Justice League of Golarion

Game Master Nidoran Duran


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Still here, working on back story. What would be better, the red skull being a hellknight (anti paladin, lord of darkness archetype) or a chelixian noble (fighter?)

The Exchange

Jubal Breakbottle wrote:
@D-Kal Well, invulnerable rager is the fastest way to get DR. I would have instead built Sandman with the Worm that Walks template refluffing the worms to sand. But its fairly broken in gestalt.

I agree with you on both counts (that that would be a great way to do Sandman, and that it would be quite overpowered).


Going to tweak the build. Agreed on switching the stats back to Str 16/Dex 12 to start.

I will also probably switch out the ranger with something else.

I am thinking maybe trying to focus on spell damage instead of gunslinger, but I don't like how poorly blasting (especially with SLAs) scales.

Also definitely Brawler Gav. Although it doesn't help you with your extra 3 levels problems, contemplate a Master of Many Styles Monk2/Brawler 6 with Snake Fang and either the Panther line or the Dragon line instead of Martial Artist. You lose flurry, but your BAB should be close to full.

EDIT: Ok, doing a revamp of the build. On one side, switching to Gunslinger 1/Spellslinger 1/Trench Fighter 6. Getting rid of the rifle, and am going to have the double barreled shotgun be split across the two arms, with the "barrel" instead be the replusor jets. He can either shoot one, or both for a more powerful blast. He can cast spells through the guns now, which will mostly be for fire spells that he casts, to represent the repulsors doing the work. He can also sacrifice spell slots to add weapon abilities to the "guns", meaning they will now do some fire damage to keep with the theme.


Oh hey, randomish thought: teamwork feats seem like good choices for many heroes (especially the ones on superteams).

I gave Beast Boy outflank, but to some degree I consider it a placeholder to be discussed when the party is formed. (We can discuss after selection which/how many/who would have trained together.)


Red Skull could be a diabolist/cleric of Asmodeus, Chelish noble of House Henderthane.

cheers


For some reason I would suggest inquisitor 8 & Fighter (brawler) 3/Slayer 5 for the Red Skull.


I only have one feat that could be free, it has to be a combat feat. I don't remember if teamwork feats are combat feats or not. Right now I have it as Dragon Style but I don't need the extra 4 damage. If I get selected I would be willing to do teamwork feats. Blade has met many people I just didn't include all in the backstory.


Some feats (including Outflank) are both combat and teamwork.


Quick question about the necklace of fireballs: it doesn't specify an action to use, so does that mean someone could throw as many sphere's as they wanted in a turn?


Magic item activation is almost always a standard action by default, I believe.

also I dont have any spare feats, but I plan to get that weapon upgrade that gives +4 for flanking instead of +2, whenever I can afford it.


Attropos wrote:
Quick question about the necklace of fireballs: it doesn't specify an action to use, so does that mean someone could throw as many sphere's as they wanted in a turn?

The pfsrd says "The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet."

Throwing something is a standard action. Whether you could try to throw a handful of them together as a standard action is an interesting question. I'd guess not, but this warning at the end makes me think it *might* be possible:

"If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer."

...so clearly many detonating in the same space at the same time is possible and extra potent.

(And I'd be remiss if I didn't point out that Firebrand is one of Iron Man's longtime foes. It sure would be a bummer if Iron Man was attacked by Firebrand (or any other fire user) while wearing that necklace.)


Well, it's not exactly a teamwork feat, but I took Bodyguard. If an adjacent ally gets attacked, I can use an AoO to try to aid them for a +2 to their AC. With Combat Reflexes + high Dex and the whole being trained to be Ra's al Ghul's bodyguard, it seemed like a good idea.

I suppose I'd be willing to swap out Sap Adept though (it gives me bonus damage when I do non-lethal sneak attacks) and probably get it some time in the future. And I can do non-lethal damage easily anyway because monk.


gyrfalcon wrote:
Attropos wrote:
Quick question about the necklace of fireballs: it doesn't specify an action to use, so does that mean someone could throw as many sphere's as they wanted in a turn?

The pfsrd says "The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet."

Throwing something is a standard action. Whether you could try to throw a handful of them together as a standard action is an interesting question. I'd guess not, but this warning at the end makes me think it *might* be possible:

"If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer."

...so clearly many detonating in the same space at the same time is possible and extra potent.

(And I'd be remiss if I didn't point out that Firebrand is one of Iron Man's longtime foes. It sure would be a bummer if Iron Man was attacked by Firebrand (or any other fire user) while wearing that necklace.)

