Artemis P.'s page

Organized Play Member. 81 posts (1,271 including aliases). No reviews. No lists. No wishlists. 17 Organized Play characters. 3 aliases.


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Welp, a day late, and a dollar short, I guess. Good luck, DM Divinity!

i'm going to pull out with Nestellbam. just having such a hard time mechanically coming up with anything to play. But good luck to all the other submissions out there! Good luck!

Nestellbam, demigod of Preservation:
Name, Nestallaim, the demigod of Preservation of life.

Domains (Portfolios): Nestalbim is the demigod of Preservation and Restoration of life. Nestalbim believes that all life is sacred; in fact, everything that has ever been is beautiful, and thus should be kept intact. He works tirelessly to keep things from being destroyed; as such, his domain is populated by things of great beauty and significance, as well as peoples, who were about to go extinct. it is said that if a bit of forgotten knowledge is needed, Nestalbim likely has it, stored away in his collection.

Cleric Domains: Healing, Law, Renewal, Preservation

Alignment: LN.

Symbol: A white dragon flying overtop a city. It is said, though never proven, that the city in the symbol changes as Nestellbam's collection grows.

Appearance: Nestalbim is a silver dragon. Strong, but still young for his age-almost peak physical health. Everything about him radiates; as if he restored and froze himself to the perfect specimen of a dragon.

Personality: Nestellbam is a mad god. Benevolent, he sees his job as a protector of all living things, while also working to restore the beauty of the Light. He is an obsessive, never discriminating God. Any and all that have ever had the spark must be preserved, must be healed, kept alive so as to never cause the death and destruction like his forefathers did. He is seen as a strategist, influenced by his father; once he sets his mind to something, rarely does he fail, though he can be a bit bull- headed and blind to the machinations of others.

Origin: Born of the last fragments of Aroden's soul, Nestallbam was born out of the last thoughts of Aroden- of his creations, of the living. While it was Aroden's death that granted Nestellbam life and demigod-hood, it was his death seconds later that truly manifested in Nestallbam's soul. The death of his father was traumatic, and as such, the lone thought drifted until it took the form of what it found- a body of a silver dragon. For the silver dragons were preservers, and Nestellbam's madness had already sunk in- of preserving every last fragment of life; no, not just life, of everything; to keep everything the same, back when things were stable, of the things that can be good, or bad, or neutral; everything.

Living: Currently on the material plane, in a city buried deep in the Kodar mountains. However, Nestellbam is actively searching for an abandoned pocket dimension in which he can store his many artifacts/people.

Nestellbam's Cult:

Worshippers: Healers, historians, those afraid of death, anyone wishing to preserve, persevere, or be healed is a friend of Nestellbam. More likely, a follower of Nestellbam will be a strange mix of the alien; for his most devout followers are those he saves from destruction, preserving the memory of species before their sun can go dark, or die out. These followers are tasked with Nestellbam's other tasks; finding and saving those who can be saved, to preserve.

Where: Centered in the midst of a city under the Kodar Mountains, where he stores people and objects he has collected from civilizations gone extinct across the multiverse.

Herald: None

Alrighty! Here he is: Nestellbam, the demigod of the preservation and Restoration of Life! I think he's a cool character, and I hope you like him to! Feedback is, of course, very much appreciated.

Question: would the Battle Auger from Samurai Sheepdog and the Taskshaper from Rite Publishing be allowed? Basically, I'm trying to get a Rogue-from-the-X-Men type, who copies the powers and abilities she sees.

For a purely sandbox, high- powered game, I should at least cook up a character. Let's see what this does.

5d6: 5d6 ⇒ (5, 4, 5, 3, 5) = 22- 3 = 19
5d6: 5d6 ⇒ (4, 2, 5, 4, 1) = 16- 1 = 15
5d6: 5d6 ⇒ (3, 6, 1, 2, 2) = 14- 1 = 13
5d6: 5d6 ⇒ (6, 5, 5, 1, 4) = 21- 1 = 20
5d6: 5d6 ⇒ (5, 5, 6, 2, 1) = 19- 1 = 18
5d6: 5d6 ⇒ (4, 2, 3, 3, 4) = 16- 2 = 14

Hmm. Ok, I've got some ideas. Let's get started here.

