Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Approximately how much time do we have before the reinforcements arrive? Trying to figure out if we have time to try and set the building on fire or if we need to flee immediately.


Kitsune Game Master

The building keeps burning as the fire elemental set it ablaze and still works on that. But the wood is cold and wet and the fire isn't spreading.

The first giants will arrive in half a minute.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Still hasted, Daseem raced round to the door and checked to see if it was open. He called to the others, "L-lets set it on fire if we can quickly!"

Str? If needed: 1d20 + 4 ⇒ (4) + 4 = 8

If the door was open, Daseem quickly stepped inside and looked for something to burn, ideally distilled alcohol. He'd call the elemental inside too.

Perception: Flaqmable stuff: 1d20 + 17 ⇒ (9) + 17 = 26


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar sighed. This whole thing had been botched when they'd failed to sneak over to the brewery. We could just abandon this plan and come back later. Still he began hustling towards the brewery to help Daseem.

Double move towards the brewery.


Kitsune Game Master

Daseem enters to the large double door sized for giants. A single vast chamber occupies most of this building. Flickering torches set ten feet above the ground are interspersed throughout the building. Tiled stone covers the floor. In the center of the main room sit four huge vats, each ten feet tall and chained to a wooden catwalk constructed above them. Along the west wall, a flight of steps ascends to the catwalk, with a single roof support rising from the center. A smaller room is evident in the northwestern corner of the building, built on a raised, partial second floor. Two doors lead from the northern and western catwalks to this chamber. A strange contraption fashioned from a brass kettle bristling with a series of curling metal tubes sits on the floor to the south near the stairs. The heady scent of fermenting grain hangs heavy in the air. Barrels and kegs litter the floor.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

How far are we from the brewery building, and how far are the giants from it?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis flies into the Brewery and lands on the catwalk. He looks around for signs of enemies, as well as flammable things.

Double move (fly)

Perception: 1d20 + 17 ⇒ (3) + 17 = 20


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem directs his elemental to the barrels and cries "B-b-burn it!"

He selects a likely looking barrel and gives it an experimental strike with his sword, hoping to crack it open!
Sunder, power attack, haste, vital strike: 1d20 + 18 ⇒ (20) + 18 = 38Damage: 4d6 + 18 ⇒ (6, 6, 3, 1) + 18 = 34 Not sure you can crit with a sunder.

He's hoping to spread spirits everywhere to make the fire worse. Of course it might contain bad beer in which case this won't be terribly useful.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan will focus again and this time, when he opens his eyes he begins to hover off the ground.

Martial Flexibility, swap to Item mastery (flight) and cast Fly on himself.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira follows dry retching.


Kitsune Game Master

Daseem finds the barrel to be full of ale, a special giant brew. Some more searching finds also barrels of whiskey.

For Bupkis
The room in the corner contains a giant-sized bed, two tables covered with alchemical and witch paraphernalia, and a number of shelves for personal possessions, including a sizeable collection of herbs, mushrooms, alchemical reagents, and spell components.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem will try to smash open some one the whisky barrels!

With an incoherent roar "AIEEEEAH!" his sword flashed out and bit into the wood of the barrel.

Sunder, power attack, haste, vital strike: 1d20 + 18 ⇒ (9) + 18 = 27Damage: 4d6 + 18 ⇒ (3, 6, 6, 6) + 18 = 39

If it breaks open he'll move away from any flood before directing the elemental to burn it all!

[ooc]We should think about making an exit soon.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks around for the owner of the paraphernalia. He notes any hiding places, in case Daseem's violent display attracts attention.

Perception: 1d20 + 17 ⇒ (5) + 17 = 22


Kitsune Game Master

The barrel bursts and spills the whole content on the floor leaving Daseem with wet feet and his pants splashed with whiskey. The fire elemental does as told and moves into the puddle. As the brewery is properly heated - in contrast to the freezing outside it is really hot in here - one would get drunk from breathing the whiskey filled air for too long. Which favors a spread of the fire a lot.

Bupkis finds that there is no one. Must have been the flying giant that lived here. But there is no time for a closer inspection, as the whole interior will be in flames soon.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Slightly high on whisky fumes, Daseem giggles, "Time to g-g-g-go!" as he races towards the exit.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis follows Daseem out the door.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar finally gets to the brewery, only to see Daseem and Bupkis run out of the building. Turning to the retching Amira, he picks her up and starts running after them.

