Aspis Consortium Agent

Issil Tanessen's page

1,270 posts. Alias of chadius.


Race

| HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 |

Classes/Levels

Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Gender

Issil Tanessen |

Alignment

CN

Languages

Common, Elven, Infernal

Strength 12
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 10
Charisma 19

About Issil Tanessen

| HP 73/73 | AC 22 T 14 FF 20 | Saves: 5/4/5 | CMD 19 | Perception +0 | Init +4 |

aka The Carnelian Signet

Wand of Cure Light Wounds, 46 charges
scroll of cure moderate wounds
wand of cure light wounds (12 charges)
wand of cure light wounds (45 charges)

Wearing the Headband of Charisma +2 from Some dead Ogres. Suck it, Thrune!

Ring of Swimming offered by Athannah and Aava

Touch of the Sea
Potion of Touch of the Sea
Scroll of Touch of the Sea

7 pp
4963 gp
15 sp
13 cp

Story:

"Never enthused. Greedy! Short-sighted! You'll never change! Leave this House now, and NEVER return!" That's the last thing dad said before I grabbed my stuff. Rules are so boring. I stole his ring on the way out, I'm sure he doesn't mind.

Kintargo is my new home, and it's lots of fun. I'm a good dancer, managed to incorporate my pendant into it. Grandma gave it to me as a kid, and I've never lost it. I wonder if she worries about her granddaughter from up above- who am I kidding, she's down below, probably tortured non stop for whatever stupid pact the family made. Doesn't matter to me now.

Find someone with enough money, give them a private performance, and tell them the pendant stays on... that's my life.

I heard there's a rally going on soon, or something like that? I should take a look...

Bot Me!:

Issil's superior movement means she'll try to get in the frontline to harass casters and set up flanking opportunities. She will fade back if healing is necessary.

Saving Throws:

Fort 2 Orc + 3 Con + 2 Fort = 7
Reflex 2 Orc + 2 Dex = 4
Will 6 Orc + 0 Wis = 6

Rebellion Rank 9: Great Fortitude

Defenses and Movement:

HP 1d8 Oracle (8) + (6 * 6) Oracle + (8 * 3) Con + 5 Favored Class = 73
AC 10 + 6 armor + 2 Dex + 2 shield + 2 Deflection = 22
T 2 Dex + 2 Deflection = 14
FF 6 Armor + 2 Shield + 2 Deflection = 20
Init 4 Cha
CMD 10 + 1 Str + 2 Dex + 6 BAB = 19

Includes +2 Deflection from the Ring of Protection +2

Speed 40 ft (Cinder Dance)

Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Human: Noble Scion of Tanessen[ISWG] - Use your Charisma instead of your Dexterity for Initiative checks.

Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.

Offense:

BAB 6
CMB 6 BAB + 1 Str = 7

Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.

Melee
Mwrk Heavy Mace
Attack: +1 Str + 1 Masterwork + 6 BAB = 8
Damage: 1d8+1
[dice=Heavy Mace]1d20+8[/dice]
[dice=Damage]1d8+1[/dice]

Mwrk Silver dagger
Attack: +1 Str + 1 Masterwork + 6 BAB = 8
Damage: 1d4+1
Crit: 19-20

[dice=Dagger]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

whip +1
Attack: +1 Str + 6 BAB +1 Enchantment - 4 Non proficient = +4
Damage: 1d3+1 Str + 1 Enchantment = 1d3 + 2 Non Lethal
15 ft reach, does not threaten
Provokes like using a ranged weapon would
Does not deal damage to anyone with +1 armor or +3 natural armor
Disarm gets a +1 bonus
Trip gets a +1 bonus

