Aldronard

Kevtiln Dryadson's page

13 posts. Organized Play character for Daveak Bringer of Destruction.


Race

13/13 HP, AC: 18, T: 11, FF: 14, CMD: 16, F: +4, R: +1, W:+0

Classes/Levels

Init +3, Pereption +2, LG Male Human 1 Paladin(Core), Warhammer +5 (1d8+6x3)

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 7
Charisma 15

About Kevtiln Dryadson

Stats:

Kevtiln Dryadson
Human Paladin (Core) 1
CN Medium

Init +3; , Speed: 20ft, Skilled +1skill point Perception:

Defense:

AC: 18, T: 11, FF: 17 CMD: 16
(+1 Dex, +7 Armor)

HP: 13

Fort: +4, Ref: +1, Will: +0

Offense:

Speed 20 ft.

Melee:
Warhammer +5 (1d8+6, x3) includes power attack

Special Abilities:

Aura of Good (Ex)
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su)
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Statistics:

Str 18, Dex 12, Con 14, Int 10, Wis 7, Cha 15

BaB: +1, CMB: +5, CMD: 16

Feats/Traits:

Feats:
1.)Power attack
1.)Weapon Focus Warhammer

Traits:
Eyes and Ears of the city
Reactionary

Skills::
(-1 ACP)
Craft
Diplomacy +6 <1 Rank>
Handle Animal
Heal
Know Nobility
Know Religion +4<1 Rank>
Perception +2 <1 Rank>
Profession
Ride
Sense Motive
Spell Craft

Languages:Common

Gear::

Warhammer
Scalemale
Warm Weather
Cold Weather
? GP, 0 SP, 0 CP

Notes::

Reactionary+2 Int.
Eyes and Ears of the city+1 Perception and class skill
Skilled +1 Skill point per level