Granta's Evergreen Arc #5
(Inactive)
Game Master
Granta
maps
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
Kim will act he touches Lyran implanting his Mesmerist trick saying " here this should increase your accuracy. he will actvate his trick on lyran's next shot bluff check vs Minotaur's Cmd: 1d20 + 11 ⇒ (15) + 11 = 26 he than moves back
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Delric loads and flings another forceful sling bullet at the Minotaur before shifting back another step, "Tera, use the scroll of entangle on it!" Trying to draw towards him, the half elf calls out "Hey Cow face, eat grass!"
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
"If you can help me to slay this monster then i will accept any aid you can give me." says Lyran as he lines up another shot with his bow.
bow attack, bless, point blank: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
bow attack, point blank: 1d8 + 1 ⇒ (1) + 1 = 2 Stupid weak arrows!
Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
The Minotaur stops his advance... has a look of fear on his face at the barrage of ranged weapons and flees.
Kim - in the future please be explicit on the action you are taking... took a while to find the trick and what it does.
Active Party Conditions
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily
Initiative Round 5 - Bold May Act
Kim -1 Strength damage
Tera
Janira -31hp, stable
Felli dead.
Lyran -2hp, -1 Strength damage
Delric
Minotaur -33hp, bane
Slide 4
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Embolden by the Minotaur's cowardliness, Delric steps forward loads his sling for on last shot at the fleeing beast "He may call others here!"
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
Kim will touch lyran again to implant with the misdirect trick. if i don't include something in the future it is most likely described earlier in the game play or discussion threads bluff check vs opponents cmd: 1d20 + 11 ⇒ (17) + 11 = 28
this is my 3rd out of 5 uses per day
Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
Delric fires his sling at the fleeing minotaur... hits him in the head and drops him to the ground bleeding...
combat over
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
"Where is Janira? Direct me to her please? I need to see how she is, and make sure she is alive." Tera moves forward.
Tera can only see 30 feet, and Janira is out of that range.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
"Follow me Tera. Be careful walking over this log." says Lyran as he leads the way across the stream.
"We should take Felli's body back to the Grand Lodge. They should be able to contact his next of kin, or at least know what his faith is so he can receive the last rites that he would have wanted."
Lyran stands over Felli's body for a moment before storing his gear for the journey. He then takes care to wrap up Felli's body using his blanket, rope, and some branches from nearby to forma makeshift stretcher.
"Although i did not know Felli very well i think it's important that we treat him as we would want to be treated if we were to fall while on a mission."
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Delric dispatches the dying Minotaur, then helps Lyran prepare Felli's body for the trip home, "He died trying to save Janira and protecting us."
Once Felli's body is ready, and Janira is healed, Delric checks the minotaur's gear.
Female Halfling Bard 4 | HP: 25/25 | AC: 17 (13 Tch) | CMB: +1, CMD: 13 | F: +3, R: +7, W: +4 (vs Fear +2, Bard+4) | Init: +6 | Perc: +8, SM: +3, Diplo: +8 | Speed 20ft | Spells: 1st: 3/4, 2nd: 1/2 | Dailies: 5/14 Bardic Performances | Active Conditions: none
Janira comes to consciousness as the party tends to her and Felli....
"What.. happened... you saved me. well done Pathf!"... her brief smile is interrupted at the sight of their fallen comrade... She runs over to inspect the body... but begins to cry when his death is confirmed.
"He was a good man... he will be added to the wall of names and remembered."
after helping prepare his body.. "Did you conclude your Confirmation? What was the Gillman doing in the cave?"
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
"The Gillman we saw was mostly being evasive and conjuring mist using magics..." he trails off as he isn't really sure what to say next.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Delric shrugs , "I think the Gilman was tending a shrine to Ariden , there were murals to the blessing to preform and some sort of power in the place."
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
"I'm sorry we didn't get as much information as we'd like to have gotten. He was angry and we couldn't calm him down. We did see a shrine like structure and murals depicting things about Arodan's names." Tera hangs her head. Not only did we not get what we were sent for, and Pathfinder died.
Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
Janira nods at the explanation. "An ancient shrine to Aroden. Very interesting development. Let's return to Absalom."
An uneventful trip home results in a somber funeral. Kreighton Shaine oversees the last rites for Felli and the inscription upon the Wall of Names. "We remember the names of those who gave their lives. We add the name of Felli Tokor - who exemplified the ideal of cooperation in giving his life for his fellow Pathfinders."
Several days later, a quiet ceremony is held for the remaining confirmants - as they receive their wayfinders and are officially inducted into the Society.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
GM Kashka, Thanks for taking over the game and finishing it for us!
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Agreed. Thanks for taking over the game. Ended badly for me, but %&$# happens. :P
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
Thanks for taking over this game for us. I appreciate it.
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
thanks a lot for running the rest of this adventure for us GM.Kashka
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Thank you GM Kashka. It was good to get it finished properly (even if poor Felli got smooshed :( )
Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
Game Wrap up:
You successfully explored the caves and learned of the nature of the shrine to Aroden.
