Justice League of Golarion

Game Master Nidoran Duran


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Gar Logan, the Beast Boy wrote:
From my perspective teen heroes -- from Robin to Kitty Pryde to the Teen Titans -- are a rich part of comic canon, and fit especially well given that you're going more for "superheroes are fun" feel than brooding antiheroes...

I personally love him as a teen!


@Gar: Teen would probably make him stand out a little more. And yes, monster levels are fine; I just didn't list it as a thing people can freely do because it requires some approval by me, since it's sort of specific to those heroes who it actually works with.

@Daredevil: Yeah I think that might be a bit much. Since it's a Transformative weapon though you'd be putting any enchantments onto all forms of the weapon.


Natasha Romanoff "Black Widow" wrote:
Gar Logan, the Beast Boy wrote:
From my perspective teen heroes -- from Robin to Kitty Pryde to the Teen Titans -- are a rich part of comic canon, and fit especially well given that you're going more for "superheroes are fun" feel than brooding antiheroes...
I personally love him as a teen!

+1


Spooky GM wrote:
@Daredevil: Yeah I think that might be a bit much. Since it's a Transformative weapon though you'd be putting any enchantments onto all forms of the weapon.

How about this its based on the Rod of Lordly Might but obviously tweaked for Daredevil with a lot less options and less enchantment bonuses I would be happy with this being 2RP.

Daredevil's Club:

Over the first few years of his career Mathias saved up money he took from criminals developing a handy and versatile weapon. While not as heavily enchanted as the fabled "Rod of Lordly Might" he hired a professor of the Korvosan Academy to help him develop weapon for him.

At first brush the club in its normal form is simply a blind man's cane. It is not overly ornamented but there are several small buttons that activate the Club's various forms and abilities. In this form the club functions as a +2 bo staff (1d6, x2 Bludgeoning). Returning to this form is a move action the equivalent of drawing a weapon.

When button 1 is pushed a grappling cable shoots fourth up to 50 feet, allowing aid for climbing or swinging. Activating is a standard action.

When button 2 is pushed the cane takes the form of a pair (consider 1 weapon for attacking purposes "pair" is just fluff to mimic Daredevils fighting style in the comics) of +1 siangham (1d6, x2, Piercing). Activating is a move action the equivalent of drawing a weapon.

When button 3 is pushed the cane takes the form of a +2 meteor hammer, however the "hammer" is a cylinder rather than the usual ball. The "hammer" is swung/thrown with a range of 30 feet (1d8 x2 Bludgeoning). Activating is a move action the equivalent of drawing a weapon.


Holy crap its 2am here. I need sleep. I am open to feed back if any Spooky or adjusting the story to fit your vision.

I embedded a few picks in the history and the profile of Mathias as well as early Korvosa DD and current Absolam DD.

The Exchange

Here's a basic crunch. The armor specifically may need refinement.

Flint Marko:
20, 12, 16, 10, 15, 8
Race: Oread (Crystalline Form, Granite Skin, Treacherous Earth)
Classes: Druid 8 + Fighter(brawler) 7/Monk 1 (elemental body, unarmed fighting)
Race Enhancements: Fast Healing 1, 6RP; Improved Natural Armor 1, 1RP; Terrain Stride(sand), 1RP; Weakness (Elemental Vulnerability : Water), -2RP;
Embedded items:
Amulet of Might Fists +2 (8k) [1RP]
Magic Item - Gaseous Form 2/day (12k) [1RP]
Wild Full Plate (10.5k) [1RP +1RP for "metal"+druid & no ACP]


DM Spooky, how's this for Nightcrawler's 10 RP:

4 RP - Spider Climb at-will SLA
1 RP - to upgrade Tiefling 60ft Darkvision to 120ft
3 RP - Slapping Tail
2 RP - Nimble Attacks (weapon finesse)

Is it OK to start as a member of the Ex-Men? Or is that something to be RP'd in-game?


gyrfalcon here, Gar's player. Now that I've introduced his alias in this thread I'll mostly be posting under this alias until selection is done.

Great, being a teen seems like such a rich option to me, I'm glad to hear three votes in that direction. Sold!