Just weighing options for cool 1 shot items. I wouldn't worry about it blowing up on me; with a high ref and evasion, it couldn't really hurt. I have 6000 gold left, and am trying to figure out what cool items I could get (trying to avoid things like Cloak of Resistance +3 vs +2).


Looking at my build ideas for She-Hulk...She's slightly skint for choice.

Though swapping one out for body-guard seeems a go-er. It looks like a good feat for working in a group.

But then, a small part of me is pretty sure 'Throw anything' could also be seen as a team work feat. *Grins as she eyes some of the tougher, smaller potential team-mates*

(^_^)

Much cheers to all.


I would like to propose that any one with a str over 22 gain the 3.x feat fling ally. Especially if we get a Wolverine. Gotta love the fast ball special.


Oh, don't worry. I've made sure Xane has 'Distance throw'(Or whatever the feat is to boost distance) as well as 'Rage hurler' to move big things fast. (^_^)

Just got to wait a few more hours till end of shift to have another go at the Monk side of the build.

Heck...might even see if I can tweak the creature buiod to add 'Giantish' throwing.

Much cheers to all.


I'm down to be thrown or throw. Like in the first Blade movie when he flung the doctor over to the next building.

Who would through Wolverine, was that Colossus? Maybe I should have stuck with him as my build :) I do love some Colossus, but Blade is a favorite for sure and has style :)

The Exchange

Marko doesn't strike me as very team-oriented, even if he did have a habit of joining teams both hero and villain. I could free up a feat if necessary, but it doesn't seem that thematically appropriate to me.

As for throwing, I'd be happy to project people here and there, though I lack the hurling abilities of Xane. Also I'd like to point out that if you want to be an improvised thrown weapon, you might benefit from feather fall or a monk's slow fall. "What goes up" and all that.


Yeah Colossus is the one that used to throw him or Rogue if she had tagged Colossus back in the day. Though I am sure different folks have tossed him.


*Starts to distance herself from all these potentially confessed 'Tossers'...*

(If people get the probaly English vernacular joke?)

(^_^)

Much cheers to all.


@Blade: Sorry, not letting people take the advanced template.

@Captain Andoran: I imagine one half is definitely Antipaladin/Hellknight. While in canon he isn't heavily armoured, it's one of those very sensible setting changes, because he embodies everything else about about it pretty perfectly. The other half is to be a mystery.

@The Daredevil: The ease with which Mutants and Masterminds allowed the fastball special is one of its few good points. (Guess what system disappointed me enough to not just run a normal supers game and resort to this.)

Anyway, here's the roll call so far. I omitted the two friends who are in because they're already secure and being built apart from all this nonsense. This should be everyone who posted their setup in the last 24 hours. Yes, I'm still accepting submissions if someone wants to jump in on this.

-Marvel-
Captain Andoran, Fighter (Shield) 8//Monk (Martial Artist) 8
Captain Taldan, currently up in the air pending build reconsideration
Eric Brooks, Bard (Dawnflower Dervish, Sound Striker) 8, Swashbuckler 5, Monk (Martial Artist) 2
Flink Marko, Druid 8//Barbarian (Invulnerable Rager) 4/Fighter (Brawler) 3/Monk (Maneuver Master) 1
Logan the Wolverine, Barbarian (Urban, Invulnerable Rager) 8//Fighter (Unbreakable) 1/Monk (Martial Artist) 7
Longshot, Swashbuckler 8//Rogue (Knife Master) 3/Bard (Archeologist)5
Lucas Kage, Fighter (Brawler) 8//Barbarian (Urban, Invulngerable Rager) 8
Robert Louis Drake, Sorceror 8//Oracle of Winter 8
Nightcrawler, Psion (Nomad, Jaunting) 8//Rogue (Acrobat, Scout) 8
Ororo the Storm, Druid 8//Sorceror 6/Rogue 2
She-Hulk, classes not listed and I'm too lazy to go back and search
The Daredevil, Slayer 8//Monk 8
Tony Stark, Summoner (Synthesist) 8//Gunslinger (Musket Master) 1/Spell Slinger 1/Fighter (Trench Fighter) 6

-DC-
Batgirl, Monk (Martial Artist) 8//Slayer 7/Barbarian (Serene) 1
Beast Boy, Phasm/Fighter (Lore Warden) 1//Rogue (Investigator, Scout, Wildshaper) 8
Flora Black, Monk (Martial Artist) 8//Ninja 2/Soulknife (Gifted Blade, Deadly Fist) 6
Oliver Queen, Slayer 8//Alchemist (Vivisectionist, Grenadier) 2/Fighter (Archer) 8
Selina Kyle, Ninja 8//Fighter 5/Ranger (Urban) 3

