Hollow's Revolution (Blue Side)

Game Master vayelan

Maps:
Falcon's Hollow (Town Map)
Darkmoon Vale (Regional Map)

Current Encounter: Reclaiming the Fort

Falcon's Hollow NPCs


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A dark stain blights the Birthplace of Freedom!

In the north of Andoran, within the beast and fey haunted Darkmoon Vale, the town of Falcon's Hollow languishes beneath the heel of the Lumber Consortium.
The Consortium's gavels bleed the town's residents for every copper just as surely as their loggers harvest the forest's darkwood trees.

Along the streets of Almas, the docks of Augustana, the halls of the Eagle Knights, and the sawdust-strewn streets of Falcon's Hollow itself, many souls cry out for an end to this mercantile tyranny and oppression.
Who will answer this call, and how can they liberate Falcon's Hollow?

.....

Starting Level: Level 1

Alignment: Non-evil

Ability Scores: 4d6, drop the lowest.

HP: Max at first level. Take average or roll at each future level.

Traits: Two Traits. May take a drawback for a third. Beware! The Consortium may exploit your vulnerabilities.

Starting Wealth: Roll for wealth by class. This is an economic struggle, after all!

Material Allowed: Everything on the PRD. Other options will be considered by request on a case-by-case basis.

Miscellaneous: Background Skills will be used.

Deadline: Recruitment will be open until 10:00pm EST on Saturday, March 3, although this may be extended.

Feel free to ask questions or seek clarification.


4d6 ⇒ (6, 1, 2, 2) = 11
4d6 ⇒ (3, 3, 6, 6) = 18
4d6 ⇒ (1, 2, 3, 6) = 12
4d6 ⇒ (3, 5, 6, 3) = 17
4d6 ⇒ (1, 4, 1, 3) = 9
4d6 ⇒ (4, 6, 5, 6) = 21

10, 15, 11, 14, 8, 17


4d6 ⇒ (2, 4, 4, 5) = 15 = 13
4d6 ⇒ (3, 6, 1, 4) = 14 = 11
4d6 ⇒ (1, 2, 5, 4) = 12 = 11
4d6 ⇒ (1, 1, 5, 5) = 12 = 11
4d6 ⇒ (6, 3, 6, 6) = 21 = 18
4d6 ⇒ (6, 4, 4, 5) = 19 = 15


What about Vigilante? I’ve been wanting to try out the Warlock archetype for a while, but Ultimate Intrigue isn’t on the PRD.


4d6 ⇒ (5, 3, 3, 3) = 14
4d6 ⇒ (2, 6, 6, 1) = 15
4d6 ⇒ (1, 3, 2, 3) = 9
4d6 ⇒ (1, 5, 4, 2) = 12
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (2, 6, 1, 2) = 11


So, 11, 14, 8, 11, 16, 10. I can work with that.


4d6 ⇒ (6, 3, 1, 1) = 11
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (6, 3, 1, 1) = 11
4d6 ⇒ (1, 6, 2, 1) = 10
4d6 ⇒ (3, 2, 1, 5) = 11
4d6 ⇒ (5, 2, 6, 5) = 18

9/10/10/10/15/16

So...a 16 point buy. Ouch.


Let's see what mood the dice are in...

4d6 ⇒ (1, 4, 4, 6) = 15
4d6 ⇒ (1, 1, 1, 2) = 5
4d6 ⇒ (4, 3, 5, 4) = 16
4d6 ⇒ (3, 6, 1, 3) = 13
4d6 ⇒ (3, 2, 4, 5) = 14
4d6 ⇒ (1, 2, 2, 1) = 6

Angry, apparently. Yikes.


4d6 ⇒ (1, 3, 5, 4) = 13
4d6 ⇒ (4, 5, 6, 4) = 19
4d6 ⇒ (1, 4, 6, 4) = 15
4d6 ⇒ (5, 2, 4, 2) = 13
4d6 ⇒ (2, 5, 6, 5) = 18
4d6 ⇒ (4, 4, 3, 2) = 13

12, 15, 14, 11, 16, 11

Well, it’s not what I was hoping for, but I guess I can roll with that.

Silver Crusade

4d6 ⇒ (6, 1, 4, 2) = 13 12
4d6 ⇒ (3, 1, 6, 1) = 11 10
4d6 ⇒ (4, 1, 4, 2) = 11 10
4d6 ⇒ (4, 6, 1, 5) = 16 15
4d6 ⇒ (3, 4, 5, 5) = 17 14
4d6 ⇒ (2, 4, 4, 5) = 15 13

10,10,12,13,14,15

eh... nothing worth mentioning, although I suppose this would let me try out a summoner focused druid build.


