Granta's Evergreen Arc #5 (Inactive)

Game Master Granta

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Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Actions:
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Double Move Action: Perception Check + 10' movement

Hearing Delric's shout out, Felli heads toward the commotion.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"Please do not hurt him. Remember that this place appears to be sacred and we are the intruders. We need information not blood on our hands." says Lyran as the others start to corner the gillman.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will watch for the others while he waits for the mist to clear and and will act if he sees them.

dice:
perception: 1d20 + 6 ⇒ (5) + 6 = 11
actions:
Kim having found the gillman and his fellow adventures his tries to use his hypnotic stare on the gillman.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera tries to locate Delric, and she manages to. She steps forward next to the gillman, and waits. I'll try to grab his ankles if I have a chance to. "We don't want to hurt you. Please stop firing at us."

Dice:

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Sovereign Court

@Felli: Each of those squares cost 20 ft. of movement.

@Kim: You still can't see the gillman, so I'm going to treat that the same as being blind. DC 20 Concentration check.

GM Rolls:
Light Crossbow: 1d20 + 7 ⇒ (12) + 7 = 19 Piercing: 1d8 ⇒ 1

Maps

Round 10-11
Effects bless (10/10)
Terrain mist everywhere, water

  • Uori -
  • Delric -
  • Tera - 2 damage
  • -----Round 11-----
  • Felli - 4 damage, 5 nonlethal
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Tera moves up next to the gillman, and Felli draws closer. Lyran continues to hope for the best, while Kim tries to attack Uori mentally. Uori moves to the far edge of the pool, then conjures yet another mist.

Everybody is up.

@Tera: Uori provokes an AoO from you when he moves.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Seeing the mist coming from the other direction now, Felli turns and starts heading in that direction.

Actions:
Double Move to move 2 squares north

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will move closer to the gillman to find him again.

actions:
Kim will double move closer

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric moves 5 feet draws his light hammer and readies an action to grapple if the Gillman moves within range.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera sighs and regretfully swings her morning star at the retreating gillman. "I don't want to do this, but we seem to have no choice." She's grateful that she missed, but is running out of ideas on how to end this. She slogs through the water to the north.

Actions:
AOO: 1d20 + 0 ⇒ (6) + 0 = 6
Move up half speed.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Sticking to delaying until something bad happens to force Lyran to act.

Sovereign Court

@Delric: Grappling requires two hands. You'll be at a penalty if the hammer is in one hand. Also, you just did two move actions. It takes 20 ft. of movement to go 5 ft. in that deep water.

Maps

Round 11-12
Effects bless (10/10)
Terrain mist, water

  • Uori -
  • Delric - ready
  • Tera - 2 damage
  • -----Round 12-----
  • Felli - 4 damage, 5 nonlethal
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Delric waits, hoping to grab the gillman if he gets close enough, and Tera swims up beside him. Felli moves toward where he last saw Uori, while Kim circles around the pool. Lyran and Kim see the gillman run out of the mist, between them.

Everybody is up.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli moves to make his way out of the pool of water, an idea popping in his head to end this cat and mouse charade.

Actions:
Double Move to move 2 squares west.

Sovereign Court

Let's give everybody another day; the website's been down half the time.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera wades out of the water. She can't see where the gillman went, but can hear people calling in the distance.

Action:
Double Move

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

Lyran walks slowly and calmly towards the gillman with his hands held out showing he isn't armed.

"Please can we stop this fighting, sir. We really do mean you no harm."

actions:
Double move.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric exits the water as well, "Parlay?"

action:
Double move

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will shout " I am tired of this game of hide and seek. I wish you would just cooperate with our questions, and end this battle."

actions/dice:
kim will intimidate him into cooperating with us. intimidate roll: 1d20 + 8 ⇒ (1) + 8 = 9 Kim must of had a cute voice

Sovereign Court

@Delric: Did you forget to move your token?

@Kim: Intimidating to change one's attitude takes 1 minute. Although the way this combat is going, you might have that long!

GM Rolls:
Light Crossbow: 1d20 + 7 ⇒ (8) + 7 = 15 Piercing: 1d8 ⇒ 2

Maps

Round 12-13
Effects none
Terrain mist, water

  • Uori -
  • Delric - ready
  • Tera - 2 damage
  • -----Round 13-----
  • Felli - 4 damage, 5 nonlethal
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Delric, Tera and Felli all move out of the pool, toward Uori. Lyran moves forward as well, careful not to pose any threat. Kim makes sure the threat is crystal clear though! The gillman simply conjures another bank of heavy fog.

