
-= Longshot =- |

Longshot says to Orchid, "Two things: One, try to make a distraction once you're a bit away from the door to help... our mute friend sneak in... and give us a code word that'll get the rest of us rushing in.... I'll sneak up as close as the doorway and listen from there."
Stealth: 1d20 + 16 ⇒ (9) + 16 = 25

The Daredevil |

"I think I have heard of these mercenaries their leader calls himself Shocker. I wonder if his name gives a clue to his style of attack."
Daredevil drops into the shadows.
stealth: 1d20 + 12 ⇒ (11) + 12 = 23

Flora Black, "Black Orchid" |

Loud noises and spells, eh? This should be good. Well, time for some chaos.
As the hallways lead past the main hall, Black Orchid will try to sneak past and then enter from the other side of the doors, so that it looks like she's being chased from the other direction.
Stealth, to slip past: 1d20 + 8 ⇒ (1) + 8 = 9 Hopefully they're not watching the door too closely because of being busy fighting.
"Vigilantes!" She shouts, as she runs into the room, waving her arms frantically, and pointing at the wall on the side of the room in the rough direction of where she "came from." "Three of them, really strong. Came in through the windows, took out the others, they've got some way of tunneling through the walls. We need to get out of here!"
Bluff: 1d20 + 11 ⇒ (20) + 11 = 31
Perform (Act): 1d20 + 11 ⇒ (4) + 11 = 15
And then she pauses and looks around the room.

Cassandra Cain "Batgirl" |

Knowledge...local I guess on the Shocker?
Local: 1d20 + 12 ⇒ (2) + 12 = 14
After Black Orchid runs off, Cassandra tries to sneak closer, ready to back her up if her ruse doesn't work.
Stealth: 1d20 + 17 ⇒ (18) + 17 = 35

Spooky GM |

Cassandra is able to gleam nothing further than Daredevil did.
When Cassandra arrives, four mercenaries are pulling their swords out of the freshly made corpse of someone wearing clerical vestments, while another man tangles alone with a mage. Bodies, both of mercenaries and Pathfinders, lie strewn everywhere amidst rubble, discarded weapons, and blood.
Just as Flora bursts in, the lone man screams at the mage, rattling the rubble and the building, sending the mage tumbling to the floor. He doesn't get up. He turns to face "Alandre".
1d20 ⇒ 9
1d20 ⇒ 9
"Vigilantes? Ugh, we were told this job was going to be easier than it's been lookin' so far. Alright boys, let's pack up; we got what we came for, time to get out of there."
The mercenaries start picking up the valuable-seeming items from the corpses they've made.

Flora Black, "Black Orchid" |

And Black Orchid moves to pick up some valuables from a corpse closest to the lone man.
Bluff (to get close to him without seeming suspicious): 1d20 + 11 ⇒ (10) + 11 = 21 Not sure if this is necessary or if he'd have a penalty to notice
And then she points at the far wall, screams "My god, do you hear that? They're coming through the wall!" and whispers "Attack time!" to the group, hoping to get a surprise action against the leader before he has time to react.

Cassandra Cain "Batgirl" |

And then she points at the far wall, screams "My god, do you hear that? They're coming through the wall!"
HA! That is amusing
Init: 1d20 + 6 ⇒ (14) + 6 = 20
Is there going to be a map? If not, do you want me to make one?

Flora Black, "Black Orchid" |

Come to think of it "They're coming through the wall!" is absurd enough that I should probably roll on it. Either way, it should be a good distraction. (the goal being to hopefully net the party a surprise round)
Bluff: 1d20 + 11 ⇒ (19) + 11 = 30
Perform (Act): 1d20 + 11 ⇒ (18) + 11 = 29

Cassandra Cain "Batgirl" |

Well, here is a map. If you don't want to use it, that's fine though.
As Flora bursts into the room, Cassandra smiles slightly at her crazy story of wall-tunneling vigilantes. As she does so, she focuses on the lone man and the closest of the for thugs who had just killed a priest of some sort. She drops into a fighting stance, ready for the signal to attack.
2 favored enemies, and drop into Snake Style.

The Daredevil |

What does dropping prep mean?
Assuming we rush in will we be able to get to Shocker or alternatively are we at this point hiding within 30 feet of him? Or are we well be hind and only Orchid gets a surprise round and we spend the surprise and part of round 1 running to help.
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Flora Black, "Black Orchid" |

DD, you're a monk too, so you could charge 50 feet in a surprise round (and sneak attack?), which is bigger than most rooms.
Oh, and Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

-= Longshot =- |

Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
I have no buffs -- just inspiration spells that I use at the right time.

