
DM Vayelan |
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A dark stain blights the Birthplace of Freedom!
In the north of Andoran, within the beast and fey haunted Darkmoon Vale, the town of Falcon's Hollow languishes beneath the heel of the Lumber Consortium.
The Consortium's gavels bleed the town's residents for every copper just as surely as their loggers harvest the forest's darkwood trees.
Along the streets of Almas, the docks of Augustana, the halls of the Eagle Knights, and the sawdust-strewn streets of Falcon's Hollow itself, many souls cry out for an end to this mercantile tyranny and oppression.
Who will answer this call, and how can they liberate Falcon's Hollow?
.....
Starting Level: Level 1
Alignment: Non-evil
Ability Scores: 4d6, drop the lowest.
HP: Max at first level. Take average or roll at each future level.
Traits: Two Traits. May take a drawback for a third. Beware! The Consortium may exploit your vulnerabilities.
Starting Wealth: Roll for wealth by class. This is an economic struggle, after all!
Material Allowed: Everything on the PRD. Other options will be considered by request on a case-by-case basis.
Miscellaneous: Background Skills will be used.
Deadline: Recruitment will be open until 10:00pm EST on Saturday, March 3, although this may be extended.
Feel free to ask questions or seek clarification.

DM Vayelan |

EDIT ON ABILITY SCORES:
Given the campaign premise, I wanted to emphasize the role of ordinary, unlikely heroes rising against the Consortium and other threats to Falcon's Hollow.
That being said, I wasn't expecting the dice to be THAT cruel.
If the sum of your ability modifiers is +3 or less, you can take a 15 point buy instead.
@Flying Jenny, I'm looking at you.
And if it wasn't clear before, you can arrange the rolls as you would like - so your first roll isn't locked into Strength, for example.

Grumbaki |

9/10/10/10/15/16
I can make this into an interesting build...ok...
An Oracle of Desna!
(1) Idylkin Aasimar
(2) Lore Oracle with Sidestep (Cha for AC, Ref and CMD)
(3) Feat: Way of the Shooting Star (You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).)
Stays become...
Str (9) Dex (10) Con (17) Int (10) Wis (10) Cha (18) HP (12) AC (20/14/16) Saves (+3/+4/+2)
Gold: 3d6 ⇒ (5, 6, 6) = 17
170 gold. That buys a chain shirt, a star knife and a shield.
Yes...this could work.

Adderyn |

Just to check my luck with the dice.
Roll#1: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
Roll#2: 4d6 - 1 ⇒ (1, 5, 2, 3) - 1 = 10
Roll#3: 4d6 - 1 ⇒ (3, 4, 5, 1) - 1 = 12
Roll#4: 4d6 - 1 ⇒ (4, 3, 1, 6) - 1 = 13
Roll#5: 4d6 - 2 ⇒ (6, 3, 2, 6) - 2 = 15
Roll#6: 4d6 - 2 ⇒ (2, 2, 2, 3) - 2 = 7
Hmmm, I might be able to do something with that, but not sure I'll have time to create something fitting to the locale before closing.
If I can't, I hope everyone has fun!

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4d6 1: 4d6 ⇒ (1, 6, 3, 4) = 14 13
4d6 2: 4d6 ⇒ (6, 2, 1, 6) = 15 14
4d6 3: 4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 4: 4d6 ⇒ (5, 4, 1, 1) = 11 10
4d6 5: 4d6 ⇒ (5, 3, 4, 5) = 17 14
4d6 6: 4d6 ⇒ (6, 6, 5, 1) = 18 17
These are definitely workable.
Either going Ranger starting gp: 5d6 ⇒ (5, 6, 4, 2, 3) = 20 200 gp
or monk monk gold: 1d6 ⇒ 4 40 gp
Going to go with A catfolk Monk of the four winds, will have everything worked in an hour or so >^.^<

Souls At War |

Kaeldron |

Grumbaki here. Figure might as well try something I’ve never done before. A centaur! Crunch almost done, will write fluff.
Basic idea is the last of his tribe. His tribe was sworn to defend the forest and their sacred grove...and said tribe did not survive contact with the consortium. Most moved on after their defeat, but Kaeldron seeks revenge.

