
Blink Back Belt *2,500gp*
Jingasa of the Fortunate Soldier *2,500gp*
Miljoner +2 Distance Intelligent *(Adamantine 1,004gp)* Total *15,604*
-Item can Fly +10,000gp *5,000gp*
-Cast Divind Favor 3/day CL9th +1,200gp *600gp*
-Purpose Defeat Giants (Bane)
Mithral Breast Plate +2 *1,400gp* Total *3,400gp*

Bard Spells Known
6-0: Prestidigitation, Detect Magic, Ghostsound, Sift, Mending, Open/Close
4-1: Charm Person, Comprehend Languages, Saving Finale, Feather Fall
3-2: Bladed Dash, Silence, Allgro

Cast Per Day
5-1st
3-2nd


Blade, I was just looking at your build. I don't know the comic character well at all so i assume I'm just missing something but was surprised to see you as a Sound Striker Bard. Is Blade a blaster?

(Amusingly, you're build isn't far off from the Dazzler build I was toying with.)


I've been reading up on and watching video of Selena Kyle today. Here is a video from Dark Knight Rises. Good luck to all. :)


I have the bones of the backstory done. I've kind of skimmed over the major events in Queen's background, replacing certain aspects with thematically appropriate versions. I'm hoping to get more in depth with it later, but I have a lot of work to do today.


Eric Brooks, Blade wrote:
@Xana, ok so you made a race that makes more sense so 8 Natural Armor from race and the other 3 comes from Barbarian right. Makes more sense now. You just need to have more info on your sheet it makes it easier for the GM and others to see where things come from.

Pssst! It's "XANE' by the way. (^_~)

Added the 'How to race build' to the sheet as well as more fluff hammered out quick and nasty like. Some hooks for the DM to sink back into the character/party are included.

Much cheers and best wishes to all.

"Big and brassy!"
"Buffed and sassy!"
"Fit as a fiddle and ready to game!"

The Exchange

Ah, I'd forgotten you'd taken monk levels. I just didn't see the piercing damage making sense.


Meatspace Gambit is out and meatspace Fantomex is still not entirely finished, so I've decided that I am 100% definitely only recruiting a single party.


Had too much family stuff come up this weekend, so I never got to writing a back story. Since there are so many aplicants, feel free to disqualify me from the get go. I will still follow along to see where this goes.

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