Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded, he wasn't particularly bothered were they went next as long as there was something to fight!


Kitsune Game Master

Init:
Init Ivan: 1d20 + 2 ⇒ (18) + 2 = 20
Init Menrozzar: 1d20 + 6 ⇒ (11) + 6 = 17
Init Daseem: 1d20 + 1 ⇒ (9) + 1 = 10
Init Bupkis: 1d20 + 7 ⇒ (18) + 7 = 25
Init Amira: 1d20 + 10 ⇒ (2) + 10 = 12

Init Wanna be Sleipnir: 1d20 + 8 ⇒ (17) + 8 = 25

The next candidate to fight comes into sight in the hall straight ahead. An eight legged horse with the upper half of a human body - sans head - where the neck of the horse should be.

The creature charges in a canter. Half way he throws his horned severed head at Amira, which bowls her down. He continues to charge through to run everyone down. The head, as if by ghostly hand returns to the creature.

1d5 ⇒ 5
@Amira
Ranged: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 10 ⇒ (7) + 10 = 17
Trip: 1d20 + 27 ⇒ (20) + 27 = 47

Frightful presence DC24
Trample DC30: 1d8 + 15 ⇒ (1) + 15 = 16

Not Sleipnir
Party <--


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Reflex: 1d20 + 20 ⇒ (15) + 20 = 35
Will: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Will, Heroism: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Reflex, Heroism, Shaken: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20

How far past us did it go?


Kitsune Game Master

Out of stabbing reach. Not much further. So, move -> stab.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Will: 1d20 + 13 ⇒ (5) + 13 = 18
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

Does that make us shaken or frightened?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bukis also failed his Will save: waiting to see if he can attack.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Frightful Presence does Shaken, unless you have 4 HD or fewer (came up in a Strange Aeons game I'm playing in recently). Does failing the save vs Trample knock you prone?


Kitsune Game Master

What Menrozzar said, and yes, prone.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis steps up and whips the terrifying creature, "How dare you hurt Amira!"

Kinetic Whip, shaken: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Slashing Damage: 6d6 + 11 ⇒ (6, 5, 4, 3, 5, 3) + 11 = 37

Kinetic Whip (iterative), shaken: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Slashing Damage: 6d6 + 11 ⇒ (1, 2, 1, 6, 5, 3) + 11 = 29


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

After being knocked down like a rag doll, Daseem growled "GORRRUM!" and he was suddenly surrounded by inky darkness! You knew roughly where he was but not precisely.

Using fervor to cast Shield of darkness as a swift action.

He then picked himself up and waited for the eight legged monstrosity to make another pass!
[ooc]Move action, get up from prone.
Standard action: ready an attack.
Readied action, power attack, furious focus, improved vital strike, shaken: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26Damage: 6d6 + 23 ⇒ (2, 3, 3, 1, 4, 1) + 23 = 37


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira looks bruised. She gets up and moves back to the secret room, where she will not be run over again.


Kitsune Game Master

Bupkis misses with his ONE attack. The headless - or head detached - horse-man turns to repeat the exercise.

Daseem also fails to make his blade connect.

Again DC24 for all that didn't go out of the way. Not trying the reflex save allows for an AoO.
Trample: 1d8 + 15 ⇒ (1) + 15 = 16

Not Sleipnir
Bupkis, Daseem, Ivan, Menrozzar, Amira <--


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem would have to roll 17+ to make that reflex check, I think Daseem will take his chances with the AOO.

As the eight legged monstrosity thundered past them, six feet of enchanted steel flicked out as Daseem sent a cut in its direction.
AOO, power attack, furious focus, shaken: 1d20 + 19 - 2 ⇒ (11) + 19 - 2 = 28Damage: 2d6 + 23 ⇒ (6, 2) + 23 = 31

With a deep growl from within his cocoon of darkness he called once more for Gorum's aid! And then he sunk into a ready stance, hoping to strike the Sleipnir when it made it's next pass.
As a swift action he's casting divine power gaining 4+1 luck bonus to hit and damage. 4/9 fervor used.
Readied attack, divine power, power attack, furious focus, improved vital strike, shaken: 1d20 + 19 - 2 + 5 ⇒ (12) + 19 - 2 + 5 = 34Damage: 6d6 + 23 + 5 ⇒ (3, 4, 6, 3, 4, 5) + 23 + 5 = 53

Effects:
Shaken, Defending bone, Shield of darkness, Divine Power (12 temp hp).


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I have to roll 16+ on the Reflex

Menrozzar stabs out at the headless horse thing with the longspear as it runs by again.

AoO: 1d20 + 20 + 2 - 2 ⇒ (12) + 20 + 2 - 2 = 32
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21

Picking himself up after he gets Trampled again, Menrozzar roars as he enrages, then sets the longspear, braced for the thing's charge.

