Hell's Rebels AP - Down with Thrune!

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

Hell's Rebels Loot, Rumors, Locations, and more!


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Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Knowledge (dungeoneering) DC12: 1d20 + 6 ⇒ (13) + 6 = 19

Pádraig Henry shouts out a warning, "They're _______! And their special defenses are _________!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Pádraig Henry sees the wretched creatures, and recalls them from a children's picture book authored by someone with a cruel sense of humor. He recognizes them as chokers, and knows that they lack any appreciable special defenses.

Geoffrey is up!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Can we postpone this for a later date? You're ruining my high." Issil glares at the things. "I guess not."


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey grunts in reply, "Chokers eh? Okay let's see how they stand against my blade..." as he moves to attack!

Charge the Blue Choker.
Bastard sword, charge: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24; Slashing damage: 1d10 + 2 ⇒ (5) + 2 = 7
Current AC is 15

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Geoffrey lunges forward, splashing the filthy sewer water all over his boots. His blade connects with the choker's hip, and he slices off a neat chunk of choker steak.

The choker throws its tentacle-like arms around Geoffrey's body...
Tentacle: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 3 ⇒ (1) + 3 = 4
Grab?: 1d20 + 8 ⇒ (17) + 8 = 25
Constrict: 1d4 + 3 ⇒ (2) + 3 = 5 ... And squeezes, crushing his bones.
Tentacle: 1d20 + 6 ⇒ (2) + 6 = 8

-- Bold is up --
Geoffrey (-9, grappled)
Blue Alien (-7, grappling)
Padraig, Morvena, Issil
Red Alien
Victor


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil frowns. "Now I can't really burn 'em." She moves up, drawing her mace and shield. "Time to do this the old fashioned way."

Liberty's Edge

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CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry begins to sing, drawing his rapier and advancing on the red creature.

He was known as a choker
Strangled people wouldn't say a joker
He choked them with a necktie
Eyes popping out, no air, die!

Pungent Stench, Choked Just for a Joke

Inspire Courage: Allies receive a +1 morale bonus on saves vs charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


1 person marked this as a favorite.
HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Morvena hurries forward, a look of disgust on her face. "Geoffrey, you really must find better partners for this sort of thing," she sighs as she conjures a grease spell to help her bodyguard free himself from the choker.
_______

Morvena casts Grease on Geoffrey :P

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Morvena lubricates Geoffrey's body, while Padraig breaks into song.

The red-eyed choker grabs the sewer wall and climbs up ten feet, the unnatural movement of its long, sinewy arms disturbing. It's fast, too, and crawls just above the singing halfling, a glob of spittle dripping from its mouth onto Padraig's shoulder.
Geoffrey gets an AoO vs Red

-- Bold is up --
Geoffrey (-9, grappled, greased)
Blue Alien (-7, grappling)
Padraig, Morvena, Issil
Red Alien
Victor


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

"Just doing my job here Morv," Geoffrey quips as he tries to wriggle free from the choker's grasp.

Escape Grapple, Grease: 1d20 + 4 + 10 ⇒ (20) + 4 + 10 = 34

Assuming Geoffrey escapes the grapple he will move to the position on the map.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor shakes his head from the daze as Padraig's singing brings him back to his senses. Damn, I lost the element of surprise for sure!

He moves a few paces to get a clear shot, drawing out his hand crossbow and resting one hand on his arm to steady the shot before pulling the trigger. Hand Crossbow and Inspire: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d4 + 1 ⇒ (4) + 1 = 5

"S!$&." Mumbles Victor as the shot ricochets off the ceiling.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I think that'll provoke, Geoffrey. Escaping the grapple removes the grappling status from the choker, and then you are moving out of its threatened area (it has reach).

Tentacle: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 3 ⇒ (3) + 3 = 6
Geoffrey takes another tentacle wallop as he slips free of the choker's grasp.

The choker steps forward, and lashes out at Issil with its long, muscular arms.
Tentacle: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (3) + 3 = 6
Tentacle: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 3 ⇒ (3) + 3 = 6
Crit: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 8 ⇒ (18) + 8 = 26
Constrict: 1d4 + 3 ⇒ (2) + 3 = 5

Issil is given a hug of near-death when she's grasped tightly by the alien creature.

