Valeros

"Sinclair" Max Sinclair's page

131 posts. Alias of Jubal Breakbottle.


Classes/Levels

| Masked | Unmasked

Gender

Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2)

About "Sinclair" Max Sinclair

Real Name: Maxwell (Max) Athersmith Sinclair
Group Affiliation: The Next-Gen
Height: 5' 11"
Weight: 165 lbs
First Appearance: The Next-Gen, issue #129

COMPLICATIONS:
* Motivation: Recognition - The Young Mage wants to be recognized as a competent and effective practitioner of magic.
* Power Loss: Magic - Powers require hand movements and verbal
* Love: Serena Vervain - Completely in love with Serena Vervain, Lady Seven
* Love: Adrian Eldrich - Wants to resurrect him and live up to the expectations of his role model
* Hatred: Crimson Mask - An irrational hatred of the Crimson Mask, no matter the consequences. Complications involving your hatred tend to overwhelm your better judgment.

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* Enemy: Medea - Holds grudge
* Enemy: Hellqueen - Wants to destroy him

ORIGIN:
Maxwell Athersmith Sinclair was born the only child of David and Mary Sinclair in 1995. The couple worked as caretakers to one of the properties of Master Mage, Adrian Eldrich. In fact, their families had been members of the Order of Light for generations. Their property was an ancient priory that housed a portion of the archives of the Master Mages. Where in the United Kingdom or Ireland is this priory?

Max grew up surrounded by magic referring to the Master Mage as Uncle Adrian. The lullaby his parents sang to him as a baby was an enchantment that let him understand any languages, so he began to understand, learn, and read at an early age. His only innate power is a highly developed sense of magic. However, he has taken to spell-casting, like a duck to water.

When he was eight years old, tragedy struck. The Crimson Mask discovered a roundabout way into their library. His parents sacrificed their lives to secure Max in a safe room. Although the Master Mage eventually arrived and prevailed, Max became an orphan that day. An older, childless couple of distant relatives, the Morels, arrived to take care of the priory and Max. They were nice, but they were not his parents. He escaped into the arcane library reading everything. The only certainty that the Morels found to pry him away from the ancient tomes was a visit from Uncle Adrian.

That was until 2008, when Uncle Adrian arrived with a new apprentice, Serena Vervain. She became the sun in Max’s solar system. She was beautiful and knew more about magic than Max did. When she would visit the library on her own, Max would fail to not follow her around like a puppy dog and try not to trip over himself. When he heard that she went to the Claremont Academy in Freedom City, that is where he wanted to go, too. So, Uncle Adrian enrolled him starting in the autumn of 2009.

In 2013, Max is finishing his last year at Claremont Academy working on his honors thesis on an esoteric magical theory about the transmutation of material being translocation of material across parallel dimensions. He is known as the most knowledgeable mage in the academy, a constant resident of the library, and a capable combatant in the academy simulators. While not anti-social, he does not have many close friends. And those close friends share his interest and occupation of the library. Beyond the academy, Max is well-known in the magic community as friendly with the Master Mage and Seven and a serious scholar of magic in his own right. Many magical beings have heard of him and are more likely to take them seriously as a friend or foe. His Motivation at this time would be, recognition: the Young Mage wants to be recognized as a competent and effective practitioner of magic.

After a summer at home, he plans to take a gap year working at the Hunter Museum of Natural History while he figures out what he wants to do.

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Max maintains his plan to a work gap year at the Hunter Museum of Natural History with Professor Æthelweard Langfellow. However, the first absence of the Master Mage of Earth’s dimension in several generations requires most of their time to meet and reconnect the Order of Light and other allies of the Master Mage. Very quickly during these months, Max realizes and is encouraged to attend to his education, especially to deeply understand what is publicly known about magic. With several letters of recommendations and dedicated funding, Max applies and earns a letter of acceptance to attend Havard College.

After starting in 2014, Max finally graduates with honors in 2019 after missing many courses and a whole semester saving Earth’s dimension as a core member of Eldritch. He majors in History, Folklore, and Mythology learning everything that is officially accepted as fact about magical entities and their activities.

Medea first encounters Max in Boston, as a wealthy collector of magical tomes and artifacts. As a student at Harvard, he sought her ought to view her collection for school research. Sinclair ran afoul of Medea by disrupting her revenge on a powerful crime boss in Boston who attempted to back out of a deal with her. Sinclair was able to save the crime boss’s family who have since gone in the witness protection program with the boss.