BTW, In the interest check thread I'd mentioned that I'd love to have a mentor/mentee relationship with another hero in the party. I'd suggested Jubal's Wolverine (who I think would fit really well, rooted partly in his relationship with Kitty) but depending on who the final party is it could be various heroes -- or a group of heroes. (In the comics, the Doom Patrol played that initial role for Gar.)

I'll post more when his backstory is done.


Also, i decided to drop Psychic Warrior on one half and instead I am going with Rogue (Acrobat+Scout archetypes).

That said, I am asking for GM approval on the following 3rd party publisher Rogue talent, to represent Nightcrawler's heightened spacial awareness and keen senses:

Superior Senses


Cuàn here again while working on Squirrel Girl

As for her 10 RP. She's based on a Half Elf base.

Human Heritage -> Flexible (+str +dex) - 2rp
Climb - 2rp
Claws - 2rp
Prehensile Tail - 1rp

Which adds up to 7rp

Now I need to know how much the ability to talk to squirrels (and possibly other woodland animals) would cost. It would have to be non-magical of course.


How would you feel about Taskmaster? Not a hero but he's not exactly a villain either(he has worked for shield at times), I am guessing I could roll him as a Fighter(Cad)/Monk(Martial Artist) gestalt and besides doesn't every group of heroes have that one member that's not really as trusted as the rest?

EDIT: Well maybe not a fighter/monk gestalt totally forgot about shields messing with monks abilities, maybe Fighter(Cad)/Ninja gestalt, I'll have to reread the ninja class abilities again.


Hey, looks interesting :)
I originally thought about the flash (but no. Just no)
Next thought was nightcrawler (but Tenro D: )
Now im thinking Skaar? (btw, why was the hulk banned? You wanted to create him as an npc? Mostly just curious ^_^)
Obviously toned down to a level that an 8th lvl char can achieve.
How about the Juggernaught? even though hes not a hero, but played as one?
I would build him as an invulnerable barbarian focused on overrun and bull rush :)
Really lime that idea!
Next idea was warmachine, but i have no idea how i would pull off that many guns, or more than two for that matter.
Actually, mostly i want to play someone that personifies super human strength. That really about sums it up. Any help/ideas/go ahead in thus regards would be appreciated :)


Posting interest for Green Arrow.

Potentially Archer Fighter/Ranger.


OK, the more I think about Longshot, I remember his luck is personal -- so I'm throwing out the original design idea in favour of (assmuning Spooky's ok with the ACG playtest classes)

Archaeologist (Bard) 5/Rogue (Knife Master 3) + Swashbuckler (8).

I'm thinking of basing him on a halfling (though medium instead of small - which is a 0 point cost), and then:

- Removing the Slow (+1)
- Increasing from Lesser Lucky to Greater (+2)
- +Jumper (+2)
- +Fast (+1)
- Cat's Luck (+1)
- Gregarious (+1)
Spooky -> If we restrict Gregarious to only affecting the opposite gender, could we double the effect at the same cost? More thematic...
- Nimble Faller (+2)

So that's 10 RP, and boosts the luck effects, his agility, and Gregarious would boost the whole unnaturally pretty/pheremone/flirty thing.

Depending on the source, he's shown as having some healing abilities (one of the reasons I thought about Sacred Servant Paladin originally), a degree of natural armour, and psychometry -- but I figured the bard spells can sort handle the healing and item/person reading effects.

The only question, then, becomes how to handle a bandoleer of knives that seem to never run out and can cut through everything.

The Exchange

now THIS is interesting, wish I noticed this one sooner!


Nice. As I am not a comic-book buff, I think I will submit Iron Man.

Aegis//Something.

Preferably int-based. Maybe a blaster psion? Monk could work as well, although I'd have to do something about armor restrictions. Sohei get to flurry in armor, as I read it, although they still lose their wisdom, and a bunch of other stuff. Hmmm...

Alchemist is good as well. I could play him as someone who has studied magic closely, and has an advanced understanding of it, but is curiously unable to wield it, except through proxxies, such as his suit.


The Dragon wrote:

Nice. As I am not a comic-book buff, I think I will submit Iron Man.

Aegis//Something.

Preferably int-based. Maybe a blaster psion? Monk could work as well, although I'd have to do something about armor restrictions. Sohei get to flurry in armor, as I read it, although they still lose their wisdom, and a bunch of other stuff. Hmmm...

