GM Turmoil's Slave Ships of Absalom (Core)
(Inactive)
Game Master
ckelley83
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.
Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.
MAPS
Goblins|| ...||Heresy
Game Expectations
1. Posting Frequency: My games tend to run a little quicker than average. Before signing up, consider how much time you can devote to the game. I prefer players who can post once per day on average, if not more. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.
2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. I will admit, it can sometimes be hard to spice up combat posts. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.
3. I also try to be pretty open as to what is allowed and options that are a little outside the box, I really enjoy seeing what creative players come up with. If I ask for a roll, and you feel that you have another option that may work better, there is no harm in asking. The best way, and by that I mean the fastest way to do so and keep things moving is to first off, make the roll I asked for, (because sometimes the answer will be no, but that's generally because the Scenario specifically says so and I can't control that), and then to both ask if you can do something else instead, and then also make the appropriate rolls for that alternative option as well.
I'm interested. I plan on making a Water Elemental Sorcerer belonging to the Sovereign Court. Should have him made and posted before the night ends.
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Interested! Just hit level 2, need to update the profile.
Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
"Ha HA!" I've got a dwarf rogue itching for some action!
Goblins|| ...||Heresy
Just a note to everyone, I will keep recruiting open until sometime tomorrow, and will roll for who gets in if needed. Though Kranzer is guaranteed to get in, since he gave up his spot in my other game so someone that was new to PbP could play.
HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;
If you are shy of six, then I'll join in, but if it comes to a roll off, then I'll drop out.
35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)
i would like to get in if i could
Chronicle Sheets GM Busy At Work........
I am interested though if there are new players, I'll step aside for them.
Female Elf Paladin 6 (HP: 58/58 | AC: 22 (21 with haste, 22 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)
I am interested.
Miriel is updated and ready.
Edit: I can post several times per day, but I live in GMT+2 timezone so posting times may be a bit strange.
Goblins|| ...||Heresy
So the following players are in:
Kranzer
Banesama
Goldur
Kavor
Luke_Perry
Bartholimu
If you could please post the following info, I will get this started shortly.
Player Name:
Character Name:
PFS #:
Faction:
Day Job:
I also need to know if anyone has the Impressive Influence boon from scenario #5-03 The Hellknight's Feast on ANY character, not just the one you plan on playing.
Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
Player Name: Dystopiandream
Character Name: Kranzer Kraken-Mouth
PFS #: 234492-2
Faction: Grand Lodge
Day Job: Profession (gambler): 1d20 + 5 ⇒ (10) + 5 = 15
Edit: Whoops, yeah forgot about that. I have not yet played The Hellknight's Feast.
Goblins|| ...||Heresy
Don't forget to let me know about having that boon!
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Player: Aldizog
Character: Kavor Doan
PFS #: 108731-6
Faction: Exchange
Day Job: Profession (Merchant)
Profession: 1d20 + 6 ⇒ (10) + 6 = 16
Have not done 5-03.
35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)
Player:DM Snider
Character:Bartholimu
PFS#:22306-14
Faction:Liberties Edge
Day Job:None
on just core or non core also
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Player Name: SodiumTelluride
Character Name: Goldur Twinthunders
PFS #: 89635-9
Faction: The Exchange
Day Job: Profession (scribe): 1d20 + 8 ⇒ (11) + 8 = 19
I have played The Hellknight's Feast and I do have the Impressive Influence boon, but it was with a Classic character (not Core).
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Player Name: Banesama
Character Name: Hudor Nero
PFS #: 138079-4
Faction: Sovereign Court
Day Job: Profession (Brewer): 1d20 + 4 ⇒ (7) + 4 = 11
Have not done 5-03.
Goblins|| ...||Heresy
Just to be clear, APL is exactly 2 so this will be played at low tier. It may end up being a bit on the easy side though with this party.
Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Heh, two bards in the same party. Inspire Courage for DAYS.
-Posted with Wayfinder
35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)
If thay is the case i van change characters.
-Posted with Wayfinder
Goblins|| ...||Heresy
Reading ahead in the scenario, there's a mechanic that makes use of a player's weight. I know it's a pain, but could everyone tell me what their character's total weight is, including the gear they carry? It doesn't have to be exact, just give me an estimate to the nearest 10 lbs.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Backpack
-Winter Blanket
-Flint & Steel
-Trail Rations (4 days)
-Waterskin (water)
Belt Pouch
-PP:
-GP: 89
-SP:
-CP:
Traveller's Vestment
Spear
Heavy Crossbow
25 Bolts
Hero Lab shows me at 31 lbs (Light Load).
Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
Kranzer's total weight is 236. 185 lb dwarf + 51 pounds of gear.
Goblins|| ...||Heresy
Hudor, what do you consider the weight of Hudor himself? I need the total. Again, just an estimate is fine.
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Kavor Doan had to do this for Wounded Wisp, and was 237 with gear.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Hudor is 140 lbs +31 for 171 lbs total.
13/13 HP, AC: 18, T: 11, FF: 14, CMD: 16, F: +4, R: +1, W:+0 Init +3, Pereption +2, LG Male Human 1 Paladin(Core), Warhammer +5 (1d8+6x3)
Kevtiln is 230lbs atm.. No full plate:(
-Posted with Wayfinder
Goblins|| ...||Heresy
So I'm in the midst of packing up my entire house right now. And then starting Wednesday we are driving across the country to move back home to NH with a newborn and 3 cats in the car. Needless to say, PFS is taking a bit of a backseat right now but I will try to post when I can. Sorry about the delays, but we are fairly close to the end.
Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
No worries. Be safe on the roads, especially up North. They've got a bad snowstorm incoming.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Yeah. No problem. We'll still be here waiting. :P
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
And congrats on the baby! I know how a newborn makes just about anything that much more taxing haha.
-Posted with Wayfinder
Goblins|| ...||Heresy
Thanks for playing, I hope you all enjoyed it. And I apologize for the game being a bit slower than usual for me. Life has been a bit hectic for me these past few weeks. After a scenario I like to ask if anyone has any feedback they would like to provide, whether it be in relation to me as a GM or if it's just thoughts on the scenario. I will try to get the chronicles completed sometime today or tomorrow
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Yay, thanks for running! And don't worry, it's understandable-- life happens to all of us (whether we like it or not!)
-Posted with Wayfinder
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Thanks for running! An entertaining scenario with a mix of challenges. Kavor Doan will check off the faction card accomplishment for "bribing one's way out of a fight", so make sure to dock him the 50 GP on the chronicle sheet.
Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),
Thanks for running and understandable about real life stuff. It happens.
Goblins|| ...||Heresy
HERE are the chronicles. Let me know if there are any issues.
@ Jarlaxle: You never posted your information, so once you do, I'll make yours.
Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)
CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Got it. Wohoo, level 3!
-Posted with Wayfinder
Recent threads in Play-by-Post Discussion
|