[dice=Whip]1d20+4[/dice]
[dice=Nonlethal Damage]1d3+2[/dice]

club
Attack: +1 Str + 6 BAB = 7
Damage: 1d6+1

[dice=Club]1d20+7[/dice]
[dice=Damage]1d4+1[/dice]

dagger
Attack: +1 Str + 6 BAB = 7
Damage: 1d4+1
Crit: 19-20

[dice=Dagger]1d20+7[/dice]
[dice=Damage]1d4+1[/dice]

Merciful Dagger +1
Attack: +1 Str+ 6 BAB +1 Enhancement = 8
Nonlethal Damage: 1d4+1+1+1d6
Crit: 19-20

[dice=Merciful Dagger +1]1d20+8[/dice]
[dice=Nonlethal Damage]1d4+1d6+2[/dice]

Ranged
Light Crossbow
Attack: 2 Dex + 6 BAB = 8
Damage: 1d8
Crit: 19-20

[dice=Light Crossbow]1d20+8[/dice]
[dice=Damage]1d8[/dice]

dagger
Attack: +2 Dex + 6 BAB = 8
Damage: 1d4+1 Str
Crit: 19-20

[dice=Dagger]1d20+8[/dice]
[dice=Damage]1d4+1[/dice]

Admonishing Ray
[dice=Ranged Touch]1d20+8[/dice]
[dice=Non Lethal Damage]4d6[/dice]

Skills:

ACP: -1 Armor

Acrobatics 2 Dex + 3 Class + 6 Rank - 1 ACP = 10 (+ 5 with Boots vs AoO)
Appraise 2 Int + 4 Covetous Curse + 6 Rank = 12
Bluff 4 Cha + 2 Deceitful + 6 Rank = 12
Climb 1 Str + 3 Class + 1 Rank - 1 ACP = 4
Diplomacy 3 Class + 4 Cha + 4 Ranks = 12
Disguise 4 Cha + 2 Deceitful + 10 Hat of Disguise + 1 Rank = 17

Knowledge (nobility) 3 Class + 1 Trait + 2 Noble Scion + 2 Int + 6 Ranks = 14
Perform (dance) 3 Class + 4 Cha + 6 Ranks = 12
Sense Motive 3 Class + 6 Rank = 9
Spellcraft 2 Int + 3 Class + 6 Ranks = 11
Stealth 2 Dex + 5 Ranks - 1 ACP + 5 Cloak = 11

Swim +1 Str - 1 ACP + 5 Ring of Swimming = 5
Use Magic Device 3 Class + 4 Cha + 4 Covetous Curse + 5 Rank = 17

Oracle Curse - Covetous
Use Magic Device becomes a class skill for you.
+4 to Appraise, UMD and Spellcraft when identifying magical items

Boots of the Daredevil: +5 to Acrobatics checks when moving through enemy spaces.

Cloak of Elvenkind +5 Stealth

Hat of Disguise

Deceitful Feat +2 to Bluff and Disguise.

Stealth Synergy: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.

Class Abilities:

Oracle's Curse: Covetous (650 gold/ 175 gold)
You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp times your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.

Oracle Mystery: Flame
Mystery Spell: Burning Hands, Resist Energy, Fireball

Mystery Revelations
Cinder Dance
Your base speed increases by 10 feet.
At 5th level, you receive Nimble Moves as a bonus feat.
At 10th level, you receive Acrobatic Steps as a bonus feat.
You do not need to meet the prerequisites to receive these feats.

Nimble Moves
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Gaze of Flames
You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.

At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]

Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.

Feats:

Human: Noble Scion of Tanessen[ISWG] - +2 to Knowledge(Nobility) checks. Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
1: Combat Expertise
Rebellion Rank 4: Deceitful
3: Stealth Synergy
5: Craft Magic Arms and Armor
7: Merciful Spell
Rebellion Rank 9: Great Fortitude

Traits:

child of kintargo
threatening defender - Attack penalty on Combat Expertise is reduced by 1.

