Granta's Evergreen Arc #5 (Inactive)

Game Master Granta

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Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric shakes he head, "Tera has the cure light wand. As for the direction one way is a good as another, so I say West."

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim says " I agree with Delric to go west"

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

As the group gathers near the shrine, Tera chooses to keep the wand charges and channel healing energy. "Felli is that enough healing for you? West sounds just fine to me."

Action:
Channel: 1d6 ⇒ 6

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"One way is as good as another to me. West will be fine i am sure."

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli feels much better after Tera's healing, "Thanks. That hit the spot. Okay. Seems west it is. I'll take the lead."

Felli uses the shadows to slip toward the west passage, hoping not to draw the gillman's attention again.

Action:
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

That 6 completely healed me. So that is good.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

GM only:
1d2 ⇒ 1

The party manages to quietly move along the west wall. no one sees the Gillman as they reach a natural incline leading to a tunnel.

...

Following the passage, they find it narrows and widens naturally between 3 and 6 feet wide... making for a slightly tight squeeze for some of the party. After 20 to 30 minutes...

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Initiatives:

Delric: 1d20 + 3 ⇒ (20) + 3 = 23
Felli: 1d20 + 9 ⇒ (12) + 9 = 21
Kim: 1d20 + 2 ⇒ (8) + 2 = 10
Lyran: 1d20 + 6 ⇒ (13) + 6 = 19
Tera: 1d20 + 3 ⇒ (17) + 3 = 20
GM: 1d20 + 1 ⇒ (20) + 1 = 21

The party stumbles across two kobolds who turn around to look startled by you as you are by them.

Active Party Conditions
none

Initiative Round 1 - Bold May Act
Delric
Felli

Kobolds
Tera
Lyran 1 Strength damage
Kim 1 Strength damage

Slide 3

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Drawing his Chakram, Delric shifts 5ft before throwing it far greenish Kobold, "Tunnel rats!"

crunch:

Move: draw Chakram
Free: shift 5ft
Standard: throw at 2nd range increment
Chakram w/-2 range: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 to hit
damage if hits: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Spotting the kobold, Felli moves further north, closer to the kobold before he throws the thunderstone in hand between the two kobolds.

Actions:
Movement: 20' north
Standard: Throws thunderstone at the square between the kobolds (AC 5).
Throw vs AC 5: 1d20 + 4 ⇒ (17) + 4 = 21
Thunderstone: 10' spread, Fort DC 15 vs Deafen for 1 hour; Deafen suffers -4 Init, 20% failure on verbal spells.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Delric moves up and hits the red kobold, wounding him.

The Thunderstone explodes...
Green Kobold: 1d20 + 2 ⇒ (4) + 2 = 6
Red Kobold: 1d20 + 2 ⇒ (11) + 2 = 13
deafening the Kobolds...

They both draw slings.. and the green Kobold fires at Felli
Sling: 1d20 + 3 ⇒ (3) + 3 = 6
but misses.

Active Party Conditions
none

Initiative Round 1 - Bold May Act
Delric
Felli
Kobolds -5hp red, Deafened
Tera
Lyran 1 Strength damage
Kim 1 Strength damage

Slide 3

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran is relieved to have an enemy he can see and who actually seems to be threatening his allies.

See this is a situation i know how to handle.

He moves forwards as he draws his bow, nocks an arrrow and fires at the kobold with the reddish scales.

bow attack,point blank: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

damage,point blank: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will move closer to activate his hypnotic stare -2 on will saves to target and it is a swift action on the red one then cast murderous command on it dc 16 will.

murderous command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally. from archives of nethys

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

"Where? Are they special rats?" Tera moves into the room pulling out her sling as she goes.

GM:
Wanted to let you know Tera's curse is Clouded Vision, and limited to 30 feet of vision. Unrelated note: Might I have met you at PaizoCon in May? I had the pleasure of meeting several Minnesotans this year.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

GM only:
1d20 - 3 ⇒ (1) - 3 = -2

Tera:
Sadly i did not make the trip this year

As Lyran steps up to the river.. he is surprised when he sets off a trap.

poison dart trap: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d3 ⇒ 2
Lyran save: 1d20 + 3 ⇒ (19) + 3 = 22

It stings... but he shakes off the poison before blowing away the kobold who setup the trap.

Kim - would you like to change your action?

Active Party Conditions
none

Initiative Round 2 - Bold May Act
Delric
Felli

Kobolds Deafened
Tera
Lyran -2hp, -1 Strength damage
Kim -1 Strength damage

Slide 3

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli takes aim at the remaining kobold, drawing back his shortbow he lets loose an arrow.

