Touch of the Sea
Potion of Touch of the Sea
Scroll of Touch of the Sea
7 pp
4963 gp
15 sp
13 cp
Story:
"Never enthused. Greedy! Short-sighted! You'll never change! Leave this House now, and NEVER return!" That's the last thing dad said before I grabbed my stuff. Rules are so boring. I stole his ring on the way out, I'm sure he doesn't mind.
Kintargo is my new home, and it's lots of fun. I'm a good dancer, managed to incorporate my pendant into it. Grandma gave it to me as a kid, and I've never lost it. I wonder if she worries about her granddaughter from up above- who am I kidding, she's down below, probably tortured non stop for whatever stupid pact the family made. Doesn't matter to me now.
Find someone with enough money, give them a private performance, and tell them the pendant stays on... that's my life.
I heard there's a rally going on soon, or something like that? I should take a look...
Bot Me!:
Issil's superior movement means she'll try to get in the frontline to harass casters and set up flanking opportunities. She will fade back if healing is necessary.
Saving Throws:
Fort 2 Orc + 3 Con + 2 Fort = 7
Reflex 2 Orc + 2 Dex = 4
Will 6 Orc + 0 Wis = 6
Includes +2 Deflection from the Ring of Protection +2
Speed 40 ft (Cinder Dance)
Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.
Human: Noble Scion of Tanessen[ISWG] - Use your Charisma instead of your Dexterity for Initiative checks.
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Offense:
BAB 6
CMB 6 BAB + 1 Str = 7
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Melee Mwrk Heavy Mace
Attack: +1 Str + 1 Masterwork + 6 BAB = 8
Damage: 1d8+1
[dice=Heavy Mace]1d20+8[/dice]
[dice=Damage]1d8+1[/dice]
whip +1
Attack: +1 Str + 6 BAB +1 Enchantment - 4 Non proficient = +4
Damage: 1d3+1 Str + 1 Enchantment = 1d3 + 2 Non Lethal
15 ft reach, does not threaten
Provokes like using a ranged weapon would
Does not deal damage to anyone with +1 armor or +3 natural armor
Disarm gets a +1 bonus
Trip gets a +1 bonus
Stealth Synergy: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.
Class Abilities:
Oracle's Curse: Covetous (650 gold/ 175 gold)
You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp times your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.
Mystery Revelations Cinder Dance
Your base speed increases by 10 feet.
At 5th level, you receive Nimble Moves as a bonus feat.
At 10th level, you receive Acrobatic Steps as a bonus feat.
You do not need to meet the prerequisites to receive these feats.
Nimble Moves
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.
Gaze of Flames
You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.
At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]
Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.
Feats:
Human: Noble Scion of Tanessen[ISWG] - +2 to Knowledge(Nobility) checks. Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
1: Combat Expertise
Rebellion Rank 4: Deceitful
3: Stealth Synergy
5: Craft Magic Arms and Armor
7: Merciful Spell
Rebellion Rank 9: Great Fortitude
Traits:
child of kintargo threatening defender - Attack penalty on Combat Expertise is reduced by 1.
Magic Consumables:
Potion of Disguise Other
Wand of Cure Serious Wounds (25 charges)
Wand of Hold Person (8 charges)
Air Crystal
Scrolls
UMD for scrolls: 20 + spell level
Scroll of Pass Without Trace (level 1, 11 Wis required)
Metamagic:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.
Other Gear
Masterwork Heavy Mace
Light Crossbow
9 bolts
leather armor
Mithral Shirt +2, Glamered
Glamered Chain Shirt +1
Buckler +1
club
dagger
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
noble's outfit
pot
signet ring
soap
torch (10)
trail rations (5)
waterskin
Grappling Hook
Mwrk Silver dagger
Mwrk Heavy Mace
Jeweled Merciful Dagger
Jewelry
fancy gem (child of kitargo) (worth 200)
Courtesan's Outfit (8)
Courier's Outfit (30) with jewelry (50)
Jewelry (150)
Ruby Encrusted Red Mask (50)
Issil finds a small jewelry store not far from the alley, where a grippli shopkeep displays a veritable collection of shiny, jeweled bracelets. (5)
Big, shiny ruby (worth 1000)
500 gp of Gems
Disguise Kit (10)
Smokestick
I'm Level 2!:
HP: 5 + 1 Con + 1 FCB = 17 HP
BAB +1 (Implies CMB +1, CMD +1) = 1 BAB, 14 CMD, 2 CMB
Will Save +1 = +3
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now +5)
Appraise (now +3)
Bluff (now +5)
Climb (now +4)
Spellcraft (now +6)
Stealth (now +3)
Use Magic Device (now +8)
Perform (Dance) (now +8)
Sense Motive (now +5)
Spellcraft (now +7)
Use Magic Device (now +9)
New Feat
New Spells Known: 1 level 1 spell
Blessed Fist
New Spell slots:
1 level 1: 6 per day
New Revelation:
Gaze of Flames - You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.
I'm Level 4:
Stat Bonus: +1 Con (now 14)
- Fort Save +1 (now +3)
- HP +3 (now 27)
Oracle Curse
Covetous: Minimum jewelry gold requirement increases by 100 gp (and 25 gp for value stolen)
Covetous level 5: +4 to Appraise, UMD and Spellcraft when identifying magical items
Appraise (now 8)
UMD (now 14)
Oracle Mystery
Cinder Dance: You receive Nimble Moves as a bonus feat.
Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.
Rebellion Rank 6:
750 gold pieces
Rebellion Rank 7:
+2 free ranks to a single skill. I choose Appraise, so it's at 4 ranks now. Total skill bonus +10
Level 6:
Oracle 6
HP d8 + 2 Con = 7 more (now 50 HP total)
BAB +1 to 4
Combat Expertise becomes -1 attack for +2 AC
Skills:
4 Oracle + 2 Int + 1 Human Skilled = 7
Acrobatics (now +9)
Diplomacy (now +10)
K (Nobility) (now +12)
Spells Per Day.
+1 2nd
+4 3rd (3 + 1 from high charisma)
Covetous Curse requires 50 gp more
Level 7:
Level 7 Oracle
HP: 5 + 2 Con (now 57)
BAB +1 (now +5)
Caster Level +1 (now 7)
Covetous Curse
Now Issil must wear 850 gp worth of jewelry at all times.
Forcibly losing jewelry more than 200 gp will also sicken her for 24 hours.
Flame Mystery Gaze of Flames
At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]
New Revelation: Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.
More Spells per day: 0/1/1/1 (now 7/7/5)
New Spells known: 0/1/1/1
Level 1
Moment of Greatness
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Moment%20of%20Greatness]Moment of Greatness[/url]
New Feat:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.
Favored Class Bonus: +1 Skill Point
Skills: 4 Oracle + 2 Int + 1 Human Skilled + 1 FCB = 8
Appraise (now +11)
Bluff (now +10)
Diplomacy (now +11)
Knowledge (Nobility) (now +13)
Perform(Dance) (now +11)
Sense Motive (now +8)
Spellcraft (now +11)
Use Magic Device (now +15)