@Ouachitonian - I forgot that Ultimate Intrigue wasn't on the PRD. I will allow it.


EDIT ON ABILITY SCORES:
Given the campaign premise, I wanted to emphasize the role of ordinary, unlikely heroes rising against the Consortium and other threats to Falcon's Hollow.

That being said, I wasn't expecting the dice to be THAT cruel.
If the sum of your ability modifiers is +3 or less, you can take a 15 point buy instead.
@Flying Jenny, I'm looking at you.

And if it wasn't clear before, you can arrange the rolls as you would like - so your first roll isn't locked into Strength, for example.


9/10/10/10/15/16

I can make this into an interesting build...ok...

An Oracle of Desna!

(1) Idylkin Aasimar
(2) Lore Oracle with Sidestep (Cha for AC, Ref and CMD)
(3) Feat: Way of the Shooting Star (You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).)

Stays become...

Str (9) Dex (10) Con (17) Int (10) Wis (10) Cha (18) HP (12) AC (20/14/16) Saves (+3/+4/+2)

Gold: 3d6 ⇒ (5, 6, 6) = 17

170 gold. That buys a chain shirt, a star knife and a shield.

Yes...this could work.

Silver Crusade

2d6 ⇒ (6, 4) = 10 x10= 100 gold, huh, slightly rich druid

Silver Crusade

Going for my Gathlain phytokineticist!

4d6 ⇒ (3, 3, 4, 2) = 12 -2= 10
4d6 ⇒ (4, 6, 4, 6) = 20 -4= 16
4d6 ⇒ (3, 2, 3, 6) = 14 -2= 12
4d6 ⇒ (2, 4, 4, 5) = 15 -2= 13
4d6 ⇒ (3, 6, 2, 1) = 12 -1= 11
4d6 ⇒ (2, 1, 5, 1) = 9 -1= 8
1d6 ⇒ 6 x10= 60gp

Decent! I'll have a write up soon.


4d6: 4d6 ⇒ (5, 4, 1, 4) = 14 -1=13
4d6: 4d6 ⇒ (4, 5, 6, 3) = 18 -3=15
4d6: 4d6 ⇒ (5, 3, 5, 5) = 18 -3=15
4d6: 4d6 ⇒ (2, 2, 2, 4) = 10 -2=8
4d6: 4d6 ⇒ (5, 3, 1, 6) = 15 -1=14
4d6: 4d6 ⇒ (5, 1, 2, 5) = 13 -1=12

Hmmm- is it time to roll up that Barbarian I've always wanted to play? I'll sleep on this.


Just to check my luck with the dice.

Roll#1: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
Roll#2: 4d6 - 1 ⇒ (1, 5, 2, 3) - 1 = 10
Roll#3: 4d6 - 1 ⇒ (3, 4, 5, 1) - 1 = 12
Roll#4: 4d6 - 1 ⇒ (4, 3, 1, 6) - 1 = 13
Roll#5: 4d6 - 2 ⇒ (6, 3, 2, 6) - 2 = 15
Roll#6: 4d6 - 2 ⇒ (2, 2, 2, 3) - 2 = 7

Hmmm, I might be able to do something with that, but not sure I'll have time to create something fitting to the locale before closing.
If I can't, I hope everyone has fun!

Scarab Sages

4d6 1: 4d6 ⇒ (1, 6, 3, 4) = 14 13
4d6 2: 4d6 ⇒ (6, 2, 1, 6) = 15 14
4d6 3: 4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 4: 4d6 ⇒ (5, 4, 1, 1) = 11 10
4d6 5: 4d6 ⇒ (5, 3, 4, 5) = 17 14
4d6 6: 4d6 ⇒ (6, 6, 5, 1) = 18 17

These are definitely workable.

Either going Ranger starting gp: 5d6 ⇒ (5, 6, 4, 2, 3) = 20 200 gp
or monk monk gold: 1d6 ⇒ 4 40 gp

Going to go with A catfolk Monk of the four winds, will have everything worked in an hour or so >^.^<


* Races allowed?

* Templates?

* Young Characters?

* How do you deal with ability scores adjustments for age categories?

D20PFSRD and Archives of Nethys for some of the stuff not on the PRD yet.


Grumbaki here. Figure might as well try something I’ve never done before. A centaur! Crunch almost done, will write fluff.

Basic idea is the last of his tribe. His tribe was sworn to defend the forest and their sacred grove...and said tribe did not survive contact with the consortium. Most moved on after their defeat, but Kaeldron seeks revenge.