CaptainFord |

Oooooo, heck yeah! Gonna have to come up with something good... let's see if the dice are on my side!
4d6 - 1 ⇒ (4, 6, 1, 5) - 1 = 15
4d6 - 1 ⇒ (1, 2, 6, 4) - 1 = 12
4d6 - 3 ⇒ (4, 3, 6, 6) - 3 = 16
4d6 - 3 ⇒ (4, 3, 4, 4) - 3 = 12
4d6 - 2 ⇒ (2, 4, 3, 3) - 2 = 10
4d6 - 1 ⇒ (5, 5, 1, 1) - 1 = 11
Edit: Actually a really good set! Well then... ought to make this one count, huh?

Souls At War |

4d6
4d6
4d6
4d6
4d6
4d6
4d6Basically a 30 point buy?
May be something good here!
You didn't drop lowest, and you made 7 rolls instead of 6.
Edit:
My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6
230 Gold. I can work with that.
Paladin (LG) of Cayden Caelian (CG)?

GM Mowque |

GM Mowque wrote:You didn't drop lowest, and you made 7 rolls instead of 6.4d6
4d6
4d6
4d6
4d6
4d6
4d6Basically a 30 point buy?
May be something good here!
Wait, aren't there six Scores? STR, DEX, CON, INT, WIS, CHA? I rolled 7 times and got rid of the lowest. Isn't that what he means?

Souls At War |

Souls At War wrote:GM Mowque wrote:You didn't drop lowest, and you made 7 rolls instead of 6.4d6
4d6
4d6
4d6
4d6
4d6
4d6Basically a 30 point buy?
May be something good here!
Wait, aren't there six Scores? STR, DEX, CON, INT, WIS, CHA? I rolled 7 times and got rid of the lowest. Isn't that what he means?
Drop the lowest result of each 4d6.

CaptainFord |

Oh yeah, moneys... I'm thinking of actually rolling with a vigilante. Still not sure what theme, but at least I know the money roll to make!
Show me the money!: 5d6 ⇒ (5, 5, 5, 3, 5) = 23 x10 = 230 gp. Whew! Rich man, I am!
That actually reminds me that I was planning throwing in a few alchemical tools to my utility belt. What are your rulings on pregame crafting and the Rich Parents trait? (I'm thinking of making a noble type character a la Batman, and wanted to gauge how okay you are with those)

Spike Servant of Ilmater |

Paladin (LG) of Cayden Caelian (CG)?My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6
230 Gold. I can work with that.
Ugh. I'm new to Pathfinder. I didn't realize Paladins had to be Lawful Good. I thought it was a "match your diety" kind of deal. I'll need to think about that.

ElbowtotheFace |

Male Ratfolk swashbuckler
CG Medium humanoid
Init +4; Senses- Darkvison , Perception +5
_____________________
Defense
_____________________
AC 15, touch 15, flat-footed 11, CMD 13
HP 10 (1d10)
Fort +0, Ref +6, Will -1
_____________________
Offense
_____________________
Speed 20ft
Melee Rapier +7 (1d4-1)
Ranged light xbow +6 (1d6)
____________________
Statistics
_____________________
Str 8, Dex 19, Con 11, Int 17, Wis 8, Cha 14
Base Attack +1, CMB -1, CMD 13
Feats: Weapon Focus: Rapier
Traits: heirloom weapon, tactician
Adventuring Skills: Acrobatics +8, Bluff +6, Climb +3, Knowledge (local) +7, Perception +5, Sense Motive +3, Swim +3
Background Skilks: Craft (Alchemy) +9, Knowledge (geography) +7
____________________
Racial Abilities
____________________
Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Ratfolk have a base speed of 20 feet.
Darkvision: Ratfolk can see in the dark up to 60 feet.
Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Tinker: Ratfolk gain a +2 racial bonus on Craft(alchemy), Perception, and Use Magic Device checks.
____________________
Special Abilities
_______________________
Deeds
Panache
Swashbuckler finesse
Notes: 16 y/o, 3'11", 83 lbs, 160 gp

