Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem waited for Bupkis to scout ahead, although he loosened his sword in its scabbard incase the little goblin came running back chased by the hoards of hell.

Kn: Religion if Bupkis comes back and describes what he saw: 1d20 + 9 ⇒ (3) + 9 = 12


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis sneaks back and says, "Beyond door is a huge thing made of bones with four arms, four legs and at two arms it has blades instead of hands".

Stealth: 1d20 + 25 ⇒ (11) + 25 = 36

I presume that Bupkis didn't see the thing moving?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem's eyes grew large as he listened to Bupkis's take, he cried "T-truly we are blessed by Gorum! Such exotic foes!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"And yet, one completely unnecessary to fight, I suspect. It did not respond to the sound of our other combats. Perhaps we should leave it be for now. We can always come back to fight it later."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem looked pained, pained! At that suggestion! He managed to stammer, "Er... W-where to then?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Let's do the other door off the entryway."


Kitsune Game Master

Back to the entrance hall and from there through the other doors it is. Columns depicting fierce, gigantic figures line the walls of this elongated hall, which opens to a slightly smaller chamber to the west. At the eastern end of the hall, bas-reliefs of additional figures adorn the walls between the columns. In the western chamber, a five-foot-high ledge runs along the three walls. Statues depicting giants lying in state stretch on the ledge between the columns.

But that is only the background hardly of interest, as a huge mammoth covered in ice with a blue glow in its eyes as well as a frost giant occupy this room. And they are not amused by the intrusion.

Init:
Init Ivan: 1d20 + 2 ⇒ (9) + 2 = 11
Init Menrozzar: 1d20 + 6 ⇒ (6) + 6 = 12
Init Daseem: 1d20 + 1 ⇒ (7) + 1 = 8
Init Bupkis: 1d20 + 7 ⇒ (10) + 7 = 17
Init Amira: 1d20 + 10 ⇒ (1) + 10 = 11

Giant: 1d20 + 1 ⇒ (2) + 1 = 3
Mammoth: 1d20 + 1 ⇒ (4) + 1 = 5

Party <--
Mammoth, Giant


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis powers up and shoots a bolt at the mammoth.

Move Action: Gather Power, Standard Action: Extended Range Kinetic Blast.

Extended Range Kinetic Blast: 1d20 + 19 ⇒ (2) + 19 = 21
Piercing Damage: 6d6 + 11 ⇒ (6, 2, 2, 2, 6, 6) + 11 = 35

Extended range gives the Kinetic Blast a range of 120 ft.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grins from ear to ear and calls upon Gorum for aid in what no doubt will be glorious battle!

Casting divine favour and using quicken blessing to add vicious to his weapon as a swift action.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar readies Steelhand's spear, but takes a deep breath and prepares to exhale a cone of fire at the mammoth and giant when they get close enough.

Readied action: Breath Weapon (Fire), DC 18 Reflex for half. Ideally I'll get both, but if I can only hit one, that's fine.

Fire Breath: 12d6 ⇒ (2, 6, 3, 2, 4, 3, 4, 1, 2, 5, 6, 5) = 43


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira starts an encouraging song again.


Kitsune Game Master

The mammoth's thick fur catches the bolt Bupkis shoots, without any harm to the creature.

The mammoth comes charging, with the giant coming behind. None reach the party, but the mammoth runs into the fire Menrozzar spits out.

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
The fire is very effective and leaves the wooly quadruped heavily burned.

Mammoth(64), Giant
Party <--


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis powers up again, and blasts the Mammoth once more time.

Move Action: Gather Power, Standard Action: Empowered Kinetic Blast.

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (10) + 19 + 1 + 3 = 33
For Damage Calculation: 6d6 + 11 ⇒ (4, 2, 1, 5, 6, 4) + 11 = 33 | 33 x 1.5 = 49
Piercing Damage, PBS, inspire courage: 49 + 1 + 3 = 53


Kitsune Game Master

Bupkis shhots the mammoth between the eyes and it is stopped cold in its charge dropping to the ground dead.

Mammoth(RIP), Giant
Bupkis
Daseem, Menrozzar, Ivan, Amira <--


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded to Bupkis in recognition of an excellent hit as he then makes his own wild charge, screaming "GORRRUM!" as he charged the giant!

