
Daseem |

Grinning like a lunatic, Daseem invoked the blessing of Our Lord in Iron, before sprinting towards the giant at top speed, swinging his holy great circle in a vicious overhead arc that intersected with the giant's lower torso!
Swift action: Using quicken blessing to cast war mind. 6/9 blessings used.
Full round action: Charge!
Charge! Power Attack, Furious Focus, Orphaned By Giants, vital strike: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36Damage: 6d6 + 23 ⇒ (3, 3, 2, 2, 3, 2) + 23 = 38Vicious Dmg: 2d6 ⇒ (1, 3) = 4
Reroll: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
Vicious non-lethal self dmg: 1d6 ⇒ 1
AC this round is 23. If the Giant hits him, the giant needs to make aa DC16 Will save.

Menrozzar Vyrlock |

Is the Giant on the near side of the work table or the far side of the work table?

Bupkis |

Bupkis powers up again, and fires again.
Standard Action: Gather Power, Standard Action: Empowered Kinetic Blast
I have absolutely no idea of the relative positions of us and the enemy. How close is the enemy to us?
Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (2) + 19 + 1 + 3 = 25
For Damage Calculation: 6d6 + 11 ⇒ (1, 4, 1, 3, 4, 4) + 11 = 28 | 28 x 1.5 = 34
Piercing Damage, PBS, inspire courage: 34 + 1 + 3 = 38

Menrozzar Vyrlock |

Menrozzar advanced forward, around the left side of the table, taking care not to step on the grate in his path. Once he finishes his advance, the giant is just within reach of his spear.
Double move, taking care not to step on the grate in the floor. I should have enough movement to have the giant within my reach, in case of AoO opportunities. I have rolled that below, for expediency.
Attack of Opportunity, heroism: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Damage, bane: 2d6 + 13 + 2d6 ⇒ (6, 3) + 13 + (4, 5) = 31

Foxy Quickpaw |

Daseem and Menrozzar approach around the table from two sides for a loose flank, hoping to catch the giant when he makes a move.
Bupkis misses with his attack.
The giant gets up, avoiding Menrozzar's attack, but taking Daseem's sword into his flesh. He reaches for the door and opens it. Which releases an undead abomination. This thing, which is built from a lot of corpses is large and has three clawy arms. It comes for Menrozzar.
@Menrozzar
Claw: 1d20 + 17 ⇒ (4) + 17 = 211d6 + 7 ⇒ (5) + 7 = 12
DC19 Fort vs. Paralysis for 1d4+1 rounds if it hits.
Party <--
Giant(42), Undead

Bupkis |

Bupkis decides to switch targets to the undead abombination.
Standard Action: Gather Power, Standard Action: Empowered Kinetic Blast
Empowered Kinetic Blast (undead), PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (20) + 19 + 1 + 3 = 43
Crit confirm?: 1d20 + 19 + 1 + 3 ⇒ (17) + 19 + 1 + 3 = 40
For Damage Calculation: 6d6 + 11 ⇒ (6, 5, 4, 5, 3, 1) + 11 = 35 | 35 x 1.5 = 52
extra crit damage: 6d6 + 11 ⇒ (2, 5, 1, 5, 4, 2) + 11 = 30 | 30 x 1.5 = 45
Piercing Damage, PBS, inspire courage: 52 + 1 + 3 = 56

Menrozzar Vyrlock |

The undead abomination had become a greater threat to him. Menrozzar called out, "Daseem! Keep the giant from opening the other door!" He then roared in rage as he shifted into a more draconic form before stabbing with the long spear at the undead abomination.
Attack, bloodrage, heroism, PA, large-size: 1d20 + 20 + 2 + 2 - 3 - 2 ⇒ (11) + 20 + 2 + 2 - 3 - 2 = 30 +2 to hit on the off-chance it also counts as a giant.
Damage, bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (6, 2) + 11 + 3 + 9 = 31 +2 damage, and an extra 2d6 rolled below, on the off-chance it also counts as a giant.
Attack 2, bloodrage, heroism, PA, large-size: 1d20 + 15 + 2 + 2 - 3 - 2 ⇒ (19) + 15 + 2 + 2 - 3 - 2 = 33 +2 to hit on the off-chance it also counts as a giant.
Damage, bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (2, 3) + 11 + 3 + 9 = 28 +2 damage, and an extra 2d6 rolled below, on the off-chance it also counts as a giant.
Bane Attack 1: 2d6 ⇒ (6, 5) = 11
Bane Attack 2: 2d6 ⇒ (1, 1) = 2