8-9 noble houses is basically ASoIaF, so that's pretty good. I mean, it worked out pretty well for George R.R. Martin! Ought to be great here! Let's just not kill as many named characters off, alright guys haha?

Hello! I'm back from the interest thread, and very excited to finally see Glasya arrive. Anyways, here goes:

Declaration of intent: I would like to take some outskirts region, playing a noble obsessed with the founding of the Fallen Empire of Glasya.

Link to my favorite PbP thread: Link

I'm Abaos, in that one.

If there's anything more I need, please let me know!

I'm sold. This looks highly thought out and very exciting to play.

I have a question as well, about the Merit selection. Is there a way in game we can gain points to buy merits? For example, if I want to expand my region, is there a way to do this? Extension is a merit, but I don't quite think Development/developing a nation is quite the right way to go about that.

Also, if you haven't already, try It's pretty neat, upload a set of characteristics for a generated emblem, or create your own if that's not up to snuff. I liked it, at least.

Surtur: Introductions:
Surtur taps impatiently against a round, stone wall- he's anxious to meet the people he'll be working with. He's read every report, down to the last detail of their life, and now he needs to get a read on them. He vaguely wonders if this is a test; he wouldn't put it past the Dragon to do this, but he quickly dismisses it. If they'd questioned his loyalty, they'd have killed him already.

He's chosen a dark hallway to stand in, with a tiny alcove in which he can shift his massive frame. He's chosen this place for a reason- beyond being away from the finery and niceties, which he dislikes, it's quiet- and he likes quiet. It's also unexpected, and that's what he wants- he gets a better read on people when they are surprised, without the masks social conventions place upon these "civilized" folk.

There's a small torch near him, and as Surtur moves, he begins to play with the various shadow he makes, seeing if he can make himself appear bigger by standing in just the right way. Then, he catches himself; he has more important things to do than to worry about how he looks in the light.

And so he waits like this, in a dark hallway, still as stone, deep in thought, the torch off his back casting long, intimidating shadows down into the gloom.

2 people marked this as a favorite.

Alright guys, just a few hours left until the deadline! Here's a list of applicants thus far....

Gork and Ham/Swordwhale
Cuneo Danetha/Duilin
Retiarius OR Audgisil/Hawksword
Brianna and River/Spacefurry
Gout Loosepaw/Corerue

If I missed anyone, let me know! Otherwise, our glorious GM Mercy will decide by Monday!

Again, I just want to reiterate to everyone that I have absolutely no power in who gets picked for this campaign. That being said, I am always happy to help answer pre- game questions and look over ideas, especially since we will be working together!

I think it's certainly conceivable Surtur would come to you for the campaign. I mean, Surtur's certainly going to be the point man, but he also knows that there are certain social rituals he just does not understand. Someone a little more tactful would be helpful, and you have to have a fair amount of tact in order to keep escaping prison, correct? Plus, if we are going to do this takeover silently, then who knows better to hide under the shadows than a criminal?

@Jhaelwyn/Mysterious Character:
I do have a quick question: was she part of a war party sent by her people, or was she part of a hunting party sent by the Dragon? Reading the Rough Outline, it sounds like she was sent by the Dragon, but after reading the Elves of the Vale/Jhaelwyn's thoughts section, it sounds like she was part of an Elven War- Party. Can you clarify that for me?

I will say, she sounds like a well- thought out character. On one hand, she's a savage, weather- bitten hunter out for revenge; on the other, she's a little kid on her first adventure, looking to get her hands on whatever shiny baubles she can. I really do like the contrast between those two images we're getting; people are complex and have various segments to their personality! About how old is Jhaelwyn? Might help give me a better idea of her experience level. Also, how many hunts has she been on?

Reread your backstory, and I like it. Just a thought: perhaps the Dragon might like having someone on the team she's had no prior contact with, as it gives her deniability if things go south? I don't know, just a thought.

Awesome! I'll be looking forward to it!