This will be the Nine's Entrant Rrruh The Catfolk monk!

Its basically 97% done, going to clean up the charector sheet in profile some, will spend some of the gold on fluff items like tea and the like. Let me know what you think, I will work on his link to the consortium a bit as well.


Arcanist money: 2d6 ⇒ (2, 1) = 3
or
Swashbuckler money: 5d6 ⇒ (5, 4, 1, 4, 2) = 16


Oooooo, heck yeah! Gonna have to come up with something good... let's see if the dice are on my side!

4d6 - 1 ⇒ (4, 6, 1, 5) - 1 = 15
4d6 - 1 ⇒ (1, 2, 6, 4) - 1 = 12
4d6 - 3 ⇒ (4, 3, 6, 6) - 3 = 16
4d6 - 3 ⇒ (4, 3, 4, 4) - 3 = 12
4d6 - 2 ⇒ (2, 4, 3, 3) - 2 = 10
4d6 - 1 ⇒ (5, 5, 1, 1) - 1 = 11

Edit: Actually a really good set! Well then... ought to make this one count, huh?


4d6 ⇒ (4, 3, 5, 1) = 13
4d6 ⇒ (5, 4, 5, 1) = 15
4d6 ⇒ (4, 2, 2, 4) = 12
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (2, 1, 1, 5) = 9
4d6 ⇒ (3, 4, 5, 1) = 13
4d6 ⇒ (5, 5, 3, 4) = 17

Basically a 30 point buy?

May be something good here!


My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: money: 5d6 ⇒ (4, 3, 6, 4, 6) = 23
230 Gold. I can work with that.


GM Mowque wrote:

4d6

4d6
4d6
4d6
4d6
4d6
4d6

Basically a 30 point buy?

May be something good here!

You didn't drop lowest, and you made 7 rolls instead of 6.

Edit:

Spike Servant of Ilmater wrote:

My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6

230 Gold. I can work with that.

Paladin (LG) of Cayden Caelian (CG)?


Souls At War wrote:
GM Mowque wrote:

4d6

4d6
4d6
4d6
4d6
4d6
4d6

Basically a 30 point buy?

May be something good here!

You didn't drop lowest, and you made 7 rolls instead of 6.

Wait, aren't there six Scores? STR, DEX, CON, INT, WIS, CHA? I rolled 7 times and got rid of the lowest. Isn't that what he means?


GM Mowque wrote:
Souls At War wrote:
GM Mowque wrote:

4d6

4d6
4d6
4d6
4d6
4d6
4d6

Basically a 30 point buy?

May be something good here!

You didn't drop lowest, and you made 7 rolls instead of 6.

Wait, aren't there six Scores? STR, DEX, CON, INT, WIS, CHA? I rolled 7 times and got rid of the lowest. Isn't that what he means?

Drop the lowest result of each 4d6.


5d6 ⇒ (3, 3, 5, 2, 4) = 17x10=170. Right about average.


Oh yeah, moneys... I'm thinking of actually rolling with a vigilante. Still not sure what theme, but at least I know the money roll to make!

Show me the money!: 5d6 ⇒ (5, 5, 5, 3, 5) = 23 x10 = 230 gp. Whew! Rich man, I am!

That actually reminds me that I was planning throwing in a few alchemical tools to my utility belt. What are your rulings on pregame crafting and the Rich Parents trait? (I'm thinking of making a noble type character a la Batman, and wanted to gauge how okay you are with those)


Spike Servant of Ilmater wrote:

My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6

230 Gold. I can work with that.
Paladin (LG) of Cayden Caelian (CG)?

Ugh. I'm new to Pathfinder. I didn't realize Paladins had to be Lawful Good. I thought it was a "match your diety" kind of deal. I'll need to think about that.


Bikken:

Male Ratfolk swashbuckler
CG Medium humanoid
Init +4; Senses- Darkvison , Perception +5
_____________________ 
Defense 
_____________________ 
AC 15, touch 15, flat-footed 11, CMD 13
HP 10 (1d10)
Fort +0, Ref +6, Will -1
_____________________ 
Offense 
_____________________ 
Speed 20ft
Melee Rapier +7 (1d4-1)
Ranged light xbow +6 (1d6)
____________________ 
Statistics 
_____________________ 
Str 8, Dex 19, Con 11, Int 17, Wis 8, Cha 14
Base Attack +1, CMB -1, CMD 13
Feats: Weapon Focus: Rapier
Traits: heirloom weapon, tactician
Adventuring Skills: Acrobatics +8, Bluff +6, Climb +3, Knowledge  (local) +7, Perception +5, Sense Motive +3, Swim +3
Background Skilks: Craft (Alchemy) +9, Knowledge  (geography) +7
____________________ 
Racial Abilities 
____________________
Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.