Daseem |

Daseem's Gorum blessed sword flicked out as the giant released the door handle. He'd aimed for the ankles, the steel bit deeply and Daseem tried to sweep the giant off his feet!
I'm not clear if the giant is within reach with a 5' step. If not Daseem will use vital strike instead.Extra vital strike dmg: 3d6 ⇒ (4, 1, 5) = 10
Primary: Gorum's thorn, power attack, furious focus, orphaned by giants: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39Damage: 2d6 + 23 ⇒ (3, 5) + 23 = 31
Crit?: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40Crit Damage: 2d6 + 23 ⇒ (6, 3) + 23 = 32Vicious Dmg: 2d6 ⇒ (3, 6) = 9
Free action trip?: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31Vicious Non-Lethal Self Dmg: 1d6 ⇒ 3
If possible.
Iterative: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20Damage: 2d6 + 23 ⇒ (6, 4) + 23 = 33
AC this round is 25. If the Giant hits him, the giant needs to make a DC16 Will save or be stunned.

Foxy Quickpaw |

The giant gets hit hard. But instead of fighting back he moves to the other door and opens it.
AoO for Daseem
The undead abomination attacks Menrozzar.
@Menrozzar
Bite: 1d20 + 17 ⇒ (14) + 17 = 311d8 + 7 ⇒ (8) + 7 = 15 plus Ghould Fever DC19
claw: 1d20 + 17 ⇒ (15) + 17 = 321d6 + 7 ⇒ (4) + 7 = 11 plus Paralysis DC19
claw: 1d20 + 17 ⇒ (5) + 17 = 221d6 + 7 ⇒ (5) + 7 = 12 plus Paralysis DC19
extended claw: 1d20 + 17 ⇒ (10) + 17 = 271d6 + 7 ⇒ (1) + 7 = 8 plus Paralysis DC19
Out of the opened door comes another undead that attacks Daseem.
@Daseem
claw: 1d20 + 17 ⇒ (13) + 17 = 301d6 + 7 ⇒ (6) + 7 = 13 plus Paralysis DC19
Bupkis, Menrozzar, Daseem, Ivan <--
Giant(114), Undead(127)

Daseem |

Did Daseem manage to trip the giant with a CMB roll of 31?
As the giant showed it's back, Daseem's sword flashed out.
AOO: Gorum's thorn, power attack, furious focus, orphaned by giants: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36Damage: 2d6 + 23 ⇒ (3, 6) + 23 = 32

Daseem |

Oh sorry you are waiting for me.
Fort DC 19: 1d20 + 12 ⇒ (13) + 12 = 25
The undead clawed into Daseem, it hurt but it mostly made him angry enough to growl, "Gorrum!" Suddenly he was surrounded by heat and he unleashed a terrifying series of blows, hoping to cut the undead to ribbons!
Using fevor to cast Divine Power.
Hasted attack, Power attack, furious focus, Divine power with fate's favourite: 1d20 + 19 + 4 + 1 ⇒ (18) + 19 + 4 + 1 = 42Damage: 2d6 + 23 + 4 + 1 + 2d6 ⇒ (6, 1) + 23 + 4 + 1 + (4, 2) = 41
Crit?: 1d20 + 19 + 4 + 1 ⇒ (11) + 19 + 4 + 1 = 35Crit Damage: 2d6 + 23 + 4 + 1 ⇒ (5, 4) + 23 + 4 + 1 = 37
Primary attack, Power attack, furious focus, Divine power with fate's favourite: 1d20 + 19 + 4 + 1 ⇒ (13) + 19 + 4 + 1 = 37Damage: 2d6 + 23 + 4 + 1 + 2d6 ⇒ (1, 4) + 23 + 4 + 1 + (6, 6) = 45
Iterative attack, Power attack, furious focus, Divine power with fate's favourite: 1d20 + 11 + 4 + 1 ⇒ (6) + 11 + 4 + 1 = 22Damage: 2d6 + 23 + 4 + 1 + 2d6 ⇒ (3, 4) + 23 + 4 + 1 + (6, 4) = 45
Non-lethal self damage: 3d6 ⇒ (1, 2, 3) = 6