Two- level dip in Titan Mauler, with the rest in Fighter. The basic premise behind him being that he's so strong, and skilled, he's able to fight with two larger weapons. The strength, and the weapons, from the lands before; while his service in the Dragon's armies allowed him to learn to use the two weapons together. It's certainly not the most optimal build, but I think it would be fun to see a warrior with a greataxe and an elephant knife together.

That being said, if you don't like it, I'll change him up to something different.

Hello! Checking in.

We had talked about the barbarian- deal; I'd still like to incorporate Rage and Jotungrip for my character. Without the barbarian class, that's not quite possible. Any thoughts?

Go ahead and play what you're going to play; I like the idea of Wolfgang, and if we need to work out a carrot and stick relationship, I'm sure we can work on something before game start! I'm sure the Dragon wouldn't be pleased her handpicked leader was killed (of course, she might not care, either, but that's besides the point)

I applaud you, sir. That was fantastic.

I think it would be pretty quickly established. They meet with the Dragon; now, Surtur has a purpose. Surtur's purpose in life, is, and has always been, to save his people from destruction, even if that meant leaving them for a time. He's very dogmatic about it; he went into the dragon's service purely on the chance that he'd have to go back there one day and save them. I picture Surtur being very loyal to those he needs, and will give whatever is necessary to see it. Well, Cuneo's seen a bit more of the world than Surtur has; even though Surtur's been hanging around the dragon's military for a decade, he's still not 100% up to speed on the intricacies of society. Cuneo seems like a very worldy man, from his travels; suddenly, Surtur needs him. And if Cuneo's willing to work with Surtur, help Surtur with his goals, well, then Surtur's going to back up Cuneo, no matter what. You mentioned relentlessness; well, that'll help Surtur respect the man more.

That's the basis of it; that, and I figure they'd both be able to swap stories of the great hunts and exploits they've had. And they both had influential herbalists in their lives! Crazy!

Anyways, that's my thoughts. Like I mentioned, I do think Surtur and Cuneo would get along well, and there's my justification. Any questions you have, let me know!

Based on what your backstory provides, and what Surtur would likely know about him (Privateer from Volligluck, no loyalty to the pirates such that life is spared, possibly that he slit the throat of former captain, if someone mentioned it to the Dragon) he seems like a good 'subordinate' in our cast of characters. Our glorious GM Mercy has final say on everything, but I don't see Surtur wanting to work with a bunch of "Yes, sir!" saluting types (one or two? Not a problem. But he would value independent thought). That being said, anyone Surtur can't out- manipulate, bully/blackmail, or trust to not betray him is a liability, in Surtur's eyes. Based on the bio he'd be provided, Surtur would probably look at you as a lackey, initially, but I'd just be careful that Wolfgang doesn't get so ambitious that Surtur feels like he can't trust him/channel Wolfgang's ambition into positive force for the Dragon. Was there anything in the backstory about why Wolfgang might want to serve the Dragon, beyond "she is strong, and I can reap the benefits?" Certainly, that's something Surtur could work with, but he'd probably be more inclined to work with someone with more of a motivation than profit. If you want my recommendation, I'd add some motivation for Wolfgang to be working with the Dragon beyond profit. Just me. Otherwise, I like it!

Thank you, GM! I can't wait to see everyone else's submissions, and get this game off the ground!

GM Mercy:

Like the two mentioned above, Surtur's the type who's more focused on himself, and what he's doing. You follow him, fine. He'll do his best to keep them safe, but he's not going to run from a fight, either; and there's a level of competency he expects from those he meets. It is a case of him generally being the biggest and meanest, and he'll tend towards some reckless actions in order to "inspire" others to follow.

He is the type who thinks through problems, and he'll only fight as a last resort; if he can do it peacefully, he will. Whether that means bullying someone with the threat of violence, or using some sort of negotiation, or whatever; that's totally within the realm of possibility.

IF there's a disagreement between people he considers his charges, he'll generally allow it to play out,m at least until it becomes life- or- death; at which point, he'll intercede.

It's part laissez- faire, part autocratic "I really need you to do this now," type leadership. But he won't ask anyone to do something he wouldn't be willing to do himself, which (at least in my mind) is one of his strong points. That, and he'll generally tackle the biggest problems himself, so that others won't have to.

