Daseem
Male human warpriest (molthuni arsenal chaplain) of Gorum 12 (Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6)
CN Medium humanoid (human)
Init +1;
Senses Perception +19
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Defense
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AC 23, touch 12, flat-footed 23 (+10 armor, +2 deflection, +1 natural)
hp 99 (12d8+36)
Fort +12,
Ref +7,
Will +13
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gorum's thorn +23/+15 (2d6+27/17-20)
Ranged light crossbow +14 (1d8+4/19-20)
Special Attacks blessings 9/day (War: battle lust, war mind), fervor 9/day (4d6), sacred weapon (1d10, +3, 12 rounds/day), weapon training (sacred weapons)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 12th; concentration +15)
. . 4th—freedom of movement
. . 3rd—dispel magic, magic circle against evil, prayer, water walk
. . 2nd—cure moderate wounds (2), defending bone, grace[APG], weapon of awe[APG] (DC 15)
. . 1st—divine favor, gorum's armor[ISWG], protection from evil, shield of faith, stunning barrier[ACG] (DC 14)
. . 0 (at will)—detect magic, detect poison, guidance, light, purify food and drink (DC 13)
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Statistics
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Str 23,
Dex 12,
Con 14,
Int 10,
Wis 16,
Cha 8
Base Atk +9;
CMB +17;
CMD 28
Feats Armor Focus, Death Or Glory[UC], Divine Fighting Technique (gorum's Swordsmanship), Divine Interference[UM], Furious Focus[APG], Greater Weapon Of The Chosen[ACG], Improved Vital Strike, Improved Weapon Of The Chosen[ACG], Power Attack, Quicken Blessing[ACG], Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Of The Chosen[ACG], Weapon Specialization (greatsword)
Traits fate's favored, orphaned by giants, seeker
Skills Acrobatics -5 (-9 to jump), Craft (blacksmith) +15, Diplomacy -3, Knowledge (religion) +9, Perception +19, Profession (soldier) +18, Sense Motive +18, Survival +12
Languages Common
Other Gear uskroth's armor, gorum's thorn, light crossbow,
amulet of natural armor +1,
belt of giant strength +4,
cloak of resistance +2,
ring of protection +2, iron holy symbol of Gorum[UE]
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Special Abilities
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Blessings (9/day) (Su) Pool of power used to activate Blessing abilities.
Death or Glory +4 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Divine Fighting Technique (Gorum's Swordsmanship) You may apply Vital Strike to greatsword at end of a charge, or 1 additional damage if you lack Vital Strike.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Fervor (4d6, 9/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Weapon of the Chosen When using deity's fav weapon to atk, roll 2 dice and use higher.
Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quicken Blessing (War Blessing) Expend 2 uses of blessings to deliver selected blessing as swift action.
Sacred Weapon +3 (12 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Vital Strike Standard action: x2 weapon damage dice.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.
Weapon Training (Sacred Weapons) +2 (Ex) +2 to hit and damage with your sacred weapons.
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