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About DaseemCrunch:
Daseem
Male human warpriest (molthuni arsenal chaplain) of Gorum 12 (Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6) CN Medium humanoid (human) Init +1; Senses Perception +19 -------------------- Defense -------------------- AC 23, touch 12, flat-footed 23 (+10 armor, +2 deflection, +1 natural) hp 99 (12d8+36) Fort +12, Ref +7, Will +13 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee gorum's thorn +23/+15 (2d6+27/17-20) Ranged light crossbow +14 (1d8+4/19-20) Special Attacks blessings 9/day (War: battle lust, war mind), fervor 9/day (4d6), sacred weapon (1d10, +3, 12 rounds/day), weapon training (sacred weapons) Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 12th; concentration +15) . . 4th—freedom of movement . . 3rd—dispel magic, magic circle against evil, prayer, water walk . . 2nd—cure moderate wounds (2), defending bone, grace[APG], weapon of awe[APG] (DC 15) . . 1st—divine favor, gorum's armor[ISWG], protection from evil, shield of faith, stunning barrier[ACG] (DC 14) . . 0 (at will)—detect magic, detect poison, guidance, light, purify food and drink (DC 13) -------------------- Statistics -------------------- Str 23, Dex 12, Con 14, Int 10, Wis 16, Cha 8 Base Atk +9; CMB +17; CMD 28 Feats Armor Focus, Death Or Glory[UC], Divine Fighting Technique (gorum's Swordsmanship), Divine Interference[UM], Furious Focus[APG], Greater Weapon Of The Chosen[ACG], Improved Vital Strike, Improved Weapon Of The Chosen[ACG], Power Attack, Quicken Blessing[ACG], Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Of The Chosen[ACG], Weapon Specialization (greatsword) Traits fate's favored, orphaned by giants, seeker Skills Acrobatics -5 (-9 to jump), Craft (blacksmith) +15, Diplomacy -3, Knowledge (religion) +9, Perception +19, Profession (soldier) +18, Sense Motive +18, Survival +12 Languages Common Other Gear uskroth's armor, gorum's thorn, light crossbow, amulet of natural armor +1, belt of giant strength +4, cloak of resistance +2, ring of protection +2, iron holy symbol of Gorum[UE] -------------------- Special Abilities -------------------- Blessings (9/day) (Su) Pool of power used to activate Blessing abilities. Death or Glory +4 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents Divine Fighting Technique (Gorum's Swordsmanship) You may apply Vital Strike to greatsword at end of a charge, or 1 additional damage if you lack Vital Strike. Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally Fervor (4d6, 9/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Greater Weapon of the Chosen When using deity's fav weapon to atk, roll 2 dice and use higher. Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Quicken Blessing (War Blessing) Expend 2 uses of blessings to deliver selected blessing as swift action. Sacred Weapon +3 (12 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers. Vital Strike Standard action: x2 weapon damage dice. Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once. Weapon Training (Sacred Weapons) +2 (Ex) +2 to hit and damage with your sacred weapons. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Drawback: Anxious.
”I am not afraid,” replied the lad solemnly, ”For in a vision Our Lord in Iron promised I would die in glorious battle!” With that he broke cover and charged the enemy, a marauding band of Orcs down from the Mindspin Mountains. His oversized sword flashing among them as if where a twig rather than almost six feet of steel, and then the orkish screaming started… The Lieutenant exchanged a shocked look with the Sergeant, before racing up the hill after Daseem who was sure to be outnumbered and killed! After the battle was over, they found him meditating in a circle of corpses covered in blood, none of it his own. The lad noticed their approach and got to his feet, ”Sir! Engagement successful Sir!” He glanced down at the gore that covered him and frowned, ”Strange. I trained for ten years at the Iron Temple of Korholm yet this was my first time… I find it disconcerting.” The sergeant misunderstood, and because he had a kindly heart he replied, ”You never get used to it, but it does get easier with time, lad. Anyway no need to be quite so eager next time, I only said it’s normal to feel afraid, I wasn’t casting aspersions!” The Lieutenant agreed, ”Aye he’s right fear is good, it keeps you alive provided it doesn’t master you. Anyway fall in private, we have a long march ahead.” That evening around the fire, the officers took stock of the days events ”What do you make of Daseem, Sergeant?”
-*- In the end I was in the army for almost five years, surprising everyone, most of all myself. Another month, or so they told me, and I’d have been a Molthunei citizen… Nobody could believe I just walked away, but my beloved Tessa was going to work with her aunt Lessie Crumkin in Trunau. A dangerous place, I could just let her travel there alone. The thought of her being caught and ravaged by Orcs was too much for me to bear, so I resigned and chased after her. You should have seen the look on my old Sergeant's face! Before I left told him, ”Sergeant do you remember that first time with the orcs?” ”Aye” he replied, ”I could hardly forget.”
-*- We’ve been in Trunau for six months now, staying with Tessa's aunt. You see Tessa is working in the Countinghouse and I’ve found myself an on-off apprenticeship with Sara Morninghawk in the Clamor when I'm not out on patrol with the militia. You could say I was steeled down, the thing is though I’m torn. I love Tessa and I promised myself I’d marry her once I save enough money to buy us a farm, but I could never quite find the words. You see I love something else as well, the thrill of combat. It’s only during battle that I feel truly alive, the glory of combat is what I live for. She doesn’t understand, I see the hurt in her eyes every time I go on patrol and it breaks my heart, yet I yearn for the chance to fight! At night when all is quiet I can faintly hear our Lord in Iron calling, it gets louder night after night. Something’s going to happen, something big. It will be reforged me in it’s white heat, and temper me in battle, nothing will ever be the same. -*- Daseem is dusky skinned with black curled hair cut very short, with deep blue incongruous eyes. No longer in the first flush of youth, the first hint of grey has appeared at his temples. Powerfully built, his features are crisscrossed with a latticework of scars. Not much of a talker, he could never find the right words, although his inner monologue is as eloquent as he is taciturn. He fights with a single minded determination, his economical movement a mixture of savagery and grace. Next few feats:
3. Improved weapon of the chosen, Greater weapon of the chosen
4. 5. Power Attack 6. Vital Strike, Divine Fighting Technique: Gorum |