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Double Move Action: Perception Check + 10' movement
Hearing Delric's shout out, Felli heads toward the commotion.

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"Please do not hurt him. Remember that this place appears to be sacred and we are the intruders. We need information not blood on our hands." says Lyran as the others start to corner the gillman.

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Kim will watch for the others while he waits for the mist to clear and and will act if he sees them.

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Tera tries to locate Delric, and she manages to. She steps forward next to the gillman, and waits. I'll try to grab his ankles if I have a chance to. "We don't want to hurt you. Please stop firing at us."
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

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@Felli: Each of those squares cost 20 ft. of movement.
@Kim: You still can't see the gillman, so I'm going to treat that the same as being blind. DC 20 Concentration check.
Round 10-11
Effects bless (10/10)
Terrain mist everywhere, water
- Uori -
- Delric -
- Tera - 2 damage
- -----Round 11-----
- Felli - 4 damage, 5 nonlethal
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Tera moves up next to the gillman, and Felli draws closer. Lyran continues to hope for the best, while Kim tries to attack Uori mentally. Uori moves to the far edge of the pool, then conjures yet another mist.
Everybody is up.
@Tera: Uori provokes an AoO from you when he moves.

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Seeing the mist coming from the other direction now, Felli turns and starts heading in that direction.

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Tera sighs and regretfully swings her morning star at the retreating gillman. "I don't want to do this, but we seem to have no choice." She's grateful that she missed, but is running out of ideas on how to end this. She slogs through the water to the north.
Move up half speed.

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Sticking to delaying until something bad happens to force Lyran to act.

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@Delric: Grappling requires two hands. You'll be at a penalty if the hammer is in one hand. Also, you just did two move actions. It takes 20 ft. of movement to go 5 ft. in that deep water.
Round 11-12
Effects bless (10/10)
Terrain mist, water
- Uori -
- Delric - ready
- Tera - 2 damage
- -----Round 12-----
- Felli - 4 damage, 5 nonlethal
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Delric waits, hoping to grab the gillman if he gets close enough, and Tera swims up beside him. Felli moves toward where he last saw Uori, while Kim circles around the pool. Lyran and Kim see the gillman run out of the mist, between them.
Everybody is up.

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Felli moves to make his way out of the pool of water, an idea popping in his head to end this cat and mouse charade.

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Lyran walks slowly and calmly towards the gillman with his hands held out showing he isn't armed.
"Please can we stop this fighting, sir. We really do mean you no harm."

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Kim will shout " I am tired of this game of hide and seek. I wish you would just cooperate with our questions, and end this battle."

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@Delric: Did you forget to move your token?
@Kim: Intimidating to change one's attitude takes 1 minute. Although the way this combat is going, you might have that long!
Round 12-13
Effects none
Terrain mist, water
- Uori -
- Delric - ready
- Tera - 2 damage
- -----Round 13-----
- Felli - 4 damage, 5 nonlethal
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Delric, Tera and Felli all move out of the pool, toward Uori. Lyran moves forward as well, careful not to pose any threat. Kim makes sure the threat is crystal clear though! The gillman simply conjures another bank of heavy fog.
Everybody is up.

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Delric sighs , "If your not willing to talk to us, then go! If you attack us again, then I will attack back.". The Magus examines the diorama for the pathfinder report.

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Felli pulls out the potion of vanish he obtained earlier and holds the vial up so the gillman can see it. "Enough of this. Come out of the mist and surrender, or I will use this alchemist bomb to blow the altar you were praying at to rubble. If you attack anyone again, I will instantly blow up the altar."
Bluff: 1d20 + 6 ⇒ (20) + 6 = 26 To trick the gillman into thinking he will blow up the altar.

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Holy s@%@, Uori actually made the Sense Motive check, even with Kim's aid!
@Felli: +1 bonus to you next d20 for an awesome idea.
Light Crossbow: 1d20 + 7 ⇒ (16) + 7 = 23 Piercing: 1d8 ⇒ 3
Round 13-14
Effects none
Terrain mist, water
- Uori -
- Delric - ready
- Tera - 2 damage
- -----Round 14-----
- Felli - 4 damage, 5 nonlethal
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Delric, Tera and Lyran continue to delay and hope for the best, while Felli and Kim decide to try a unique approach. Unfortunately, the gillman cares not at all for the dead god's shrine, as it serves no purpose in his rituals. Their false threats only confirm Uori's previous judgment that these heretics must be removed by force.
The gillman's only response is yet another mist.
Everybody is up. But be warned, now that Uori has a big fog bank to hide behind, the slaughter is going to begin.
I'm going to throw in a mechanic to try and make things a little more realistic. Anybody hit by an attack that is directional (projectiles and some spells) gets a free DC 10 Perception check to identify the direction of the attack.

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Tera hopes everyone is within range, and casts Bless on the party again. "Which direction was he in last?"

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More fog. How wonderful!
Feeling a little isolated in the fog, Lyran heads towards the sound of his allies voices.