Slow Speed: Ratfolk have a base speed of 20 feet.

Darkvision: Ratfolk can see in the dark up to 60 feet.

Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Tinker: Ratfolk gain a +2 racial bonus on Craft(alchemy), Perception, and Use Magic Device checks.
____________________
Special Abilities 
_______________________ 
Deeds
Panache
Swashbuckler finesse

Notes: 16 y/o, 3'11", 83 lbs, 160 gp

Silver Crusade

Spike Servant of Ilmater wrote:


Souls At War wrote:


Spike Servant of Ilmater wrote:

My Cleric turned into a Paladin as I was making the sheet. A Gnome Crossbow Paladin of Cayden Caelian. Here's my starting cash roll: [dice=money]5d6

230 Gold. I can work with that.
Paladin (LG) of Cayden Caelian (CG)?
Ugh. I'm new to Pathfinder. I didn't realize Paladins had to be Lawful Good. I thought it was a "match your diety" kind of deal. I'll need to think about that.

Look into the Warpriest hybrid class, it might have what you want.


Welllllp, let's see what the dice give me!

STATS!: 4d6 ⇒ (4, 5, 3, 4) = 16 - 13
STATS!: 4d6 ⇒ (4, 5, 1, 6) = 16 - 15
STATS!: 4d6 ⇒ (5, 1, 6, 4) = 16 - 15
STATS!: 4d6 ⇒ (2, 3, 2, 6) = 13 - 11
STATS!: 4d6 ⇒ (6, 6, 3, 6) = 21 - 18 Holy moly!!!
STATS!: 4d6 ⇒ (5, 6, 1, 1) = 13 - 11

Can definitely work with that! Still going with my idea of a Milanite of some sort. Time to get cooking!


RamzaBeoulve wrote:

Welllllp, let's see what the dice give me!

[dice=STATS!]4d6 - 13
[dice=STATS!]4d6 - 15
[dice=STATS!]4d6 - 15
[dice=STATS!]4d6 - 11
[dice=STATS!]4d6 - 18 Holy moly!!!
[dice=STATS!]4d6 - 11

Can definitely work with that! Still going with my idea of a Milanite of some sort. Time to get cooking!

Whoops, I am bad at maths and that last 11 should be a 12!

Sczarni

roll: 4d6 ⇒ (1, 2, 2, 4) = 9
roll: 4d6 ⇒ (2, 5, 5, 5) = 17
roll: 4d6 ⇒ (2, 1, 2, 4) = 9
roll: 4d6 ⇒ (3, 1, 1, 6) = 11
roll: 4d6 ⇒ (3, 4, 3, 3) = 13
roll: 4d6 ⇒ (4, 4, 4, 4) = 16

8,15,8,10,10,12

Gold: roll: 5d6 ⇒ (3, 2, 6, 1, 5) = 17x10=170

I can work with this. I’m thinking an uneducated half orc ranger who is very unfamiliar with the intricacies of town life and prefers to be around the towering darkwoods of the local forests than the stone and log buildings of the town.


Ridge wrote:

4d6 = 13

4d6 = 11
4d6 = 11
4d6 = 11
4d6 = 18
4d6 = 15

Going for a witch of all things

So gold is 3d6X10
3d6 ⇒ (6, 3, 2) = 11 x 10 = 110 gold


Souls At War wrote:

* Races allowed?

* Templates?

* Young Characters?

* How do you deal with ability scores adjustments for age categories?

D20PFSRD and Archives of Nethys for some of the stuff not on the PRD yet.

* Core and Featured Races are allowed.

* No templates

* I've never run Young Characters, but if you are interested, we'll use the rules from Ultimate Campaign.

* Age Category adjustments will be handled according to the Core Rulebook (for older characters) and Ultimate Campaign (for younger characters)

* D20PFSRD and Archives of Nethys will be good, depending on what content we're drawing from it. Ask me about what you're interested in using, and I'll consider it.


I've been wanting to play a classical ninja for a while. Their whole story was being the farmers repressed by the overbearing government, so this fits really well!

Lessee:
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (6, 3, 6, 4) = 19 16
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (2, 5, 3, 4) = 14 12

That's... An incredibly even split.

Edit, upon review it's actually very bad.

4d6 ⇒ (2, 5, 1, 4) = 12 120 Gold. Could be worse.