Inspire, charge, power attack, furious focus, divine favour, vicious, orphaned by giants: 1d20 + 23 + 2 + 3 + 1 ⇒ (2) + 23 + 2 + 3 + 1 = 31Damage: 8d6 + 27 + 3 ⇒ (1, 4, 6, 5, 2, 3, 4, 1) + 27 + 3 = 56Non lethal damage to self: 1d6 ⇒ 3
I'm not really used to playing at these levels, the numbers look so large! Breakdown: +9 BAB (untyped), +6 str mod (untyped), +1 weapon focus (untyped), +2 fighter weapon training (untyped), +1 enhancement bonus, +4 luck bonus, +3 competence (inspire courage), +2 charge (untyped), +1 orphaned by giants (trait) = +29 to hit. Dmg dice: 2d6 from great sword, 4d6 from improved vital strike, 2d6 from vicious. Plus damage: +9 str (+6 *1.5), +9 power attack (+6 *1.5), +2 fighter weapon training, +1 enhancement bonus, +4 luck, +2 weapon specialisation (untyped), +3 competence (inspire courage)


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira keeps singing as it looks like there will be more glorious battle, until the frost giant is defeated.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar roars in rage as, he too, charges towards the frost giant, Steelhand's spear before him as he stabs into the thing, trying to embed its barbs in the giant.

Steelhand's spear, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 22 + 2 + 2 + 3 + 2 - 3 - 2 ⇒ (19) + 22 + 2 + 2 + 3 + 2 - 3 - 2 = 45
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (5, 3) + 13 + 3 + 3 + 9 + (6, 4) = 46


Kitsune Game Master

As Daseem charges, the giant swings the axe at him.

@Daseem
Greataxe AoO: 1d20 + 18 ⇒ (9) + 18 = 273d6 + 13 ⇒ (3, 6, 6) + 13 = 28

But he manages to bury his blade in the giant anyway. And Menrozzar uses the opportunity to run his spear into the giant.

1d2 ⇒ 2

But the giant doesn't go down, and so it becomes painful for someone.

@Menrozzar
Greataxe AoO: 1d20 + 18 ⇒ (7) + 18 = 253d6 + 13 ⇒ (4, 4, 4) + 13 = 25
Greataxe AoO: 1d20 + 13 ⇒ (13) + 13 = 263d6 + 13 ⇒ (4, 2, 5) + 13 = 24

Mammoth(RIP), Giant(102)
Bupkis, Daseem, Menrozzar, Ivan, Amira <--


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar keeps stabbing the spear into the Giant over and over again, trying to bring it down.

Steelhand's spear Attack 1, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 22 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (4) + 22 + 2 + 2 + 3 + 2 - 2 - 3 = 30
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (1, 3) + 13 + 3 + 3 + 9 + (6, 5) = 43

Steelhand's spear Attack 2, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 17 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (16) + 17 + 2 + 2 + 3 + 2 - 2 - 3 = 37
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (1, 2) + 13 + 3 + 3 + 9 + (2, 3) = 36

Steelhand's spear Attack 1, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 12 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (17) + 12 + 2 + 2 + 3 + 2 - 2 - 3 = 33
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (2, 5) + 13 + 3 + 3 + 9 + (1, 3) = 39


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis powers up again, and ties to take down the giant.

Move Action: Gather Power, Standard Action, Empowered Kinetic Blast
Assuming that the giant is within 30 ft.

Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (17) + 19 + 1 + 3 = 40
For Damage Calculation: 6d6 + 11 ⇒ (3, 1, 5, 5, 3, 5) + 11 = 33 | 33 x 1.5 = 49
Piercing Damage, PBS, inspire courage: 49 + 1 + 3 = 53


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem grunted as he got hit, but he stepped in to press home his attack!

Inspire, charge, power attack, furious focus, divine favour, vicious, orphaned by giants: 1d20 + 23 + 2 + 3 + 1 ⇒ (8) + 23 + 2 + 3 + 1 = 37Damage: 5d6 + 27 + 3 ⇒ (3, 6, 3, 3, 3) + 27 + 3 = 48Non lethal damage to self: 1d6 ⇒ 5

Inspire, charge, power attack, furious focus, divine favour, vicious, orphaned by giants: 1d20 + 23 + 2 + 3 + 1 - 5 ⇒ (5) + 23 + 2 + 3 + 1 - 5 = 29Damage: 5d6 + 27 + 3 ⇒ (2, 6, 1, 1, 3) + 27 + 3 = 43Non lethal damage to self: 1d6 ⇒ 1

Then with a whispered, "Gorrum!" he channeled our lord in iron's grace to cure some of his wounds. Lay on hands: 4d6 ⇒ (5, 4, 6, 4) = 19


Kitsune Game Master

Frozen minced meat would be a proper description of what is left of the giant, after Daseem, Menrozzar and Bupkis unleash their fury on the poor creature.