-- Bold is up --
Geoffrey (-15, greased)
Blue Alien (-7, grappling)
Padraig, Morvena, Issil (-16, grappled)
Red Alien
Victor

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry's voice falters as he sees the monsters choking the life out of two of his friends. He steps toward Issil, and, mindful of the red chokers tentacles above, defensively casts cure light wounds on Issil.
Concentration Check DC17: 1d20 + 5 ⇒ (5) + 5 = 10
(If I may use a re-roll...)
Concentration Check DC17, VC-shirt with 5 GM stars: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22
CLW, CL2: 1d8 + 2 ⇒ (5) + 2 = 7


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil ducks under the first claw, no problem. But it catches onto the brooch around her neck. "Hey, back off!"

While she's distracted, the second claw digs right into her and doesn't let go. "Gah! I am so out of here. Morvena, do that grease thing on me please! Let's find a way around here."

I say we flee!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"I...I cannot! I only had the one!" Morvena cries. "But...but I will call for Helios! Hold on!"
_______

Morvena starts casting Summon Monster I...though if the others manage to free Issil before Morv's turn comes around again, she'll stop the casting to flee with the rest of them!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Times like this make me wish I learned how to escape these kinds of grapples." She tries to wriggle free.

CMB check: 1d20 + 2 ⇒ (4) + 2 = 6

"If I die, save my jewelry!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Retcon: I'd like to retcon the Choker climbing across the ceiling. Though they have a climb speed, this does not make them able to climb just anything, and a slick, smooth sewer ceiling is easily a DC 30 check. I therefore will give Pádraig Henry back his reroll, and have moved the choker back to his original position.

The red-eyed choker steps forward, its broody gaze set on Pádraig Henry. It mumbles something in another language...

"ភាពស្ងប់ស្ងាត់និងមានកម្រិតពាក់កណ្តាល!"

Undercommon:

"Silence, puny halfling!"

Tentacle: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 8 ⇒ (16) + 8 = 24
Constrict: 1d4 + 3 ⇒ (1) + 3 = 4
... And grabs Pádraig by the neck, squeezing hard enough that his face turns a deep shade of cherry.

-- Bold is up --
Geoffrey (-15, greased)
Blue Alien (-7, grappling)
Padraig (-10, grappled), Morvena, Issil (-9, grappled)
Red Alien (grappling, strangled)
Victor

___
Strangle (Ex) Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Unable to sing, Pádraig Henry hopes their new tiefling allies are close by and come to their aid...


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Things look dire, real dire. Victor isn't someone who excels in these situations: combat, bravery; but he was desperate here to save his new family. "RAAAWWWWWR!" He screams as he charges forward at the blue creature, drawing out his sap as he goes.

Sap, Charge, Inspire: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 231d6 + 1 ⇒ (5) + 1 = 6

His sap making a sickly slapping sound against the weird body of the creature. He yells as loud as he can into the tunnel that heads to their hide out "WE'RE UNDER ATTACK AND WE NEED HELP NOOOOOOOW!" His voice cracking a bit at the end.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey does not waste his breath here as he moves to attack the choker snuffing the life out of Issil.

Move to position on map.
Attack the blue Choker grappling Issil.
Bastard sword, inspire: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19; Slashing damage: 1d10 + 2 + 1 ⇒ (9) + 2 + 1 = 12


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"And bury me with my jewelry! In fact, just make the coffin out of solid gold, and put some rubies on top. Paint me in silversheen, it will be real classy- urgh!"

The choker squeezes a bit harder, finally silencing Issil's funeral arrangements.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Victor runs past the two lanky creatures, slapping one with his sap as he does so, and shouts down the tunnel as loudly as he can.

Nothing is heard for a few moments... And then, the sound of footsteps splashing through the water at a hurried pace.

Geoffrey moves ahead and slices the fiend's tentacles through and through, releasing Issil from the choker's grasp and spraying ichor all over her jewelry. The creature falls back into the water, dead.

-- Bold is up --
Geoffrey (-15, greased)
Padraig (-10, grappled), Morvena + Summon, Issil (-9)
Red Choker (grappling)
Victor

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry takes a stab at the choker with his trusty steel poker. A task more difficult than it looks, when you're a mere halfling dangling from the constricting tentacles of the horrific monstrosity clinging to the ceiling.

Rapier, Grappled; Damage: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 81d4 + 1 ⇒ (4) + 1 = 5


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"Hah! Well done Geoffrey!" Morvena calls out as Geoffrey manages to slay the choker that had Issil all tied up. Her summoning spell finishes and trusty Helios appears behind the remaining choker, ready to unleash taloned wrath.

Though she can hear the sounds of footsteps splashing through the water - hopefully help on its way, Morvena tries to fling a bolt of acid at the choker for good measure.

