
Daseem |

Daseem nodded, he wasn't particularly bothered were they went next as long as there was something to fight!

Foxy Quickpaw |

Init Menrozzar: 1d20 + 6 ⇒ (11) + 6 = 17
Init Daseem: 1d20 + 1 ⇒ (9) + 1 = 10
Init Bupkis: 1d20 + 7 ⇒ (18) + 7 = 25
Init Amira: 1d20 + 10 ⇒ (2) + 10 = 12
Init Wanna be Sleipnir: 1d20 + 8 ⇒ (17) + 8 = 25
The next candidate to fight comes into sight in the hall straight ahead. An eight legged horse with the upper half of a human body - sans head - where the neck of the horse should be.
The creature charges in a canter. Half way he throws his horned severed head at Amira, which bowls her down. He continues to charge through to run everyone down. The head, as if by ghostly hand returns to the creature.
1d5 ⇒ 5
@Amira
Ranged: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 10 ⇒ (7) + 10 = 17
Trip: 1d20 + 27 ⇒ (20) + 27 = 47
Frightful presence DC24
Trample DC30: 1d8 + 15 ⇒ (1) + 15 = 16
Not Sleipnir
Party <--

Menrozzar Vyrlock |

Will, Heroism: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Reflex, Heroism, Shaken: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20
How far past us did it go?

Daseem |

Will: 1d20 + 13 ⇒ (5) + 13 = 18
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Does that make us shaken or frightened?

Menrozzar Vyrlock |

Frightful Presence does Shaken, unless you have 4 HD or fewer (came up in a Strange Aeons game I'm playing in recently). Does failing the save vs Trample knock you prone?

Bupkis |

Bupkis steps up and whips the terrifying creature, "How dare you hurt Amira!"
Kinetic Whip, shaken: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Slashing Damage: 6d6 + 11 ⇒ (6, 5, 4, 3, 5, 3) + 11 = 37
Kinetic Whip (iterative), shaken: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Slashing Damage: 6d6 + 11 ⇒ (1, 2, 1, 6, 5, 3) + 11 = 29

Daseem |

After being knocked down like a rag doll, Daseem growled "GORRRUM!" and he was suddenly surrounded by inky darkness! You knew roughly where he was but not precisely.
Using fervor to cast Shield of darkness as a swift action.
He then picked himself up and waited for the eight legged monstrosity to make another pass!
[ooc]Move action, get up from prone.
Standard action: ready an attack.
Readied action, power attack, furious focus, improved vital strike, shaken: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26Damage: 6d6 + 23 ⇒ (2, 3, 3, 1, 4, 1) + 23 = 37

Foxy Quickpaw |

Bupkis misses with his ONE attack. The headless - or head detached - horse-man turns to repeat the exercise.
Daseem also fails to make his blade connect.
Again DC24 for all that didn't go out of the way. Not trying the reflex save allows for an AoO.
Trample: 1d8 + 15 ⇒ (1) + 15 = 16
Not Sleipnir
Bupkis, Daseem, Ivan, Menrozzar, Amira <--

Daseem |

Daseem would have to roll 17+ to make that reflex check, I think Daseem will take his chances with the AOO.
As the eight legged monstrosity thundered past them, six feet of enchanted steel flicked out as Daseem sent a cut in its direction.
AOO, power attack, furious focus, shaken: 1d20 + 19 - 2 ⇒ (11) + 19 - 2 = 28Damage: 2d6 + 23 ⇒ (6, 2) + 23 = 31
With a deep growl from within his cocoon of darkness he called once more for Gorum's aid! And then he sunk into a ready stance, hoping to strike the Sleipnir when it made it's next pass.
As a swift action he's casting divine power gaining 4+1 luck bonus to hit and damage. 4/9 fervor used.
Readied attack, divine power, power attack, furious focus, improved vital strike, shaken: 1d20 + 19 - 2 + 5 ⇒ (12) + 19 - 2 + 5 = 34Damage: 6d6 + 23 + 5 ⇒ (3, 4, 6, 3, 4, 5) + 23 + 5 = 53