Ororo the Storm |

Storm will cast Shield, maximized call lightning, and then take on her elemental form before the surprise round. I have updated her stats in parenthesis to indicate magical bonuses.
Initiative: 1d20 + 9 ⇒ (19) + 9 = 28

Spooky GM |

Shocker buys all of Flora's buffs, turning to face her as she shouts out, not wanting a fight but not going to turn one down, either.
Shocker Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Rogues Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
"Dropping prep" as in laying down spells or using items/scrolls/potions before battle. Also, you are indeed within thirty feet of Shocker.
Storm - 28
Longshot - 19
Flora - 16
Catwoman - 16
Rogues - 9
Shocker - 8
Daredevil - 6
Oh g@@+!@nit it. Surprise round time.

-= Longshot =- |

Surprise Round
From within the shadows, Longshot flicks his wrist, throwing one of the knives he recovered earlier at the person calling himself Shocker.
Thrown Dagger: 1d20 + 15 + 1 - 3 ⇒ (20) + 15 + 1 - 3 = 33 Threat.
Confirmation: 1d20 + 15 + 1 - 3 ⇒ (5) + 15 + 1 - 3 = 18 Less impressive.
Normal Damage: 1d4 + 5 + 1 + 6 + 8 + 2d8 ⇒ (3) + 5 + 1 + 6 + 8 + (5, 3) = 31
Plus Critical: 1d4 + 5 + 1 + 6 ⇒ (4) + 5 + 1 + 6 = 16 Just in case. He's probably flatfooted, after all.
To Hit: +1 (Point-Blank Shot), -3 (Deadly Aim)
Damage: +1 (Point-Blank Shot), +6 (Deadly Aim), +8 Precise Strike

The Daredevil |

Surprise Round assuming Shocker is still standing when my turn hits
Launches the weighted end of his club toward the Shocker.
Hammer Perfect Strike: 1d20 + 10 ⇒ (17) + 10 = 27 Obviously I will use this one.
Hammer Perfect Strike Reroll: 1d20 + 10 ⇒ (13) + 10 = 23
Hammer Damage, Dragon Style, Power Attack, Sneak Attack: 1d8 + 2d6 + 4 + 6 ⇒ (4) + (6, 4) + 4 + 6 = 24

Flora Black, "Black Orchid" |

The things I know about Shocker IRL suggest an immunity to grapple, but my character has no way of knowing that, so, since he'll probably still be alive when it gets to her initiative...
Black Orchid uses the surprise round to focus and then lunge at Shocker, attempting to grab him before he can act.
5-foot step, maximum strength Grip of Iron
Grapple: 1d20 + 18 ⇒ (5) + 18 = 23
AC is 25.

Ororo the Storm |

Storm swings her arms in a wide sweeping gesture calling forth driving sleet at the group of rogues in the corner. She cries out, "Daredevil, follow my voice to escape the maelstrom. The way is treacherous, but the sleet shall not harm you."
Based on the map, I am aiming Sleet Storm at the intersection of between (N,O) and (5,6). That should catch only the rogues and daredevil within the area of the spell stopping right in front of Orchid and Selena.
EFFECT
Range long (720 ft.)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 8 rounds
Saving Throw none; Spell Resistance no
DESCRIPTION
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.

The Daredevil |

Im not sure how the map works I can't get my icon to move probably a phone issue Per the DM I was within 30 of Shocker at the start of the surprise round. Likely due south or near Longshot.

Ororo the Storm |

Understood. I think we can move from a desktop. I will put you where you describe. And... Not give you instructions to get out of the sleet storm.

Cassandra Cain "Batgirl" |

Cass should be in the init between Storm and Longshot. She got a 20 init earlier.
Seeing the sleet storm spring up around the rogues, Cassandra focus her attention on Shocker. The world around her seems to narrow and the sounds of the storm and combat fade to a dull roar in her ears. She charges at the apparent ringleader, unleashing a spinning kick to his head.
Free action to start being serene, and charge
To Hit: 1d20 + 17 + 2 + 2 + 2 - 3 ⇒ (16) + 17 + 2 + 2 + 2 - 3 = 36 +2 flank, +2 favored enemy, +2 charge, -3 PS
Damage (non-lethal): 2d6 + 10 + 2 + 6 + 2d6 ⇒ (6, 5) + 10 + 2 + 6 + (3, 5) = 37
AC30 from charge until next round. 6/7 rds serenity remaining.