-Other- (by GM permission and unlikely to be given to anyone else)
Hellson, Barbarian (Invulnerable Rager, Physical Exampler) 8//Bard (Archaeologist, Weapon Champion) 8


LOL so you are running 4 groups of 4 was it so all 20 of us can play ;)

Just kidding I do not envy your work. I spent like 4 days going over build and history to just do one character. I am still trying to work out how to pull of DD's personality, blind, tough, apparently dating every girl in marvel.


So I've heard of all but one of the DC characters so far. And only about half of the Marvel characters. I'm not quite sure if that's more indicative of the sample sizes, character choices, or my reading preferences.... Probably a combination of the three.

Also, I agree with Daredevil; I do not envy you the decision you have to make.


Party selection is always hard, but it's going to be so much worse given that I have to also account for Fantomex and Gambit, which means I can either recruit four people for my typical six player format, or make a larger party. I don't even know what I'm going to do, just that a mess is inbound.


Eric Brooks, Blade wrote:
Edit: @ Catain Taldan. Fighter(Brawler) 3. WIll give you Weapon Training close combat and pick up a +1/+3 Attack/Damage, I would ditch the Monks Robe and get Gloves of Dueling if you can free up the cash. Spooky okayed them working with the Weapon training so it would net you a +3/+5 attack/damage. And you would get two more feats. I would drop weapon specialzation for Dragon Style with a +7str mod specialization is +2, Dragon Style is +3 to all attacks. You could also drop weapon focus for Combat Expertise and use the two extra feats to get Spring attack, and then Whirlwind attack. That could be a nice option if surrounded. Or keep weapon focus and specialization and use the feats for Dragon Style for more damage and another feat of choice. :) Hope that helps.

Good analysis, thankyou. Yes, I agree that Fighter(Brawler) is the way to go, and after much soul-searching I have decided the Monk's robes have to go in favour of Dueling Gloves (I don't need the added AC, I do need the added AB). My first attempt was horribly inefficient, for example I realised I payed 6,000gp to add +2Dex to my Belt of Mighty Con when I could have payed 1,000gp to get Bracers of Armour +1 (doesn't stack with Mage Armour, but I can swap that for Shield). That 6000gp pays for the difference between Monk's Robe and Dueling Gloves, an upgrade to +2 on my Cloak of Resistance and the aforementioned Bracers of Armour +1.

Haven't looked at Dragon Style feats, mainly because Captain America doesn't fight with style (lol), but I will have a look.


The Daredevil wrote:
...apparently dating every girl in marvel.

What? No love for the DC ladies. I'll see what I'll have to do about that!

Just kidding. I am a Marvel girl myself. There were very few DC heroes that I liked growing up.
-Batman & Teen Titans
That's about it.


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Well given Matt Murdock's list of ladies if they ever did a DC/Marvel crossover I am sure just to keep the trend going he would have to hook up with some one. In fact I will have to review the Marvel versus DC books from the 90s and see if Daredevil did work his black magic or if one of the 2 Amalgam characters that pulled from Daredevil got enough ink for a date.


Hmm, Teen Titans and Batfamily. Sounds about like what I read. Young Justice, Teen Titans, Titans, Birds of Prey. I've been meaning to read the Batgirl comics and Wonder Woman though. Maybe some Green Lantern since I'm interested in the other Lantern corps that I saw in Brightest Day/Blackest Night. I'm pretty sure there was something else on my list too...


Ok, I'm working on Namor or Aquaman.
Backstory will be him son of Absalomian seaman (still don't know if shipmate or fisherman) and Gillman princess: he discovers his heritage and through backstory becomes rightful monarch of the Abaslom-based aquatic humanoids.

Personality-wise is a bit arrogant and self-entitled while still being a good guy: I'm leaning towards Namor more than Aquaman (although the Aquaman from Secret History, Sacred Trust is up there in haughtyness). Only point in favor of Aquaman is a better villain gallery. Spooky, would you be okay with a mashup, a more Namor-based character with Black Manta and others among his villains?

CRUNCH
I tried a trident-using build, not sure about it. Right now I'm leaning towards this:
Ranger (guide) 3/Fighter (brawler) 5 // sorcerer (aquatic bloodline) 8

for a character that fights with Unarmed Strikes. He gets full BaB, quite a lot of feats, favored terrain (water of course), ranger's focus, he's quite competent. A trident using build would be very smilar, just the archetypes would be changed.