Foxy Quickpaw |

Was waiting for all, not only Daseem.
Daseem makes Gorum proud. With three swings of his large sword he cuts of the limbs of the undead abomination and after shortening it to his hight, he chops off the head too. The undead crumbles to dust.
Daseem,
Bupkis, Menrozzar, Ivan <--
Giant(114), Undead(127)

Menrozzar Vyrlock |

1 Claw missed
Fort 1, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Fort 2, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
Fort 3, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
The skeleton lashes out at him, but Menrozzar keeps standing and fighting it, unaffected by whatever diseases and toxins it has.
Attack 1, bloodrage, heroism, inspire courage, PA, large size: 1d20 + 20 + 2 + 2 + 3 - 3 - 2 ⇒ (3) + 20 + 2 + 2 + 3 - 3 - 2 = 25
Damage, bloodrage, inspire courage, PA: 2d6 + 11 + 3 + 3 + 9 ⇒ (4, 4) + 11 + 3 + 3 + 9 = 34
Attack 2, bloodrage, heroism, inspire courage, PA, large size: 1d20 + 15 + 2 + 2 + 3 - 3 - 2 ⇒ (10) + 15 + 2 + 2 + 3 - 3 - 2 = 27
Damage, bloodrage, inspire courage, PA: 2d6 + 11 + 3 + 3 + 9 ⇒ (6, 1) + 11 + 3 + 3 + 9 = 33

Foxy Quickpaw |

Menrozzar takes apart the other undead abomination (not skeleton).
Daseem, Menrozzar,
Bupkis, Ivan <--
Giant(114), Undead(RIP)

Bupkis |

Bupkis powers up and tries to take out the giant once and for all.
Move Action: Gather Power, Standard Action: Empowered Kinetic Blast.
Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (1) + 19 + 1 + 3 = 24 Miss with a one. :(
For Damage Calculation: 6d6 + 11 ⇒ (5, 5, 6, 3, 6, 5) + 11 = 41 | 41 x 1.5 = 60
Piercing Damage, PBS, inspire courage: 60 + 1 + 3 = 64

Daseem |

Daseem grunted when he realized with a pang of disappointment there was nothing left to fight. In combat there was no time for introspection and self doubt, no time for thinking of his rocky relationship with Tessa whose words cut more deeply than any sword.
Uncertain of what to do next, he examined the corpses to see if they left anything of note.
Perception: 1d20 + 19 ⇒ (6) + 19 = 25

Foxy Quickpaw |

There are a lot of tools that would make an alchemist or a necromancer happy. But it is either nothing a morally intact person would want to deal with or bolted to the floor and too heavy to move.
For those alchemically inclined, or curious enough to stick their figner in: The vats contain some stuff that is acidic (1d6 acid damage)

Daseem |

As the adrenalie faded away, Daseem realised he was hurt and he asked Bupkis, "Ken ye h-heal me a little friend?"
Happy to take the burn. Also which way do we want to go?

Bupkis |

Perception: 1d20 + 19 ⇒ (12) + 19 = 31
Bupkis scans around and remarks, "Hidden door here!"
After giving everyone a chance to prepare, he opens the concealed portal.

Bupkis |

Bupkis checks the chest for traps.
Perception: 1d20 + 19 ⇒ (16) + 19 = 35
If he doesn't find any traps, he will open the chest.

Menrozzar Vyrlock |

"Good eye, Bupkis. We may wish to fall back and rest after this. I'm not sure how much more any of us has left."
I'm only down 35 from this fight, but I'm not sure how much nonlethal it's a good idea for Daseem and I to take.

