Sheyln (Symbol)

Pavanna's page

67 posts. Alias of Lady Ladile.


Race

l Senses: Perception +10, Low Light Vision

Skills:
Fly +12

Classes/Levels

Female Thrush Familiar (Soulbound) 8 l Active Conditions:

Gender

HP: 21/21 l AC: 20, T 16, FF 18 l CMD 7 l F +0, R +4, W +8 l Init +2

About Pavanna

Pavanna
Female Thrush Familiar (Soulbound)
LN Diminutive Magical Beast (Animal)
Init +2; Senses Low-Light Vision; Perception +10
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Defense
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AC 20, touch 16, flat-footed 18 (+2 Dex, +4 natural, +4 size)
HP 20
Fort +0, Ref +4, Will +8
Defensive Abilities Improved Evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee
Bite +3 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 9, Wis 15, Cha 6
Base Atk +4; CMB +2; CMD 7
Feats
Skill Focus: Perception
Skill Focus: Perform (Sing)
Skills
Diplomacy +6 - (8 rank, -2 Cha)
Fly +12 - (1 rank, 3 class, 2 Dex, 6 Size)
Kn. Arcana +7 - (8 rank, -1 Int)
Kn. Dungeoneering +7 - (8 rank, -1 Int)
Kn. History +1 - (2 rank, -1 Int)
Kn. Local +3 - (4 rank, -1 Int)
Kn. Noblitiy +2 - (3 rank, -1 Int)
Kn. Planes +7 - (8 rank, -1 Int)
Kn. Religion +3 - (4 rank, -1 Int)
Linguistics +7 - (8 rank, -1 Int)
Perception +10 - (2 rank, 3 class, 2 Wis, 3 Skill Focus)
Perform: Sing +1 - (0 rank, -2 Cha, 3 Skill Focus)
Spellcraft +7 - (8 rank, -1 Int)
Languages Common; Speak with Master
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Special Abilities
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Alignment Variation (Ex) - A soulbound familiar’s alignment is always at least partially neutral, although it can also be chaotic, evil, good, or lawful, depending on the creature whose soul provided the fragment rather than on the master’s alignment (unless the master donates a fragment of her own soul). At 8th level, it gains one of the following spell-like abilities, usable once per day and based on its alignment (caster level = its master’s caster level – 3): chaotic neutral: rage; lawful neutral: suggestion; neutral: deep slumber; neutral evil: inflict serious wounds; or neutral good: heroism. At 13th level, its caster level increases to its master’s caster level. This replaces speak with animals of its kind and scry on familiar.

Deliver Touch Spells (Su) - If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Empathic Link (Su) - The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Fly (40 feet, Average) - You can fly!

Improved Evasion (Ex) - When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Low-Light Vision - You can see twice as far as a human in dim light, distinguishing color and detail.

Share Spells - The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Soul Focus (Ex) - The soul fragment bound to the familiar lives within a focus crystal surgically inserted into the animal. As long as this soul focus remains intact, it can be used to bind the soul fragment into another familiar, with the same cost and time requirements as replacing a familiar. Once bound into the soul focus, the soul continues to learn, and so if it is later put into a new familiar body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20, though it can be attacked only when surgically removed from the familiar. If the soul focus is destroyed, creating a new soul focus with none of the old one’s memories costs as much as replacing a familiar, in addition to the normal cost of replacing the familiar itself. Because it is born of another creature’s soul, a soulbound familiar can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar. The soulbound familiar gains Skill Focus in a skill important to the creature whose soul provided the fragment. This replaces alertness.

Speak with Master (Ex) - If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.