♣♠Magic♦♥ wrote:

I've been wanting to play a classical ninja for a while. Their whole story was being the farmers repressed by the overbearing government, so this fits really well!

Lessee:
4d6 12
4d6 7
4d6 9
4d6 16
4d6 9
4d6 12

That's... An incredibly even split.

Edit, upon review it's actually very bad.

4d6 120 Gold. Could be worse.

Since the sum of your ability modifiers would only be +1, you can take a 15-point build instead - unless you're feeling daring or inspired enough to tough it out with those rolls.


I sometimes have a hard time staying alive in a campaign, so I went with the 15 point buy. Life is short, so I'm gonna treat myself.

Lots of folks seem to be submitting Catfolk, so due that, the fact that I love them, and that they build really well for a ninja, I'm going with one as well.


A Gathlain is not born, it is germinated.

Strange seeds fall from a great tree in the deepest parts of the fey realm. They are blown by magical winds to the far corners of the first world, where they grow into the leafy-winged Gathlain.

Occasionally, a seed may be blown even farther, even into the material plane. Such was the case of one seed, which came to rest in an old hermit's garden, deep in the Darkmoon Vale.

Here is MattZ's submission, Sweet Pea, the Gathlain Phytokineticist.


I was originally created as a Catfolk ninja! Went with monk this attempt about though!


Have a fun idea, Android - Investigator idea, Cold hard logic leading to work and coin.

Rolls:

4d6 ⇒ (4, 2, 5, 2) = 13=11
4d6 ⇒ (4, 1, 2, 4) = 11=10
4d6 ⇒ (1, 2, 1, 2) = 6=5
4d6 ⇒ (5, 5, 5, 5) = 20=15
4d6 ⇒ (2, 1, 3, 2) = 8=7
4d6 ⇒ (6, 4, 1, 1) = 12=11

Sum Mod Bonus of... -3 Ye that is a 15 point buy right there


4d6 ⇒ (6, 3, 2, 4) = 15 = 13
4d6 ⇒ (2, 4, 1, 5) = 12 = 11
4d6 ⇒ (1, 3, 3, 1) = 8 = 7
4d6 ⇒ (2, 5, 2, 5) = 14 = 12
4d6 ⇒ (1, 4, 4, 2) = 11 = 10
4d6 ⇒ (4, 3, 2, 4) = 13 = 11

3 PB?

4d6 ⇒ (1, 3, 3, 5) = 12 = 11
4d6 ⇒ (2, 4, 2, 6) = 14 = 12
4d6 ⇒ (5, 5, 4, 5) = 19 = 15
4d6 ⇒ (4, 4, 1, 1) = 10 = 9
4d6 ⇒ (6, 2, 1, 4) = 13 = 12
4d6 ⇒ (1, 5, 2, 1) = 9 = 8

9 PB...

the dices really hate me.

Will go with 15 PB.


4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (4, 1, 1, 3) = 9 8
4d6 ⇒ (1, 3, 5, 6) = 15 14
4d6 ⇒ (4, 5, 4, 5) = 18 14
4d6 ⇒ (2, 1, 5, 1) = 9 8
4d6 ⇒ (2, 6, 6, 1) = 15 14

I mean... Well that's not great, a 9 point buy. I was hoping for some inspiration from the rolls, and that has inspired me to see what I can do with the 15 point buy!

Oh no wait, of the sum of your ability mods if +3 or less... Phew just.


Ridge here with Randu, halfling former cook turned shadow witch.

Hope he'll be of use in the eventual down fall of Kreed


Placeholder of Doom wrote:

4d6 8

4d6 8
4d6 14
4d6 14
4d6 8
4d6 14

I mean... Well that's not great, a 9 point buy. I was hoping for some inspiration from the rolls, and that has inspired me to see what I can do with the 15 point buy!

Oh no wait, of the sum of your ability mods if +3 or less... Phew just.

it's exactly +3


Stats 1: 4d6 ⇒ (5, 5, 3, 4) = 17 = 14
Stats 2: 4d6 ⇒ (4, 1, 1, 3) = 9 = 8
Stats 3: 4d6 ⇒ (6, 2, 5, 6) = 19 = 17
Stats 4: 4d6 ⇒ (2, 1, 3, 5) = 11 = 10
Stats 5: 4d6 ⇒ (5, 6, 4, 5) = 20 = 16
Stats 6: 4d6 ⇒ (5, 4, 4, 6) = 19 = 15

Oh dear lord, that's point buy 33... I think I'll take the 15 points instead.

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