From the sorcerer's side he gets swim speed and general wateriness, and spells. Spells known will be of only two types: water-based attacks, and personal buffs (to represent superhuman prowess).

Wheter I go trident or unarmed strikes he is a good fighter, with quite lot of bonuses in water, with magical buffs to represent his superhumanity (shield, fly, heroism, etc...). I think the build works. Also, Cornugon Smash and high Intimidate for the full "Imperius Rex!" thing.

I have however a request to make:
the aquatic sorcerer gets the amphibious quality at level 9, not 8. This is fondamental to my character.
Now, I could just as easily get Amphibious via straight up Race Enhancer, but I was thinking it would be more elegant to spend the RP to get something akin to the planestouched Elemental affinity

Quote:

Prerequisites: Outsider (native) with ties to an elemental plane.

Benefit: If a member of the race is a sorcerer with the elemental bloodline corresponding to the elemental plane it has ties to (i.e., air, earth, fire, or water), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, a member of this race able to cast domain spells that correspond to the elemental plane the race has ties to casts its domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.

only working like the Robe of Arcane Heritage: instead of raising my Charisma by 2 I'd raise my effective level by 1 for bloodline-related powers. Would this be possible and, if so, how many RP would it cost?

With RP I'd also like to purchase Darkvision and perhaps another boost to stats.

Spooky (or anyone really) do you have any feedback?


Spooky GM wrote:
She-Hulk, classes not listed and I'm too lazy to go back and search

Sorry I haven't been clearer.

Going with barbarian and Monk. Invulnerable Rager and probably Martial Artist.

Just off my last twelve hour night shift and getting ready for my week end...Which, for now, will kind of include sleeping. (-_-)

Progress is being made, though. :)

Much cheers to all.


D-Kal wrote:
Wow, Logan and I have significant overlap in our builds.

That makes three of us with my Luke Cage build...


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Alright Way to intrigued by this to not post. Will have something up tonight, or early tomorrow. I'm a huge comic fan and this is way to good to pass up, based on your current submissions and my love for her character going to build up Zatanna Zatara (the name was already taken thus the removal of the one n from the avatar).

Wizard 8 (Admixture)// Sorcerer 8 (Arcane - Bond:Wand)

Choosing Admixture to give her the elemental control required for Zatanna, and the Arcane with a wand bond because it seems fitting, plus arcane is just built for Zatanna, almost everything with that bloodline can be related to her in someway.

To get the questionable stuff out of the way thinking for the "Enhanced Race" to add these to base Human to get Zatanna Closer for some of her more innate talents and her race of Homo Magi:

Arcane Focus (1RP) - Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.

Spell-Like Ability, At-Will (Variable, see Special): Prerequisites: None; Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as an at-will spell-like ability. The caster level of the spell is equal to the user's character level. Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). Up to five spells can be chosen when you take this trait. Each time you take an additional spell, adjust the RP cost of this trait appropriately.

(4 RP) - Alter Self.

Hypnotic (2 RP): Prerequisites: None; Benefit: Members of this race add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse.

Spell Resistance, Greater (3 RP): Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level.

Assuming you approve of the above I'll have the crunch and backstory up soon.

Grand Lodge

Whew! What a marathon!

Just got spells to update and couple of feats to add, now.


@Anon A Mouse: Green Lantern is a pretty hefty investment, because you can't just start at Blackest Night, you have to go to Green Lantern: Rebirth and pretty much read Johns' entire run, since from Rebirth to Blackest Night he brings together a million different minor points of continuity and builds up to the climax of wrapping pretty much the book's entire history into one event. And it's sort of amazing.

@Airon: Yeah, the plan as it stood was to merge the Atlantises for the sake of simplicity anyway, so we can definitely make that happen.

As for the trait, Elemental Affinity is only a one point bonus as it is. If we balance out the reduced efficacy with the fact you are not a native Outsider, I'd say we can allow the +1 level for Bloodline powers for a point.

@Zatana: Yeah, all those are fine to toss on.


Looking at the list of characters we have a major divine caster deficiency.

A Valkirye with some healing skill.

Or

I thought I remembered a story line were Angel had healing powers.


I forgot traits...dang it..

The Exchange

It looks like you also put a light armor enchantment (brawling) on your medium armor. Is it supposed to be mithral?


The Daredevil wrote:

Looking at the list of characters we have a major divine caster deficiency.