I think he works for the Dragon because she happened to give him a chance to survive; he didn't really have any useful skills outside of being a nomad, so fighting was a way to live after he left the plains. There's also the idea of medicine; he's there to try and get as much as he can for his remaining people. In fact, I think one of his primary goals is to one day return and lead his people either away from the mantids, before they are wiped out, or to give them some sort of medicine that allows them to stay. For that, he'll stay loyal to the Dragon, if only because there's a tangible upside to him staying.

P.S. The robbery thing was just a case of misunderstanding- "what do you mean I have to pay for this food? Don't we share?" Generally speaking, he isnt going to rob anyone unless there is a tactical benefit larger than the risk of being thrown in jail.


Well, I'll say anyone who has that much to write about for his/her character obviously did a good job. The story part is good, very well- written. The pace was good, the characterization was good. Excellent job, mate!

Alright, I finished up Surtur! I included a timeline at the end, and assuming the campaign starts 20 years after the mantids are unleashed, everything should be a little more continuous. At least, I hope so! Here's the link, in case you need it.


Let me know if there's anything else that needs doing!

@Gm Mercy:
Anything in particular I should work on to make the exact details better? I'm probably going to add a personality section soon, but let me know what needs to get fixed to better fit your world, and I'll get it done.

I really like Murumasa, the soldier, too- and as I mentioned in my notes, he seemed tailor- made for a submission- my only concern was that there might be alot of submission of military for the dragon. That, and the barb- thing.

P.S. I gave you editing privileges on the doc, so if you want to make notes/list of correctables, go ahead.

Alright, so here we go. I've got two characters to look over, because the answer to my question was eminently unhelpful in my decision- making process- nothing against you, DM! Rather, just inspired me to write about two different characters that I think will do well.

Here's the link to the fluff/backstories; if there's any comments you have, or anything else you'd like to see, please let me know!


Thanks for opening up your time, DM!

I guess my question is this- even with the alignments being less of a factor, is this a generally evil- aligned or generally good- aligned dragon? I've got a pair of ideas with which I'll flesh out a little bit more, but that depending on the above question will determine which character I actually propose.

Creating Thread

Congratulations guys! Have fun

Good luck everyone!

I guess the question is- should we call you Lucca, or the Flash?

DM wrote:

@Braeden Padgett

Was he super at all before his dream or did it all come after? Also, why was he granted the power? Or are you leaving that to me?

Sorry for not getting this up last night, I didn't make it home until midnight my time and just passed out. Busy day.

Question 1: Well, I may have hinted at some of Braeden's ancestry; his mother was definetly crazy, but that doesn't mean she was lying, necessarily. The way I had imagined it, she really was punished by the Queen of Air and Darkness for "seducing" her son No such thing, it was mutual, which does make Braeden the grandson of one of the more powerful Fey Queens in out there. SO, yes, a little bit super, but not noticably- maybe just slightly better than everyone else (In my mind, a small healing factor and rage, his basic Lvl 1 Bloodrager abilities, minus the Abyssal taint). Just enough power to help him win a contest amongst thousands of Athari warriors to receive their blessing.

Question 2: Well..... that's a long, complicated story. Ostensibly, to "save the Athari". Which, is important, because the wild places are shrinking, according to Reshi, and he was to become the instrument that would help the wild lands regrow; and because the Athari had been attacked by outside forces more than normal (remember the Dark Elves? They weren't the only ones); but remember, Braeden (unintentionally) chose the Evil God of the Athari as his patron, not the Good- Aligned God. So, he's probably got some nefarious plan up his sleeve, though that's to be determined. As is the exact definition of "save the Athari". I certainly have ideas, yes, but I don't want to step on your toes, DM; so feel free to make stuff up, or if you want my input, we can work together on it.

I hope that answers all of your questions! If not, let me know and I usually check every night!

For the record, it does now occur to me that choosing the evil god may come off wrong, but I do like playing characters with internal conflict and struggles. I promise, he's not evil, and I don't plan of him making evil decisions or slowly descending into evil; but if that's unacceptable, I can edit that part of the story. Just, well, like I said, I like characters with internal struggles.

