Pirate GM |
The walls of this five-foot-wide hallway continue to shimmer and ripple with faint whorls of pale blue energy.
Heading left up the stairs to the small landing reveals another set of stairs that heads up. Unlike the 2 sides you've explored before this side has no exit. Continuing to the Northeast corner you now find another hallway with upward stairs heading south to another landing.
Added arrows to map pointing up, and corridor to your south onto slide 4 as well where it belongs.
Scarred One |
Scarred One walks behind the others "This is nonsense, we are walking in circles! Let us head down!" He says and walks towards the door out of the staircase.
Can we leave?
Oorgatch |
Just to test the theory, Oorgatch moves up to the door on the south wall and opens it.
Scarred One |
Scarred One knocks at the wall in the corridor. Interact to disbelieve illusion Perception +13
Then he tries again, and again... Three attempts to disbelieve illusion
Pirate GM |
Taking a lap again with your eyes shut, feeling your way around, you find a gap in the wall of the northernmost corridor. that leads to a series of interior chambers.
Entering the first room you briefly see an image of Belcorra meeting with the finely dressed drow Volluk. Although the image has no sound Belcorra is clearly speaking animatedly about something, and Volluk is listening attentively.
The image quickly fades and you see the rotting modern versions of what remains of the room.
In the second chamber you see two plush divans, Belcorra is relaxing and reading Whispering Reeds. As before the image quickly fades, leaving you with only rotten furniture.
The third room features a well-set table. In the image, Belcorra sits alone at the table, drinking a glass of wine and enjoying an elegantly plated roast arm that looks disturbingly human.
The fourth room features a large bed along the west wall. The stone archway to the north shimmers as a portal opens and Belcorra steps through with a cruel smile on her lips and blood on her hands.
Finally the interior octagonal chamber holds several bodies that seem to be held in some sort of ectoplasmic webbing.
The upper torso of a drider contains a vial with a lesser mistform elixir.
A drow has a strand of prayer beads on 1 wrist and the body of an urdefhan carries a +1 striking composite longbow in a case.
Oorgatch recognizes them all as victims of fleshwarping.
Also, there are blueprints for the first 3 underground levels of Gauntlight! See bottom of slides for maps!
Oorgatch |
Oorgatch is clearly disturbed by the fleshwarped individuals. However, he seems equally excited by the maps, which he figures can be used to backtrack and check out any secret rooms they have missed!
Scarred One |
Scarred One looks at the place, "I never understood that, how someone can do such horrible things. Slaughtering towns do not compare to those monstrosities." he says probably believing in that.
He begins to check on the items that they found and identify their potential.
Scarred One |
Scarred One picks up the praying beads and grabs them in his hand, he can feel like the beads are warm in touch and slowly transform into a string of acorns with glowing symbols of different animals.
He feels it being warm and pleasant in touch, when he smells it he feels the smell of the forest and the sounds of the wind. He closes his eyes for a moment and feels calming ways of nature.
He opens them and decides to keep them for some time at least.
He limps towards young one "You found some maps, huh? Those are form the higher levels, did we miss anything?"
If we missed anything I would go back for it, and then head down
Yan Tovis |
Sendoski Osprey |
Sendoski stares in morbid fascination at the creatures.
"These are the stuff of books and legends. What could be going on under here?"
He shudders at the thought.
Have we seen mention of Whispering Reeds before?
Pirate GM |
You have not seen previous mention of The Whispering Reeds before and there's no sign of it here other than the vision.
Heading to #6
With a map the secret door from Volluk's study is easy enough to find.
Additionally Oorgatch notices that one of the legs on Volluk's desk is loose and after unscrewing it you find a small iron key.
Going through the pair of secret doors to the Gauntlight chambere you find the walls of the circular chamber to be smooth and gray. A flickering, nauseating ribbon of pale blue light churns in the center of the room. Where the light touches the ceiling, the stone bubbles as if it were infected flesh. Below, the light bathes a screaming, thrashing dwarf bound onto a metal table, his body covered in blisters.
They key could very well fit the lock that hold's the dwarf, but it's impossible to get close enough to check or otherwise pick the locks without getting within range of the ribbon of energy.
Yan Tovis |
What is it? We need to save him!
Yan will try to recall knowledge or ask his friends. Failing any success, he will run in with the key and hope for the best because he won't leave someone to be tortured.
Pirate GM |
It's that same ribbon of negative energy that was powering upper bits of Gauntlight, it seems to be making use of the Dwarf's lifeforce in some way. Magic is clearly present.
negative energy: 5d6 ⇒ (1, 1, 1, 5, 6) = 14
Yan Basic Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
As Yan gets zotted the wounded Dwarf musters the energy to roll himself out of the ribbon which quickly dissipates. He'll clearly need some time to recovery but in the mean time a floating skull materializes across the room, cackles and heads your direction.