Combat over

The place looks like it was some kind of stable for the mammoth. With saddle and bridle stored here. On closer inspection the mammoth looks like it was undead. As its not bleeding, but falling apart already. The giant, or what is left of him bleeds though.

Not much else is found here, but the bloody chainmail and the greataxe of the giant.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Battered and bleeding, Daseem inspected the remains of the giant and mammoth for a moment before patching himself up.

CMW: 2d8 + 10 ⇒ (3, 7) + 10 = 20
CMW: 2d8 + 10 ⇒ (3, 4) + 10 = 17

He wondered if anything on the giant had been enchanted. Humming droning tune that sounded like gorum, gorum, gorum, gorum, he studied the chainmail and axe.

Casting detect magic.

Then he got up and asked the room "Eh? W-what next?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"There seem to be undead creatures here - not too surprising - in this grave. Are we prepared for that? Or do we need to retreat and plan again?" Amira inquires.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I don't know that we could plan for undead better than anything else we've done, so far, although I would hope we'd find some more healing soon."

I took 49 damage in that fight. Bupkis, could I get a Kinetic Healer? I'll take the burn.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

"I don't know what to expect, but I fear if any incorporal undead show up, we're in trouble. Or does anyone of you have something that helps against that?"

On Menrozzar's request she offers "If all are wounded, I could do a healing song."

Just found out, that I have soothing song at 12th level which would do 3d8+12 healing for all listening.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis heals Menrozzar.

Kinetic Healer: 6d6 + 11 ⇒ (5, 5, 3, 5, 4, 6) + 11 = 39

He says, "Bupkis not physically wounded, but quite tired. But only resting makes that better."

Bupkis only has burn damage, which is only regained by resting. He has 84 non-lethal damage right now.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I should have taken two points of Burn from Kinetic Healer, if you're counting that in with your nonlethal, Bupkis.

"I don't think we have any specialized means of battling such ghostly apparitions, and I don't know where we'd get them. Is anyone else injured, so that we might all benefit from Amira's song?"


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira sings her soothing song, that heals all in the vincinity, to make sure everyone is back to full heath.

Soothing Song: 3d8 + 12 ⇒ (2, 2, 2) + 12 = 18

"Where to now?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Back down the hallway to the large, central room, and then let's check the first door on the left."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis followed Menrozzar's suggestion, sneaking back to the first door on the left.

Stealth: 1d20 + 24 ⇒ (10) + 24 = 34

Perception: 1d20 + 19 ⇒ (20) + 19 = 39


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shrugged and with his sword resting on one shoulder he followed after Menrozzar, safe in the knowledge that there would soon be something else to kill for the greater glory of Gorum.


Kitsune Game Master

I assume the small room with the two "beds"

Two sleeping pallets, two footlockers, and a small rack for weapons and armor are the only furnishings in this sparse room. Two torch sconces are mounted to the wall. The only exit is a single door to the north.

The footlocker contains a change of clothes in giant size and some food of questionable quality.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

After searching the room, Bupkis opens the door to the north.

Perception: 1d20 + 19 ⇒ (1) + 19 = 20


Kitsune Game Master

Our map has no N given, but going to north would be the far wall, The J shaped room with the double door. You mean that?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I was going by the desrciption "The only exit is a single door to the north", or is that the door I just came in through? I'm not sure where we are on the map.


Kitsune Game Master

The doors to the next room are locked.

DC30 Disable Device if trying the elaborate way or Break DC 28


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis tries to pick the lock.

Disable Devic: 1d20 + 23 ⇒ (16) + 23 = 39

"Unlocked!," he announces.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem was impressed, "T-thought I'd have to break the door down..."


Kitsune Game Master

Perception: 1d20 + 15 ⇒ (9) + 15 = 24

The walls of this chamber angle outward, creating an irregular trapezoidal shape. Large wooden tubs of unwholesome fluids stand to the north and south, their contents slowly bubbling without an obvious source of heat. Huge worktables surround a large iron grate in the floor in the center of the room. Upon the tables are an odd hodgepodge of surgical tools, saws, balls of twine, and materials suited for a puppeteer’s workshop. Two heavy doors provide access to a walled-off portion of the room to the west.