Acid Dart (Ranged Touch; Into Melee): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d6 ⇒ 2


HP: 65/68 | AC: 21, T 17, FF 13 | CMD 31 | F +9, R +13, W +2 | Immune: Elemental Traits | DR: 5/- | Speed: Fly 100 ft. (Perfect) | Senses: Darkvision 60 ft. | Active Conditions: Whirlwind

Helios appears behind the choker, raking and biting with his beak and talons...

"SCREEEE!"

Twice in one day? Maybe I should start charging...

Talon #1 (Flanking): 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 1

Talon #2 (Flanking): 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 2

Bite (Flanking): 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 2


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil is glad to be free, and she's glad to speak again. "Okay, scratch the arrangements. But remember those for when I die."

How high is the creature? Still in melee range? Should it be right above Pádraig?

Keeping her shield at the ready, she swings her mace at the creature on the ceiling.

Heavy Mace: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Man, who would she leave her belongings, too?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

While Morvena, Padraig, and Issil all fumble their attacks, Helios is determined, and scratches the back of the choker's head with his talon.

Tentacle, grappling: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 171d4 + 3 ⇒ (3) + 3 = 6
Constrict: 1d4 + 3 ⇒ (2) + 3 = 5
The choker squeezes Padraig's neck hard enough to render him unconscious. His head slumps back, and the choker releases the halfling from its grasp, dropping Padriag into a pile of raw sewage.

Padraig can roll to stabilize

-- Bold is up --
Geoffrey (-15, greased)
Padraig (-21, dying), Morvena + Summon, Issil (-9)

Red Choker (-1)
Victor


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil steps back from the remaining choker and casts Cure Light Wounds on the little guy.

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5

"Well, that was pathetic."

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry falls to floor of the sewers, landing in a soft pile of... something. He's unconscious, but stable.
CON check DC 10, -4HP: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Then Issil heals some of his wounds. The halfling opens one eye and sees the monster overhead. I better play dead. If I move, the thing will kill me sure.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey moves to finish off the last of the chokers...

Bastard sword: 1d20 + 4 ⇒ (17) + 4 = 21; Slashing damage: 1d10 + 2 ⇒ (7) + 2 = 9


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor lashes out with his sap again, this time with the benefit of a feathery distraction on the other side of 'Some guy from France'. "Quick quick while we've got him surrounded!"

Sap, Flanking: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d6 + 1d6 ⇒ (5) + (6) = 11 CRACK!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Geoffrey and Victor take on a flanking formation around the choker. Just as Victor smacks the thing across the face with his sap, Geoffrey stabs it through the heart, ending the brutal fight.

- Out of combat -

The footsteps promptly halt as two tengu appear at the tunnel exit. "You called?" Jay casually asks, flipping his daggers up and catching them.

Korva rushes to Pádraig Henry's side, pulling him out of the stink. "Are you okay? Are there more of them?!"

Jay trots further ahead, peering into the fork from which you came. "Nothin' there. All clear. Looks like that was a close call, huh? Come on, let's hurry back to the Nest. Korva will get you cleaned up."

She takes 10 on Heal for 16 to provide First Aid
Korva pulls out some powder and bandages and dresses Geoffrey and Pádraig's wounds. "You've got to be more careful should you trek into the sewers! I know it's past curfew, but sometimes the danger down here is far greater than some lowly patrols."

Your favorite faerie dragon, Vendalfek, flutters in, plugging his nose. "Nasty. Hey, do you think they had treasure on them?!" He eyes the choker corpses with a coy grin.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Examining the corpses and immediate area, indeed, you find a decent hoard.

There are 200 gold pieces, a masterwork chain shirt, and three potions of the same coloured liquid.

Spellcraft DC 16 (can make 3 attempts):
Potion of cure light wounds

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Detect magic & Spellcraft DC16: 1d20 + 5 ⇒ (8) + 5 = 13
Detect magic & Spellcraft DC16: 1d20 + 5 ⇒ (7) + 5 = 12
Detect magic & Spellcraft DC16: 1d20 + 5 ⇒ (14) + 5 = 19
"Three potions of cure light wounds. We can certainly use these," says Pádraig Henry. "Thanks for coming to our aid, Jay and Korva. Let's go home."

The bard casts cure light wounds on himself twice, hoping to save the potions for when they're needed.
CLW: 2d8 + 4 ⇒ (6, 1) + 4 = 11


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Thank Shelyn they're dead. Victor sees them twitch and jumps back a bit, his nerves still on high alert. "Geoff, finish them off, I WAS using a sap."

"Glad to see you're regained your voice Padraig. You can thank Issil, she's real good with those healing spells of hers." He helps gather up the loot and walks back with the others.