Here's my submission: Braeden Padgett, the man who wishes to be a hero, yet seems to stumble every time. Hsi backstory got really, really long; so I've narrowed it down to this, but if you want more details, I have plenty!

Braeden's has always been unlucky.

On the night of his and his twin sister's birth, his father was killed. His mother always claimed it was for abandoning the Fey Realms, that his grandmother, the Queen of Air and Darkness, was jealous- but then again, his mother had always been stark, raving mad, as long as Braeden could remember. Also a product of the Fey Queen, or so she claimed.

When Braeden was a child, around the age of 8, he lost his family. He went to pet the palace guard dog. Unfortunately, it was the wrong place, wrong time, and his rage manifested when a guard attacked him. He killed the guard, and fled. In order to save their own skins, the men who robbed the manor lied, telling the guards Braeden had been a part of the gang, and he was forced to flee- but only after his mother was killed. He and Verys ran to the edge of the woods, but Verys, not understanding, turned back- and Braeden was too cowardly to chase after her.

Braeden lived much of his life alone, in the woods, surviving day- to- day. He had some help from the local Athari, a clan of tribesman who lived and protected the woods; but Braeden shunned their contact in all but the most desperate of times, too eaten up by guilt to accept contact with anyone. For 14 years, Braeden lived this way, his only friend- if it could be called a friend, was an elder man named Reshi, a mna who occasionaly visited the woods and Athari. It was he taught Braeden the language of the forests, and how to be the master of the jungle. And it was he who promised, day after day, to look for Verys, promising that should he meet her, he would tell Braeden immediately.

One day, a group of dark elves entered the forest, and kidnapped several of the residents, Athari, and Braeden. They intended to sacrifice many of them to Lolth, and might have succeeded, had they not been rescued. It was here that Braeden acquited himself, standing up to the Dark Elves and protecting the Athari from them, until help arrived. Due to this, he was asked to partake in an important ritual amongst the Athari- a contest of champions. Braeden agreed.

Braeden did not truly comprehend the importance of the contest, until all of the Athari, not just form Braeden's forest, but form others, as well- more people than Braeden had ever seen in one place, including the city in which he'd been born.

The contests were brutal; tests of strength, skill, and speed- of survival in harsh conditions, of finding secrets, but eventually,m it was just Braeden and one other left standing. The two were given a final test; they were induced into a coma, and sent to the spirits of the forests to test. Before they were sent, they were given just one piece of advice: to not let their fears get the best of them.

And so Braeden went, down into the realm of the spirits. When he awoke, he saw two paths; one with a bright light, and one with darkness. He went towards the light, and kept down that path for a long while. And then, the extraordinary happened; along the path, came shouts of his sister, begging him to help. Braeden knew that this was a dream, yet he could not ignore the cries of his sister, and he ran to her- but never found her. Instead, what he found was a demon, a Balor, giant and incredible. It toyed with him, and Braeden attacked- in the dreamworld, he was much stronger than he was in real life- and he managed to drive back the demon. however, the demon taunted him, stating that he had been tricked, and his sister was not there. Braeden cried, and awoke.

Upon awakening, he realized something was different; he felt stronger, faster, more durable- better. Just better, and more powerful.

He was immediately ushered to a man- Reshi, the old man. Reshi was delighted to see his old friend had received the blessing, and welcomed him. He explained that this gift of the Athari was only given once every thousand years, and only in times of dire need. Reshi was himself the master of the clan of the Athari, and while not receiving the gift himself, was excited to see it. And so Braeden showed him.

And Reshi was horrified. Braeden had not received the blessing, but of a demon- he urged Braeden to seek help, to tame the blood within him. And then he sent Braeden away, using powerful magics that were virtually unheard of.

Braeden was left with just himself, and a map. He didn't know what it was, but it pointed to a city-it said the journey to find his sister begins there. And so he walked. Up and left, once again alone, but striving to do better. After all, he'd always protected people; whether against elves, or against thieves, he would do the right thing.

Don't know if that explains it well, but otherwise, it would have went on forever.

Here's the link to his crunch! If you need anything else, let me know!


