Khonnir

Felli Tokor's page

215 posts. Organized Play character for Banesama.


Full Name

Felli Tokor

Race

(True Neutral) Human

Classes/Levels

Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Gender

Male

Size

Medium

Age

18

Special Abilities

Sneak Attack, Trap Finding, Evasion, Coax Information

Alignment

N

Deity

Pharasma

Languages

Common, Dwarven, Elven

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 14
Charisma 10

About Felli Tokor

Male Human Rogue 2
PFS# 138079-2
Grand Lodge
XP: 3
Fame: 6
Prestige: 4
Languages: Common, Dwarven, Elven
Deity: Pharasma

Statistics::

Male Human Rogue 2
N Medium Humanoid
Senses: Init +9, Perception +7 (+8 Traps)
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12
HP 15 (1d8 +1 FC)
Fort +0, Ref +6, Will +2
CMD 17, flat-footed 13
Evasion
--------------------
Offense
--------------------
Speed 30 ft.
CMB +3
Dagger +3 (1d4+2/19-20 x2) P/S 10' Ranged
Short Bow +4 (1d6/x3) P 60' Ranged 20/20 Arrows
Short Sword +3 (1d6+2/19-20 x2)
Unarmed +3 (1d3+2/x2) Non-Lethal

-Ranked Skills-
+8 Acrobatics
+6 Bluff
+6 Climb
+11 Disable Device
+5 Disguise
+7 Perception
+7 Sense Motive
+8 Sleight of Hand
+8 Stealth
+7 Swim
+5 Use Magic Device

-Untrained Skills-
+3 Appraise (Gained +1 from Boon)
+0 Diplomacy
+3 Escape Artist
+3 Fly
+2 Heal
+0 Intimidate
+3 Ride
+2 Survival
+3 Knowledge (History) (Gained +1 from Boon)
+2 Knowledge (Any)

-Feats-
Dodge: +1 dodge bonus to AC
Improved Initiative: +4 to Initiative checks

-Traits-
Reactionary: +2 to Initiative checks
Fast-Talking: +1 to Bluff checks


Class Abilities::

Sneak Attack 1d6: Attack deals extra damage if target is flanked or flat-footed.
Trap Finding +1: Gain a bonus to find or disable traps, including magical ones.
Evasion: If succeed on Reflex for half damage, take none instead.
Coax Information: Can use Bluff to force an opponent to act friendly.


Equipment::

Backpack
-Bedroll
-Flint & Steel
-Grappling Hook
-Silk Rope 50'
-Trail Rations (7 days)
-Waterskin (water)
Belt Pouch
-PP:
-GP: 1490
-SP: 3
-CP: 8
-Masterwork Thieves' Tools
Traveller's Outfit
Dagger
Short Sword
Short Bow (20/20 Arrows)
Leather Armor
Wand of Cure Light Wounds; 50/50 Charges (Lent to Tera)


Appearance::

Age: 18 Height: 5'6" Weight: 140 lbs.

Backstory::

Purchases::

Masterwork Thieves' Tools (100gp)
Wand of Cure Light Wounds; 50 Charges (2 Prestige)

Chronicles::

#7-14: Faithless & Forgotten, Part 1 Completed (1 XP, 2 Prestige, Adventure in nation other than Absalom Faction Goal)
#7-16: Faithless & Forgotten, Part 2 Completed (1 XP, 2 Prestige)
#7-18: Faithless & Forgotten, Part 3 Completed (1 XP, 2 Prestige)

Boons::

3/3 Ally of the Green:As a standard action, can consume one of the seeds that heals 1d4+1 damage; Or feed seed to adjacent plant creature that gains 5 Temp HP and Divine Favor (CL 6) for 1 minute.

Archeological Expert:+1 bonus on Appraise and Knowledge (History) checks to identify cultural significance of art and objects.
-Can cross off Boon to make a Appraise, Knowledge (History) or Profession (Archeologist) check (DC=10 plus twice character level) to succeed on secondary conditions that you failed. A success gives only you the Prestige for that condition. Cannot Take 10.