Flora Black, "Black Orchid" |

I guess now we're just waiting to see if the guy is still standing after Catwoman's surprise round attack.
Also, looks like a sleet storm was added to the map for clarification.

Spooky GM |

Just as you begin launching your attacks, one of the many sets of doors leading into the room smash open, and a hulking man covered in a peculiar grey armor looks in shock. [b]"Boss!" he screams, but it's too late for the warning to come across, as you've already started your assault.
Rhino's Initiative: 1d20 + 10 ⇒ (5) + 10 = 15
Longshot's dagger hits Shocker by surprise, digging into his back and making him howl out in pain and shock. The person wearing the disguise of one of his men is in for a bit of a nasty surprise when she tries to grab him, only to find that his armor is incredibly slippery, her arms failing to get a grip on him. He attempts to taunt the impostor, only for the swing of a Meteor Hammer to strike him in the side. Followed up by a kick to his head, making him grunt in pain as the injuries begin piling up, not at all helped by the fact he's been fighting quite hard already. Still, he's standing, and angrier than ever.
Off to the side, the Rogues are hounded by heavy ice, clouding their sight and keeping them from moving very much, keeping them from even noticing the assault on their boss.

Flora Black, "Black Orchid" |

Well, if we can't grab this guy, I guess it's clobbering time.
Black Orchid makes a full attack against Shocker. The Rhino man's not a threat quite yet...
Catwoman, Batgirl, and Longshot move before me, but assuming the guy's still standing (otherwise I'll just change my action)...
Flurry 1 to hit: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 (flanking)
Flurry 1 damage: 1d10 + 8 + 2d6 ⇒ (2) + 8 + (2, 5) = 17 +1 no-save Str damage
Flurry 2 to hit: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 (flanking)
Flurry 2 damage: 1d10 + 8 + 2d6 ⇒ (7) + 8 + (1, 4) = 20 +1 no-save Str damage
Flurry 3 to hit: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 (flanking)
Flurry 3 damage: 1d10 + 8 + 2d6 ⇒ (5) + 8 + (1, 4) = 18 +1 no-save Str damage
Flurry 4 to hit: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 (flanking)
Flurry 4 damage: 1d10 + 8 + 2d6 ⇒ (7) + 8 + (6, 5) = 26 +1 no-save Str damage

Cassandra Cain "Batgirl" |

Knowledge Local (?) on the new guy. With a preference for knowledge about his defenses.
Local: 1d20 + 12 ⇒ (7) + 12 = 19
Cassandra turns as if in slow motion towards the newcomer. Her vision narrows to focus just on him as she moves to strike.
Favored enemy as swift action.
To Hit: 1d20 + 17 + 2 - 3 ⇒ (16) + 17 + 2 - 3 = 32
Damage: 2d6 + 10 + 2 + 6 ⇒ (2, 6) + 10 + 2 + 6 = 26 Oh hey, my damage roll is actually lower than my to hit this time.
Also, from now on, unless otherwise stated, assume Cassandra's doing non-lethal damage.

Spooky GM |

It's actually only two squares large, not four, and Rhino here is a Large humanoid. So, she'd have to be sitting just out of the doorway.
Cassandra is able to gleam nothing from the sight of the massive man. Her punches are largely shrugged off, and he retaliates with a heavy shove of the comparatively dwarfed woman.
Bull Rush: 1d20 + 20 ⇒ (4) + 20 = 24
Armor Spikes Attack: 1d20 + 18 ⇒ (12) + 18 = 30
She's shoved back by his mighty push a few feet, but thankfully avoids getting impaled the prickly spikes adorning his armor in the process. As per the Rebuffing Reduction and Spiked Destroyer feats.

Cassandra Cain "Batgirl" |

Since her Dex went up for Serene state, her CMD is actually now 26, so I'm not sure that would have actually succeeded. But I suppose it doesn't matter too much. Although that's pretty crazy if 26 damage doesn't penetrate DR. This makes me glad I didn't charge though. :-) Too bad I failed that knowledge check, so Cass probably doesn't know he has DR IC. Hmmmm....
Know(Nature/Rhinos?): 1d20 + 10 ⇒ (3) + 10 = 13 Attack Rolls: Good. Knowledge Rolls: Bad. Silly dice.

