Hell's Rebels AP - Down with Thrune!

Game Master GM Red

Initiative:

[dice=Morvena]1d20+2[/dice
[dice=Padraig]1d20+8[/dice
[dice=Geoffrey]1d20+5[/dice
[dice=Issil]1d20+4[/dice
[dice=Victor]1d20+8[/dice
[dice=Rosebud]d20+11[/dice

Hell's Rebels Maps, Slides, and Handouts

Hell's Rebels Loot, Rumors, Locations, and more!


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Happy Holidays to you all.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

Merry Christmas all!


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Did we ever split the 1710 gp found in THIS POST yet? That amounts to 427.5 gp per person. It may be worth Issil trying to find a new vial of holy water, or saving up for a new weapon.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ya we haven't really made the decision exactly what's been divided up. But if it comes to straight cash sales then I'd say you certainly could assume your share. People need to post what should be sold off in the spreadsheet, or we just assume we're just selling off gems/art/cash for now.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

I've got the leather armor +1. That's it.

I'd like us to hold onto items, like the clay ravens, we've not yet identified.

I'm in favor of selling mundane loot with no obvious story impact as soon as we successfully appraise its value.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

In addition to the tengu family, you also gain the following bonuses for having Rexus and Laria aligned with the Silver Ravens:

Laria Longroad: Laria’s work with the Bellflower Network has given her an excellent reputation among Kintargo’s downtrodden. All Loyalty checks to take the Recruit Supporters action gain a +2 bonus.

Rexus Victocora: The rebellion’s Notoriety score is reduced by 1 (to a minimum score of 1) at the start of every Upkeep phase.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

From the loot we found and sold off (cash, gems, art, etc.... no gear or scrolls) We each get 378.8g. If you spent some cash from the pearls or w/e then subtract that from the above total.

We can deal with who owes what from gear sooner than later.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

So I bought a masterwork chain shirt (250 gp). Do I gain 128.8 gp? I'm just making sure I get this right.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

If you used the loot we found then yes.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Ok, so everyone tracks their personal gold separately, and the pooled stuff (items taken from loot) stays on the sheet unless sold.

I learned more than I ever wanted to know about alligators today. A gator can weigh up to 2,000 lbs with a length of 7 metres. It's skin must be at least, hmm, 5-10% of that, realistically? Tried looking up 'weight of an alligator's skin' to no avail, but that thing's got to be pretty heavy.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21
Roger Schmitt wrote:
The helpful trait doesn't help you make the DC10 aid check, but if you are successful in the check it gives the beneficiary +4 instead of +2.

You're right of course. Second time I've made that mistake. I just expelled a little brain gas. Again.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ya it would be very heavy. Especially since it hasn't been scraped or cured yet. A raw moose hide would be over 100lbs if it was a big moose.

Who doesn't like learning? Learning is cool!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

What are our next steps? Do we need to make some rebellion rolls?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes. To take the Recruit Supporters action, spend 10 gold from the treasury, then roll a Loyalty check against DC 11. If successful, the Ravens gain 2d6 + 2 supporters.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

There's no real rush to perform your two Rebellion actions since you have a whole week to do them, and you can do as you please in between them. An Event roll will always follow completion of these Activity actions.

It's quite open worldy right now, but I'll hint that there are specific missions that various NPCs will ask you to undertake to benefit the Ravens as each week progresses. You can also follow up on rumors that you hear, especially ones that mention specific locations.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

I see we have no:

Partisan: The officer adds his or her Strength or Wisdom modifier to the rebellion’s Security check.

Do we/can we have Rexus fill the last Officer rank? Either the Partisan or swap people around to be more optimal? I have a feeling Rexus won't have much of a Str or Wis score as a Sorc, but maybe he does.

Just reviewing the rebellion stuff here.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil has made the Recruit Supporters check. I did notice we have 0 Security...


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:
Issil Tanessen wrote:

At some point, Issil gets bored of the underground. "I'm going topside. Taking the tengus with me. I'll see if we can attract more members to our little group here."

She hands the tengu some cloaks. "Keep those hoods over your head. I'll take care of any, er, tolls that come up."

Issil finds a corner in the market where people frequent- not too busy to catch the guard's attention, but enough to get foot traffic. "I'll dance and draw a crowd. You guys look around and see if people get the message about our little club."