"Sorry if I called you guys in a panic, but things were looking pretty grim there for a moment. These chokers are deadly." Victor shakes his head, a bit shook up still from the fight.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil breathes deeply. "I feel like a cart just fell on my throat." she coughs. "I'll generate a lot of water to clean us up once we get out of here."

Issil takes some pleasure in bashing the chokers' brains out with her mace. "Anyway. Thanks for coming to our aid. It's nice to not be alone."


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Geoffrey moves to finish off the choker but seeing Issil beat him to the punch he settles for checking up on his charge. "You OK there Morv? Sorry about jumping into the fray there, they just looked like deformed humans to me."

Turning his attention to the new arrivals he gives a nod of thanks, "Glad you guys heard our call. I shudder to think what would have happened had they discovered the Wasp. Now let's get out of here. I have to wash off this grease, as I don't think it goes away on its own."


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"I am fine," Morvena sighs as the tension visibly leaves her frame, shoulders slumping a bit. "Physically, at any rate. But very many more close calls such as that and I think I will be gray before my time! Now that everyone is able to move again, can we please leave this cesspit before something worse happens along???"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Korva nods emphatically. "Yes, I don't like this place any more than you do. Let's go home."

You head down a final tunnel that leads to the Wasp Nest's shallow pond where the gator met its end. Most of the Nest is sound asleep, with Rexus having passed out with a book on his chest. Your recruits have been busy, and new bunks have been built in the storeroom, all of them now equipped with fresh linens and goose-feather duvets.

The night passes without incident... And then, it's a new day. What will you do?

Availability of a CLW Wand this week > 25: 1d100 ⇒ 18

Well, I tried! At least you've got potions. I can roll it again next week.
If you intend to buy anything else over 200 gp in value, let me know and I'll roll for that as well.
Please give me three Day Job, Gather Info, or Craft checks to advance to next week. (I should really get to reading Rules on crafting)

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry spends a couple of days with the young half-elven ladies at Lady Docur's School for Girls. His relaxed office hours and private tutoring are becoming student favorites.
Perform (sing): 1d20 + 8 ⇒ (17) + 8 = 25
Perform (sing): 1d20 + 8 ⇒ (16) + 8 = 24
Then he spends an evening performing gratis at the Tooth and Nail in Old Kintargo, to support his old patron, Setrona Sabinus, and to listen to the gossip of her customers.
Diplomacy (gather information): 1d20 + 8 ⇒ (18) + 8 = 26


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil spends some time looking for her old friend, a worshipper of Calistria. Outward worship had been outlawed, but followers of the Satin Veils are always around. Issil's had to compete with plenty of them.

"Hey, there you are, Krel!" She pulls out an empty vial. "This holy water you sold me saved my life- some devils popped up and this helped repel them. I need a refill." She notes the whip coiled around her waist. "And also, I need some lessons in using a whip. Care to help?" She grins mischievously.
25 gp for a vial of holy water.

Later that day, Issil goes shopping for clothing. She wants a clothing for a Courtier and for a Courtesan. This costs 38 gp total.

Can I do my shopping in one day, or does this take 2 trips?

Later that week Issil continues her duties at the school, teaching the students how to handle fatigue.
Perform(Dance): 1d20 + 7 ⇒ (9) + 7 = 16

Once that's done, Issil decides to hold a more casual day. No real instruction, just a day to let loose and relax. In particular, she wants to know if the students have heard any rumors.
I don't know if I can make a Gather Info check here.
Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Unable to get the murdered tiefling child out of her mind after a night of uneasy, restless sleep, Morvena quietly sets out the next day and makes her way back to the Redroof District. She makes her way around the businesses and landmarks located close to the Devil's Nursery, such as the Redroof Market and the Devil's Threads, trying to see if she can learn any further information about the murders and who might've ultimately been responsible.

Diplomacy (Gather Information): 1d20 + 4 ⇒ (17) + 4 = 21

And repeats this process for the next several days, broadening her search when and if inquiries closer to the site of the attacks fail to bear any fruit.

Diplomacy (Gather Information): 1d20 + 4 ⇒ (9) + 4 = 13
Diplomacy (Gather Information): 1d20 + 4 ⇒ (19) + 4 = 23


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Seeing Morvena has already left the Wasp earlier Geoffrey shrugs to himself, I will need to check up on her later, but for now I think it is time for me to give...and hopefully receive...some lessons in the art of warfare. With these new Freedom Fighters I need to learn how to be an officer!