Everybody is up.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric sighs , "If your not willing to talk to us, then go! If you attack us again, then I will attack back.". The Magus examines the diorama for the pathfinder report.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera joins Delric in examining the diorama. "Where is he? I can't see him."

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli pulls out the potion of vanish he obtained earlier and holds the vial up so the gillman can see it. "Enough of this. Come out of the mist and surrender, or I will use this alchemist bomb to blow the altar you were praying at to rubble. If you attack anyone again, I will instantly blow up the altar."

Actions:
Move Action: Retrieve potion of vanish.
Bluff: 1d20 + 6 ⇒ (20) + 6 = 26 To trick the gillman into thinking he will blow up the altar.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

" He will if you don't cooperate." Kim says

actions/dice:
Kim will aid Felli in bluffing. bluff aid: 1d20 + 11 ⇒ (1) + 11 = 12

Sovereign Court

Holy s@%@, Uori actually made the Sense Motive check, even with Kim's aid!

@Felli: +1 bonus to you next d20 for an awesome idea.

GM Rolls:
Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28
Light Crossbow: 1d20 + 7 ⇒ (16) + 7 = 23 Piercing: 1d8 ⇒ 3

Maps

Round 13-14
Effects none
Terrain mist, water

  • Uori -
  • Delric - ready
  • Tera - 2 damage
  • -----Round 14-----
  • Felli - 4 damage, 5 nonlethal
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Delric, Tera and Lyran continue to delay and hope for the best, while Felli and Kim decide to try a unique approach. Unfortunately, the gillman cares not at all for the dead god's shrine, as it serves no purpose in his rituals. Their false threats only confirm Uori's previous judgment that these heretics must be removed by force.

The gillman's only response is yet another mist.

Everybody is up. But be warned, now that Uori has a big fog bank to hide behind, the slaughter is going to begin.

I'm going to throw in a mechanic to try and make things a little more realistic. Anybody hit by an attack that is directional (projectiles and some spells) gets a free DC 10 Perception check to identify the direction of the attack.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera hopes everyone is within range, and casts Bless on the party again. "Which direction was he in last?"

Actions:
Bless +1 Morale bonus. She waits to get direction to move in.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

More fog. How wonderful!

Feeling a little isolated in the fog, Lyran heads towards the sound of his allies voices.

actions:
Full round walking carefully south until out of the fog.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli sighs that his ploy didn't work and regrets that he must now take the gillman out. With the potion of vanish already in hand, he quickly gulps it becoming invisible and then moves southwest a little bit before drawing his short bow.

Actions:
Swift Action: Consume Potion of Vanish (Becomes Invisible for 1 round)
Move Action: 10' diagonal southwest
Move Action: Draws Bow

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

"Its as though he can see through the mist. Take cover."Delric moves to take cover hoping to be stealthy then draws his scimitar, and listens for the Gilman direction or position.

actions:

Move: move
Action: draw scimitar
stealth if full cover: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 3 ⇒ (1) + 3 = 4

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim takes cover and says "the burning hands wand is a area effect so use it on him.

actions:
kim will take cover

Sovereign Court

@Felli: Drinking a potion is a standard action, not swift. That said, you have a +1 BAB and can draw the bow as a free action during movement, so you're still able to perform the desired actions in 1 round.

@Kim: Did you mean to say total defense? You didn't actually move to anything big enough to hide behind.

Maps

Round 14-15
Effects bless
Terrain mist, water

  • Uori -
  • Delric -
  • Tera - 2 damage
  • -----Round 15-----
  • Felli - 4 damage, 5 nonlethal, invisible (1/1)
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Delric finds the nearest hiding spot and waits, scimitar in hand. Tera blesses her allies, while Felli chugs a potion and disappears, and Lyran moves toward his companions for safety. Kim follows Delric's lead, and looks for a good hiding spot.

Everybody is up. Uori's action didn't do anything noticeable by you guys.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli reaches into his pouch and pulls out a stone but holds until he has a better idea were the gillman is located.

Action:
Pulls out Thunderstone and readies himself to throw it when Uori's location is more sure.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

No i just wanted to move there to be in cover from the water. While running to the other room Kim will say " Lets take cover in the other room till the mist clears."

actions:
Kim will full move towards the other room.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera moves to the north, and tries to detect magic straight ahead of herself. Maybe I can get an idea where he's at that way. I certainly can't see him.

Action:
Moved forward toward the mist. Detect Magic directly in front of me trying to avoid my fellow adventurers in the cone.