Today, Issil performs Rise from your Grave, an interpretation of two long forgotten heroes brought back to perform one last duty by the gods against the lord of the netherworld. She doesn't have any Beast masks, so she can't alter her appearance.
[dice=Perform(Dance)]1d20+7
Apparently the crowd really likes the masks and their attention fades in and out. Meanwhile, the Tengus scan the crowd, looking for those who may support the Silver Ravens...

[dice=Loyalty, DC 11]1d20+3
[dice=Supporters]2d6+2

Issil will pay the 10gp out of pocket to Recruit Suporters.

Reading through the game guide, looks like recruiting supporters doesn't require a team, its something we can just do as an action. Also as far as I gather, each team can only make 1 check per week. The Tengu crew can earn gold or gather info. We have 2 actions we can take this week, 1 being gathering supporters and the other could be to recruit another team for next week or we can have these Tengu do what they do. If we go the Tengu route I say we have them earn some coin to fund our treasury. We can gather info on our own, I plan to with Pug a bit on his way back from Newt's.

Thoughts? This game has so much more going on than a typical PbP mission, its going to take a lot of discussions in here on how we want to proceed and educating ourselves on how this whole 'running a rebellion' thing goes. I'm looking forward to the depth of it all.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Oh, I was just RPing it. Issil figured the tengus must be bored, so it was a way to take them outside. If that's a problem, they can refuse to join her and she can do the hard work herself.

As for the tengu family, maybe we should earn more goal. We only have 10 gp in the treasury.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

I do think we need to get some extra funds in the treasury, so I approve of Issil having the tengu help her out here. Geoffrey would be most interested in getting a lay of the land, i.e. Gather Info. I will work on a post forthwith.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21
Hell's Rebels Player's Guide wrote:
Sentinel (Pádraig Henry): The officer grants a +1 bonus to the rebellion’s two secondary Organization checks, and can aid during all Organization checks attempted to resolve one event during the Event phase. The Sentinel can add her Constitution or Charisma modifier to a Loyalty check, her Strength or Wisdom Modifier to a Security check, or her Dexterity or Intelligence modifier to a Secrecy check made during this event’s resolution.

GM, could you help show us when/how to make the appropriate rolls. It's all a bit confusing to me (and maybe to others, too).

We've only considered one action so far, recruiting more supporters, though having a Strategist, we could pursue up to two. I'd proposed that we could also try to acquire another team, and there's still some time left in the week, if we wish to do that.

Meanwhile, we have a green light to listen for interesting rumors. Post to follow in the gameplay thread.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sure. Perhaps we can begin each week by determining which actions to take and what rolls to make before proceeding with the game, then?

All three of those rolls (Loyalty, Secrecy, and Security) are d20 rolls adding the appropriate modifier listed on the tracker. These three checks collectively comprise what are called Organization checks. When asked for an Organization check, any of those three are what I'd be referring to.

I will resolve Issil's Recruit Supporters action since it seems like we more or less have a consensus there, and then we can figure out what to do with the second action (it appears you either want to Recruit Team or Earn Gold via the Fushi family).

I know there's a lot of mechanics in this game's rebellion building. It'll take some time before we get everything figured out.


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Sorry, still here, have just been a bit busy and feeling stretched mentally. I'll try and get something written up for Morv later this evening.

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Sorry, guys, but I'm so freakin' confused. It seems like we're taking a stream-of-consciousness approach to the three phases of "Rebellion in Play." Not a criticism of anybody, just a handicap of this old-timer's analog brain.

I'd feel more comfortable with a little more formal structure, at least until we've done it a couple of times. Not trying to dampen anyone's enthusiasm for the sandbox nature of the AP, just feel like I'm fartin' in the dark.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I hear you, Padraig. Perhaps my eagerness to leave this adventure wide open and sandboxy caused it to become more complex than it was worth. I'll impose some rigidity today, if you guys can agree to it?

1. I won't split the party unless it makes sense to (someone is arrested, some vignette involving one PC but not another). It'll happen infrequently.

2. I'll have the NPCs drive you towards the next logical goal or suggest exactly what to do next, and we can handle it closer to a PFS scenario.

