Hell's Rebels AP - Down with Thrune! (Inactive)

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

Hell's Rebels Loot, Rumors, Locations, and more!


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URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

I updated the loot list with the new finds. That pile of jewelry sure does look like a wand of cure light wounds to me... can't you see the shape Issil?

Or if we think we've got a good enough stockpile of potions we could delay that and divide the cash up for better personal equipment.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Hey folks, work stuff has kept me busy the last day or so and more looms on the horizon tonight (and I'm out of time for now, need to get some sleep). If it's quiet I'll hopefully be able to sneak in a post but otherwise please bot me and I'll catch up tomorrow :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Wednesdays and Thursdays are much busier days for me, I'll have a decent update up tonight!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Attending Gamestorm in Portland this weekend. Should still be able to post once a day.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'll pause to allow Padraig to get an update in once he's returned from the Con.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

How does one create a link to a specific post on a page?

Definitely a task I need to know how to do as a GM and as a player.

It really helps everyone quickly make the connection to something that happened in the past.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

On your post, next to "FLAG | LIST | REPLY" there is a timestamp. That timestamp is a link to the specific post. You can usually right click/alt click on that and select "Copy Link Address".

[/url=http://paizo.com/campaigns/HellsRebelsAPDownWithThrune/discussion&page=10#456]For example, here's a link to the post you just made. Just remove the / from the first url.[/url]

And here's the actual link.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

What she said!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Thanks! Another riddle unraveled.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Hey ho, working today so if there are any further developments I'll catch up on them later tonight; feel free to bot Morvena as needed :)

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Friends, with a couple of scenarios rapidly reaching their conclusion, I’m in search of a game with a great PbP GM and players. Can you let me know if there’s a party in search of another Pathfinder?

I’ve got several PCs available: Alchemist-2, Warpriest-2, Vigilante-3, Swashbuckler/Bard/Investigator-4, Shaman-5, Cleric-6, Bard/Gunslinger/Investigator/Swashbuckler-6, Magus-7, and Inquisitor-10

Also, I’ve offered to run the new replayable, evergreen quest #9-16 Fallen Family, Broken Name (Tiers 1-5) for someone I know, who’s got a level-3 PC, who’d like to give PbP a try.

If you’re interested let me know.

Thanks,
Larry

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'd love to join that game Larry, potentially with my Bloodrager or False Wizard.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

I'll reserve you a seat, Red. I've got two players already, both new to PbP but excited at the prospect. More info to follow in the coming days.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Hey folks, just a note that I'll be heading out of town later today for a work training trip and won't be back until late on Friday the 20th. I'll have my laptop but the amount of free time I'll have to use it after today (Sunday) is uncertain so please go ahead and bot Morvena (and Pavanna!) as needed; if I have enough time to check in and post I will but otherwise I'll catch up when I get home.

Oh and if I do end up with some free time my first posting priority will be to my GMed games so if you see posts from GM Ladile elsewhere but none here that'll be why. Hopefully that'll avoid any 'I SEE U POSTIN' Y U NO POST FOR <X> GAME!?!?' confusion :P
________

Though I've not had a proper chance to check in lately I know from Hangouts chatter that there's something rather important hinging on Morv's input; I need to catch another few hours of sleep before I leave but a good portion of today will be spent in airports and in the air so I should hopefully be able to catch up and squeeze in a post during that time.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Woohoo, Level 3!

Considering the feat Additional Traits. Any objection to Pádraig Henry picking up the Natural Born Leader Hell's Rebels trait? Some help now, more help later.

Still looking at other traits.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Additional Traits sounds good, especially if you're aiming for the Leadership feat.

I have a lot of potential feats to take, here:

  • Lookout - Teamwork Feat. Basically as long as one Lookout can act in the surprise round, every Lookout can act.
  • Stealth Synergy - Teamwork Feat. I can use the highest d20 roll when making Stealth checks with other Stealth Synergy users. Basically guarantees I can be sneaky.

  • Merciful Spell - So I can non lethally subdue humanoids/friendly fire. It turns my burning hands spell into a full-round action, because I'm a spontaneous caster.
  • Improved Dirty Trick - Issil relies on her magic to deal damage. Her plan in melee is to generally annoy enemies while burning them.