Spooky GM |

Oh, alright. CMD wasn't noted in your line, so I went to check our sheet. You remain unmoved for the moment. And no, you penetrated it. Your attack didn't, but your bonus did. I use a change to the feat where if the actual die roll doesn't penetrate, it triggers, since otherwise it becomes phenomenally useless at almost every level. So, you met it, but your "attack" didn't. My bad, forgot that it was a houserule of mine and not the actual stated feat.
Also, he's very clearly a Humanoid, so knowledge of rhinos won't really help you too much.

Cassandra Cain "Batgirl" |

Well, theoretically he could have been a mutant rhino hybrid, so I'd say it was worth a shot. ;-P And having DR/>8 is significantly less intimidating that DR/>26

-= Longshot =- |

You did pick a character to be our flying brick. I'd say she's succeeding quite well.

The Daredevil |

Round 1 (Not sure if I should move my icon cause i am the bottom of the order, but on my turn . . .)
Daredevil moves in to flank (or harrass if someone is already flanking with Cassandra) the large newcomer using the light and shadow to obscure his movements +2 AC for Shadow Dodge.
Attack Unarmed flurry 1, perfect strike, power attack: 1d20 + 10 ⇒ (4) + 10 = 14
Attack Unarmed flurry 1 Reroll, perfect strike, power attack: 1d20 + 10 ⇒ (5) + 10 = 15 This one.
Attack Unarmed flurry2, perfect strike, power attack: 1d20 + 10 ⇒ (14) + 10 = 24 This one.
Attack Unarmed flurry2 Reroll, perfect strike, power attack: 1d20 + 10 ⇒ (11) + 10 = 21
Attack Unarmed 3, perfect strike, power attack: 1d20 + 6 ⇒ (12) + 6 = 18
Attack Unarmed 3 Reroll, perfect strike, power attack: 1d20 + 6 ⇒ (20) + 6 = 26This one.
Attack Unarmed flurry 4, perfect strike, power attack: 1d20 + 6 ⇒ (10) + 6 = 16
Attack Unarmed flurry 4 Reroll, perfect strike, power attack: 1d20 + 6 ⇒ (11) + 6 = 17This one.
damage flurry 1, dragon style, power attack: 1d10 + 4 + 6 ⇒ (1) + 4 + 6 = 11
additional if I am able to flank for sneak attack: 2d6 ⇒ (6, 5) = 11
damage flurry 2, dragon style, power attack: 1d10 + 3 + 6 ⇒ (3) + 3 + 6 = 12
additional if I am able to flank for sneak attack: 2d6 ⇒ (2, 1) = 3
damage flurry 3, dragon style, power attack: 1d10 + 3 + 6 ⇒ (1) + 3 + 6 = 10
additional if I am able to flank for sneak attack: 2d6 ⇒ (1, 6) = 7
damage flurry 4, dragon style, power attack: 1d10 + 3 + 6 ⇒ (9) + 3 + 6 = 18
additional if I am able to flank for sneak attack: 2d6 ⇒ (5, 3) = 8
That's 5 of 10 perfect strikes for today. This might hurt me more than it hurts him.