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Felli sighs that his ploy didn't work and regrets that he must now take the gillman out. With the potion of vanish already in hand, he quickly gulps it becoming invisible and then moves southwest a little bit before drawing his short bow.
Move Action: 10' diagonal southwest
Move Action: Draws Bow

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"Its as though he can see through the mist. Take cover."Delric moves to take cover hoping to be stealthy then draws his scimitar, and listens for the Gilman direction or position.
Move: move
Action: draw scimitar
stealth if full cover: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 3 ⇒ (1) + 3 = 4

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@Felli: Drinking a potion is a standard action, not swift. That said, you have a +1 BAB and can draw the bow as a free action during movement, so you're still able to perform the desired actions in 1 round.
@Kim: Did you mean to say total defense? You didn't actually move to anything big enough to hide behind.
Round 14-15
Effects bless
Terrain mist, water
- Uori -
- Delric -
- Tera - 2 damage
- -----Round 15-----
- Felli - 4 damage, 5 nonlethal, invisible (1/1)
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Delric finds the nearest hiding spot and waits, scimitar in hand. Tera blesses her allies, while Felli chugs a potion and disappears, and Lyran moves toward his companions for safety. Kim follows Delric's lead, and looks for a good hiding spot.
Everybody is up. Uori's action didn't do anything noticeable by you guys.

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Felli reaches into his pouch and pulls out a stone but holds until he has a better idea were the gillman is located.

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No i just wanted to move there to be in cover from the water. While running to the other room Kim will say " Lets take cover in the other room till the mist clears."

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Tera moves to the north, and tries to detect magic straight ahead of herself. Maybe I can get an idea where he's at that way. I certainly can't see him.

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"This is just getting ridiculous now..." says Lyran as he walks back towards the area with the carvings.

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Delric waits here he is, listening for the Gillman, and readies attack if he comes within reach.
perception: 1d20 + 3 ⇒ (17) + 3 = 20
move: wait
Ready Action: if Gillman comes within reach:
Magus +1 infuse weapon for 2 min.
scimitar w/+1 bless, +1 infused: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11 to hit
damage if hits w/+1 infused: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

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@Tera: You do sense magic. But you also know that Delric is in the cone.
Sonic: 1d8 ⇒ 1
Round 15-16
Effects bless
Terrain mist, water
- Uori -
- Delric - ready
- Tera - 3 damage, stunned?
- -----Round 16-----
- Felli - ready, 5 damage, 5 nonlethal, stunned?
- Lyran - 1 Strength damage
- Kim - 1 Strength damage
Delric waits for the gillman to get too close, while Tera tries to find him by the aura on his equipment. Felli pulls out an alchemical item, and like Delric, waits for a better shot at their enemy.
Fed up, Lyran just walks out of the room, and Kim follows. A loud clap suddenly fills the room, focused around Tera and Felli.
Everybody is up.
@Tera & Felli: DC 17 Fort vs. stun.
@Tera: DC 11 Concentration or lose your spell.

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The sonic blast stuns, causing him to drop the thunderstone and his bow. He falls to one knee as he tries to get his senses in order.

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Delric moves into the mist looking for the Gillman. If he finds the Gillman he attacks with the scimitar, if not he continues to move through the mist.
Move: move unto 30ft blue line until contact with Gillman.
Action:
Found Gillman: attack
No Gillman: Continue to move along Green line.
Free action: yell out gillman location if found.
scimitar w/+1 bless, +1 infused: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19 to hit
damage if hits w/+1 infused: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
A creature 5 feet away has concealment (attacks have a 20% miss chance) >20% hits: 1d100 ⇒ 14

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Tera is dazed, but manages to no lose her spell. Is this ever going to end?
Concenration: 1d20 + 5 ⇒ (16) + 5 = 21

GM.Kashka |

Delric moves through the mists and hears a voice "Leave the holy place and the fighting can be over."
do you agree to withdraw?

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Delric pauses for a moment then replies "Agreed.". He withdraws defensively to where Felli and Tera are then back in into the outer chamber (left side of map) letting the others know what he heard.

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Felli shakes his head, clearing it from the stun. Hearing Delric's offer the gillman said only makes him snort in annoyance. "He started that fight and now he wants us to leave. Lucky for him, I'll withdraw. Not once did we attack him but that was about to change."
Felli picks up his dropped items and joins Delric.

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"I am happy to end this fighting and leave this place before someone receives a fatal wound."
Lyran heads for the southern passage that isn't covered by fog.

GM.Kashka |

combat over
The party withdraws into the carving room, where they can take a moment to heal and reflect on what happened.

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"There appeared to be another exit on the far side of the area. If we are fast and leave the Gillman alone maybe we can just pass through with no more conflict?"

GM.Kashka |

The party's chatter comes to the conclusion that there are two exits on the far end of the cavern... one east of the pool and one west.

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"Either direction is fine to me. Who was it that had the cure wand that Janira gave us. We should heal ourselves before we move out. Looks like only Tera and I are wounded."