After bidding farewell to his compatriots he quickly makes his way down to the War Cage, hoping to glean some pointers in the fine arts of tactics. He will try to make friends with the proprietor Chuko and also offer to train some of the novice warriors in some of the basics with swordplay. Should Chuko turn down his offer then he will talk with some of the adventurers and gleam any rumors from outside Kintargo.

Day 1 Diplomacy (Gather Info): 1d20 + 6 ⇒ (9) + 6 = 15
Day 2 Profession (soldier): 1d20 + 0 ⇒ (12) + 0 = 12
Day 3 Profession (soldier): 1d20 + 0 ⇒ (12) + 0 = 12


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Seeing how they have a clear slate the next few days Victor gets up early, and pulls out a paper and ink pen to write himself a hall pass... or should I say a bridge pass. Afterwards he raids the upstairs establishment for some sweets and coffee and heads out into town for the day. Pug's got rats to kill and doves to eat woo hoo! I miss that guy, no responsibilities, just him and freedom to do whatever. The good old life.

Victor will forge a writ to present at the bridge to allow him passage without paying the toll. Pug is an official mouser of the city and has been given permission to use the bridge as he pleases!

After his usual twists and turns and backtracking, Pug emerges from an alley with his hood up, whistling a tune "Jimmy cracked corn and I don't care, Jimmy cracked corn and I don't CAAAArrrrrrEEEE!" As he waddles and sways down the road to head north to Yolubilis Harbor.

"Hello there Sir!" He greets the guard on the bridge, pulling out a note and handing it over. "Fine day to catch some rats and doves ain't it?" He gives him a jagged toothy smile, one eye on the guard and the other towards the ground. "I'm hearin' the rattin' up in the harbor is pretty good lately, any idea why? Little buggers are vicious I tell ya!" He pulls up his pant leg to show off the healed over spider bites from the week prior.

Victor will forge a writ to present at the bridge to allow him passage without paying the toll. Pug is an official mouser of the city and has been given permission to use the bridge as he pleases!

Rolls:

Linguistics (Forgery) + Book of Letters: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Take 10 on diplomacy at Bridge if needed (20)

Gather Info Day 1: 1d20 + 8 ⇒ (17) + 8 = 25
Profession Mouser Day 1: 1d20 + 5 ⇒ (20) + 5 = 25
Gather Info Day 2: 1d20 + 8 ⇒ (7) + 8 = 15
Profession Mouser Day 1: 1d20 + 5 ⇒ (17) + 5 = 22
Gather Info Day 3: 1d20 + 8 ⇒ (9) + 8 = 17
Profession Mouser Day 1: 1d20 + 5 ⇒ (17) + 5 = 22

Sovereign Court

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Ironfang Invasion | Loot/Provisions | Combat Map

Padraig learns a thing or two at the Tooth and Nail. A half-elven warrior tells his companion, "I'm certain I saw two noblewomen sewer diving the other night. Has Barzillai caused so much unrest that even the nobles have taken to the sewers for safety?"

Padraig earns 1d6 ⇒ 3 gold and 3d10 ⇒ (3, 6, 5) = 14 silver pieces for his private tutoring lessons. One half-elf, a short, well-dressed woman with neatly tied hair by the name of Marta takes a particular liking to the halfling, and offers him an additional five gold pieces after finally mastering her soprano voice.

Issil buys some fancy outfits and restocks her supply of holy water. She then earns 1d10 ⇒ 3 silver for her modest dancing lesson, but she isn't able to glean any information from the students.
You can do all your shopping in one day, Issil.

Morvena hears something about the attacks on the unfortunate victims at the Devil's Nursery. A tiefling merchant explains. "I saw it, I did. A woman... Some kind of human witch with a face tattoo, she started all of this, releasing the tooth fairies into Kintargo as if opening a jar full of demonic butterflies!"

At one of the attack sites, she hears something entirely conflicting from another tiefling, this one decrepit and begging for copper. "It was an Asmodean priest that performed the rites on that body! Saw him with my own eyes. Murdered a child and summoned those ... things. Used dark magic."

Chuko takes Geoffrey up on the offer of training, and Geoffrey earns 2d10 ⇒ (6, 8) = 14 copper for his efforts. Chuko isn't completely impressed, and says Geoffrey might fare better by purchasing his +1 frost lucerne hammer, the "best weapon this side of the Yolubilis!"

GM Rolls:

Linguistics to detect forgery: 1d20 + 1 ⇒ (18) + 1 = 19

Pug thinks he's fooled the guards, but he's stopped on his way across. "I don't buy it, and I should throw you in jail for trying that trick out. Get out of here. You're not crossing today."