Magic Consumables:

Potion of Disguise Other
Wand of Cure Serious Wounds (25 charges)
Wand of Hold Person (8 charges)
Air Crystal

Scrolls
UMD for scrolls: 20 + spell level
Scroll of Pass Without Trace (level 1, 11 Wis required)

Oil of Bless Weapon

Oracle:

Concentration: 8 Oracle + 4 Cha = 11
Spell Resistance: 8 Oracle

Metamagic:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.

Oracle Spells:

Level 0, DC 14, 6 known, at will
Create Water
detect magic
Detect Poison
Guidance
Light
Mending
Spark
Stabilize

Level 1, DC 15, 3 known + Mystery + Cure, 7/day
Burning Hands (Mystery)
Comprehend Languages
Cure Light Wounds (Cure)
Blessed Fist
Command
Moment of Greatness
Shield of Faith

Level 2 DC 16, Mystery + Cure + 1 known, 7/day
Admonishing Ray
Angelic Aspect, Lesser
Cure Moderate Wounds (Cure)
Lesser Restoration
Resist Energy (Mystery)
Spiritual Weapon

Level 3 DC 17, Mystery + Cure + 1 known, 5/day
Bestow Curse
Cure Serious Wounds
Fireball
Remove Curse
Remove Disease

Level 4 DC 18, Mystery + Cure + 1 known, 4/day
Cure Critical Wounds
Spiritual Ally
Wall of Fire

Spell Reference:

Level 0
Create Water - [/url=http://www.d20pfsrd.com/magic/all-spells/c/create-water]Create Water[/url]
Detect Magic
Guidance - [/url=http://www.d20pfsrd.com/magic/all-spells/g/guidance]Guidance[/url]
Light - [/url=http://www.d20pfsrd.com/magic/all-spells/l/light]Light[/url]
Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending]Mending[/url]
Spark [/url=https://www.d20pfsrd.com/magic/all-spells/s/spark]Spark[/url]
Stabilize [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Stabilize]Stabilize[/url]

Level 1
Blessed Fist - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Blessed%20Fist]Blessed Fist[/url]
Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]
Command - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Command]Command[/url]
Comprehend Languages - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Comprehend%20Languages]Comprehend Languages[/url]
Cure light wounds - [/url=http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds]Cure Light Wounds[/url]
Moment of Greatness - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Moment%20of%20Greatness]Moment of Greatness[/url]
Shield of faith - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Shield%20of%20Faith]Shield of Faith[/url]

Level 2
Admonishing Ray [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Admonishing%20Ray]Admonishing Ray[/url]
Angelic Aspect, Lesser [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Angelic%20Aspect,%20Greater]Angelic Aspect, Lesser[/url]
Cure Moderate Wounds [/url=https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/]Cure Moderate Wounds[/url]
Lesser Restoration [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Restoration,%20Lesser]Lesser Restoration[/url]
Resist Energy [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy]Resist Energy[/url]
Spiritual Weapon [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Spiritual%20Weapon]Spiritual Weapon[/url]

Level 3
Bestow Curse [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Bestow%20Curse]Bestow Curse[/url]
Cure Serious Wounds [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Cure%20Serious%20Wounds]Cure Serious Wounds[/url]
Fireball [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Fireball]Fireball[/url]
Remove Disease [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Remove%20Disease]Remove Disease[/url]

Gear:

Combat Gear
acid
holy water x3

Other Gear
Masterwork Heavy Mace
Light Crossbow
9 bolts
leather armor
Mithral Shirt +2, Glamered
Glamered Chain Shirt +1
Buckler +1
club
dagger
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
noble's outfit
pot
signet ring
soap
torch (10)
trail rations (5)
waterskin
Grappling Hook

Mwrk Silver dagger
Mwrk Heavy Mace
Jeweled Merciful Dagger

Jewelry
fancy gem (child of kitargo) (worth 200)
Courtesan's Outfit (8)
Courier's Outfit (30) with jewelry (50)
Jewelry (150)
Ruby Encrusted Red Mask (50)
Issil finds a small jewelry store not far from the alley, where a grippli shopkeep displays a veritable collection of shiny, jeweled bracelets. (5)
Big, shiny ruby (worth 1000)
500 gp of Gems