-= Longshot =- |

Longshot smiles as his knife lands, and then chuckles as Orchid reveals herself and attacks... then quickly spins his head around at the newcomer. Well, now, he's a big one.... Let's see if I can't get his attention so Orchid and DD can handle Shocker -- besides it'll be hard to miss a target that size...
His left eye begins its familiar glow as he tries to remember if he's ever heard of this large, spikey fellow. When nothing comes to mind, he shrugs and draws three throwing knives with his left hand and hurls them, then draws his longknife with the right, in case the monstrous thing comes close.
Knowledge (Local): 1d20 + 6 + 3 ⇒ (2) + 6 + 3 = 11 Probably not so much.
Thrown Knife (Rapid Shot): 1d20 + 13 + 1 + 3 ⇒ (5) + 13 + 1 + 3 = 22
Longshot's sees his knife strike the large man and bounce off his thick armour, but whispers a word and his left eye, already glowing, flares up and the errant knife ricochets downward, striking at the man's leg instead.
Gallant Inspiration: 2d4 ⇒ (3, 3) = 6 Hopefully, 28 hits.
Damage (Knife #1): 1d4 + 5 + 1 + 8 + 3 ⇒ (1) + 5 + 1 + 8 + 3 = 18
Thrown Knife #2 (Rapid Shot): 1d20 + 13 + 1 + 3 ⇒ (18) + 13 + 1 + 3 = 35 Threat
Confirm: 1d20 + 13 + 1 + 3 ⇒ (5) + 13 + 1 + 3 = 22 Probably not.
Damage (Knife #2): 1d4 + 5 + 1 + 8 + 3 ⇒ (1) + 5 + 1 + 8 + 3 = 18
Optimistic Critical Damage: 1d4 + 5 + 1 + 3 ⇒ (2) + 5 + 1 + 3 = 11 Just in case..
Thrown Knife (Iterative): 1d20 + 8 + 1 + 3 ⇒ (13) + 8 + 1 + 3 = 25
Damage (Knife #3): 1d4 + 5 + 1 + 8 + 3 ⇒ (1) + 5 + 1 + 8 + 3 = 18
Free Actions: Draw 3 throwing knives and the longknife, Knowledge Check.
Swift Action: Activate Archaelogist's Luck
Full-Round Action: Full Attack with Rapid Shot
Potentially, but not sure...
Immediate Action:[b] Cast Gallant Inspiration
[b]Hit Points: 95/96
Weapon in Hand: +1 Mithril Longknife
Panache: 5/5
Spells Used: 1 L1, 1 L2 (?).
Active Effects:
- Archaeologist's Luck (+3 luck to hit, damage and skills) [3/9 rounds used]

Ororo the Storm |

Round 1
Storm drifts up 5 feet, cape billowing in the winds that surround her. Her eyes have gone a step beyond white and have taken on a slight glow. She makes another graceful sweeping gesture, something between a bow, and a heavy object being hurled at the floor and the storm increases in intensity inside the swirling sleet.
"This should keep you busy, while we pay attention to your superiors," She announces.
Storm is casting Ice Storm roughly where the rogues were grouped inside the sleet storm.
School evocation [cold]; Level druid 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M/DF (dust and water)
Range long (720 ft.)
Area cylinder (20-ft. radius, 40 ft. high)
Duration 8 rounds
Saving Throw none; Spell Resistance yes
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no aftereffects (other than the damage dealt).
Damage Rogue 1: 2d6 ⇒ (4, 3) = 73d6 ⇒ (5, 5, 6) = 16
Damage Rogue 2: 2d6 ⇒ (2, 1) = 33d6 ⇒ (4, 4, 4) = 12
Damage Rogue 3: 2d6 ⇒ (1, 4) = 53d6 ⇒ (5, 2, 4) = 11
Damage Rogue 4: 2d6 ⇒ (2, 3) = 53d6 ⇒ (4, 2, 1) = 7
It occurs to me that I might not be able to do this because I can't see through the sleet storm. My druid class has an effects that say she can see through weather related effects. See Eyes of the Storm in the spoiler below.
If this attack isn't an option, because of LOS issues, I have something else almost as much fun up my sleeve.
At 4th level, a storm druid can see through 10 feet of magical fog, mist, gas, wind, rain, or similar inclement weather conditions, ignoring any concealment it might grant. This distance increases by 5 feet for every 4 levels beyond 4th.

-= Longshot =- |

Ice Storm's an area effect -- so I don't think LoS is an issue in this case anyway.

Cassandra Cain "Batgirl" |

DD: Isn't flurry a full round action meaning you can't move and flurry? If not, then I would have been flurrying much more.

The Daredevil |

Crap! 8th level is hard enough but gestalt . . . You are correct. That changes my turn only attack one goes off the 15 becomes 17 without flurry for 22 damage assuming I can flank when I get there. Thank you for catching that Cassandra. Also if the GM allows I would have approached with acrobatics to avoid reach.
Acrobatics: 1d20 + 18 ⇒ (14) + 18 = 32

Flora Black, "Black Orchid" |

Black Orchid may be the flying brick, but that's mostly because of the flying and damage resistance; I think Batgirl's our heavy hitter. (Since I built for maneuvers, Orchid should theoretically do less melee damage than the rest of y'all; I think those were just lucky rolls).

Cassandra Cain "Batgirl" |

What I wonder is which is more terrifying: A member of the batfamily, or an apparently normal 16-ish looking Asian girl who moves at near inhuman speed and hits ridiculously hard.