3. I'll be very clear when the time is right to make Rebellion rolls.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

That's fine with me. PbP is a blessing and a curse- this probably would have taken us 15 minutes in real time so we wouldn't need to declare phases.


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URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Sure thing. I do however think we should do some split party stuff. My character in particular will need to do some of his work alone for it to be effective, but as you did before, we'll could just do this of course during 'downtime' type breaks between location activities. I just can't see a game designed like this one being able to be done as a full group all the time, it doesn't make a ton of sense in that regard.

My thoughts: Think of it like this maybe, as its gone on so far at least:

Location event (livery clearing, coffeehouse basement) followed by a day or two of 'downtime' where we kind of sandbox things and RP. Characters may break off and preform actions (like selling off loot, gathering info, working on crafting, professions, performs, etc) Maybe this is a good time to RP out our rebellion intentions and then at the end of the week they get rolled or something? I know this AP is time sensitive, would it make sense on your end Red to make a fairly formal structure here?

Also: I'm hoping/assuming that the gather info rumors are breadcrumbs to a degree on where we should go next, or could go next. After we get some leads we chose which breadcrumb to follow, or just wing it and go out and explore part of the city as a team to see what's up there... especially early in the game.

PS: I love this avatar!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

A little more structure would be fine with me too, as I admit it makes things a little easier to follow.
_______

On a slightly different note, I realize that I've probably been our 'slowest' poster here but it's not an issue of not being interested in the proceedings but simply a time issue. December ended up being a lot busier for me than I'd expected - this was the first holiday season that I've been working 4 10 hour days a week instead of 3 12 hour days and I *really* missed having that extra day free each week; not to mention I've got roughly a 45-minute drive to work each way. On top of that, I've been on late day shifts (10a-8:30p) for the most part and it's much harder to find free time to post than it is when I work night shift.

Take the above schedule, add in having stuff to do on nearly every day that I had off work, mix in my various PbP commitments and you've got a pretty busy Lady L! I've got my GMed games and then several of my other games tend to rely on me to be one of the more active 'push posters' and so when I've got a game like this one where basically everyone is quite active, it's a little easier for me to sometimes skip a day posting if I'm crunched for time - because I know the action isn't going to grind to a halt if I miss a day here and there.

That said, things will hopefully begin to even out as January and February roll along. I might take a break from playing PFS once my current player games are done and just GM it for a bit instead. We'll see :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay, the party is back together and I've given you a mission. I hope this makes things a little more straightforward without being too railroady!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

To clarify my request, I'm only asking for some hand-holding during the Rebellion in Play mechanics, until we've done it a couple of times. Who rolls, who aids, and when do we do it? That's what's confusing me. Totally down with spicing that process up with some RP.

Also totally okay with individual PCs roaming the earth solving crimes and creating mayhem on their own. I'll try to limit my PC's actions to those involving the party, with the rare exception when warranted, if it helps advance the story in some useful way. One less loose thread the GM has to worry about.


1 person marked this as a favorite.
URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:
Pádraig Henry wrote:

To clarify my request, I'm only asking for some hand-holding during the Rebellion in Play mechanics, until we've done it a couple of times. Who rolls, who aids, and when do we do it? That's what's confusing me. Totally down with spicing that process up with some RP.

Also totally okay with individual PCs roaming the earth solving crimes and creating mayhem on their own. I'll try to limit my PC's actions to those involving the party, with the rare exception when warranted, if it helps advance the story in some useful way. One less loose thread the GM has to worry about.

WOAH NOW! We can't have anyone making Red's job here easier than it needs to be! If we're going to be a bunch of Chaotic MotherTruckers, then we need to do so!

Kitsune, and especially my class archetype, are fun loving, chaos inducing suckers. My apologies in advance Red, please let me know if it goes too far. I figured I'd start it off with a little potty humor :)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

Well I never! Morvena is neither 'chaotic' nor a 'mothertrucker'! Though given some time, she might get there on at least one of the two :P

A thought (and I swear I'm going to get a post up shortly, had to take the husband to the doctor today due to a raging case of pink eye in both eyes) - the GM and at least one other player in one of my other games both have me friended/added on Google Hangouts in case they need to get a quick answer from me about something and the like. I'm willing to do the same here for GM Red and whoever else, if you're interested. Just let me know :)


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Hrmm seems like the cases of pink eye line up pretty perfectly with Morvena's stomach issues and what's left of our latrine... :)

(Sorry, guys like potty humor. At least this guy does.)