Disguise Kit (10)
Smokestick

I'm Level 2!:

HP: 5 + 1 Con + 1 FCB = 17 HP
BAB +1 (Implies CMB +1, CMD +1) = 1 BAB, 14 CMD, 2 CMB
Will Save +1 = +3
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now +5)
Appraise (now +3)
Bluff (now +5)
Climb (now +4)
Spellcraft (now +6)
Stealth (now +3)
Use Magic Device (now +8)

Mystery Spell:
Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]

1 more known level 0 spell:
Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending]Mending[/url]

Cast 1 more level 1 spell per day

Covetous Curse means Issil must wear 150 gold pieces of non magical jewelry.

Rebellion Rank 2:

+1 Rank to Diplomacy. (now +8)

Rebellion Rank 3:

Free potion, up to 300 (Disguise Other)

Rebellion Rank 4:

Free feat (Deceitful)

I'm Level 3!:

Level 3 Oracle

HP: 5 Oracle + 1 Con + 1 FCB = 24
BAB +1 (2 BAB, 15 CMD, 3 CMB)
Fort/Ref Saves +1

Skill Points 4 Oracle + 2 Int + 1 Human = 7
Acrobatics (now +10)
Bluff (now +8)
Knowledge (Nobility) (now +10)

Perform (Dance) (now +8)
Sense Motive (now +5)
Spellcraft (now +7)
Use Magic Device (now +9)

New Feat

New Spells Known: 1 level 1 spell
Blessed Fist

New Spell slots:
1 level 1: 6 per day

New Revelation:
Gaze of Flames - You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.

I'm Level 4:

Stat Bonus: +1 Con (now 14)
- Fort Save +1 (now +3)
- HP +3 (now 27)

Class: Oracle 4
Concentration Check +1
Caster Level +1

Covetous Curse: Needs 350 of non-magical clothing and jewelry

Spells per Day: +1 level 1, +4 level 2
Spells Known: 1 0th level, 1 2nd level
Spontaneous Cure Spell for Level 2: Cure Moderate Wounds
Flame Mastery Spell: Resist Energy

Level 0 DC 13, 6 known, at will
Level 2 DC 15, Mystery + Cure + 1 known, 4/day
(Cure) Cure Moderate Wounds [/url=https://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds/]Cure Moderate Wounds[/url]
(Mystery) Resist Energy [/url=aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy]Resist Energy[/url]
Admonishing Ray [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Admonishing%20Ray]Admonishing Ray[/url]

HP: 5 d8 + 2 Con + 1 FCB = +8 (now 35)
Will Save: +1 (now +4)

Skills: 4 + 2 Int + 1 Human = 7
Acrobatics 7 / 12
Diplomacy 9
Knowledge(Nobility) 11
Perform(Dance) 9
Sense Motive 6
Spellcraft 8
Stealth 4

I'm level 5!:

Another level of Oracle (now 5 Oracle)

Feat: Craft Magic Arms and Armor
Craft Magic Arms and Armor

Favored Class Bonus: 1 HP

HP: d8 (5) + 2 Con + 1 FCB = 43 (noted)
Skills: 4 Oracle + 2 Int + 1 Human
Acrobatics (now 8)
Appraise (now 4)
Bluff (now 9)
Disguise (now 6)
Spellcraft (now 9)
Stealth (now 5)
UMD (now 10)

Oracle Spellcasting
Caster Level +1 (now 5)

Can cast 1 more level 2 spell today (now 5 per day)
Knows 1 more level 1 spell and 1 more level 2 spell

Level 1
Comprehend Languages

Level 2
Lesser Restoration

Oracle Curse
Covetous: Minimum jewelry gold requirement increases by 100 gp (and 25 gp for value stolen)
Covetous level 5: +4 to Appraise, UMD and Spellcraft when identifying magical items

Appraise (now 8)
UMD (now 14)

Oracle Mystery
Cinder Dance: You receive Nimble Moves as a bonus feat.