Alchemist is good as well. I could play him as someone who has studied magic closely, and has an advanced understanding of it, but is curiously unable to wield it, except through proxxies, such as his suit.

Synth Summoner is the way I have always seen suggested on the Conversions board.


Zerombr wrote:
now THIS is interesting, wish I noticed this one sooner!

Spooky did not set a deadline in the creation post (if it has been posted since I missed it. Also you are less than 24 hours in. Submit something.


The Daredevil wrote:
Synth Summoner is the way I have always seen suggested on the Conversions board.

I'm pretty married to the aegis, I like that it's Int focused, for one thing, but if we weren't allowing third party psionics, I'd go for synth. My only real problem is wat to pair Aegis with. Nothing really feels 100% right. Psion is pretty close, though.

@Spoooky: Can I enchant my Astral Armor? The class itself is silent on the matter, but the fact that there's no inherent armor enhancement bonus progression, and that the armor bonus of the suit can't be increased with customizations seem to suggest, to me at least, that enchanting it by normal means should be possible.

The Exchange

Tenro, I've not been following your build, but I was wondering if you were using the teleportation wizard subschool or the deception subdomain? Or are you just going nomad (or some other psionic)?


The Daredevil wrote:
Zerombr wrote:
now THIS is interesting, wish I noticed this one sooner!
Spooky did not set a deadline in the creation post (if it has been posted since I missed it. Also you are less than 24 hours in. Submit something.

Actually it was there at the very end: "Recruitment will probably run through next weekend, to give people time to work out their concepts and build them. Gestalt is a pretty daunting thing to work with."


Saving a spot for my Spider Man idea. I'll post all the stats and backstory here soon!


@Daredevil: Alright, weapon and story looking good.

@D-Kal: Alright, Interesting, liking where this is going.

@Tenro: You can start as that, yeah. You'll still need some reason to be out of the academy and in Absalom the day the campaign starts though, so it's best to maybe not play a super young, barely-in-control-of-his-powers Nightcrawler. As indicated by level 8 and such. Yeah, those all look fine. And sure, I'll allow the talent.

@Cuan: Taking Sylvan as a starting language.

@Wolfgang: Yeah, sorry, Taskmaster is exactly the sort of character I want to keep so he can be a pain in the ass enemy to fight.

@Gobo Horde: I need Hulk as an NPC. Juggernaut is also off the table, because he's definitely not a hero, and again, already have some plans for him. Warmachine would probably be something along the lines of Synth Summoner with blasty spells, and Gunslinger on the other half; maybe as Musket Master to represent how more artillery-based he is than Iron Man. If you want super strength, there's a bunch of options. Colossus can be played similarly to Juggernaut as a mobile, high-strength tank, or you could go Beast for something more agile and precise. The Thing or Aquaman are also really viable choices, and those are all just in the "strong and not much else" category.

@Tilnar: Looking good, liking where this is going.

@The Dragon: Psionics have already been allowed, so go for it. I usually object only on basis of "a single Psion in a game where nothing else is feels kind of wrong and flavour-lacking", but that's not a problem here. And yes, I suppose it's alright to let you enchant the armor.


Ah I see! I like the way you think GM. I'll go about looking for another hero then...tell me how do you feel about the Question? Pre 52 of course, I am thinking something close to how he was portrayed on justice league unlimited.


That could definitely be cool.


Spooky GM wrote:


@Cuan: Taking Sylvan as a starting language.

That wouldn't really help me though, unless the animals can speak Sylvan. Unless you change the Sylvan language in this game it's only the language of Fey and some other magical beings from the First World, not of animals.


Oh, right, my bad. There is always one mistake I make when making all my posts in the morning. We could give you a starting language that lets you speak only with woodland creatures. That wouldn't even be worth an RP, but make it an Int bonus language for you.


@Spooky: I couldn't find how you wanted us to to hp and stuff, would you mind clarifying?


Oh right, my bad. Max HP, all levels every level.


Thank you! ^^


Nice, I was just coming in here to ask about Hp.

That aside, I've had a little trouble deciding on how to spend my RP.

I ended up thinking I could get Fast Healing 1 (6pts) to model the extremis thing, and Advanced Intelligence(4pts).