Clearly a will-o-the wisp
Scarred One: 1d20 + 13 ⇒ (4) + 13 = 17
Sendoski: 1d20 + 7 ⇒ (2) + 7 = 9
Oorgatch: 1d20 + 9 ⇒ (2) + 9 = 11
WoW: 1d20 + 16 ⇒ (4) + 16 = 20
The wisp flies at Yan and cackles
intimidate to demoralize Yan: 1d20 + 12 ⇒ (17) + 12 = 29
before shocking the champion.
zot: 1d20 + 17 ⇒ (15) + 17 = 32
electricity damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10
Initiative:
Willy
Scarred One
Yan (56/73) Frightened 1
Oorgatch
Sendoski
Party is up!
Scarred One |
Scarred One moves to flank the skull and smites it with his shield
Intimidating strike@willy flanked: 1d20 + 11 ⇒ (3) + 11 = 14
Damage, piercing: 2d6 + 3 ⇒ (1, 6) + 3 = 10
But his strikes misses.
Move, intimidating strike, is willy hidden?
Yan Tovis |
Inspiring Marshal Stance, DC 20: 1d20 + 13 + 1 - 1 ⇒ (5) + 13 + 1 - 1 = 18 => Stance is a 0' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Yan is too shaken by the sudden appearance of the wisp to inspire his allies. Curse Nimbaloth!
Disrupting Ghost Touch, Bladed Scarf +1, Trip vs Flanked: 1d20 + 14 ⇒ (14) + 14 = 28
S: 2d8 + 4 ⇒ (1, 1) + 4 = 6
He steps back so oorgatch can take the flank.
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will instead make it stupefied 2 for the same duration because the wisp uses magical attacks
Oorgatch |
Oorgatch giggles as he draws his 'branch' and tries to tumble through the wisp's space. "I knew this rune would be useful!"
Acrobatics (E): 1d20 + 14 ⇒ (16) + 14 = 30
Gaining his panache, he then tries to go for the instant-finish!
'branch' w/ flank: 1d20 + 14 ⇒ (13) + 14 = 27
Ghost touch magic Piercing + precision: 2d6 + 2 + 3d6 ⇒ (6, 5) + 2 + (1, 6, 1) = 21 | deadly: 1d8 ⇒ 1
"Ha ha! Take that!"
'branch': 1d20 + 14 ⇒ (11) + 14 = 25
Ghost touch magic Piercing: 2d6 + 2 ⇒ (5, 3) + 2 = 10 | deadly: 1d8 ⇒ 2
Pirate GM |
Oorgatch hits with a strong blow and Sendoski's 3 missiles all strike true!
zotting Oorgatch: 1d20 + 17 ⇒ (20) + 17 = 37
electricity: 2d8 + 4 ⇒ (5, 8) + 4 = 17
crit 34 - Yan 7 = 28
Yan protects him a bit and disorientates the Wisp.
It follows up with a second zot on Oorgatch.
shock: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32
electricity: 2d8 + 4 ⇒ (1, 5) + 4 = 10
20 damage on another crit
It then goes dark.
Initiative:
Willy -40 (Stupified 2, Invisible)
Scarred One
Yan (56/73)
Oorgatch (16/64)
Sendoski
Party is up!
Scarred One |
Scarred One looks around, with wild eyes "You can't hide from the scarred one, you abomination!"
Perception +13, searching in 15 ft burst around him, if he finds the creature he would point it out for Sendoski to light it up with fearie fire and move in to provide a flank, if he doesn't see it he would heal Oorgatch
Heal, 3rd lvl, primal beads: 3d8 + 24 + 1 ⇒ (6, 7, 4) + 24 + 1 = 42
Oorgatch |
"Thank you, Elder."
He yells out, "Too bad that didn't heal me very much... I am still very much injured!" he staggers, as if still ready to collapse, shaking as if very afraid.
Deception (E) to feint: 1d20 + 11 ⇒ (12) + 11 = 23
Assuming while good, this probably not enough.
He then Readies to Strike if the Wisp should become visible in range.
If the feint actually did succeed, use the additional 3d6 as well
+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (17) + 14 = 31
Magic, Ghost Touch, Piercing: 2d6 + 2 ⇒ (1, 2) + 2 = 5 | finisher, if panache: 3d6 ⇒ (6, 5, 1) = 12 | deadly: 1d8 ⇒ 6
Yan Tovis |
Yan Seeks.