Menrozzar Vyrlock |

I have to roll 16+ on the Reflex
Menrozzar stabs out at the headless horse thing with the longspear as it runs by again.
AoO: 1d20 + 20 + 2 - 2 ⇒ (12) + 20 + 2 - 2 = 32
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Picking himself up after he gets Trampled again, Menrozzar roars as he enrages, then sets the longspear, braced for the thing's charge.
Readied Attack, heroism, bloodrage, large weapon: 1d20 + 20 + 2 + 2 - 2 ⇒ (4) + 20 + 2 + 2 - 2 = 26

Daseem |

Oo 28 doesn't hit. That's one tough customer!

Bupkis |

Bupkis powers up and shoots a crossbow bolt at the enemy
Move Action: Gather Power, Standard Action: Empowered Kinetic Blast
Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 18 + 1 + 3 ⇒ (5) + 18 + 1 + 3 = 27
For Damage Calculation: 6d6 + 11 ⇒ (1, 1, 2, 1, 1, 6) + 11 = 23 | 23 x 1.5 = 34
Piercing Damage, PBS, inspire courage: 34 + 1 + 3 = 38
I can't remember if Bupkis need to make a Reflex save.

Foxy Quickpaw |

As the group manages to not hit the mosntrosity, it stops running over and instead goes with a charge on daseem.
Who: 1d4 ⇒ 1
Lance: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 432d6 + 16 + 1d6 ⇒ (5, 4) + 16 + (2) = 27
Not Sleipnir(21)
Daseem, Menrozzar, Amira, Bupkis, Ivan <--
Daseem, Menrozzar and Ican are in reach of a full attack. Bupkis needs to move first. Amira too, but she's not interested in melee anyway.

Bupkis |

Bupkis blasts away again at the creature.
Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (7) + 19 + 1 + 3 = 30
For Damage Calculation: 6d6 + 11 ⇒ (1, 1, 3, 3, 5, 3) + 11 = 27 | 27 x 1.5 = 41
Piercing Damage, PBS, inspire courage: 41 + 1 + 3 = 45
Previously forgot that Elemental Overflow increases at lvl 11.

Menrozzar Vyrlock |

With the headless undead having chosen to stop trampling them and move up into reach, Menrozzar stops using the spear to brace against a charge. Instead. he steps, up and begins ripping and tearing into the thing with teeth and claws.
Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (12) + 20 + 2 + 3 + 2 - 3 = 36
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (1) + 12 + 3 + 3 + 9 = 28
Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (1) + 8 + 2 + 3 + 6 + (6) = 26
Claw 2, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (9) + 8 + 2 + 3 + 6 + (3) = 31

Daseem |

Daseem grunted as the lance took him high in the chest. He dragged himself off it and sent a flurry of cuts in the general direction of the monstrosity!
Hasted attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (1) + 19 - 2 + 5 = 23Damage: 2d6 + 23 + 5 ⇒ (6, 2) + 23 + 5 = 36
Primary attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (3) + 19 - 2 + 5 = 25Damage: 2d6 + 23 + 5 - 3 ⇒ (5, 3) + 23 + 5 - 3 = 33
Iterative attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (8) + 19 - 2 + 5 = 30Damage: 2d6 + 23 + 5 - 3 ⇒ (4, 1) + 23 + 5 - 3 = 30
Hurting, Daseem beseeched Gorum to keep him in the fight!
Cure Moderate Wounds: 2d8 + 10 ⇒ (2, 5) + 10 = 17