Short Bow: 1d20 + 4 ⇒ (8) + 4 = 12;Damage: 1d6 ⇒ 1

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric draws his sling out and loads it.

actions:

Move: draw weapon sling
Standard: load sling

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

[ooc]I will just cancel my action earlier[ooc]
Kim will shout "Watch out there must be traps then just wait for the others to finish the fight


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The kobold squeels before slinging at Felli..
sling: 1d20 + 3 ⇒ (10) + 3 = 13 but misses

Active Party Conditions
none

Initiative Round 2 - Bold May Act
Delric
Felli
Kobolds Deafened
Tera
Lyran -2hp, -1 Strength damage
Kim -1 Strength damage

Slide 3

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

"Oh there it is." She fires her sling at it.

Sling: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 3

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"These creatures are tricky. Thank you for the warning Kim."says Lyran as he moves back over near Felli and shoots at the other little reptile like creature.

bow attack,point blank: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

damage,point blank: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Tera and Lyran take careful aim and hit and kill the last enemy target.

The kobold were observing a tunnel leading away and back up towards the surface

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

"Let's follow this tunnel and see where it leads." Tera takes a position in the middle of the group.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric recovers his chakram and follows Tera.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"A way out is certainly a good find right now. I feel like I've been underground forever. I look forward to feeling a breeze and enjoying some fresh air again."

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

"Agreed. Lets see where this lead. Maybe to some fresh air." Felli will take the lead, but moves with caution. Not wanting anymore surprises.

Puts his bow away and draws his shortsword.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party begins the upward trek to the surface.. after 40 or 50 feet they hear...

“As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

The party hussles another 70 or so feet before exiting a cave...
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Nearly 100 feet from the entrance, Janira and the minotaur are locked in deadly combat.

Initiatives:

Delric: 1d20 + 3 ⇒ (4) + 3 = 7
Felli: 1d20 + 9 ⇒ (16) + 9 = 25
Kim: 1d20 + 2 ⇒ (2) + 2 = 4
Lyran: 1d20 + 6 ⇒ (12) + 6 = 18
Tera: 1d20 + 3 ⇒ (20) + 3 = 23
Janira: 1d20 + 6 ⇒ (14) + 6 = 20
Minotaur: 1d20 ⇒ 7

Active Party Conditions
Inspire Courage +1 from Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 1 - Bold May Act
Felli
Tera
Janira

Lyran -2hp, -1 Strength damage
Delric
Minotaur
Kim -1 Strength damage [/b]

Slide 4


Female Halfling Bard 4 | HP: 25/25 | AC: 17 (13 Tch) | CMB: +1, CMD: 13 | F: +3, R: +7, W: +4 (vs Fear +2, Bard+4) | Init: +6 | Perc: +8, SM: +3, Diplo: +8 | Speed 20ft | Spells: 1st: 3/4, 2nd: 1/2 | Dailies: 5/14 Bardic Performances | Active Conditions: none

“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Janira uses her whip to attempt to disarm the minotaur.

disarm, inspire, fatigued: 1d20 + 1 + 1 - 2 ⇒ (20) + 1 + 1 - 2 = 20

and succeeds!

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

"That sounds like trouble." Tera casts Bless on the party, and waits to move forward until she can follow someone.
+1 Morale Bonus to attack and +1 to save against fear.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Go Janira!:D


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Please note: the map link is in my header ^^^^^. Please disregard the Map link on the campaign page.

Janira disarms the party while Tera casts Bless and Felli delays.

Active Party Conditions
Inspire Courage +1 from Janira
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 1 - Bold May Act
Tera
Janira
Felli
Lyran -2hp, -1 Strength damage
Delric

Minotaur
Kim -1 Strength damage [/b]

Slide 4

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran moves up and takes a shot at the large bull headed monster.

bow attack: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d8 ⇒ 5

"Hey ugly horned thing! Come and pick on someone my size!" he shouts as the arrow flies towards the minotaur.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric moves forward and draws his sling forth.

actions:

move: move
Action: draw weapon sling.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli rushes to get to Janira's aid. While the others draw range weapons, Felli decides to get closer.

Actions:
Double Move
30' normal movement
15' difficult terrain

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

I forgot to apply bless and inspire courage to those rolls. I think i was a bit too keen to finally fire Lyran's bow. ;)


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Lyran fires a solid shot into the Minotaur while the rest of the party moves forward.

The minotaur, having lost his axe, lowers his head and charges his horns into Janira..

Gore Charge: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

dropping the poor halfling to the ground hard and bloodied.