Nimble Moves (Oracle Mystery, level 5)
Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.

Rebellion Rank 6:
750 gold pieces

Rebellion Rank 7:
+2 free ranks to a single skill. I choose Appraise, so it's at 4 ranks now. Total skill bonus +10

Level 6:
Oracle 6
HP d8 + 2 Con = 7 more (now 50 HP total)

BAB +1 to 4
Combat Expertise becomes -1 attack for +2 AC

Skills:
4 Oracle + 2 Int + 1 Human Skilled = 7
Acrobatics (now +9)
Diplomacy (now +10)
K (Nobility) (now +12)

Perform (Dance) (now +10)
Sense Motive (now +7)
Spellcraft (now +9)

Stealth (now +11)

Spells Known.
0th level - Stabilize
3rd level - Remove Disease

Favored Class Bonus - New spell known
2nd level - Angelic Aspect, Lesser

Flame Mystery
3rd level spells - Fireball, Cure Serious Wounds

Spells Per Day.
+1 2nd
+4 3rd (3 + 1 from high charisma)

Covetous Curse requires 50 gp more

Level 7:

Level 7 Oracle

HP: 5 + 2 Con (now 57)
BAB +1 (now +5)
Caster Level +1 (now 7)

Covetous Curse
Now Issil must wear 850 gp worth of jewelry at all times.
Forcibly losing jewelry more than 200 gp will also sicken her for 24 hours.

Flame Mystery
Gaze of Flames
At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Clairaudience/Clairvoyance]clairvoyance.[/url]

New Revelation: Form of Flame
As a standard action, you can assume the form of a Small fire elemental, as Elemental Body I
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Elemental%20Body%20I]Elemental Body I[/url]
You can use this ability once per day, but the duration is 1 hour/level.

More Spells per day: 0/1/1/1 (now 7/7/5)
New Spells known: 0/1/1/1
Level 1
Moment of Greatness
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Moment%20of%20Greatness]Moment of Greatness[/url]

Level 2
Spiritual Weapon

Level 3
Bestow Curse
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Bestow%20Curse]Bestow Curse[/url]

New Feat:
Merciful Spell
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell’s actual level.
As a spontaneous caster, applying the metamagic feat turns standard action spells into full round spells.

Favored Class Bonus: +1 Skill Point
Skills: 4 Oracle + 2 Int + 1 Human Skilled + 1 FCB = 8
Appraise (now +11)
Bluff (now +10)
Diplomacy (now +11)
Knowledge (Nobility) (now +13)

Perform(Dance) (now +11)
Sense Motive (now +8)
Spellcraft (now +11)
Use Magic Device (now +15)

Rebellion Rank 8:

Magic Item up to 1200: Wand of Cure Light Wounds

Rebellion Rank 9:

New Feat: Great Fortitude

Level 8:

Issil level 8 Flame Oracle

HP d8 + 2 Con

BAB +1 (+6/1)
Will Save +1

Spells per day -/-/-/4
Spells Known 1/-/-/-/1

New spell?
0 Detect Poison
4 Spiritual Ally

Mystery Spell
4 Wall of Fire

Curses
Needs 850 gp of jewelry
An item taken worth 200 gp sickens Issil

Spell Swap?

Skills: 4 + 2 Int + 1 Human

Acrobatics (now +10)
Appraise (now +12)
Bluff (now +12)
Knowledge(Nobility) (now +14)
Perform(Dance) (now +12)
Sense Motive (now +9)
UMD (now +17)

FCB
New spell known, level 3 or lower?
Remove Curse

+1 Cha (now 19)