After graduation, Max returns to Freedom City financially living off the funds of Deadman. He restores his connections with the Claremont Academy and the Hunter Museum of Natural History but refuses to commit to anything time-consuming to avoid disappointing others. The activities of Eldritch are time-consuming enough.

The Hellqueen encounters Sinclair when he discovers and disbands a few of her minion factories upon recent relocation to Freedom City. They have traded blasts a couple of times as she was leaving but have had only one significant brawl to really test magical abilities; Sinclair retreated. Now, she is trying to insinuate into his personal life. Since the demon is from the Netherworld, her attention and ambition will transform if she ever discovers his personal relationship with Seven. Then, she would want to leverage him to potentially take the mantle of the Queen of the Netherworld from Seven.

Seven years after the death of Adrian Eldrich and disappearance of Seven, Max becomes one of the most knowledgeable heroes about magic on Earth-Prime. His highly theoretical use of magic would be tested many times over the years in life or death situations. He would lose battles and friends and becomes battle-hardened. His Motivation at this time becomes, responsibility: with great knowledge comes great responsibility.

APPEARANCE:
Max is an unremarkable eighteen year old: not quite six feet tall, lean build, short shaggy dark brown hair, boring clothes. His skin is almost pasty having not seen much of the sun.
PERSONALITY:
Max is an introvert. In 2013, he is quiet allowing others to speak and take more space than himself. When he disagrees with someone, he only mentions the disagreement if it affects himself or would lead to someone being hurt. So, he is silently thinking about the latest several of tomes that he has read.

He thanks J.K. Rowling for the Harry Potter fanatics who see him as a real-life Harry Potter and want to exercise their fantasies with him. So, he does not want for social attention.

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In 2020, Max has become a veteran soldier with some cynicism and post-traumatic stress disorder having lost friends and witnessed tragic collateral damage. Due to the crisis without a Master Mage on Earth-Prime, he is now well-practiced being in the spotlight to give his opinion, because unfortunately, most topics these days that he discusses could lead to someone being hurt.

GOALS:
1. Kill the Crimson Mask or a fate worse than death
2. Prove to Serena Vervain that he is worthy of her love
3. Find a way to resurrect or communicate with Adrian Eldritch
4. Eventually be good enough to become the Master Mage of Earth-Prime

Power Level: 8
Power Points: 120
* Defense: 9
* Abilities: 44
* Powers: 47
* Advantages: 7
* Skills: 13

OFFENSES
Initiative +2
• "Let loose the Mighty Missiles of Melf": Ranged +8, Damage 8
• "The Mists of Morpheus muffles minds": Ranged +8, Affliction 8 (Will; Stunned, Extra Condition, Limited Degree)
• "Be bound by the Crimson Bands of Cyttorak": Ranged +8, Move Object 8 (6 tons)
• Unarmed: Close +2, Damage 1

DEFENSES – 9 points
Fortitude 6 (2) – 0 points
Will 10 – 5 points
Dodge 4 – 2 points
Parry 4 – 2 points
Toughness 12 (2) – 0 points

ABILITIES – 44 points
Strength 1
Stamina 2
Agility 2
Dexterity 3
Fighting 2
Awareness 5
Intellect 5
Presence 2

POWERS – 47 points
Sense Magic: Senses 4 (Magical Awareness, Acute, Analytical) – 4 points
Magic Comprehension: Comprehend 4 (all languages, read, write, speak & understand), Concentration, Activation (standard action) – 2 points

"May the Shield of the Seraphim protect me": Protection 10, Fortitude 4, Sustained, Dynamic (14) – 15 point
DAE. "Let the Wings of the Seraphim lift me": Flight 4 (30 mph), Continuous, Subtle 2 (14) – 2 point