This has earned you 1 prestige point.
The second prestige point is contingent on 3 of the 5 conditions:
You obeyed Janira and fleed the minotaur
You identified 2 or more carvings.
you prevented the minotaur from killing Janira.
This earns you a second prestige point.
For those who wish to continue with Wounded Wisp, please dot in here.
I will post chronicles tomorrow.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Dotted in and deleted the post. Ready to go!
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Do we have enough players to start up Wounded Wisp? Also, do you have all our details fore reporting purposes @GM.Kashka?
Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
i did finally find them - work kept me very busy last night.
Plan to start wounded wisp next week.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Sounds good. Real life hits us all sometimes. I only asked in case you needed us to provide info again. Looking forward to starting Wisp :)
Recent threads in Play-by-Post
Players for this table are:
- Cari Mac
- GlennH
- KeegH
- Banesama
- Luthor Volandis
Please ninja-dot the gameplay thread by making a post and then deleting it. This will add the scenario to your My Campaigns tab without cluttering up the game. Then, fill in this form with your character info.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Well met all and looking forward to playing with everyone.
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
You too. All dotted in, and survey answered.
Please list any expendable magic items that you need someone else to activate and/or are willing to share with other characters. For example, do you have a scroll of lesser restoration that you’ll need the cleric to cast if you take ability damage?
If you have a Day Job, roll that as well.
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
Brand new character so I don't have much in the way of gear yet. I have a fairly high UMD, and I have cure spells. I'm happy to hold/activate your wands of CLW for you.
No day job.
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
profession cook: 1d20 + 6 ⇒ (2) + 6 = 8 dayjob
I have a mesmerist trick that i have to preimplant on an ally it only allows me to activate the trick. It would work best with the rogue. I can only do this once per day though.
I have no items that i need someone else to use on me.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Delric is also a new character. He has one scroll of infernal healing which he can cast.
Dayjob profession Architect: 1d20 + 4 ⇒ (1) + 4 = 5 "I don't know why the new house collapsed? There was nothing wrong with the design. It must have been the builder's fault."
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Brand new character here with little in the way of equipment.
He does have a dayjob though craft(bows): 1d20 + 7 ⇒ (7) + 7 = 14
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
If I remember correctly, you can spend 2 PP to purchase a Wand of Cure Light Wounds. I'll do that and let Tera use it.
Also, for Downtime, instead of a Day Job I am going to roll for one of my Faction Goals.
Faction Goal
Forgo Downtime to finalize a report to the Pathfinder Society
-Requires a DC 15 Intelligence, Wisdom, or Profession Scribe check
Intelligence Check: 1d20 + 2 ⇒ (18) + 2 = 20
Please describe your character’s personality and combat strategy. If you are comfortable with another player botting you, please say so here and then add a “BOT ME” spoiler to your profile. But be aware that I do not bot characters. If another player does not post your actions, you will be delayed and/or skipped entirely.
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
Tera will buff the party first, and then may decide to debuff the enemies depending on the battle. She does not channel energy to heal until after the battle is over. She has a Disable Device skill, and will offer to use it of no one else has the skill. Her curse is clouded vision. She cannot see more than 30 feet away, and will ask for someone to tell her what is further away than she can see.
She is an Ifrit who looks mostly human. She doesn't know a lot about things (no knowledge skills), and is shy. She will speak if needed. Most people find her charming. Her clothing is of a Osirion style, and she wears headgear with netting that obscures her eyes. Tera is tired of people asking about her very pale eyes.
I would rather not be botted. I don't see not being available to post.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
There should be no reason to Bot Me, I check the game threads multiple times a day.
Felli always sees if there is a way to avoid a fight if their mission is subterfuge. He has lied (Bluff) his party out of battles before with great success. But when battle is initiated, he views the situation first to see if melee or range is the better option. If melee is the better option, he always tries to get into a flanking position with the strongest melee type in his party for mutual benefits. If range is the better option, he will target casters/healers first to try to disrupt their spellcasting.
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
kim will after each combat and at the start the adventure implant his mesmerist trick on a ally he can do this 5 times per day, upon reading father I have discovered that my character can only have on implanted at a time but can do it 5 times per day resetting it each time but can be the same target. in combat he will target an enemy with his hypnotic stare ability as a swift action than turn the enemy against each other with his spells (murderous command, lesser confusion and zero level unwitting ally), and activate his trick when needed.
Kim Reth is a small hypnotically charismatic gnome and will gladly negotiate in any social matter.
He will not need to be Bot.
Who would allow me to put the trick ability on their character?
It would be most useful to the rouge.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
If it comes to a battle, Delric see it as his duty as a son of a noble knight to stand forth with sword and magic to defend those less fortunate people who do not have the blood of knights running through their veins.
He has limited magic, and will use it sparingly.
Normal he will draw and throw a range weapon or draw, swiftly enchant his scimitar and attack with it two-handily.