Readied Attack, heroism, bloodrage, large weapon: 1d20 + 20 + 2 + 2 - 2 ⇒ (4) + 20 + 2 + 2 - 2 = 26


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

From the safety of the room, Amira starts to sing an encouraging tune.

Inspire courage +3


Kitsune Game Master

This time Daseem and Menrozzar are prepared but only Merozzar draws blood. Or black ichor. Hard to tell.

Not Sleipnir(21)
Daseem, Menrozzar, Amira
Bupkis, Ivan <--


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Oo 28 doesn't hit. That's one tough customer!


Kitsune Game Master

Yep. There is the reason you got the double level up. Or did you think it stays as easy as the wickerman turned out to be? ;)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Can Bupkis not make iterative attacks with Kinetic Whip?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis powers up and shoots a crossbow bolt at the enemy

Move Action: Gather Power, Standard Action: Empowered Kinetic Blast

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 18 + 1 + 3 ⇒ (5) + 18 + 1 + 3 = 27
For Damage Calculation: 6d6 + 11 ⇒ (1, 1, 2, 1, 1, 6) + 11 = 23 | 23 x 1.5 = 34
Piercing Damage, PBS, inspire courage: 34 + 1 + 3 = 38

I can't remember if Bupkis need to make a Reflex save.


Kitsune Game Master

As the group manages to not hit the mosntrosity, it stops running over and instead goes with a charge on daseem.

Who: 1d4 ⇒ 1
Lance: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 432d6 + 16 + 1d6 ⇒ (5, 4) + 16 + (2) = 27

Not Sleipnir(21)
Daseem, Menrozzar, Amira, Bupkis, Ivan <--
Daseem, Menrozzar and Ican are in reach of a full attack. Bupkis needs to move first. Amira too, but she's not interested in melee anyway.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis blasts away again at the creature.

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (7) + 19 + 1 + 3 = 30
For Damage Calculation: 6d6 + 11 ⇒ (1, 1, 3, 3, 5, 3) + 11 = 27 | 27 x 1.5 = 41
Piercing Damage, PBS, inspire courage: 41 + 1 + 3 = 45

Previously forgot that Elemental Overflow increases at lvl 11.


Kitsune Game Master

The headless undead hits Daseem despite the darkness surrounding him. It seems to be no issue for it. But Daseem cuts deep into the torso, before he feels the lance. Bupkis fires away and hits the running corpse hard.

Not Sleipnir(98)
Bupkis,
Daseem, Menrozzar, Amira Ivan <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With the headless undead having chosen to stop trampling them and move up into reach, Menrozzar stops using the spear to brace against a charge. Instead. he steps, up and begins ripping and tearing into the thing with teeth and claws.

Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (12) + 20 + 2 + 3 + 2 - 3 = 36
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (1) + 12 + 3 + 3 + 9 = 28

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (1) + 8 + 2 + 3 + 6 + (6) = 26

Claw 2, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (9) + 8 + 2 + 3 + 6 + (3) = 31


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grunted as the lance took him high in the chest. He dragged himself off it and sent a flurry of cuts in the general direction of the monstrosity!

Hasted attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (1) + 19 - 2 + 5 = 23Damage: 2d6 + 23 + 5 ⇒ (6, 2) + 23 + 5 = 36

Primary attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (3) + 19 - 2 + 5 = 25Damage: 2d6 + 23 + 5 - 3 ⇒ (5, 3) + 23 + 5 - 3 = 33

Iterative attack: divine power, power attack, furious focus, shaken: 1d20 + 19 - 2 + 5 ⇒ (8) + 19 - 2 + 5 = 30Damage: 2d6 + 23 + 5 - 3 ⇒ (4, 1) + 23 + 5 - 3 = 30

Hurting, Daseem beseeched Gorum to keep him in the fight!
Cure Moderate Wounds: 2d8 + 10 ⇒ (2, 5) + 10 = 17


Kitsune Game Master

Daseeem and Menrozzar have a hard time damaging the headless horseman. Menrozzar takes a bite out of the walking corpses flesh, but his claws slide off. Daseem doesn't manage to hit at all.

Having Menrozzar gnaw on his flank makes him the target of the next attacks.

Lance: 1d20 + 25 ⇒ (16) + 25 = 412d6 + 16 + 1d6 ⇒ (2, 3) + 16 + (6) = 27
Lance: 1d20 + 20 ⇒ (5) + 20 = 252d6 + 16 + 1d6 ⇒ (1, 5) + 16 + (4) = 26
Lance: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 16 + 1d6 ⇒ (1, 6) + 16 + (5) = 28
Hoof: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 5 ⇒ (8) + 5 = 13
Hoof: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 5 ⇒ (1) + 5 = 6

@Daseem - I assume you forgot to reduce the iterative attack by 5.
Not Sleipnir(126)
Bupkis, Daseem, Menrozzar, Amira Ivan <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

AC is 26 cause of Shield, so that's one Lance hit and the two hooves. HP 62/143.