Despite this, Pug goes on a rat collection mission, and smooths things over when he presents his hard work to the guard. He earns 69 copper.

He hears a different sort of rumor from an elven fisherman.

"I hear Crisalli, I think? Yeah, I hear her husband caught her, um, embracing a much younger man in the backroom of her bookstore. That lady's as old as the hills, but hey, whatever hooks your fish, right?"

And that should round out our week. Lots going on here, so let me know if I'd forgotten anything. I'll pause here to head to Discussion and determine your next steps.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

When Pádraig Henry returns to the Nest with a pocket full of shiny coins and fond memories of the lovely Marta, he shares what he learned at the Tooth and Nail.

"A half-elven warrior was telling his companion, 'I'm certain I saw two noblewomen sewer diving the other night. Has Barzillai caused so much unrest that even the nobles have taken to the sewers for safety?'"

"Do you think he saw Issil and Morvena, or do you think they could have been some other noblewomen? Probably the latter, but we might not be the only ones daring the sewers to avoid the curfew. Better keep our eyes open."

He grabs some buttered cornbread and looks around his companions gathered at the dinner table, "You guys hear anything interesting?"


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

"At this point I am not sure if seeing Barzillai Thrune himself down in those sewers would surprise me," Morvena remarks wearily as she slumps into her seat, clearly tired from her day of poking around in the Redroof District. "Caution is always a wise idea, however."

"More conflicting rumors about who is responsible for the murders in the Devil's Nest," she sighs. "The only two leads I have been able to pick up completely contradict each other. One rumor states that the culprit is a human witch bearing a ghastly face tattoo and the other that the one responsible is a man, an Asmodean priest."

"Personally, I believe that the latter rumor is more likely to have some grain of truth to it, but currently have no evidence for that beyond my own intuition," Morvena finishes, reaching for a piece of the cornbread and devouring it hungrily. "Did any of the rest of you fare any better for news?"

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry shakes his head. "Sorry, I misspoke earlier. I meant to say that I think the warrior might have seen Morvena and Issil, but we can't be sure. Best you two avoid the Tooth and Nail for a while. We need to be careful people don't start getting familiar with our faces and associating them with suspicious behavior."

"A human witch with a ghastly face tattoo should be easy to spot." The bard licks his fingers and wipes them on a cloth napkin. "Asmodean priests, however, are probably an increasing demographic in this town."


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

"Aww, people still consider me nobility? That's cute!" Issil arrives with a new outfit; a collection of red ribbons and pink threads hang from the shoulders and mostly cover a leather corset and a long black skirt.

"The students at the school are doing well. It's... nice to see them improve. If I can get them a good head start they can stay out of the gutter. Personally I'm hoping they will become a personal rumor mill, but not this week. I'll have to try better next time."


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor comes in later, rubbing some clean water on some small bite marks on his ankles "Eh, not great. Other than a few coins all I could come up with is from this fisherman fella..

"I hear Crisalli, I think? Yeah, I hear her husband caught her, um, embracing a much younger man in the backroom of her bookstore. That lady's as old as the hills, but hey, whatever hooks your fish, right?"

But again, that could just have been one of us.. or Rexus maybe? You aren't trying to hook that fish are you?"

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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Oooh yes... This is happening. :)


*Waggles fingers excitedly*


Huh I've never read through the rules in Ultimate Combat for organizations and all that. Should be interesting to do this in game. Building your own organization!


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I'm here to kick ass and chew bubblegum and I'm all out of bubblegum! :D


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he/him

Dotting for fun and profit.


he/him

I've thought up 3 concepts already:

An oracle with the flame mystery and the covetous curse. She needs fancy jewelry and lots money, and she'll burn everything down that gets in her way. Probably LN or N.

Bolt Ace, focusing on the light or hand crossbow. Trying to play her as a James Bond-type spy, I may dip into Ranger, Rogue or Bard afterward. Definitely LG, unsure of her build after level 5.

Maybe a vigilante could work. Nobleman by day, Crusader of the free by night! ARGH Too many alts!


Dotting for later.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

PC Build Requirements
20 Point Buy, but no dump stats!
Races: All core, featured, and uncommon.
Classes: No 3pp!
Traits: Choose one Campaign Trait from the Hell's Rebels Player's Guide
Skills: Refer to the Player's Guide for good suggestions on what skills might be useful!
Max HP first level, roll for HP after that
Avg starting wealth as dictated in the CRB

I'm looking to get us started the week of October 23rd or October 30th, depending on how busy we all are and how far along you get with your PCs.