Active Party Conditions
Inspire Courage +1 from Janira, Lingering Performance 2 rounds
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 1-2 - Bold May Act
Tera
Janira -30hp, dying
Felli

Lyran -2hp, -1 Strength damage
Delric
Minotaur -6hp
Kim -1 Strength damage

Slide 4


Female Halfling Bard 4 | HP: 25/25 | AC: 17 (13 Tch) | CMB: +1, CMD: 13 | F: +3, R: +7, W: +4 (vs Fear +2, Bard+4) | Init: +6 | Perc: +8, SM: +3, Diplo: +8 | Speed 20ft | Spells: 1st: 3/4, 2nd: 1/2 | Dailies: 5/14 Bardic Performances | Active Conditions: none

Janira lies unconcious on the ground..
stabalize: 1d20 + 1 - 5 ⇒ (3) + 1 - 5 = -1 and continues to bleed

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera moves as far forward as she can. "I need to get in range to stabilize Janira.

Action:
Double Move.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli rushes toward the log that bridges the river. Leaping onto the log, he quickly crosses it.
He shouts at the minotaur to distract it from Janira, "Hey, Cow! Why don't you charge over here!"

Actions:
Double Move
Move Action to log.
Move across log.
Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will move closer


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Active Party Conditions
Inspire Courage +1 from Janira, Lingering Performance 1 rounds
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 2 - Bold May Act
Tera
Janira -31hp, dying
Felli
Lyran -2hp, -1 Strength damage
Delric

Minotaur -6hp
Kim -1 Strength damage

Slide 4

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran moves closer to the edge of the river while drawing another arrow from his quiver.

He takes a moment to line up his shot then fires at the bull headed enemy across the river.

bow attack, bless, inspired: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18

bow damage, inspired: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric shifts 5ft, then loads his sling, using his arcane power he entrants the sling for two minutes before attack the Minotaur.

actions:

Move: load sling
Free: 5ft shift
Swift: use 1 arcane pool point to enchant sling for 2min.
Standard: fire sling at Minotaur

sling w/+1 IC, +1 ench: 1d20 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11
damage if hits: 1d4 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Felli succeeds in getting the minotaur's attention as it turns and charges him angrily.

Gore: 1d20 + 11 ⇒ (20) + 11 = 31
Gore, confirm crit: 1d20 + 11 ⇒ (12) + 11 = 23
crit damage: 4d6 + 12 ⇒ (6, 1, 6, 2) + 12 = 27
i am really sorry Felli...

The Minotaur manages to hit the rogue square in the chest... a shocked look on Felli's face... before the end...

Active Party Conditions
Inspire Courage +1 from Janira, Lingering Performance 1 rounds
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 2-3 - Bold May Act
Tera

Janira -31hp, dying
Felli dead.
Lyran -2hp, -1 Strength damage
Delric
Minotaur -12hp
Kim -1 Strength damage

Slide 4

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Noooo Felli!:'(

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

What happened?" She moves forward where she can see Felli lying on the ground broken and dead. "No!!" She casts Bane on the minotaur.

DC15 Will save to negate. -1 on attack and -1 on saving throws of fear effects.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

"you shall pay for this you vile beast" Kim shouts. Kim then will delay until the Minotaur get closer. if only i had chosen the protection trick.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

will save: 1d20 + 5 ⇒ (1) + 5 = 6

Tera casts her spell, affecting the minotaur.

Janira's inspiration washes away as she continues to laying on the ground... no longer bleeding.
stabalize: 1d20 + 1 - 6 ⇒ (15) + 1 - 6 = 10

Active Party Conditions
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 3 - Bold May Act
Tera
Janira -31hp, stable
Felli dead.
Lyran -2hp, -1 Strength damage
Delric

Minotaur -12hp, bane
Kim -1 Strength damage, delay

Slide 4

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"Felli!" shouts Lyran, clearly lost for words in the shortest sentence he has ever uttered.

Lyran holds very still and aims his bow carefully for the minotaur's head.

bow attack, bless, point blank: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

bow damage, point blank: 1d8 + 1 ⇒ (7) + 1 = 8

He then falls back to to give more space for his allies to target the minotaur.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric shutters as the beast kills Felli, "Fall back everyone the Minotaur is a killer". The half-elf load his sling and takes a shot at the creature sending the bullet directly at the Minotaur. Then Deric shifts back 5ft.

actions:

Move: load sling
Free: 5ft shift
Standard: fire sling at Minotaur
sling w/+1 bless, +1 ench: 1d20 + 1 + 1 + 1 ⇒ (19) + 1 + 1 + 1 = 22
damage if hits w/+1ench: 1d4 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Lyran misses with his bow, but Delric hits the Minotaur hard.

The minotaur picks up his battleaxe and starts trudging over the flowing river.

Active Party Conditions
Bless Party minus Janira
Difficult Terrain All green shaded spaces
10ft wide river, flowing steadily

Initiative Round 4 - Bold May Act
Kim -1 Strength damage, delay
Tera

Janira -31hp, stable
Felli dead.
Lyran -2hp, -1 Strength damage
Delric

Minotaur -21hp, bane

Slide 4

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera backs away from the Minotaur, and fires her sling at it.

Sling Attack: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Damage: 1d4 ⇒ 1

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