Perception (T), Darkvision: 1d20 + 9 ⇒ (10) + 9 = 19
Yan readies an action to Strike any hostile creature that appears within reach of his scarf:
Readied Disrupting Ghost Touch, Bladed Scarf +1, Trip: 1d20 + 14 ⇒ (15) + 14 = 29
S: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Double 1's to double 2's… moving up in the world!
Sendoski Osprey |
Seek: 1d20 + 8 ⇒ (5) + 8 = 13
Sendoski looks for signs of the wisp, but in the end, has to take a guess when he casts Faerie Fire.
Fingers crossed!
Pirate GM |
Scarred One and the Wisp are lit up!
The wisp turns to Sendoski and growls
intimidate-S: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
But Sendoski isn't scared.
Before flying over and lighting up the witch.
zot: 1d20 + 17 ⇒ (11) + 17 = 28
electric: 2d8 + 4 ⇒ (1, 8) + 4 = 13
Crit for 26 - 7 Yan
Sendoski is however quite shocked.
Initiative:
Willy -40 (Stupified 2, Concealed)
Scarred One (Fabolous)
Yan (56/73)
Oorgatch (16/64)
Sendoski (24/43)
Party up!
Oorgatch |
Oorgatch dances past the wisp.
Acrobatics (E): 1d20 + 14 ⇒ (19) + 14 = 33
Once he is past, with panache once more, he attempts to finish it once more. Confident finisher
+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (20) + 14 = 34
Magic, Ghost Touch, Piercing: 2d6 + 2 + 3d6 ⇒ (3, 4) + 2 + (6, 2, 5) = 22 | deadly: 1d8 ⇒ 2
That's 46 on that critical hit
"Enough of this already. Sendoski, you ok?"
Assuming this is it... other wise he will parry.
Scarred One |
Scarred One looks at Oorgatch "You seem pale, did my healing work?" tracker does not show my healing on Oorgatch
He runs towards the wips and strikes it with shield spike
Intimidating strike@wisp: 1d20 + 11 ⇒ (20) + 11 = 31
Damage, piercing: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Move and Intimidating Strike frightened 2 since this is crit
Scarred One |
Scarred One looks at the dwarf and hangs his primal beads on his belt
"I don't know who you are, and how you get here, but I can look over your wounds as you tell us your story."
Yan Tovis |
Yan lays on hands the dwarf as well. I'm Yan. This is Sendoski and this is… he introduces the party.
Diplomacy (E) to make impression if needed even though we just saved dude's life: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Pirate GM |
The Dwarf gets up to a seated position, "Name's Lasda Venkervale, got caught out in the swamp by some horrible wormy creature while taking my morning constutional. First it held me in a cage with a scarry blue lady who I'll not talk of further. After what must 'ave been months the worms took me here and said somethin' about drawin' power from me."
Oorgatch |
"Yeah, the wormy guy won't be harming you again. Let's get you up into town and get you some care."
Scarred One |
"If we would lead you outside, would you be able to get to Otari with your own strength?" the old Orc looks at the dwarf.
Sense Motive pls +13 to see if he is telling the truth. I would like to know something about that blue lady.
Pirate GM |
1 person marked this as a favorite. |
Seems legit, you recently encountered a blue creature covered in chains as the jailer in the room with the cells, one of which had seen use in the somewhat recent past.
He struggles to his feet and tetters for a moment but then regains his footing and nods. "It's been awhile, but I think these legs still work."
Oorgatch |
Oorgatch immediately rushes to Lasda's side, to help him up. "What you need is to stretch out a bit, and a good meal. Maybe a couple tankards of ale as well. Take it easy, we'll help you out of here."
When the dwarf seems a little steadier, he asks, "I take it you are from Otari? Do you have family here?"
Oorgatch wants to get him safe before we do anything more
Yan Tovis |
Yan will heal him, along with Scarred one's ministrations. He'll help lead the way out. Don't mind the mites…
Pirate GM |
Returning Lasda to the Rowdy Rockfish you find yourselves in the nicest and calmest tavern in all of Otari. There Brelda's eyes go wide when she see's her son. After thoroughly hugging him, she sends him off to take a bath and get presentable.
"Y'all are staying for a proper meal, you rescued my boy and I'd never forgive myself if y'all didn't let me do by right by you."
While the Dwarven matron has no imposing physical presence, you're pretty sure it would be a grave insult to not sit for a meal.
Yan Tovis |
Gladly! Let me regale you with tales of our adventures…
Performance (T): 1d20 + 11 ⇒ (5) + 11 = 16
Yan finds a glimmer of potential in SKRAWNG and his mite kingdon, but no one else really gets it.
Oorgatch |
"It will be our pleasure, Ma'am."
Oorgatch bashfully takes a seat, and dutifully eats his meal. Turns out it is one of the best he's had in a long while, which makes him wonder, 'Why did we never come here?'