Full Name |
Goldur Twinthunders |
Race |
Dwarf |
Classes/Levels |
Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20 |
Gender |
CORE Male |
Size |
Medium |
Alignment |
Lawful Good |
Languages |
Common, Draconic, Dwarven, Elven, Gnome |
Occupation |
lorekeeper/storyteller |
Strength |
14 |
Dexterity |
8 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
16 |
Charisma |
14 |
About Goldur Twinthunders
PFS #: 89635-9 (Core)
XP: 12
Prestige: 5
Fame: 21
Init +1
Perception +10
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DEFENSE
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AC: 17/10/17 (+5 armor, +2 shield, -1 Dex, +1 ring)
HP: 40
Other: Defensive Training (+4 AC vs giants)
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OFFENSE
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Speed: 20 ft
Melee: warhammer +7, 1d8+3 (x3) +2 Arcane Strike
Ranged: shortbow +2, 1d6 (x3)
Hatred (+1 on attack rolls vs orcs and goblinoids)
Spells Known:
0 (unlimited): detect magic, flare, open/close, prestidigitation, read magic, resistance
1 (5/day): comprehend languages, feather fall, grease, remove fear
2 (3/day): blur, invisibility, silence
Special:
Bardic knowledge +2
Bardic performance (oratory) 18/day - Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2
Versatile performance (oratory [Diplomacy, Sense Motive])
Lore Master 1/day
Vanity: Borderland Keep - Managing the keep increases the number of followers you can maintain at any one time by 1. In addition, you may forego rolling your Day Job at the end of a scenario to manage the fort's operations, patrol the surrounding territory, and launch raids against the enemy. Doing so allows you to recover 1 Prestige Point as you earn the acclaim and support of the selected nation, though it does not increase your Fame score. Any Prestige Points in excess of your Fame score must be spent immediately or are lost.
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STATISTICS
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Base Atk +3
Feats: Extra Performance, Weapon Focus (warhammer), Arcane Strike
Traits: Reactionary, Caretaker
Skills (ACP: -1):
Appraise +6 <1 rank>
Bluff +6 <1 rank>
Climb +5 <1 rank>
Diplomacy +10 (Versatile Performance) <1 rank>
Heal +10 <3 ranks>
Knowledge (arcana) 19 or +9 <2 ranks>
Knowledge (dungeoneering) 18 or +8 <1 rank>
Knowledge (history) 18 or +8 <1 rank>
Knowledge (local) 19 or +9 <2 ranks>
Knowledge (nature) 19 or +9 <2 ranks>
Knowledge (planes) 19 or +9 <2 ranks>
Knowledge (religion) 18 or +8 <1 rank>
Knowledge (all others) 14 or +4
Linguistics +8 <3 ranks>
Perception +10 <4 ranks>
Perform (oratory) +10 <5 ranks>
Profession (scribe) +11 <5 ranks>
Sense Motive +10 (Versatile Performance)
Spellcraft +8 <3 ranks>
Use Magic Device +10 <5 ranks>
Equipment: +1 chain shirt, +1 buckler, +1 warhammer, mw warhammer, shortbow, 20 arrows, spell component pouch, wand of cure light wounds (36 charges), acid (3 vials), antitoxin x2, ring of protection +1, belt of giant's strength +2, 82 gp
Scrolls: delay poison, endure elements x2, glitterdust, knock, lesser restoration x2, reduce person, tongues
Spell components used: 10 gp
Level advancement: +1 Dex (4th)