An alternative to advanced intelligence would be getting poison and disease related abilities.

What do you tink?


Nice, I was just coming in here to ask about Hp.

That aside, I've had a little trouble deciding on how to spend my RP.

I ended up thinking I could get Fast Healing 1 (6pts) to model the extremis thing, and Advanced Intelligence(4pts).

An alternative to advanced intelligence would be getting poison and disease related abilities.

What do you think?


Either would be valid, really. Depends which you'd want to have more.


D-Kal wrote:
Tenro, I've not been following your build, but I was wondering if you were using the teleportation wizard subschool or the deception subdomain? Or are you just going nomad (or some other psionic)?

doing Psion (Nomad) with the Psychoportation (Jaunting) subschool.


The Dragon wrote:
The Daredevil wrote:
Synth Summoner is the way I have always seen suggested on the Conversions board.

I'm pretty married to the aegis, I like that it's Int focused, for one thing, but if we weren't allowing third party psionics, I'd go for synth. My only real problem is wat to pair Aegis with. Nothing really feels 100% right. Psion is pretty close, though.

@Spoooky: Can I enchant my Astral Armor? The class itself is silent on the matter, but the fact that there's no inherent armor enhancement bonus progression, and that the armor bonus of the suit can't be increased with customizations seem to suggest, to me at least, that enchanting it by normal means should be possible.

sorry for double post, fusing two replies on mobile is a pain.

there is an item under the Universal Items, called Crystal Spaulders. They are used to enchant Aegis Armor usually. They're under Crystalline Focus.


Tenro wrote:
The Dragon wrote:
The Daredevil wrote:
Synth Summoner is the way I have always seen suggested on the Conversions board.

I'm pretty married to the aegis, I like that it's Int focused, for one thing, but if we weren't allowing third party psionics, I'd go for synth. My only real problem is wat to pair Aegis with. Nothing really feels 100% right. Psion is pretty close, though.

@Spoooky: Can I enchant my Astral Armor? The class itself is silent on the matter, but the fact that there's no inherent armor enhancement bonus progression, and that the armor bonus of the suit can't be increased with customizations seem to suggest, to me at least, that enchanting it by normal means should be possible.

sorry for double post, fusing two replies on mobile is a pain.

there is an item under the Universal Items, called Crystal Spaulders. They are used to enchant Aegis Armor usually. They're under Crystalline Focus.

Thanks! I'll check it out.

Edit: Whoa, that's expensive. Can't add properties either. I guess I'll just rely on ring of protection, amulet of natural armor and powers to get a decent armor class.


Spooky --

Would it be okay if I statted out Longshot's bandolier like a magic bow -- since a bow gives all its properties to its ammunition -- the bandolier would do the same (generally, arrows are more effective than throwing knives) -- with the proviso that knives from the bandolier can't be used in melee (they're meant to be thrown). [In terms of the character design, if that works, it's all good because there was that time when Longshot had a long-dirk and boot knives in addition to the bandolier]

Annnd, assuming that's ok -- second question -- can I cast a permanent abundant ammunition on the bandolier?


Interesting. Yeah, I think we could work something out with that. There's already a "permanent Abundant Ammunition" ability though; it's called Endless Ammunition. It's a +2 bonus so at creation it's the only thing aside from the +1 you could afford, but it'd be something.


That's what I get for looking for abundant ammunition instead of minor creation when searching.

(Also, +2 for that seems rather steep, especially since you don't get special materials. I'm thinking it'd be better to just have a bag of holding and a whackload of 1gp daggers and replenish the bandolier my own darn self)


I am thinking of Fighter(Brawler)/Rogue(Investigator) for the question, you think that would work GM? I would have gone for the Investigator from the Advanced Class Guide but that doesn't seem to be balanced yet.


@Tilnar: We could theoretically let you load it up as an Efficient Quiver for the flat cost of an Efficient Quiver (1,800). It'd let you hold sixty daggers in the bandolier at a time. Then fill up a Bag of Holding with a thousand more daggers.

@Wolfgang: Yeah, that sounds fine. Maybe peek into Sleepless Detective for extra detectivey shit, but your call.


Hellson's reason for being in Absalom is pretty straight-forward, the old man asked him to head there for a favor.