Menrozzar will carry Amira to safety if she is still retching.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan defies gravity as he flies away, chortling all the way.


Kitsune Game Master

The group flees with the arriving giants on their heels. But only half of them follow and give up after a short chase. Then they turn to help the others who try to put the fire out.

But when the distance to the village is big enough, you can still see the smoke of the large fire rise into the sky.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Somewhat later, Daseem chuckles "I can't b-believe we got away with that. We uh need to find a s-stealthy approach for the other buildings..."

I need to have a good look at the cleric spell list to see if there's something to help with that.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis proposes, "Let's rest up and plot our next move."


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"Well, besides a lot of running, and some in need of a second breakfast, we haven't used much of our resources. Shouldn't we use the commotion the fire caused to immediately start the next assault?" Amira suggests.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Agreed. They'll be distracted by that fire for a while. We've freed the slaves, and we've hit the smithy, as well. Let's hit their food supplies next."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grinned, "Well I am a bit h-hungry!" Do we know where that is?


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"That can be helped. Once you see their food, your appetite will be gone." Amira states. With her face still slightly green, she has no appetite to start with.

"Shall we go for fly and dimdoor?" Amira suggest an approach, that will not draw the giants to the place immediately.

One dimdoor and an invisibility for Bupkis later the group moves to the building with the food storage.

Building F


Kitsune Game Master

An unadorned stone building stands here, more a silo than a tower. A steady line of footprints leads to a single large door set in the structure’s southeastern side.

This 40-foot-tall circular building is used to house the resources harvested and hunted. Inside the silo are smaller sub-granaries and bins where crops and produce are stored and skinned carcasses (both animal and humanoid) are salted and hung on chains.

Sneaking into the building you find two ice trolls sleeping and a cave bear roaring at the intruders.

Init:
Init Ivan: 1d20 + 2 ⇒ (13) + 2 = 15
Init Menrozzar: 1d20 + 2 ⇒ (5) + 2 = 7
Init Daseem: 1d20 + 1 ⇒ (8) + 1 = 9
Init Bupkis: 1d20 + 5 ⇒ (7) + 5 = 12
Init Amira: 1d20 + 5 ⇒ (8) + 5 = 13

Init Enemy: 1d20 + 5 ⇒ (6) + 5 = 11
Init Enemy: 1d20 + 5 ⇒ (7) + 5 = 12
Init Bear: 1d20 + 7 ⇒ (19) + 7 = 26

The bear charges at Ivan.

Charge: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 10 ⇒ (5) + 10 = 15

Bear
Ivan, Amira, Bupkis <--
Ice Troll, Ice Troll
Daseem, Menrozzar


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tries to whip the the angry cave bear.

Kinetic Whip: 1d20 + 15 ⇒ (7) + 15 = 22
Slashing Damage: 5d6 + 10 ⇒ (2, 4, 4, 3, 5) + 10 = 28

Kinetic Whip, iterative: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
Slashing Damage: 5d6 + 10 ⇒ (1, 6, 5, 2, 3) + 10 = 27


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grins foolishly, eager to jump into the fray!


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira starts singing an encouraging song.


Kitsune Game Master

Bupkis wounds the bear, but it is a sturdy specimen. The ice trolls wake up from the ruckus, grab their heavy flails and get up.

Bear
Amira, Bupkis
Ice Troll, Ice Troll
Ivan, Daseem, Menrozzar <--


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Do we have a map for this encounter?

Daseem happily growls, "Gorrrrum!"
Swift action: Casting Divine favour for 1 fervor, 3/8 used.

Several painful beatings had taught the lad one thing, it was better to let Ivan go in first. So he hesitated and waited for Ivan to select a target before rushing into assist.
Deferring until Ivan has moved in.

Charge!, Power Attack, Furious Focus, Vital Strike, Divine Favour, orphaned by giants: 1d20 + 21 + 2 + 1 ⇒ (11) + 21 + 2 + 1 = 35
Reroll: 1d20 + 21 + 2 + 1 ⇒ (8) + 21 + 2 + 1 = 32Damage: 4d6 + 22 ⇒ (4, 3, 5, 4) + 22 = 38


Kitsune Game Master

The bear is standing toe to toe with Ivan and there is no way to get past it without being attacked, so it is the obvious selection for a target. The bear takes a the hit, and still stands.