At the workbench at the far end of the room sits a pale giant over some papers.

Init:
Init Ivan: 1d20 + 2 ⇒ (12) + 2 = 14
Init Menrozzar: 1d20 + 6 ⇒ (9) + 6 = 15
Init Daseem: 1d20 + 1 ⇒ (14) + 1 = 15
Init Bupkis: 1d20 + 7 ⇒ (7) + 7 = 14
Init Amira: 1d20 + 10 ⇒ (11) + 10 = 21

Giant: 1d20 + 3 ⇒ (2) + 3 = 5

Party <--
Giant


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis has a feeling that something nefarious is going on here! He powers up and whips the suspicious giant; however, he misjudges his attack.

Move Action: Gather Power, 5ft step, Standard Action: Empowered Kinetic Whip

Empowered Kinetic Whip: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
For Damage calculation: 5d6 + 10 + 2 ⇒ (2, 3, 2, 1, 3) + 10 + 2 = 23 | 23*1.5=34
Slashing Damage: 34 = 34

Empowered Kinetic Whip, iterative: 1d20 + 15 + 2 - 5 ⇒ (4) + 15 + 2 - 5 = 16
For Damage calculation: 5d6 + 10 + 2 ⇒ (3, 4, 1, 3, 1) + 10 + 2 = 24 | 24*1.5=36
Slashing Damage: 36 = 36


Kitsune Game Master

It is 70 feet from the door to the giant and there is a workbench in the way.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

In that case, Bupkis shoots a Kinetic Blast and rolls a one, completely missing. Keep in mind that I can't tell where we are on the map.


Kitsune Game Master

The room with the blue circles at the main entrance door.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar takes in the room, eyeing the grate and the vats of strange material, and studies the giant as well, trying to figure out what type it is.

Knowledge (local) for the giant: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (arcana) for the vats?: 1d20 + 11 ⇒ (14) + 11 = 25

"If you have a way to do so, try and keep the giant from getting to those heavy doors. There may be something in them it can release. Let's spread out a bit."

Menrozzar moved into the room a bit, but readied Steelhand's spear to defend himself from a potential charge.

Move 15 feet into the room, then 15 feet to the right of the door. Standard action to ready an attack with the spear against any opponent within reach.

Readied Attack, Heroism, PA, Large: 1d20 + 22 + 2 - 3 - 2 ⇒ (20) + 22 + 2 - 3 - 2 = 39 -2 to hit if something besides a giant attacks me
Damage, PA, Bane: 2d6 + 13 + 9 + 2d6 ⇒ (1, 4) + 13 + 9 + (2, 4) = 33 -8 damage if something besides a giant attacks me

Confirm Crit?: 1d20 + 22 + 2 - 3 - 2 ⇒ (2) + 22 + 2 - 3 - 2 = 21 -2 to confirm if something besides a giant attacks me.
Critical Damage: 2d6 + 13 + 9 + 2d6 ⇒ (1, 4) + 13 + 9 + (4, 2) = 33 -8 damage if something besides a giant attacks me.

Additional Damage from Brace if something charges me: 2d6 + 13 + 9 + 2d6 ⇒ (4, 6) + 13 + 9 + (1, 4) = 37 -7 if this attack is against something not a giant.
Additional Critical Hit damage from Brace if something charges me: 2d6 + 13 + 9 + 2d6 ⇒ (3, 5) + 13 + 9 + (3, 6) = 39 -11 if this attack is against something not a giant.


Kitsune Game Master

Menrozzar Vats(if you take a full round action for checking):
You identify the fluid in the tubs as embalming fluid with some necromantic spell ingredients (with Spellcraft DC15)


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Which map is the current one?

Daseem was delighted to see the giant so he greeted him with a low growl that sounded like, "Gorrrrum!" as he moved to stand back to back with Menrozzar.

Daseem is casting Stunning Barrier, Greater, granting +2 to AC and Saves. There's a DC16 Will (I guess most enemies laugh at DC 16 but they can still roll 1!) or be stunned if attacked. He's also going to use quicken blessing to add vicious to his sword.


Kitsune Game Master

The map is SKIRLATA'S TOMB


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I think Amira is up, or maybe the giant? Unless we're bottling Ivan still.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Amira throws a glitterdust at the giant.

DC18

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