Foxy Quickpaw |

Daseeem and Menrozzar have a hard time damaging the headless horseman. Menrozzar takes a bite out of the walking corpses flesh, but his claws slide off. Daseem doesn't manage to hit at all.
Having Menrozzar gnaw on his flank makes him the target of the next attacks.
Lance: 1d20 + 25 ⇒ (16) + 25 = 412d6 + 16 + 1d6 ⇒ (2, 3) + 16 + (6) = 27
Lance: 1d20 + 20 ⇒ (5) + 20 = 252d6 + 16 + 1d6 ⇒ (1, 5) + 16 + (4) = 26
Lance: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 16 + 1d6 ⇒ (1, 6) + 16 + (5) = 28
Hoof: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 5 ⇒ (8) + 5 = 13
Hoof: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 5 ⇒ (1) + 5 = 6
@Daseem - I assume you forgot to reduce the iterative attack by 5.
Not Sleipnir(126)
Bupkis, Daseem, Menrozzar, Amira Ivan <--

Menrozzar Vyrlock |

AC is 26 cause of Shield, so that's one Lance hit and the two hooves. HP 62/143.
Menrozzar was hurting badly from the beating, but he was still up. He just had to tear into this thing and finish it off!
Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (6) + 20 + 2 + 3 + 2 - 3 = 30
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (7) + 12 + 3 + 3 + 9 = 34
Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (10) + 20 + 2 + 3 + 2 - 3 = 34
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (3) + 8 + 2 + 3 + 6 + (5) = 27
Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (18) + 20 + 2 + 3 + 2 - 3 = 42
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (10) + 8 + 2 + 3 + 6 + (4) = 33

Menrozzar Vyrlock |

Menrozzar ends his rage, breathing heavily over the slain...thing...and swaying, as he is hurt quite badly. "I could use some more healing, please."
Bloodrage ended, now at 38/109.

Menrozzar Vyrlock |

"I know. Maybe we can find some more somewhere around here. What does that belt do?"

Amira Ravenheart__ |

Spellcraft: 1d20 + 23 ⇒ (8) + 23 = 31
Spellcraft: 1d20 + 23 ⇒ (4) + 23 = 27
Spellcraft: 1d20 + 23 ⇒ (9) + 23 = 32
"It is a belt of thunderous charging." Amira explains. "The shirt has strong protection magic on it and the lance some."

Daseem |

"I was h-hurt too. Maybe Bupkis can heal?" remarked Daseem.
Daseem will accept the burn.
Once the worst of his wounds had been dealt with, Daseem remarked, "We should get a m-mmoove on."

Bupkis |

Bupkis heals Daseem
Kinetic Healer: 6d6 + 11 ⇒ (4, 3, 4, 3, 4, 6) + 11 = 35
"We should rest soon", he advises. "Maybe best if we return to camp?"

Menrozzar Vyrlock |

Menrozzar frowns. "Is there a way to prevent it's rejuvenation. For instance, if you burn a troll, it can't generate. Would a similar thing work on this?"

Daseem |

Daseem blinked slowly, before muttering, "Mebbe we s-should press on? Don't want to spends d-days here!"

Menrozzar Vyrlock |

"Let's start with that first door on the right in the entrance hall. Best we make sure we aren't leaving any enemies at our backs."
Menrozzar will look over the door to see if it is locked or trapped.
Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Door 6

Bupkis |

Bupkis notes, "Seems very cold this way! Anyone have extra protection against deep freeze?"
I don't think we want to go into an encounter hurt. I'm worried about Daseem especially.

Bupkis |

Bupkis advances carefully, looking for traps and enemies lurking in ambush.
I'm confused as to exactly where we are on the map.
Perception: 1d20 + 19 ⇒ (2) + 19 = 21

Bupkis |

Bupkis is wary of the unhinged doors, so he tries to experiment by manipulating them at a distance.
Trying to open them using Telekinetic Finesse.I'm not sure how this works in practice.

Bupkis |

Bupkis sneaks ahead and looks through the open door.
Stealth: 1d20 + 25 ⇒ (7) + 25 = 32
Perception: 1d20 + 19 ⇒ (5) + 19 = 24