Bear(66)
Amira, Bupkis
Ice Troll, Ice Troll
Daseem,
Ivan, Menrozzar <--

Google changed its policy and I can't add any pictures without a google account. The setting is Ivan opposing the bear, Bupkis also in melee reach of the bear, as well as Daseem. The bear is large and there is no way around the bear without provoking. The large trolls are 20 feet back.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar draws out the longspear and roars in rage as he stabs over Ivan's head at the bear.

Attack 1, bloodrage, Inspire, PA, large size: 1d20 + 18 + 2 + 2 - 3 - 2 ⇒ (8) + 18 + 2 + 2 - 3 - 2 = 25
Damage, bloodrage, Inspire, PA: 2d6 + 11 + 3 + 2 + 9 ⇒ (5, 5) + 11 + 3 + 2 + 9 = 35

Attack 2, bloodrage, Inspire, PA, large size: 1d20 + 13 + 2 + 2 - 3 - 2 ⇒ (17) + 13 + 2 + 2 - 3 - 2 = 29
Damage, bloodrage, Inspire, PA: 2d6 + 11 + 3 + 2 + 9 ⇒ (3, 1) + 11 + 3 + 2 + 9 = 29


Kitsune Game Master

It is only a bear and after these additional attacks the animal dies.

Ice Troll, Ice Troll
Daseem, Menrozzar
Ivan, Amira, Bupkis <--


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira keeps singing and throws a glitterdust at the trolls. For one they might be blinded, but also they look much less threatening if they are covered in glitter.

DC18


Kitsune Game Master

Will: 1d20 + 5 ⇒ (12) + 5 = 17
Will: 1d20 + 5 ⇒ (7) + 5 = 12

The trolls get the glitter in their eyes and are blinded.

Ice Troll, Ice Troll
Daseem, Menrozzar, Amira
Ivan, Bupkis <--


Kitsune Game Master

Ivan walks up to one of the trolls and swings the hammer at one, slipping on ice and almost falling on his behind.

Hammer Time: 1d20 + 18 ⇒ (1) + 18 = 193d6 + 18 ⇒ (6, 4, 2) + 18 = 30

With Ivan up front bupkis follows and lashes at one troll and wounds him badly.

Kinetic Whip: 1d20 + 15 ⇒ (20) + 15 = 35
Slashing Damage: 5d6 + 10 ⇒ (6, 4, 6, 4, 5) + 10 = 35
Crit?: 1d20 + 15 ⇒ (9) + 15 = 24
Slashing Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
Will Save: 1d20 + 5 ⇒ (6) + 5 = 11

One troll manages to wipe off the glitter from his eyes and attacks with his flail. The other one flais wildly without seeing. Ivan sits this out behind his shield and Bupkis evades the unaimed blows.

Who I/B: 1d2 ⇒ 1
@Ivan
Heavy Flail: 1d20 + 14 ⇒ (17) + 14 = 312d8 + 12 ⇒ (4, 1) + 12 = 17
Heavy Flail: 1d20 + 9 ⇒ (6) + 9 = 152d8 + 12 ⇒ (3, 7) + 12 = 22
@Bupkis
Heavy Flail: 1d20 + 14 ⇒ (20) + 14 = 342d8 + 12 ⇒ (2, 5) + 12 = 191d100 ⇒ 8
Heavy Flail: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 12 ⇒ (8, 4) + 12 = 241d100 ⇒ 87

Ice Troll(49), Ice Troll
Daseem, Menrozzar, Ivan, Amira, Bupkis <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar steps up and begins stabbing at the ice troll that can see with the longspear.