The Dragon wrote:
Tenro wrote:
The Dragon wrote:
The Daredevil wrote:
Synth Summoner is the way I have always seen suggested on the Conversions board.

I'm pretty married to the aegis, I like that it's Int focused, for one thing, but if we weren't allowing third party psionics, I'd go for synth. My only real problem is wat to pair Aegis with. Nothing really feels 100% right. Psion is pretty close, though.

@Spoooky: Can I enchant my Astral Armor? The class itself is silent on the matter, but the fact that there's no inherent armor enhancement bonus progression, and that the armor bonus of the suit can't be increased with customizations seem to suggest, to me at least, that enchanting it by normal means should be possible.

sorry for double post, fusing two replies on mobile is a pain.

there is an item under the Universal Items, called Crystal Spaulders. They are used to enchant Aegis Armor usually. They're under Crystalline Focus.

Thanks! I'll check it out.

Edit: Whoa, that's expensive. Can't add properties either. I guess I'll just rely on ring of protection, amulet of natural armor and powers to get a decent armor class.

Yeah, it is pretty expensive, but Spooky said you could enchant it anyway. Just letting you know for the future. I don't know why A. they are so expensive and B. they only go to +3... i guess because of the versatility of the astral suit (which you dont get because you are looking to emulate a specific kind of armor all the time rather than switching between light/medium/heavy)


Spooky GM wrote:

@Wolfgang: Yeah, that sounds fine. Maybe peek into Sleepless Detective for extra detectivey s%@~, but your call.

Definitely going with Sleepless Detective, it is by far one of the most fitting classes for the character.

Thanks GM.


Ok guys. I know which direction I want to go with her background, but I could use some brainstorming help with the build (I have not built a gestalt character before). Since Natasha is an assassin/spy, I definitely like Ninja as one of my classes (dex and cha). I just don't know what to use for the other. With gestalt, I probably want a full BAB class like fighter or ranger. One of my problems is that she really doesn't have super powers and uses very few weapons. Her charisma skills are what she is known for the most.

This is what she ultimately is: Kunoichi

What direction should I go? Ranged hide in plain sight, unarmed strike master, eastern weapons, a combination of these?


hmm... If you are looking to shore up social aspects, maybe look at:

you could look at Spy (3rd party class)
Bard (Lotus Geisha)

If you are looking to shore up fighting prowess:

Fighter (Unarmed Fighter) doesn't seem too far off the mark.
Monk (Martial Artist) (no alignment restriction)
Monk (Maneuver Master) in the movies we see her often performing repositions, dirty tricks, disarms...
Monk (Weapon Adept) if you are really focused on one weapon


@Wolfgang: No worries, that's what I'm here for.

@Natasha: Hm, good question. Eastern weapons would be an interesting way to go. Unarmed would be the most canonically accurate, but giving people weapons so that we don't potentially just have a team of unarmed fighters is an acceptable break. Also, Monk would just toss some more MAD onto her.


Ok, so I've mostly statted up Longshot -- bringing his history into Golarion, I'm thinking he'd be a magically-altered slave from Cheliax (which make the halfling base work, really) -- where the people doing the work wanted a hero and left him with the free will in addition to the powers...

I'll fill in more to make him connect up with Xavier's Ex-Men -- just need to stat out the bandolier and I'm more or less good.

I went with a Darkleaf Hide Shirt (per the Crimson Throne AP) as his armour -- figured it matches the mental picture of "black leathers".


@Natasha: For ranged, I'd say hand crossbow -- as a way of approximating the wrist-launchers she used to wear back in the grey jumpsuit, gold bracelet days. For melee, instead of worrying about unarmed, you can always go cestus or spiked gauntlet -- all the same happy punchies, none of the need to be the 14th monk.

Then again, looking at my build, because of the whole "unnatural attraction" thing, there's a fair bit o' social there..

Also, I just realized that I haven't spent my FC bonuses -- thinking I'll use them to get 1 rank in the knowledge skills to go with Bardic -- it's not a perfect fit for Longshot, per se, but does go with the translated version and Lore Mastery..

The Exchange

@Tilnar - Is there something about the Endless Bandolier you don't like? Or can it not hold daggers or something?

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