He is willing to explore other options to combat, but for some reason he seems to rub lesser people the wrong way, but then they don't have the blood of nobles. (Not very diplomatic)
I am not anticipating the need for my character to be Botted.
Kim - has permission to cast the misdirection trick on Delric.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
@Kim - has permission to cast the misdirection trick on me.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Lyran is rather intelligent but up until recently was rather reclusive, so his social skills are somewhat lacking. He has had some arcane training but is still learning the finer points of spell memorisation. He'll gladly talk about his training on his path to becoming an arcane archer but won't really talk about personal details like where he is from or his reasons for joining the Pathfinders.
Currently Lyran is simply a lightly armoured sylph who will provide ranged support in combat using his longbow. He has read a large number of books regarding arcane theory and is quite knowledgeable about spell casting, so will share his skills abruptly but accurately when he knows something. Knowledge Arcana and Spellcraft are both +7.
Please make sure that your stat bar includes alignment, race, class & level, AC, hp, saves, initiative, senses, and CMD. If you prepare spells, post them in this thread.
Also, please copy your avatar to the map.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Updated header.
Prepared spells for Delric:
Magus Spells Prepared (CL 1st; concentration +3)
. . 1st—color spray (DC 13), shield
. . 0 (at will)—dancing lights, detect magic, prestidigitation
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
I am a spontaneous caster and I have updated my bar.
I have the spells `1st level confusion lesser, murderous command twice per day. 0 level spells dancing lights, ghost sound, light, unwitting ally at will.
I will put the trick on Felli
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
Spontaneous caster as well. Here's my spell list.
1/day—burning hands (DC 15)
Oracle (Seeker) Spells Known (CL 1st; concentration +5)
1st (4/day)—bane (DC 15), bless, cure light wounds
0 (at will)—detect magic, light, read magic, stabilize
Channel Energy 5x a day.
You guys are the first table to finish the gauntlet of preparation. We'll officially start once the other tables are ready, but for now let's do some RP in the gameplay thread.
Any last minute purchases or questions?
Official start time will be tomorrow afternoon, around 1PM EDT.
If you have any questions, please post them here in Discussion rather than as ooc text in Gameplay. You'll get a faster response that way, as I'll be checking this thread more frequently than the Gameplay.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
I'm currently hospitalized. I've been able to log into Piazo today, but yesterday I wasn't using my tablet. I will try to log on and post everyday. I might be stuck in the hospital until Friday.
@Felli: Don't stress about posting from the hospital, you have slightly more important things to devote your energy to right now. Unless of course, PbP is the distraction that keeps you from dying of boredom in your hospital bed, then post away!
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
They kept me longer than expected, but I'm better now. I'll get a post up shortly.
Glad to hear you're feeling better :-)
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
I agree with Granta. Good to have you back! :)
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
Glad that you are feeling better
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
Felli, congratulations on escaping the hospital!
Who has(n't) played/GMed The Confirmation before?
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
I've played the confirmation, but not GM'ed it.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
I've played it a number of times and used the module as the basis of an intro for a home group that had never played pathfinder before. Weirdly I've never GM'd it for an actual PFS group though.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
I've never played it or GMed it before.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
I have played but not GMed.
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
I have not played nor GMed it
Is everyone okay, particularly Felli? The pace has gone glacial.
Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |
I'm fine here. Checking for posts frequently and mostly just trying to give others a chance to post and have their time to shine.
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
I am here waiting for others.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Sorry to everyone. I was hospitalized again Monday morning and wasn't released until Friday afternoon. While in the hospital, the patient's wifi didn't want to work right and I couldn't access the internet. It has been a real bad month for me. Barring me getting sick again, I should be back to posting everyday.
CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision
It's okay Felli I just hope you are feeling better and I hope that your month improves.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Things are getting slightly better. Unfortunately it seems I need the same amount of days to rest from my stay in the hospital. I can't get any real sleep while in the hospital, plus not being able to drink/eat anything weakens you a bit. They kept me for 5 days this time. Will probably take 5 days of rest to get some of my semblance of normal back. They still have me on some pain medicine and nausea medicine which work some. But I often find myself with cold sweats, dizziness, and a few other things. I slept on/off all day yesterday. Probably slept a total of 16 hours yesterday.
Sorry for the GM slow down everyone. I had some people over this weekend to play boardgames, and it turned into a 22 hour party. Then I worked 15 hours on less than 2 hours of sleep.
I'm more or less recovered now, though. All games will get updated today, though some may not be until tonight.
Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13
No worries GM. Life seems to be hitting everyone. I blame the spring/summer weather.
Could everybody please start hiding your rolls in spoilers, like this?
If you haven't already, please start adding your actions and any other mechanics to the spoilers with your dice rolls.
Game map | Icons: ◆◇↺
Tera - I noticed the CLW wand is a CL 3 so it heals 1d8+3.
Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15
GM Granta - Where did you get the spell template? It's very clean on the map. It looks like an image object.
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