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"This is just getting ridiculous now..." says Lyran as he walks back towards the area with the carvings.

actions:
Just moving.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric waits here he is, listening for the Gillman, and readies attack if he comes within reach.

Actions::

perception: 1d20 + 3 ⇒ (17) + 3 = 20
move: wait
Ready Action: if Gillman comes within reach:
Magus +1 infuse weapon for 2 min.
scimitar w/+1 bless, +1 infused: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11 to hit
damage if hits w/+1 infused: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Sovereign Court

@Tera: You do sense magic. But you also know that Delric is in the cone.

GM Rolls:
Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21
Sonic: 1d8 ⇒ 1

Maps

Round 15-16
Effects bless
Terrain mist, water

  • Uori -
  • Delric - ready
  • Tera - 3 damage, stunned?
  • -----Round 16-----
  • Felli - ready, 5 damage, 5 nonlethal, stunned?
  • Lyran - 1 Strength damage
  • Kim - 1 Strength damage

Delric waits for the gillman to get too close, while Tera tries to find him by the aura on his equipment. Felli pulls out an alchemical item, and like Delric, waits for a better shot at their enemy.

Fed up, Lyran just walks out of the room, and Kim follows. A loud clap suddenly fills the room, focused around Tera and Felli.

Everybody is up.

@Tera & Felli: DC 17 Fort vs. stun.

@Tera: DC 11 Concentration or lose your spell.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

The sonic blast stuns, causing him to drop the thunderstone and his bow. He falls to one knee as he tries to get his senses in order.

Actions/Rolls:
Fort DC 17: 1d20 ⇒ 8

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric moves into the mist looking for the Gillman. If he finds the Gillman he attacks with the scimitar, if not he continues to move through the mist.

actions:

Move: move unto 30ft blue line until contact with Gillman.
Action:
Found Gillman: attack
No Gillman: Continue to move along Green line.
Free action: yell out gillman location if found.

scimitar w/+1 bless, +1 infused: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19 to hit
damage if hits w/+1 infused: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
A creature 5 feet away has concealment (attacks have a 20% miss chance) >20% hits: 1d100 ⇒ 14

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim will full move to the other room.

Scarab Sages

Female ifrit oracle 1 | Init +3; Senses darkvision 30 ft.; Perception +4 AC 17 | T 13 | FF 14 | HP 13/13 | Fort +1, Ref +3, Will +1 Resist fire 5 | CMD 13

Tera is dazed, but manages to no lose her spell. Is this ever going to end?

Actions:
Fort: 1d20 + 1 ⇒ (8) + 1 = 9
Concenration: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Tera:
If you are stunned, you can't take an action to concentrate.

Delric moves through the mists and hears a voice "Leave the holy place and the fighting can be over."

do you agree to withdraw?

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric pauses for a moment then replies "Agreed.". He withdraws defensively to where Felli and Tera are then back in into the outer chamber (left side of map) letting the others know what he heard.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

Felli shakes his head, clearing it from the stun. Hearing Delric's offer the gillman said only makes him snort in annoyance. "He started that fight and now he wants us to leave. Lucky for him, I'll withdraw. Not once did we attack him but that was about to change."

Felli picks up his dropped items and joins Delric.

Sovereign Court

CG Male Gnome Mesmerist 1 | AC 14, T 11, FF 14 | hp 10| Fort +1, Ref +2, Will +2 | Init +2 | Percep +6 | CMD 9 | Speed 20 ft. low light vision

Kim says " I for one agree to this offer" Kim says already withdrawn

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric shrugs at Felli's comment, "True, but what do you expect from a Gillman?"

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"I am happy to end this fighting and leave this place before someone receives a fatal wound."

Lyran heads for the southern passage that isn't covered by fog.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

combat over
The party withdraws into the carving room, where they can take a moment to heal and reflect on what happened.

Sovereign Court

Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

Delric looks at the carvings, "So now what, head back and report? Look for lost guide?"

Dark Archive

Male NG Sylph Fighter (Lore Warden) | HP: 11/11| AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +3, R: +4, W: +0 | Init: +6 | Perc: +1, SM: +0, Darkvision | Speed 30ft | Abilities/Spells: 1/day: feather fall | Active conditions: | Re-roll (+2): 1/1 |

"There appeared to be another exit on the far side of the area. If we are fast and leave the Gillman alone maybe we can just pass through with no more conflict?"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party's chatter comes to the conclusion that there are two exits on the far end of the cavern... one east of the pool and one west.

Grand Lodge

Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion

"Either direction is fine to me. Who was it that had the cure wand that Janira gave us. We should heal ourselves before we move out. Looks like only Tera and I are wounded."

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