Menrozzar was hurting badly from the beating, but he was still up. He just had to tear into this thing and finish it off!

Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (6) + 20 + 2 + 3 + 2 - 3 = 30
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (7) + 12 + 3 + 3 + 9 = 34

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (10) + 20 + 2 + 3 + 2 - 3 = 34
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (3) + 8 + 2 + 3 + 6 + (5) = 27

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (18) + 20 + 2 + 3 + 2 - 3 = 42
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (10) + 8 + 2 + 3 + 6 + (4) = 33


Kitsune Game Master

Menrozzar shreds the creature to pieces, tearing it apart with claws and teeth.

Combat over.

Loot:
+3 chain shirt, +1 lance, belt of thunderous charging


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar ends his rage, breathing heavily over the slain...thing...and swaying, as he is hurt quite badly. "I could use some more healing, please."

Bloodrage ended, now at 38/109.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

CLW: 10d8 + 10 ⇒ (8, 8, 4, 7, 3, 4, 6, 3, 3, 7) + 10 = 63

"If it keeps going that rough, we'll run out of healing very fast."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I know. Maybe we can find some more somewhere around here. What does that belt do?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Spellcraft: 1d20 + 23 ⇒ (8) + 23 = 31
Spellcraft: 1d20 + 23 ⇒ (4) + 23 = 27
Spellcraft: 1d20 + 23 ⇒ (9) + 23 = 32

"It is a belt of thunderous charging." Amira explains. "The shirt has strong protection magic on it and the lance some."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

"I was h-hurt too. Maybe Bupkis can heal?" remarked Daseem.

Daseem will accept the burn.

Once the worst of his wounds had been dealt with, Daseem remarked, "We should get a m-mmoove on."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis heals Daseem

Kinetic Healer: 6d6 + 11 ⇒ (4, 3, 4, 3, 4, 6) + 11 = 35

"We should rest soon", he advises. "Maybe best if we return to camp?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Know(Religion): 1d20 + 20 ⇒ (15) + 20 = 35
"That is risky. This headless horse thing will rejuvenate within a few days. If we're unlucky, it will be back tomorrow already." Amira points out.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar frowns. "Is there a way to prevent it's rejuvenation. For instance, if you burn a troll, it can't generate. Would a similar thing work on this?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"It should be possible, but it is individual for each undead and therefore hard to tell how to do it."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem blinked slowly, before muttering, "Mebbe we s-should press on? Don't want to spends d-days here!"


Kitsune Game Master

From the entrance hall and the large hall with the columns there are six doors to choose where to go next.

Counted from the entrance hall looking inside, the double door on the left is 1 and from there clockwise up to 6, which is then the other door in the entrance hall.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Let's start with that first door on the right in the entrance hall. Best we make sure we aren't leaving any enemies at our backs."

Menrozzar will look over the door to see if it is locked or trapped.

Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Door 6


Kitsune Game Master

The hewn stone wall of this long hall has partially collapsed to the east, giving way to a series of large tunnels caked with rime and ice that head eastward into the darkness. On the west there is a large double door. Ahead is another pair of doors, that looks unhinged.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis notes, "Seems very cold this way! Anyone have extra protection against deep freeze?"

I don't think we want to go into an encounter hurt. I'm worried about Daseem especially.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira magics Daseem back to full health with a stick, before he enters.

@Daseem: Roll CLW as needed.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis advances carefully, looking for traps and enemies lurking in ambush.

I'm confused as to exactly where we are on the map.

Perception: 1d20 + 19 ⇒ (2) + 19 = 21


Kitsune Game Master

Bupkis moves towards the unhinged doors. There is nothing that jumps out of the dark of the tunnel. Some unnatural mourning is heard from ahead.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis is wary of the unhinged doors, so he tries to experiment by manipulating them at a distance.

Trying to open them using Telekinetic Finesse.I'm not sure how this works in practice.


Kitsune Game Master

The one wing of the door is stuck and doesn't move, but the other one stands open anyway. There is just nothing to see from the safe distance Bupkis checks.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis sneaks ahead and looks through the open door.

Stealth: 1d20 + 25 ⇒ (7) + 25 = 32
Perception: 1d20 + 19 ⇒ (5) + 19 = 24


Kitsune Game Master

There is a huge thing made of bones with four arms, four legs and at two arms it has blades instead of hands.

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