I think Morvena is the first character of yours I've played with that didn't come across as chaotic :) Lady Ladile is synonymous with me with chaos!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

One day when we lived in the jungle hills of south India, our driver Lourdes showed up one morning wearing dark sunglasses. The mountain mists were quite dense that day, so we thought it a little odd. When he came into our bungalow, he refused to take them off. "Why?" we asked. He replied in a thick Tamil accent, "Sir/Madame, you should not be catching my conjunctivitis."

We sent him home, took rags and disinfectant out to the truck, decontaminated the vehicle, and drove ourselves around for a few days, scandalizing our Indian neighbors when they saw my Indian wife driving. But nobody caught pink eye. That time.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Ha, great story. No one wants pink eye... especially with both eyes, how would you check PbP!!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Chaotic mothertrucker, eh? This isn't chaos, this is us just figuring out the best way to play a huge game on a limited platform!
I get it now though, the main source of confusion was the rebellion rolls and when the time is right to make them. That's easily solved since I will tell you when the time is right.
From a more closer look at the book and from looking at how much you guys did in one in-game day, it seems like we may have more time than we need, so I wouldn't be overly concerned about the time sensitivity aspect of the campaign.
Oh, and I'll send Lady L my e-mail to get on Hangouts. Victor and Issil are already in Hangouts with me for our Red Arm of Absalom group so they could potentially join to if they want? I will add them if so, and Padraig and Geoffrey feel free to let us know if you also want in. The main benefit is being able to instantly communicate/clarify on things we may not be clear about rather than having to post here and wait for a reply.


HP: 75/75 l AC: 24, T 13, FF 19 l CMD 27 l F +11, R +6, W +5 l Init +6 l Senses: Perception +10
Skills:
Climb +8, Diplo +12, Disg +9, Intim +13, Know (Eng) +7, Know (Geog) +6, Know (Hist) +3, Know (Nob) +6, Ride +7, Sense Motive +13, Swim +18
Male Human Fighter (Tactician archetype) 8 l Active Conditions: *Cursed

I would love to get on Hangouts! Here is my email address:

Email:

swansoneric6 @ gmail . com


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

Victor is the chaotic mothertrucker, not the game in general. But I would expect most characters involved in a rebellion vs a lawful evil group to lean heavily towards Chaotic. My original character concept was pretty chaotic for Roger, I just need to build it and his alias's up to expand on it. But do expect him to do harmless tricks and jokes within the organization and harmful tricks to those outside of it.


Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Issil is one of the few Chaotic Neutral characters I have, if that helps!

Liberty's Edge

CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Email Address:
SmithLAIII@gmail.com

I'll monitor the hangout, and use it when needed, but I'll try to keep my communications in the discussion and gameplay threads as much as possible.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Just giving Victor a chance to post, since I think he's out fishing today, or his power went out given the snowstorm I believe the east coast is enduring. Stay safe!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

No worries, Red!


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor
Roger wrote:
I think Morvena is the first character of yours I've played with that didn't come across as chaotic :) Lady Ladile is synonymous with me with chaos!

Forgot to address this earlier but yeah, I guess nearly all of my characters you've adventured with have been rather chaotic or at the very least 'odd', haven't they? Corona and Nina are probably my two most chaotic/ridiculous PFS characters and my witch Fran (and Mr. Sunshine!) is also a little strange but more low-key about it. I've got a couple of others who would ping chaotic like Liora my druid or Minna my bloodrager but there are other PCs who are more even-keeled :)

I guess I find it easier to make 'comedic' and/or 'chaotic' characters for PFS since the episodic nature of it means it's easier to get away with. If I were playing Corona or Nina in a long-term AP or something they'd still be ridiculous but probably a little more nuanced.

Liberty's Edge

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CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

Pádraig Henry's chaotic, but in a "Live Free or Die" sort of way. Not the annoying bundle of chaos irritating the other kids in class. He'd rather stick it to the man, pants the patronizing principal, stuff spiders in the mean security guard's boots, that kind of thing.