Working on a wolverine- type submission, using Bloodrager for Fast Healing and Menhir Guardian Monk for Claws+Combat Ability. Couple of questions, however;

With Armor as DR variant, how does that interact with the archetype Spelleater?

Blood of Life (Su):

A spelleater’s blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging a spelleater gains fast healing 1. At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective fast healing.

This ability replaces uncanny dodge and damage reduction.

Secondly- is there a way in which to, say, fleshgraft adamantine onto his bones? I really, really don't know how that would work, mechanically, but it's something I want, though I could live without it if need be.

Hey guys! Flux here! Thanks for having me! This really seems cool, and I love the superhero genre (who doesn't?), so I'm excited to get into a game like this.

Unfortunately, I'm heading out of town today and won't get back till tomorrow night; but I'll be on a regular posting schedule after that.

So, I've kinda thought about this a lot- sorry for not getting it up sooner! The explanation for why Flux would wish to continue to use his powers is duofold- it's a combination of thrill and fear that drives him.

We'll start with fear. His powers are unstable- it's a Nova thing, right? Well, I knew from the start I wanted to make his powers to be life- altering, and that's the core of it. It's touch. He cannot touch anyone, anything, without gloves or some sort of material coating his skin- and human contact is important. Look at all the studies they've done on the importance of touch. Finn- he can't hug his Mom, or shake his Dad's hand, or interact with his friends on a level that most of us can. And let's not even get into dating; nigh- impossible. It's a fear, of fear of being afraid that, without learning to control his powers, he'll never get to live a normal life- that's what drives him, primarily. Now, he'd never admit that to himself; if pressed, he'd definetly talk about the second reason- but that's his primary motivation, I think.

Secondly, I think it's a rush for him. He's a healer, and that makes him important (Well, I think he's a healer- it's not listed in the Nova flares- but it's biokinesis- he should be able to heal, I'd think- but let me know if he can only do that listed flares); or extending one's senses to hear from far away, or see things that couldn't before be seen- when it works and is under control, he's a hero. He's special, someone that can open up new worlds and new ways of thinking for people. Of course, when it works is the optimal word here- there's been too many times where he hurts or overloads someone on accident, causing pain- hence the dilemna he faces. He doesn't want to use his powers, but he can't not use them- how could he deny someone who needs healing, or deny someone the ability to see infared temporarily, or anything of the sort- it's too much to tell people they can't do something when he knows that they can, with help. So, that's why. It's the thrill, of being a hero, of opening new doors for people- that's why he uses his powers, despite the fear of hurting someone.

It's a lot of complexities and some contradictions; but, then again, aren't people full of contradictions? If you have any questions (and I'm sure there will be; I'm still working it all out, in my head), feel free to ask. But I hope that answers that question, at the least.

@Bronwyn Pascal- That gets the brain juices flowing! Loved the Nova idea, think I'll stick with that. Thanks!

Name: Finn "FLux: Matthews

Labels: +2 Danger, +2 Freak, 0 Savior, 0 Superior, -1 Mundane

Abilities: Biokinesis

Influence: Locked Down

Nova Flares: Worship, Boost, Overcharge, Elemental Awareness

Obviously, I'll need help working on the backstory, but I'm thinking someone with a Rogue- like dilemna who, upon touch, boosts the powers/normal abilities/senses/etc of those touched to extreme levels, which can be a good thing, but can also be really painful and disorienting (kinda a blessing and a curse). He'll spend most of his time trying to deny the abilities, kinda shut out, but can and will in times of need heal or do other cool things- but again, only in the most dire of circumstances. He's accidentely caused too much damage to use his powers unrestrained.

Tell me what I'm missing and if this looks good so far!

So, I see two players in here already, so might be a little late- I'll admit to a bit of lurking, since I couldn't find the power I liked. Is there anything in the books for a sort of power mimicry/power absorbtion- type option? Or is it restricted, hence why I can't find it?

I've always loved the idea of a indecisive, social chameleon- type character who's powers shifted with his attitude- a la the first iteration of Peter Petrelli from Heroes, where he could only copy one power at a time.

Just thought I'd ask before I chose something else.

@Vrog- Man, you and I are going to be playing the exact same character, minus the noble. Great minds think alike?