  • Craft Wondrous Item - I'm planning to take some crafting feat in my career, so choose carefully. Forge Ring isn't until 7th level, and Arms + Armor is level 5.

    Any suggestions?


  • URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    I've always had thoughts on taking additional traits but have never pulled the trigger. There are some good traits out there if they all happen to be in different 'schools'. I don't think you can double up on a type even with that feat, but maybe I'm mistaken.

    No level adjustment on Merciful? I think at this point that would be a bit too early to take that metamagic, but that's just me.

    I'm not super familiar with how good dirty tricks are or aren't.

    The crafts would be awesome, but still at this point we can't even afford to craft those!

    The teamworks are nice, the more of us that have them the better they are.


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    No level adjustment on Merciful Spell. Sounds like we're gearing up for teamwork!


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    I did boost up my perception to max ranks this left... +7! Heh. Stealth still rocks with that cloak at +12.

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map
    Padraig Henry wrote:
    Considering the feat Additional Traits. Any objection to Pádraig Henry picking up the Natural Born Leader Hell's Rebels trait? Some help now, more help later.

    None from me, go for it.

    Teamwork feats are a great idea for this campaign!


    HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
    Skills:
    Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
    Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

    Level 3 changes:

    +8 HP (6 +1 con +1 Favored)
    +1 BAB
    +1 Refl
    +1 Will
    +7 Skill Points (Diplomacy, Intimidate, Perception, Profession (soldier) x2, Sense Motive, Swim)
    Feat: Stealth Synergy
    Armor Training


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    I'm level 3!:

    Level 3 Oracle
    HP: 5 Oracle + 1 Con + 1 FCB = 24
    BAB +1 (2 BAB, 15 CMD, 3 CMB)
    Fort/Ref Saves +1

    Skill Points 4 Oracle + 2 Int + 1 Human = 7
    Acrobatics (now +10)
    Bluff (now +8)
    Knowledge (Nobility) (now +10)
    Perform (Dance) (now +8)
    Sense Motive (now +5)
    Spellcraft (now +7)
    Use Magic Device (now +9)

    New Feat: Stealth Synergy

    New Spells Known: 1 level 1 spell
    Blessed Fist

    New Spell slots:
    1 level 1: 6 per day

    New Revelation:
    Gaze of Flames - You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    A note about Stealth Synergy:

    Benefit: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.

    So if I have a +5 Stealth and Victor has a +12, his Stealth checks will always be 7 better than mine, no matter what we roll. I don't get to use his +12 Stealth, I have to use my own +5.


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    Morvena - Level 3:

    +6 HP (4 + 2 Con)
    +1 Fort
    +1 Reflex
    +6 Skills (Kn. Arcana, Kn. Local, Kn. Planes, Linguistics, Perception, Spellcraft)
    Feat: Stealth Synergy
    Gain: 2nd Level Spells
    FCB: +1 Spell in Spellbook
    Language Learned: Tengu
    Spells Gained: Burning Hands (1st), Glitterdust (2nd), Summon Monster II (2nd)


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    Also, per Pavanna's Mascot archetype, she can now add another person to her team! Geoffrey is the obvious choice here but don't worry guys, someone else gets added at 6th, 9th, etc. :)

    Liberty's Edge

    CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

    Pádraig Henry - Level 3:

    +7 HP (5 + 2 Con)
    +1 Fort
    +8 Skills [Acrobatics, Disguise, Knowledge (engineering, geography, history), Linguistics, Perform (sing), Stealth]
    Language Learned: Infernal
    Feat: Additional Traits (Natural Born Leader & Reactionary)
    Special Abilities Gained: Inspire Competence +2
    FCB: +1 Skill Rank
    Spells Gained: Message (0), Vanish (1)

    Natural Born Leader: You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to your managed teams’ actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Well this makes for some easy reading for Victor to keep tabs on everyone.... muahahha!

    Victor umm lets see. Sneak attack went up! 2d6 now. Now adds Dex to damage with his Dagger, huzzah! Learned Undercommon. Took that stealth synergy feat. Gained a bunch of skills.

    I'm feeling torn on those pipes of the sewers... took a rank to use them but not sure if selling them would be better for our pockets and necessities...

    Frank could you please roll for a mithril dagger for last week and this week to help sway my choice one way or another?

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map

    Rolled it, and the mithril dagger is available this week!