I try to find a character's "voice" by thinking about his backstory, how it shapes his build and how his abilities can present his "character" to others, initially and over time. It helps me invent dialogue and action that seems consistent. I like to use a scenario or module's introduction to do that, whenever I can. As he enters the stage for the first time, what impressions will the reader form? In the PC's opening scene, I strive to give others a sense of what he's about, what drives him, how he'll interact with others.

Frankly, I go to that effort mostly because I enjoy it. Though it's always nice when others appreciate it, too. ;-)


HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

^I do! :)

It's weird, because I'm not entirely consistent when I come up with my various characters. Some of them I really give/have given a lot of thought to their background and outlook and the like and then others I just have a basic outline and then just sorta wing it in-game and see how things develop. Maybe that's good, maybe not-so-good, but it seems to work fairly well for me. Sometimes I feel good about my writing and my characterizations and other times I feel like it's mostly garbage compared to some of the awesome stuff I see around the forums, but when I'm having a garbage moment I just try to turn it into inspiration/motivation to improve :)

Liberty's Edge

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CG Halfling Male Bard (Argent Voice) 8 | Conditions: heroism, good hope, haste | Bardic Performance 16/22 | Spells/Day 1-5/5; 2-2/4; 3-0/3 | Speed 30 ft. | ♫Freedom!♫ HP 59/59 | AC 23/ 15 T/ 20 FF | CMD 20 | Fort +9 (+1 vs drugs or poisons), Reflex +12, Will +9 (+1 vs mind-affecting effects); +2 vs fear; +4 vs bard performance, language-dependent, & sonic | Init +8 | Perception +15, Sense Motive +21

"Garbage is good!"
--Oscar the Grouch


1 person marked this as a favorite.
HP: 42/42 l AC: 14 (17 w/ Mage Armor), T 13, FF 12 (15 w/ Mage Armor) l CMD 16 l F +6, R +5, W +7 l Arcane Reservoir (11/11), Conjurer's Focus (8 min), Consume Spells (3/3) | L1: 5/6, L2: 5/5, L3: 5/5, L4: 3/3 l Init +2 l Senses: Perception +2 | Female Human Arcanist (Occultist) 8 l Active Conditions: Mage Armor

The Trash Heap has spoken!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Almost all of my characters start crunch first in Hero Lab, and it isn't until I'm half way through a game that I determine what their scthick is - to mixed success. Tiffany, being my personal favorite, is actually based on my mother for her conceited, selfish attitude (I would never tell her this, of course) mixed in with a 90s Valley girl. When I made Serge, I wanted him to be as overprotective and with enough black/white morality as Steiner from Final Fantasy. Damien's your classic example of dumb muscle. And as I say, I planned very little of this until they actually played through a game or two and the pieces came together.

Still, with other characters, I have no idea what I'm doing with and it's reflected by my writing dropping off in quality. I'm hoping I don't go back to read one of my older, more s+@#tier posts and cringe. I'm looking at you, Zavubak...


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Issil Tanessen | | HP 73/73 | AC 22 T 14 FF 20 | Saves: 7/4/6 | CMD 19 | Perception +0 | Init +4 | Female Human (Chileax) | Oracle 8 | Spells -/7/7/5/4| Stealth Synergy +11 |

Usually I have a character concept that ties in with the character build. Issil, for example, was my desire to make a "divine fire dancer" and also to try out the Oracle class. This is the first Oracle where I fully understood the class.

If I ever switch characters, I'll pull out the Devil Impostor (Unchained Summoner) idea of the one good guy in the Devil worshipping family, and his eidolon is a fallen Azata who is trying to redeem herself. They would max out Bluff, Disguise and Diplomacy so they could pretend to be eeeeeeevil when in public.

EDIT: GM Red, I was getting a Weapon-X era Wolverine when Meredith met Zavubak. Brutally strong, always on the hunt, still trying to figure out how to express himself without using his claws.


URogue 8 HP: 59/59 AC: 25 FF:25 (Improved Uncanny Dodge) T:17 CMB:+6 CMD: 23 F:+4 R:+11 (Evasion) W:+5|Init:+9| Perception +12, Sense Motive +15 Male Dancing Lights 3/3; Charm Person 2/2; Shocking Grasp 1/4; CLW Wand 35/50 Effects:

I've been hit with some sort of sickness the last 24hrs, hope to get caught up tonight.

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