Let me know if I missed anything!

This post was edited after some discussion with Massee - stats can be under 10 as a result of racials, but please don't purposely dump any. :)


What if your racial stat adjustment drops your stat below 10?
What's 3pp?
And average starting wealth based on your class I assume?

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Racials would be included in that too. The other option is 15 point buy without that stat < 10 restriction, but you'll find that it ends up working out about the same except you'll have dumped a stat which may come back to haunt you later.
3pp is third party published materials (not Paizo)
And yes - average starting wealth based on class.


he/him

Level 1 PCs, right?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yup!


How many players are you shooting for?


A long time ago I came up with something of a paired concept with Eric (who's a favorite PbP bud of mine!) involving a young noblewoman who was cool with the whole Asmodeus thing until it ended up costing her her younger sibling in her family's bid for more power and influence. I may very well still stick with that concept but the actual character mechanics are a little more open (I could see her working as practically any divine/arcane/psychic caster class). Since I apparently love to make things harder on myself by picking classes that get a buddy of some sort, especially cool options for this would be the Spiritualist class or the Spirit Binder wizard archetype :V

Eric's character would be her bodyguard who's along to try and keep her out of trouble (and maybe help steer her onto a better path), hehe.

All that to say, I'm happy to be flexible in what sort of character I make depending on what other folks have in mind!


he/him

I went on a real Summoner kick, I know how you feel Ladile. Especially since the Spiritualist is a spooky Unchained Summoner.


^I love summoners! I've actually got three floating around in PbP - one for a Legendary Planet game, one that's a PFS recreation of the summoner in the Legendary Planet game, and another PFS summoner going for a mounted combat schtick.

But three summoners are probably plenty for now >.>

Also got a PFS spiritualist, too.

Too many little buddies!

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

We've got 5 total so far: Massee, Chadius, Lady Ladile, Eric Swanson, and Lawrence Smith (once he checks in).
I think I'm going to settle on five players given that APs are built for 4.


Out of curiosity, what general tone are we going for with the game? Something a bit darker and grittier or more lighthearted (as lighthearted as a revolution can be, anyway)? Either is fine with me but I realize that my character idea mentioned above might be better-suited to a more serious game and so I wanted to check :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Certainly grittier than a usual GM Red game. There will be your odd ridiculous NPC because that's how I roll, but overall, a darker atmosphere serves the theme and setting better than a light, fluffy one would, so that will be my intention.


he/him

I just thought about the summoner archetype, the Devil Impostor. I made a build, but I'll have to tweak the eidolon.

I'm either going with them or the Flame Oracle.


I'll be playing Frankie, or a pretty close facsimile there of. Charismatic unchained rogue.

Another question: Are we still able to do the level 2 rebuild? Just in case there's something we don't like. I'm a really big fan of that PFS option!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yeah, I'd be fine with that. This is a long adventure and I wouldn't want you guys to hate the PC you're playing because you wish you'd chosen a different build.

Team so far!
chadius: USummoner (Devil Imposter) or Flame Oracle
Massee: URogue


This is Eric (aka Ezren) chiming in here.

I plan on playing Geoffrey Piersym, a human Tactician Fighter and Morvena (Lady Ladile)'s bodyguard.

Feel free to check out his profile HERE.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Looks great Eric! I had a look at Morvena too. Love the backstories.

Could you reset Geoffrey to level 1, his stats to 20 point buy with no dump stats (looks like he may already have this), and his gear to whatever you can purchase for 175gp?

chadius: USummoner (Devil Imposter) or Flame Oracle
Massee: URogue
Eric: Fighter (Tactician)
Ladile: Caster

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

I'm really looking forward to this.

I enjoy playing gish/support PCs. I'd love to play a bard or an investigator, maybe?

Thinking about a devotee of Milani, maybe a halfling with inclinations toward the Bellflower Network?

Viva la revolución!

Larry


he/him

What are our frontline plans? I plan to max out UMD for both of my PCs, but my Oracle would be able to use divine tools easily.

My Oracle is low melee damage but will either use Stand Still or Dirty Trick to disable her foes. K. Nobility will be very high.

My Summoner will help serve as a face (lots of Bluff) while his eidolon is pretty much an archer (also with lots of bluff.)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Posting here with this alias (from the car!) but I'm still noodling over what to make Morv. Wizard is still a possibility (maybe with a Mascot familiar?) but I could go Spiritualist with a tanky spirit if we need the extra oomph up front. Might also give the Medium class a look and see what I can do with it!