    We're looking for 3 Actions again. Recruit more supporters, earn more gold, reduce danger - there are other options - what'll it be?


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    We need gold. Or maybe I need gold.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Gold, more gold, and something that doesn't cost or use gold in the future... I think we have enough supporters streaming in at present. I'll have to read through the options again.

    *Edit: We could use Crowe and his crew to try to reduce danger, DC15 secrecy and we have +7 if I read things correctly. Or we could recruit another group to earn us gold and be having 3 gold farming teams going at it hard next week!


    HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
    Skills:
    Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
    Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

    I think earning more gold is a wise idea. Reducing Danger may be worth taking a chance here methinks.


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    More gold and reduced danger sounds good to me!

    Liberty's Edge

    CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

    With Pádraig Henry's new trait, Natural Born Leader, his Charisma score is treated as if it were 18 (2 points higher than its actual score) for the purposes of determining how many teams he can manage in the rebellion, and for the purposes of determining the bonus he adds to the managed teams’ actions.

    Pádraig Henry would love to recruit a team and put them to work, earning gold for the rebellion, if that's what's needed most.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Sounds like right now we're looking at earn gold x2 and then its down to a vote between try to reduce danger or recruit another team of peddlers so we can earn gold x3 next week.

    Final thoughts/votes?


    HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
    Skills:
    Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
    Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

    I say we try reducing danger this week, then next week concentrate on the earning of gold. I'll go with whatever the majority wants though.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    We would be at the same crossroad next week. It takes an action to recruit another team, so we'll need to find that action sometime. Just an fyi.


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    I say we recruit a team.

    I also think we should sell the amulet of natural armor- that's a lot of money we could use to get masterwork equipment.

    (Also, Issil needs to buy more jewelry before level 4 or her Covetous Curse will kick in)


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    If we want to go ahead and recruit another team now to get it out of the way, Morv is fine going that route too. Same for selling the Amulet of Natural Armor +1 if no one cares anything about wearing it right now.

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map

    Sounds like we're going with Earning Gold x2 and then Recruiting a team. I'm compiling a post now...


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Please check the loot list one last time to claim/return/comment on anything before I liquidate and delete stuff so we get some spending cash! As it is right now we'll get nearly 700g each for some shopping. This daddy is gonna get a mithril dagger! Maybe a couple splash weapons heh!

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map

    Wow, did I really type forward instead of forehead? Geez, I gotta proofread a little better!

    If you guys can have a look at the loot list as Victor suggests (if you haven't already), we can sell off some of the less useful stuff.

    Otherwise, I'll roll for an event later today and then it's over to Hocum's!

    Liberty's Edge

    CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

    The recommended sell items on the loot list looks good to Pádraig Henry.

    Since we leveled up and more than 24hrs have passed, we should be able to try again to identify the wand.
    Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
    Anyone else want to try?


    Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

    Spellcraft with Guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

    This is a wand of acid arrow, with 9 charges remaining.

    Right up Morvena's alley.


    HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
    Skills:
    Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
    Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

    Agreed with Issil here.

    Updated Loot list to reflect this. GM Red I think we can hit the marketplace now :)


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    Yeah, Morv is happy to take that wand!

    That scroll of Misdirection is from an opposing school but is actually a potentially useful enough of a spell that Morv can certainly try to scribe it into her spellbook.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Ok I'll 'vendor' all of the marked loot on the list and post in here a split total for everyone to enjoy some shopping!

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map

    I just updated but feel free to shop in between leaving the Nest and heading for the Museum.


    URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

    Ok sounds good. Deleting all the sold items now.

    Each of us gets..... 683.4 gold!

    Victor is investing 500g in that mithril dagger for the time being as well as a flask of holy water and 2 Acids. = 545g

    EDIT: PS, those Silver Raven Figures are worth a fortune fyi.


    HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
    Skills:
    Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
    Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

    I think those Silver Raven Figurines are quite the MacGuffin, and not meant to be sold :P

    Geoffrey will bank his share of the gold for now...that Lucerne hammer is awfully tempting :P


    HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

    Morv will bank hers for now too as there's not a lot that I can think that she might need to buy (that she can afford) anyway besides spells. Might do some scouting about for more scrolls to buy and scribe but I'll do that later when I have a chance to figure out what to look for.

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