
Full Name |
Spike the Goblin |
Race |
Goblin |
Classes/Levels |
Monk 1/ AC:15/ HP:10 / Passive Perception 12/ Initiative +3 |
Gender |
Male |
Size |
Small |
Age |
16 |
Alignment |
CG |
Deity |
Ilmater |
Languages |
Common, Goblin, Elvish, Gnomish |
Occupation |
Monk |
Strength |
8 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
12 |
About Spike Servant of Ilmater
Spike
Goblin Monk 1 CG
AC 15 HP 10/10 Speed 30ft
Attacks
Unarmed +5 1D4+3
Proficiencies
Simple Weapons
Short Swords
Flutes
Common
Goblin
Elven
Gnomish
Saving Throws
Strength: +1
Dexterity: +5
Faction
Zhentarim
Skils
Athletics: -1
Acrobatics: +5
Stealth: +5
Sleight of Hand: +3
Arcana: 0
History:0
Investigation:0
Nature:0
Religion:+2
Animal Handling: +2
Insight:+4
Medicine: +2
Perception: +2
Survival: +2
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1
Equipment
15 gold
1 wooden flute
10 darts
1 holy symbol
1 prayer book
5 sticks of incense
vestments
common clothes
backpack
bedroll
mess kit
tinder box
10 torches
10 rations
1 waterskin
50 ft of rope
Darkvision: 60 ft.
Fury of the Small: Once per short or long rest, add damage equal to your level to a successful attack on a creature large than you.
Nimble Escape: You can disengage or hide as a bonus action.
Unarmored Defense: Unarmored AC=!0+Dex mod+Wis mod
Martial Arts: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of Table: The Monk.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Shelter of the Faithful