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Souls At War wrote:Ugh. I'm new to Pathfinder. I didn't realize Paladins had to be Lawful Good. I thought it was a "match your diety" kind of deal. I'll need to think about that.
Spike Servant of Ilmater wrote:Paladin (LG) of Cayden Caelian (CG)?My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6
230 Gold. I can work with that.
Look into the Warpriest hybrid class, it might have what you want.

RamzaBeoulve |

Welllllp, let's see what the dice give me!
STATS!: 4d6 ⇒ (4, 5, 3, 4) = 16 - 13
STATS!: 4d6 ⇒ (4, 5, 1, 6) = 16 - 15
STATS!: 4d6 ⇒ (5, 1, 6, 4) = 16 - 15
STATS!: 4d6 ⇒ (2, 3, 2, 6) = 13 - 11
STATS!: 4d6 ⇒ (6, 6, 3, 6) = 21 - 18 Holy moly!!!
STATS!: 4d6 ⇒ (5, 6, 1, 1) = 13 - 11
Can definitely work with that! Still going with my idea of a Milanite of some sort. Time to get cooking!

RamzaBeoulve |

Welllllp, let's see what the dice give me!
[dice=STATS!]4d6 - 13
[dice=STATS!]4d6 - 15
[dice=STATS!]4d6 - 15
[dice=STATS!]4d6 - 11
[dice=STATS!]4d6 - 18 Holy moly!!!
[dice=STATS!]4d6 - 11Can definitely work with that! Still going with my idea of a Milanite of some sort. Time to get cooking!
Whoops, I am bad at maths and that last 11 should be a 12!

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roll: 4d6 ⇒ (1, 2, 2, 4) = 9
roll: 4d6 ⇒ (2, 5, 5, 5) = 17
roll: 4d6 ⇒ (2, 1, 2, 4) = 9
roll: 4d6 ⇒ (3, 1, 1, 6) = 11
roll: 4d6 ⇒ (3, 4, 3, 3) = 13
roll: 4d6 ⇒ (4, 4, 4, 4) = 16
8,15,8,10,10,12
Gold: roll: 5d6 ⇒ (3, 2, 6, 1, 5) = 17x10=170
I can work with this. I’m thinking an uneducated half orc ranger who is very unfamiliar with the intricacies of town life and prefers to be around the towering darkwoods of the local forests than the stone and log buildings of the town.

DM Vayelan |

* Races allowed?
* Templates?
* How do you deal with ability scores adjustments for age categories?
D20PFSRD and Archives of Nethys for some of the stuff not on the PRD yet.
* Core and Featured Races are allowed.
* No templates
* I've never run Young Characters, but if you are interested, we'll use the rules from Ultimate Campaign.
* Age Category adjustments will be handled according to the Core Rulebook (for older characters) and Ultimate Campaign (for younger characters)
* D20PFSRD and Archives of Nethys will be good, depending on what content we're drawing from it. Ask me about what you're interested in using, and I'll consider it.

♣♠Magic♦♥ |

I've been wanting to play a classical ninja for a while. Their whole story was being the farmers repressed by the overbearing government, so this fits really well!
Lessee:
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (6, 3, 6, 4) = 19 16
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (2, 5, 3, 4) = 14 12
That's... An incredibly even split.
Edit, upon review it's actually very bad.
4d6 ⇒ (2, 5, 1, 4) = 12 120 Gold. Could be worse.