Magic: "Let loose the Mighty Missiles of Melf": Ranged, Damage 8 (16) – 16 points
AE. "By Phaedrus's Fortified Forms": Create 5 (30 cft), Continuous, Stationary, Innate (16) – 1 point
AE. "By the Hoary Hosts of Hoggoth": Nullify 8, Broad (Magic) (16) – 1 point
AE. "The Mists of Morpheus muffles minds": Ranged, Affliction 8 (Will; Stunned, Extra Condition, Limited Degree) (16) – 1 point
AE. "The Vapors of the Great Valtorr conceal all things": Concealment 5 (All visual, normal hearing), Affects Others, Precise (16) – 1 point
AE. "Be bound by the Crimson Bands of Cyttorak": Move Object 8 (6 tons) (16) – 1 point
AE. "Open a Powerful Portal of Portheus": Teleport 2 (4 miles), Accurate, Easy, Limited to Extended, Portal, Change Direction & Velocity (14) – 1 point
AE. "By the Philosopher's Stone of Zosimos": Transform 3 (Transform any 6 lb. of material into anything else), (15) – 1 point
AE. "By the Hermetic Order of the Golden Dawn": Remote Sensing 7 (0.5 mile, visual, hearing), Concentration, Subtle 2 (16) – 1 point

ADVANTAGES – 7 points
Benefit 1 (Master Mage: Adept of Note), Contacts, Equipment 1 (iPhone), Fearless, Jack of All Trades, Ritualist, Teamwork

SKILLS – 13 points
Expertise: Magic 11 (+16)
Investigation 5 (+10)
Perception 5 (+10)
Ranged Combat: Magic 5 (+8)

DEVELOPMENT = Next 30 points to PL 10:

Power Points: 120 +33 = 150
* Defense: 9 +8 = 17
* Abilities: 44
* Powers: 47 +16 = 63
* Advantages: 7 +3 = 10
* Skills: 13 +3 = 16

DEFENSES +8 points
Fortitude 6 (2)
Will 14 +4 points
Dodge 6 +2 points
Parry 6 +2 points
Toughness 14 (2)

ABILITIES +0 points
Strength
Stamina
Agility
Dexterity
Fighting
Awareness
Intellect
Presence

POWERS +16 points
Amulet of the Seraphim: Immunity (disease, poison, cold environment, breathe at high altitude, falling damage), Removable & Indestructible (9) +8 point

"By the Mystic Moon of Munnopor”: Feature, Quick Change into any outfit (2) +2 point

"May the Shield of the Seraphim protect me": Protection 12, Fortitude 4, Sustained, Dynamic (16) +2 point
DAE. "Let the Wings of the Seraphim lift me": Flight 7 (250 mph), Subtle 2 (16) – 2 point

Magic: Various Blasts: Ranged, Damage 10, Variable Descriptor (22) +4 points
• "Let loose the Mighty Missiles of Melf": Green acid
• “Let the Flames of Fenetor burn": Crimson fire
• “Let the Icewinds of Dale freeze”: Ice blue cold
• “Let the Scirocco of Tanezrouft scour”: Desert dry wind
• “Let the Rains of Raggador cleanse”: Driving water
• “Let crack the Lightning of the Thunderer”: Lightning
AE. "The Mists of Morpheus muffles minds": Ranged, Cumulative Affliction 10, (Will; 1. Dazed (drowsiness) 2. Stunned (confusion), Limited Degree), Insidious (22) – 1 point
AE. "By Phaedrus's Fortified Forms": Create 7 (125 cft), Continuous, Stationary, Innate (22) – 1 point
AE. "The Vapors of the Great Valtorr conceal all things": Concealment 7 (All visual, normal hearing, all olfactory), Affects Others, Precise (21) – 1 point
AE. "Be bound by the Crimson Bands of Cyttorak": Move Object 8 (6 tons), Precise, Accurate 1 (+2), Affects Insubstantial 2 (22) – 1 point
AE. "By the craft of Anog Keymaker, I open the doors to the Netherworld": Movement, Dimension Travel 3 (any), Increased Mass 16 (800 tons) (22) – 1 point
AE. "By the Hermetic Order of the Golden Dawn": Remote Sensing 10 (4 miles, visual, hearing), Concentration, Subtle 2 (22) – 1 point
AE. "Open a Powerful Portal of Portheus": Teleport 3 (8 miles), Accurate, Easy, Limited to Extended, Portal, Change Direction & Velocity (20) – 1 point
AE. "By the Philosopher's Stone of Zosimos": Transform 4 (Transform any 12 lb. of material into anything else), (20) – 1 point

ADVANTAGES +3 points
Artificer, Benefit 2 (Master Mage: Potential Inheritor), Skill Mastery (Expertise: Magic)

SKILLS +3 points
Expertise: Magic 15 (+20)
Ranged Combat: Magic 7 (+10)

Scarf

Young

Cloak

No cloak