Jing the Evil GM:
Would you allow my Unchained Rogue to take the rogue talent Bomber rogue talent? It technically is only viable for the straight rogue, but it's a rogue talent, and the U-Rogue just upgrades rogue- anyways, I thought I'd ask.

I'm thinking some sort of Assassin- type (though, of course, he won't be one at Lvl 1) who uses bombs and smarts to infiltrate and take down leaders of governments. I'll get a more finished work up tomorrow.

4d6: 4d6 ⇒ (4, 5, 4, 1) = 14-1=13
4d6: 4d6 ⇒ (3, 3, 5, 3) = 14-3=11
4d6: 4d6 ⇒ (3, 2, 6, 3) = 14-2=12
4d6: 4d6 ⇒ (2, 4, 2, 4) = 12-2=10
4d6: 4d6 ⇒ (5, 2, 2, 6) = 15-2=13
4d6: 4d6 ⇒ (5, 1, 6, 5) = 17-1=16
4d6: 4d6 ⇒ (2, 1, 4, 6) = 13-1=12

I think I can work with this.

He's Lawful Neutral! He'll play like a good-looking aligned character, but I did want to leave open the possibility of a bad act if he was persuaded and gave into his darker nature. Would take a lot of persuasion, however.

Duergar's get a -4 to Charisma. I know you said no evil, but it was amongst the listed races, and I thought it would be fun to have a character who is thought to be evil, but actually tries to defy the evil within.

So, with an Arcanist, Slayer, Hunter, and Inquisitor- what's our theme, here? Our reason for being?

Nameless wrote:

... I don't know why I even bothered trying to get help here. No one gives a f%*!. They just see it as someone b#%~+ing on the internet about something minor that is no f!+~ing issue for them. And if they do actually bother reading it. They always. Always f%#!ing side with the Admins. Because it is never their f@@%ing fault, their never the ones in the f@~$ing wrong. No, its always the complainer. No matter how calm, respectful and formal I make my complaints, no matter how much I use logic and reasoning. No one gives a f*@% about anyone else and can't be assed to give anyone five minutes of their time.

No wonder this world is such a s+&$-hole... if we can't do the small things, we have no f*~$ing chance of doing the big ones...

I just want to point out that, for the record, I did as you asked. Now, kindly, never, ever, insinuate that Yass et al aren't the best DM's ever. Thank you.

Im still at work (I get off at 9, sadly), but Ill join that Discord as soon as Im able.

I had mentioned Bonded Mind with some people, does anyone else want to go for that one?

Random. Psshh. We all know GM Shadowlord went to Team 2 because my accidental Diplomacy check secretly worked! ;)

BigBenClockTower wrote:
Team 2, cool. So, where do we discuss our stuff, Team 2?

For now, in here, I think, since the team's aren't "official" yet.

Any good ideas so far on character creation and/or reasons for competing in the Gauntlet? I thought it might be fun to have the "For the Gold!" with the Thieves Guild or something, but I'm just throwing ideas out there.

The Rising Phoenix wrote:
While I applaud your efforts in recruiting the GM and concur I’d probably make an excellent teammate given what I knoW of the module, I think others might consider it unfair for me to join your team and run the game at the same time! There have been a few more people pop in here with interest, you could probably recruit one of them.

Wait, you mean to tell me I failed my Perception AND my Diplomacy check? Man, the dice gods must hate me already! =D

Anyways, to my prospective teammates: Dwhilhelmi, Nerak, and Arknight-

Team Name?
Reason for Competing in the Gauntlet?
Character Ideas?

Let's get this going, guys!

To copy Vrog, would the next 4 guys in line like to make a group? Dwilhelmi, Rising Phoenix, and Nerak, what do ya'll think?

Since we all get a free Teamwork feat, hope I'm not the only one who thinks a party of Bonded Mind would be an awesome concept- it's an entire party that can run through the adventure without speaking!

Either way, I'll play almost anything, though I've got a roguish- type Occultist on the backburner I think might fit well here.