Imperium Initiate:Can cross off Boon to give Constructs and Divs a -2 to all saving throws for 1 round. Alternately, can cross off Boon to give Constructs and Divs, as a free action, to treat the hardness and damage reduction as 5 lower to your attacks for 1 round.

Delvehaven Star:You were an integral part of the Pathfinder Society's first sanctioned expeditions in Cheliax in many years. In recognition of your role in this important milestone, the Society has imprinted our wayfinder with the Delvehaven Star--named in honor of a famous Chelish Pathfinder lodge. You gain a +2 bonus on Knowledge (history, local, and nobility) checks associated with Cheliax, and you gain a +1 bonus to your initiative while adventuring in Cheliax. Furthermore, you can check this box that precedes this boon when spending Prestige Points for spellcasting services to reduce the cost by 2 (minimum 0).

Purchasable Loot::

Defoliant Polish (800 gp; Ultimate Equipment 291)
Handy Haversack (2000 gp)
Pearl of Power (1st-level; 1000gp)
Iron Rope (750 gp; Ultimate Equipment 306)
Potion of Cure Moderate Wounds (300 gp)
Scroll of Resist Energy (150 gp)
Wand of Identify (22 charges; 330 gp, limit 1)
Blue whinnis poison (120 gp; limit 2)
Boots of the Friendly Terrain (2400 gp; Pathfinder RPG Ultimate Equipment 228)
Chime of Opening (3000 gp)
Circlet of Persuasion, lesser (2000 gp; acts as a circlet of persuasion but only grants a +2 bonus on related skill checks, and a PC can upgrade this to a standard circlet of persuasion by spending an additional 2500 gp)
Elixir of Hiding (250 gp)
Elixir of Love (150 gp)
Javelin of Thunderbolts (3000 gp; acts as a javelin of lightning but deals 8d6 electricity damage [DC 17 for half])
Oil of Taggit (90 gp; limit 2)
Scroll of Remove Fear (Cl 4th; 100 gp, limit 1)

Faction Goals:

Adventure in a nation other than Absalom
-Receive credit for a particular nation once.
-Does not prevent you from checking a different goal.
-Places visited: Cheliax
Goal Boxes 8: 1 checked
Forgo Downtime to finalize a report to the Pathfinder Society
-Requires a DC 15 Intelligence, Wisdom, or Profession Scribe check
Goal Boxes 2: 1 checked
Complete at least 3 consecutive scenarios in which you completed both Primary/Secondary success conditions
Goal Box 1:
Complete 6 consecutive scenarios in which you completed both Primary/Secondary success conditions
Goal Box 1:
Participate in an adventure that includes at least two encounters that do not place on the Material Plane
Goal Boxes 2:
Resolve an encounter with an organization led by genie, elemental forces, or those who revere them
Goal Boxes 2:
Participate in an adventure that directly assists an NPC Pathfinder Agent or agent of an allied organization, such as mounting a rescue, recovering an important object, or defending that group's resources and reputation
Goal Box 1: 1 checked; #7-18: Faithless & Forgotten, Part 3; Rescued Zefiro

Faction Rewards:

Goals Met: 1

EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a
circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the
check. You also halve your armor check penalty for the purpose of this skill check.

GUIDING COMPASS (4+ goals): Your wayfinder guides you to safety in all circumstances. If you fail a saving throw against an
effect that allows additional saving throws to mitigate the effect (e.g. glitterdust or dominate person), you gain a bonus on
subsequent saves against such effects equal to 1 for every three goals you have completed.

EXPEDITION COORDINATOR (7+ goals): You can forgo your Downtime to organize an expedition to a site you recently
visited and discover things you missed before. Check one of the boxes to retroactively succeed at the scenario’s secondary success
condition that you would have failed. If you do so, all other PCs at the table also succeed at the secondary success condition.
3 Boxes

Plan Progression:

Strive for Master Spy PrC
-Need-
Bluff 7
Disguise 7
Perception 5
Sense Motive 5
Deceitful feat
Iron Will feat

Felli's Chronicle PDFs