Attack 1, bloodrage, Inspire, PA, large size: 1d20 + 20 + 2 + 2 - 3 - 2 ⇒ (13) + 20 + 2 + 2 - 3 - 2 = 32
Damage, bloodrage, Inspire, PA, bane: 2d6 + 13 + 3 + 2 + 9 + 2d6 ⇒ (3, 6) + 13 + 3 + 2 + 9 + (2, 6) = 44
Attack 2, bloodrage, Inspire, PA, large size: 1d20 + 15 + 2 + 2 - 3 - 2 ⇒ (16) + 15 + 2 + 2 - 3 - 2 = 30
Damage, bloodrage, Inspire, PA, bane: 2d6 + 13 + 3 + 2 + 9 + 2d6 ⇒ (3, 5) + 13 + 3 + 2 + 9 + (4, 2) = 41


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis steps back, powers up, and whips the troll that dared attacked him.

5 ft step, Move Action: Gather Power, Standard Action: Attack.

Kinetic Whip, inspire courage: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Damage, inspire courage: 5d6 + 10 + 2 ⇒ (1, 3, 4, 6, 6) + 10 + 2 = 32

Kinetic Whip, inspire courage, iterative: 1d20 + 15 + 2 - 5 ⇒ (5) + 15 + 2 - 5 = 17
Damage, inspire courage: 5d6 + 10 + 2 ⇒ (1, 4, 4, 6, 3) + 10 + 2 = 30


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Wasn't getting updates!

Ivan is glad for his thick armor up here. For once, he wasn't sweating.

Ivan returns the blows in kind, though, he wondered if his foe would hold up to them as well as himself.

hammertime: 1d20 + 18 + 2 + 1 + 2 ⇒ (2) + 18 + 2 + 1 + 2 = 25
damage: 2d6 + 18 + 2 + 2 ⇒ (1, 4) + 18 + 2 + 2 = 27

hammertime: 1d20 + 18 + 2 + 1 + 2 - 5 ⇒ (10) + 18 + 2 + 1 + 2 - 5 = 28
damage: 2d6 + 18 + 2 + 2 ⇒ (3, 1) + 18 + 2 + 2 = 26


Kitsune Game Master

Between Menrozzar and Ivan the seeing troll goes down and Bupkis takes down the one flailing blindly. But as it is with trolls, even though cut down, they keep regenerating.

Ice Troll(105), Ice Troll(133)
Daseem, Menrozzar, Ivan, Amira, Bupkis <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar moves up next to Ivan, then breathes fire over the two trolls, avoiding his allies, so that they stop regenerating.

Need a damage roll, or are we just assuming it's enough to finish them off?


Kitsune Game Master

Yes, I need the roll.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem had wanted to fight the trolls and was secretly hoping one or even better both of them would regenerate and attack again! Endless glorious combat, was this not what our lord in iron taught?

Not sure if we're still in combat or not. Either way...

Daseem takes a good look around this building, looking for something they could sabotage.

Perception: 1d20 + 17 ⇒ (18) + 17 = 35


Kitsune Game Master

Breath weapon: 8d6 ⇒ (3, 4, 6, 3, 3, 4, 5, 3) = 31

Menrozzar puts an end to the trolls and to Daseem's hopes. The silo is the food storage of the camp. There are lots of skinned creature halves hanging here to dry. There are also crates and casks and barrels with produce. It's hard to tell exactly but it would feed the whole village at least for a week.

Setting everything aflame would need some combustive agent as there is nothing here that is easily flammable.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Since nothing looked obviously flammable Daseem tried to think up something else they could do and failed to come up with anything. "Eh how to wreck this s-stuff?" asked Daseem, "Or mebbe put it out fer the D-dragon to eat?"

He did give one cask an experimental whack with his sword, since steel was clearly the answer to every problem!

Sunder, power attack, haste, vital strike: 1d20 + 18 ⇒ (10) + 18 = 28Damage: 4d6 + 18 ⇒ (6, 2, 2, 6) + 18 = 34


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Does anyone have some oil we could pour all over?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis shakes his head his head. He looks in the silo for for grain storage.

Fine grain and grain dust can be a fire/explosion risk

Perception: 1d20 + 17 ⇒ (2) + 17 = 19


Kitsune Game Master

The building looks like a silo. It is not used as a silo.

The grain found in barrels is coarsly ground. But Bupkis finds through his search also a barrel of cooking oil.

The destroyed casket spills what would be the wet dream of a certain sabertooth squirrel - acorns.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem tries pouring the oil over the barrels and suggests to the others, "Mebbe t-try ta set this on fire?"

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