Menrozzar Vyrlock |

"Amira, do you know a spell you can use to disable magical effects?"
Can Amira cast Dispel Magic?

Amira Ravenheart__ |

"I do, but it is usually hard to overcome such magic, if it is not created by a beginner. But beginners can't do magical traps. Sadly I can't summon something to trigger the trap for us."
"I can try though."
Dispel Magic: 1d20 + 12 ⇒ (7) + 12 = 19
After throwing the magic at the chest and then checking if the magic on it is gone she states "That didn't work. Haw badly do you want to look into that chest? I can try a few more times, but it might as well be a waste of spells"

Menrozzar Vyrlock |

"It might be something useful, but I'd rather we conserve resources and come back to it later. Unless someone has a way to open the chest from a distance?"
Can Bupkis use Basic Telekinesis or similar to open the chest while we stand back a good distance?

Bupkis |

I'm not sure what I'm allowed to do. Telekintic Finesse. alloews me to disable devicice, but I can't diable magical traps.
You can perform any sort of fine manipulation you choose within close range, including attempting Sleight of Hand and Disable Device checks
.

Menrozzar Vyrlock |

So, Close Range = 25 ft + 5 ft/2 levels = 55 ft for Telekinetic Finesse.
Menrozzar spends another couple seconds considering, then casts a spell to study the magic aura on the trap.
Casting Detect Magic. Spending three rounds to concentrate and try to figure out the magical effect.
Knowledge (arcana): 1d20 + 11 ⇒ (6) + 11 = 17

Daseem |

Daseem shuddered, "H-hoodoo! Best leave it a-alone!"
Oddly enough Daseem was more scared of what might be treasure than all the giants and other monsters.

Menrozzar Vyrlock |

"Whatever spell guards this chest, it is a power necromancy spell. Let's come back for it."
Exiting the room, Menrozzar points at the room across the way. "That one next, I think."

Foxy Quickpaw |

The large stone door, which isn't a two wing door like most so far, lead into a relatively small room. A series of low pedestals line the walls of this room. Perched atop each is a humanoid skull. A small plaque has been chiseled in stone beneath each skull, like a memorial. Antiquated, sometimes broken, weapons lean against several of the pedestals. None of the skulls or weapons are giant-sized.
As you enter and approach to read what is written, the skull atop the pedestal abruptly bursts into a corona of blue fire and animates and speaks. "Akargrim was my name in life," moans the skull in a sepulchral voice. "I and those with me fought the savage giant Hhurrun Springbane, who challenged me to single combat. We had nearly defeated the giants, but many of my companions were injured, and so I agreed to face Springbane alone. I had all but slain the brute when Springbane called to his giants, who leapt to his aid and cut me down before my clan could rally to my rescue. With my murder, the tide of battle turned, and Springbane returned to his people to lie about his courage and strength at arms. I charge you, go north from this monument to ignominy, then turn east. Do not veer west. My killer has been made perversely immortal for his so-called courage. Take my axe and bring me Hhurrun Springbane’s head, so that I, and these others with me, might remember justice, and find our way peacefully to judgment. If you return, I shall grant you a boon. I can do no more."
DC19 Will save to resist the request made by the skull.

Menrozzar Vyrlock |

Will: 1d20 + 9 ⇒ (19) + 9 = 28
Menrozzar resists the mental pressure of the skull's request, but says, "We will likely encounter Hhurrun Springbane at some point, Akargrim, and we will kill him then. We will bring you his head if we defeat him."
Menrozzar's totally down for killing Springbane, but we can do it in our own time instead of immediately.

Daseem |

Will: 1d20 + 13 ⇒ (4) + 13 = 17
Daseem's eyes lit up, the music of the spheres had already started. Suddenly he stood up straight and for once his reticence and tongue twistedness was gone and he declared, "By GORUM I shall not rest until the head of Hhurrun Springbane is liberated from his shoulders!"
Lets face it, he was going to insist even if he passed the will save.

Menrozzar Vyrlock |

"We can do it after we clear the rest of this tomb. Is that acceptable, Akargrim?"