A Valkirye with some healing skill.

Or

I thought I remembered a story line were Angel had healing powers.

My UMD is +14. I just need Nick Fury to set me up with some wands (CMW/Lesser Restoration) etc.

The Exchange

Selina Kyle "Cat Woman" wrote:
The Daredevil wrote:

Looking at the list of characters we have a major divine caster deficiency.

A Valkirye with some healing skill.

Or

I thought I remembered a story line were Angel had healing powers.

My UMD is +14. I just need Nick Fury to set me up with some wands (CMW/Lesser Restoration) etc.

Flint Marko is technically a divine caster (druid), but it doesn't make a lot of sense for him to be healing people (though I prepped a couple for *me*). Still, if we have to break theme for mechanics, sometimes that happens.


I am a full divine caster. I was thinking that I would focus on healing and support as the "leadership" aspect of Storm. Buff/heal/blast is my role. The hard part is choosing spells and refluffing them to be thematic.

Heals are easy, because there is no flashy effect.


That works in a world like Golarion its not like you would be mistaken for a goddess without healing.

DD in the comics has had the ability to heal but that is really tangential to him. But it fits Wholeness of Body close enough.


ah. should have asked about advanced template. When you said templates allowed I got greedy. Will rework. Thanks.


If nothing else, buy a Wand of CLW. Or 12. That way even if you shouldn't be casting healing spells when your class ought to be, you have healing.


I thought goddess was all about vengeful lightning wrath. ;)


Re:Divine, yeah, I think it's a reflection of the source material. There just aren't a ton of superheroes who would have healing powers. All I can think of right now (though I'm sure there are many more):
- Raven -- empathic healer -- life oracle's lifelink power fits her perfectly
- Scarlet Witch -- I feel like she's healed at some point (and witch // dual-cursed oracle might capture her hexing/probability effects nicely)
- Healer from the Morlocks (if he's considered a hero at all)
- Angel at some point, yeah

Note though that (like in the source material) healing magic may not be crucial since many of us have fast healing. Beast Boy doesn't by default but he can shapechange into a troll for Regen:5 when he needs it.

...and I agree that we can stretch characters with Divine classes to occasionally cast spells and/or use wands/scrolls.

And unrelated:
@Jubal/Logan, you should really probably make yourself some of these to help you get into character for Wolverine!


I am planning to carry a CLW wand (or 12), but the stormchild archetype lets me load a cure serous for emergencies, and swap it for call lightning if a blast is needed.


Eric Brooks, Blade wrote:
Edit: @ Catain Taldan. Fighter(Brawler) 3. WIll give you Weapon Training close combat and pick up a +1/+3 Attack/Damage, I would ditch the Monks Robe and get Gloves of Dueling if you can free up the cash. Spooky okayed them working with the Weapon training so it would net you a +3/+5 attack/damage. And you would get two more feats. I would drop weapon specialzation for Dragon Style with a +7str mod specialization is +2, Dragon Style is +3 to all attacks. You could also drop weapon focus for Combat Expertise and use the two extra feats to get Spring attack, and then Whirlwind attack. That could be a nice option if surrounded. Or keep weapon focus and specialization and use the feats for Dragon Style for more damage and another feat of choice. :) Hope that helps.

OK, I've looked at th Feats.

Dragon Style would be good, if it wasn't for the fact that it requires Acrobatics and Captain Britain isn't acrobatic (I have no ranks in acrobatics - took them all out to boost my Fly skill). With Weapon Specialization left in, I can't remove Weapon Focus, so I can't reach Whirlwind attack. Combat-wise, I have decided to go with it as it is; the combat Feats I will move over to Fighter Bonus Feats leaving me with 2 General Feats to pick up.

My options are: Greater weapon Focus, Death from above, Improved Initiative, Alertness. I'm inclined towards death from above and Improved Initiative.

I'm aware that this is not optimised, but I am opting for Flavour over optimisation here.


gyrfalcon wrote:

And unrelated:

@Jubal/Logan, you should really probably make yourself some of these to help you get into character for Wolverine!

You are assuming that that's not me in the video... :P

cheers


Yeah, GL was a bit low on my list of things to read. That I maybe will eventually get to. When I have more time and money.

Batgirl ~was~ going to have UMD. But I think you need to talk to use a wand, so... :/


D-Kal wrote:
It looks like you also put a light armor enchantment (brawling) on your medium armor. Is it supposed to be mithral?

Dang it...yes it was at one point...didn't realize the restriction...will change

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