Sense Ability wrote:

Sense Ability (Su): Mimes gain a supernatural insight to the beings around them. Starting at 2nd level, if a mime gets within close range (25 feet + 5 feet/2 levels) of a creature that possesses spells or special abilities, he feels a tingling sensation (this does not include party members and other creatures he has become familiar with) whereby they roll a Concentration check (DC 10 + the level at which the targeted character gained this ability + how many rounds they've been sensing) to figure out what level special abilities the targeted creatures have. He can then focus for a number of rounds to gain more insight. Focusing like this takes a move action every round.

-One round: The mime learns how many beings within close range possess abilities. At this point, the mime "locks on" to one person with an ability and can continue focusing on them as long as they remain within Medium range (100 feet + 10 feet/level).
-Two rounds: The mime learns which creature has the ability, and learns the nature of the abilities (Spells or special abilities, or both).
-Three rounds: The mime learns how many spells and how many special abilities the creature possesses.
In addition to this, if a spell or special ability is used within close range of the mime, the mime instantly knows what kind of ability it was. Finally, if a mime attempts to copy a randomly selected ability from a target, he can instantly sense exactly what the selected spell or ability does and can choose not to copy the ability at the last minute (this does not grant him another chance to copy before his next action).

It is limited, yes, but also pretty specific, I think. In the beginning, it only tells me whether or not a creature has spells, supernatural abilities, extraordinary abilities, or natural abilities, and their strength.

For example, it's not telling me that Bage can throw fireballs out of his fists, or that he's got the powers of a 20th level Kineticist/Monk- only that he has spell-like, extraordinary, and natural abilities. Don't overthink it- the monk gains a natural ability at level 1, so DC 10+1+rounds. Similarly, a paladin gains spells at 4th level, so 10+4+rounds.

Now, it does start to move into specifics, but only when

Sense Ability wrote:
In addition to this, if a spell or special ability is used within close range of the mime, the mime instantly knows what kind of ability it was.

So, if there's a spell used in front of me (and I do believe Ms. Allandria did use a spell), then I'd sense that it's a spell, with the DC of 10+gained spells+rounds. Make sense?

I will admit, one thing that was done previously that I'd love to get a ruling on- previously, Yass had alluded to a certain villain having all the spells of 9th level- I don't know if the ability only detects spells, or spell levels, at varying DC's. I leave that question up to you.

You nailed it. The concentration check is only to determine what level the special abilities are. Since the first round of Sense Ability only determines if there are creatures with abilities and their number, I was saving my check till the next round, but I can roll now, if you'd like. I don't think it really matters.

Concentration: 1d20 + 13 ⇒ (16) + 13 = 29

Also, I think it's Concentration because it's an inherent ability that's always on, but you have to concentrate to zone in on one person. Otherwise, she'd just be pinging all of the time, with the company she keeps (and I did try to roleplay that in the beginning, as well, but moved past it as Alyssa leveled). Caster level assumes spells, or spell-like abilites, which she's not doing, at least in my mind.

Alyssa backs off of the two as V.K. makes peace, but she's still unhappy that her friend was called a demon. As such, she stays well within striking distance, just in case she has to teach someone about manners. She really doens't want to fight, especially the guy with the sword, but shes's frustrated enough to go there, if need be.

No 201113 has a keenly honed sense of danger. Thus, when the thing starts emitting sparks, he's gone, ducking into the next room and firing off ice beams.

Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 151d3 + 3 ⇒ (3) + 3 = 6

Bluff From Above: 1d20 + 12 ⇒ (6) + 12 = 18

When Townsend whispers in his ear, Abaos whispers back. "Later," is the lone reply he gives.

He goes to shake dharak's hand, and tries to maintain a straight face.

Bluff to take this handshake like a Champ: 1d20 + 12 ⇒ (18) + 12 = 30

Finally, he looks back. "It's a pleasure to meet ya'll," he says. "I'm hoping to not need ya'll, but with us growing this strong, I don't want to be on the receiving end of any retaliation by the Stag Lord. Plus," and he winks "I've got another task for ya'll, as well, possibly. We'll find out once we reach Oleg's."

He pulls out the second deck of cards he owned (the unmarked deck) and slaps them down on a nearby table. "Before we depart, would you like to play a game? I'll answer any questions you have, and we can all have a good time before we head out tomorrow morning."

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