DM Vayelan |

I've been wanting to play a classical ninja for a while. Their whole story was being the farmers repressed by the overbearing government, so this fits really well!
Lessee:
4d6 12
4d6 7
4d6 9
4d6 16
4d6 9
4d6 12
That's... An incredibly even split.Edit, upon review it's actually very bad.
4d6 120 Gold. Could be worse.
Since the sum of your ability modifiers would only be +1, you can take a 15-point build instead - unless you're feeling daring or inspired enough to tough it out with those rolls.

Sweet Pea |

A Gathlain is not born, it is germinated.
Strange seeds fall from a great tree in the deepest parts of the fey realm. They are blown by magical winds to the far corners of the first world, where they grow into the leafy-winged Gathlain.
Occasionally, a seed may be blown even farther, even into the material plane. Such was the case of one seed, which came to rest in an old hermit's garden, deep in the Darkmoon Vale.
Here is MattZ's submission, Sweet Pea, the Gathlain Phytokineticist.

GM_Panic |

Have a fun idea, Android - Investigator idea, Cold hard logic leading to work and coin.
4d6 ⇒ (4, 2, 5, 2) = 13=11
4d6 ⇒ (4, 1, 2, 4) = 11=10
4d6 ⇒ (1, 2, 1, 2) = 6=5
4d6 ⇒ (5, 5, 5, 5) = 20=15
4d6 ⇒ (2, 1, 3, 2) = 8=7
4d6 ⇒ (6, 4, 1, 1) = 12=11
Sum Mod Bonus of... -3 Ye that is a 15 point buy right there

Souls At War |

4d6 ⇒ (6, 3, 2, 4) = 15 = 13
4d6 ⇒ (2, 4, 1, 5) = 12 = 11
4d6 ⇒ (1, 3, 3, 1) = 8 = 7
4d6 ⇒ (2, 5, 2, 5) = 14 = 12
4d6 ⇒ (1, 4, 4, 2) = 11 = 10
4d6 ⇒ (4, 3, 2, 4) = 13 = 11
3 PB?
4d6 ⇒ (1, 3, 3, 5) = 12 = 11
4d6 ⇒ (2, 4, 2, 6) = 14 = 12
4d6 ⇒ (5, 5, 4, 5) = 19 = 15
4d6 ⇒ (4, 4, 1, 1) = 10 = 9
4d6 ⇒ (6, 2, 1, 4) = 13 = 12
4d6 ⇒ (1, 5, 2, 1) = 9 = 8
9 PB...
the dices really hate me.
Will go with 15 PB.

Placeholder of Doom |

4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (4, 1, 1, 3) = 9 8
4d6 ⇒ (1, 3, 5, 6) = 15 14
4d6 ⇒ (4, 5, 4, 5) = 18 14
4d6 ⇒ (2, 1, 5, 1) = 9 8
4d6 ⇒ (2, 6, 6, 1) = 15 14
I mean... Well that's not great, a 9 point buy. I was hoping for some inspiration from the rolls, and that has inspired me to see what I can do with the 15 point buy!
Oh no wait, of the sum of your ability mods if +3 or less... Phew just.

Souls At War |

4d6 8
4d6 8
4d6 14
4d6 14
4d6 8
4d6 14I mean... Well that's not great, a 9 point buy. I was hoping for some inspiration from the rolls, and that has inspired me to see what I can do with the 15 point buy!
Oh no wait, of the sum of your ability mods if +3 or less... Phew just.
it's exactly +3

Red Heat |
Stats 1: 4d6 ⇒ (5, 5, 3, 4) = 17 = 14
Stats 2: 4d6 ⇒ (4, 1, 1, 3) = 9 = 8
Stats 3: 4d6 ⇒ (6, 2, 5, 6) = 19 = 17
Stats 4: 4d6 ⇒ (2, 1, 3, 5) = 11 = 10
Stats 5: 4d6 ⇒ (5, 6, 4, 5) = 20 = 16
Stats 6: 4d6 ⇒ (5, 4, 4, 6) = 19 = 15
Oh dear lord, that's point buy 33... I think I'll take the 15 points instead.