Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
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Kitsune Game Master

Daseem was all for fighting and not resting. So you have to do without.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Before venturing towards the doors

Recognizing that Amira was the only one with any kind of healing magic to use against the haunt, Menrozzar cast a spell of heroism on her to strengthen her ability to deal with it.

Cast Heroism on Amira

In the hall

Perception, Heroism: 1d20 + 16 ⇒ (2) + 16 = 18
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Menrozzar looks about, not seeing any signs of the haunt.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem growled "GORRRUM!" as he joined Menrozzar in looking around for the haunt.

Perception: 1d20 + 19 ⇒ (18) + 19 = 37


Kitsune Game Master

Now you need to roll init and if you beat 10, you can attack it.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sorry! This game fell off my radar.

Init: 1d20 + 1 ⇒ (14) + 1 = 15

In his mind the holy choir was singing, beseeching him to act so Daseem recklessly screamed, "GORRRUM WITNESS!" as he sprinted forwards, Gorum blessed blade glinting as he aimed to split the thing in twain!

Using fervor (8/9 used) to cast strand of the tangled knot as a swift action.

Power attack, Furious Focus, Greater Vital Strike, Death or Glory: 1d20 + 20 ⇒ (20) + 20 = 40
Reroll: 1d20 + 19 + 2 + 4 ⇒ (14) + 19 + 2 + 4 = 39Damage: 6d6 + 23 + 4 ⇒ (6, 2, 2, 4, 2, 5) + 23 + 4 = 48
Crit?: 1d20 + 19 + 2 + 4 ⇒ (20) + 19 + 2 + 4 = 45Crit Damage: 2d6 + 23 + 4 ⇒ (4, 3) + 23 + 4 = 34

He's using Death or Glory which might prove to be painful...


Kitsune Game Master

It is a haunt. A sword won't do much good here.

A ghostly apparition of a female frost giant steps out of the surface of the door and swings an axe, slicing through Amira's neck.

Finger of death, DC20 Fort


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Fort: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Amira drops dead.

100hp Damage for a total of -25hp.

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