I won't be play Frankie exactly, but a character in a similar thought. Considering I don't have access to one in PFS, I'm going with a Kitsune, likely either Unchained Rogue or Slayer focusing on more roguey talents.

So I guess depending on what everyone else does I can add in other skills or abilities. But he'll be a bluffing and disguising fiend. Neither character build will be 'tanky', but both I plan on being mostly melee with decent ranged with a good dex.

URogue has the bonus of getting Dex>Damage, more sneak attack and free trapfinding. Slayer gains access to trapfinding, more hp, BAB, base fort.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Kitsune are still always-available as a PFS race, right? Or did you just mean that you don't currently have one in PFS yet? :)

I understand, though. Human fits Morv fine and makes the most sense but part of me wants to make her a Changeling or Aasimar or something like that since those races aren't normally available in PFS -or- a lot of standard PbP games >.>


Oh I was under the impression they weren't normally always available. (I also don't have one yet...) Either way, changing from a Halfling will help make the character a bit different so I don't lose interest in Frankie 1.0.


he/him

Okay, I think I'm going to go with my Flame Oracle, mostly because I haven't played an Oracle before.

Is anyone interested in taking the Lookout feat? Very useful feat if multiple people take the feat?


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

I love Oracles; they're so versatile and you can have them fill a variety of roles depending on what mystery you choose :)

Okay so that helps me narrow down the direction I want to take Morvena in - almost certainly going Wizard (with a conjuration/summoning focus) or a Spiritualist. Any preference from the rest of you or GM Red on which you'd prefer?


Chad: Cool looking feat, I may be interested in getting that at some point, but not at level 1. Rogues like that nice surprise round!

Morvena: As far as which you choose, doesn't matter to me, whichever you prefer! I really know basically nothing about a spiritualist.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

That's a tough choice, Ladile... I really like phantoms and the spiritualist class a whole. What fits Morvena's personality and background more?
If you are really stuck on what to decide, roll a d2? ;)


I'm uhhh...Just throwing a spitball here...

What about multiclassing at some point?


Multiclassing is the devil Bobby!


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HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

God dang it...


he/him

@Morvena, If you go Spiritualist, you'll have another pet class. I guess it depends if you want to focus more on Arcane or Psychic knowledge. It looks like raw arcane power will be what we're lacking if you go Spiritualist, but then we get another frontliner.

Meh, follow your heart (or flip a coin.)


Issil Tanessen | HP 10/10 | AC 15 T 12 FF 13 | Saves: 1/2/2 | CMD 13 | Perception +0 | Init +3 Female Human (Chileax) | Oracle 1 | Spells -/4|

I have my character mostly stated. I need to buy a ranged weapon for her, probably a hand crossbow. Also I need to figure out her first name and avatar...


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

It was suggested that I'll be playing this character for a while, so I should make an actual alias for her. Don't play games with me, GM!


Is anyone else going to be able to find magic traps? Is it something we should really have available? The reason I ask is I'm pondering taking an archetype that trades it away so I'd like input. If traps a big part of this AP please warn me Red!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Magic traps are not a big part of the adventure, but they may appear from time to time!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Just an update, work + other PbP stuff has been kicking my butt this week but I'm off today and don't have to be at work until 8p tomorrow evening so I'm hoping I can get some progress made on Morv or even get her finished :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

There's no rush, you've got at least another week to polish up your PC :) Larry's off traveling too, and I expect he won't have much time to create his PC until he gets back.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Okay, I think Morvena is complete! Let me know if there's any questions about anything :)


HP: 21/21 l AC: 20, T 16, FF 18 l CMD 7 l F +0, R +4, W +8 l Init +2 l Senses: Perception +10, Low Light Vision
Skills:
Fly +12
Female Thrush Familiar (Soulbound) 8 l Active Conditions:

Aaaaaand here's Morvena's familiar! She should also be complete :)


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Went with the wizard path, eh? Now you can tap into UNLIMITED POWER!!!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Yep! Normally I don't like prepared casters as much as I do spontaneous ones but I've not got any wizards in circulation in PbP so I thought I'd give it a try :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Alright guys, can we firm up a start date? I'd prefer starting on a Friday or Saturday, and given Larry isn't quite back in town yet, that might mean waiting another week or so. Let's say the 27th or 28th? Hell's Rebels Halloween remix?
I can certainly wait until GD6 is over if people are feeling overextended in their posting bandwidth. Just let me know!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

I *think* I'll be good to start around the 27th/28th. One of my GMed games should be wrapped up by then and one of my player games should be as well, so that'll free up a little bandwidth on my end :)

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