GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will move to where he can see the ghost and zap with a wand since too tight for bombs.

MM : 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Fort save DC 17, Circle vs Evil, Hardy: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25

Brallenera takes the full force of the spell in her beautiful blue eyes.

Awww,I can STILL see you. And I can see you're in trouble, girl.

The dwarfess get lost in her battlelust, and attacks the ghost

RAGE Bull Strenght attack: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26
Dmg: 1d10 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16


From Shore to Sea GM All-powerful dictator of reality 4

Xim, I will let you reconsider your action because...

You all see Nanny's spell fly toward the ghost and then just dissipate.

knowledge (arcana) DC24:


From Shore to Sea GM All-powerful dictator of reality 4

I forgot the room description!

Three rectangular shallow pools of water divide this wide chamber. A short flight of steps in the northern half of the room climbs to a narrow alcove, atop which rests a sarcophagus sculpted from black basalt. Carved from the surrounding stone, the entire chamber is engraved with primitive runes.

Of course, the most striking feature is the hideous ghost who you already drove off once.

Victor's weapon strikes true once more and Brallenera's weapon also damages the spirit.

Final Fight2 Round 1 wrote:

Kermit
Brallenera
Kyra
Victor
Xim
Nanny

Ankhazu (-28)

Zadim

Bold are up!


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

"Radiant lady, show this foul ghost your sacred weapon."

(spiritual weapon, force dmg)

A shimmering scimitar flies towards the ghost and makes an attempt at slashing it.
1d20 + 9 ⇒ (19) + 9 = 28 Force dmg: 1d8 + 2 ⇒ (5) + 2 = 7
Crit?: 1d20 + 9 ⇒ (19) + 9 = 28 Force dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit double moves to get closer to the ghost.

"I can hit it if it's still up!"


From Shore to Sea GM All-powerful dictator of reality 4

So, RAW, only ghost-touch weapons can crit incorporeal creatures. Spiritual weapon is doing the same thing though so, unless someone can correct me, I'm going to give that crit.

The ghost scowls in anger, "There can be only corruption. This world belongs to Lamashtu!"

Then she drifts forward and reaches out to touch Victor.
touch: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 10d6 ⇒ (5, 2, 5, 2, 5, 3, 1, 1, 6, 3) = 33
fortitude DC18 halves the damage.


From Shore to Sea GM All-powerful dictator of reality 4
Final Fight2 Round 1/2 wrote:

Kermit
Brallenera
Kyra
Victor (-33 or -16 pending save)
[b]Xim

Nanny

Ankhazu (-41)

Zadim

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Fort: 1d20 + 13 ⇒ (12) + 13 = 25.

"No. The world belongs to entropy. You serve a false idol, an ultra-powerful outsider with delusions of grandeur. I have seen the veil of reality ripped away, revealing the Gods of *this* plane, and to them, you are less than nothing..."

Victor, remorselessly, keeps swinging.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 15 ⇒ (4) + 15 = 19 Magical, Ghost-Touch, Slashing damage.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Compared to the outer ones, Golarion gods are less than nothing. :P

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will rush into the room, having failed to do anything with the wand.

I do not have much else, but will try what I can to hurt it

Bomb, range, pb: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
for Shock dmg : 3d6 + 3 + 1 ⇒ (2, 4, 6) + 3 + 1 = 16 5'r splash, 6 elec dmg (DC14 for half).

He shapes the blast to avoid three allies.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Rage attack: 1d20 + 10 + 2 + 2 ⇒ (13) + 10 + 2 + 2 = 27

dmg: 1d10 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15

Rage attack: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

dmg: 1d10 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

Brallenera hack at the ghost relentlessly


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

With magical blades drawn, Zadim rushes into the room.
Double move

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit fires at the ghost with his magical bow.

attack point blank shot: 1d20 + 12 ⇒ (5) + 12 = 17

damage: 1d6 + 3 ⇒ (2) + 3 = 5

attack point blank shot: 1d20 + 12 ⇒ (14) + 12 = 26

damage: 1d6 + 3 ⇒ (1) + 3 = 4

iterative

attack point blank shot: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 1d6 + 3 ⇒ (6) + 3 = 9


From Shore to Sea GM All-powerful dictator of reality 4

Xim, I'm pretty sure that is a mundane weapon and has no effect.

Can you buff allies? Or does anyone have a spare magic weapon?


From Shore to Sea GM All-powerful dictator of reality 4
Final Fight2 Round 1/2 wrote:

Kermit
Brallenera
Kyra
Victor (-16)
Xim
Nanny

Ankhazu (-50)

Zadim

Bold are up!

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will cast inflict pain on the ghost, using 2 phrenic pool points to overcome its immunity to mind affecting. (DC 18)

Alchemist bombs are supernatural effects, so I would think they would deal half damage.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

The scimitar continues attacking..

Force scimitar: 1d20 + 9 ⇒ (19) + 9 = 28 Force dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Crit?: 1d20 + 9 ⇒ (15) + 9 = 24 Extra force dmg on hit: 1d8 + 2 ⇒ (1) + 2 = 3

Kyra double moves a short distance down the corridor.
Nanny may require to move to see the ghost?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

yep - supernatural- so half damage


From Shore to Sea GM All-powerful dictator of reality 4

Eurgh, Sorry, a lot going on with this


From Shore to Sea GM All-powerful dictator of reality 4

Nanny moved up to get line of sight

will save: 1d20 + 12 ⇒ (19) + 12 = 31

The ghost raises her unholy symbol aloft, dark eyes flashing. A wave of unlife ripples across the room, washing over everyone but Kyra.

channel negative energy: 5d6 ⇒ (4, 4, 2, 6, 3) = 19
DC20 Will Save for half damage

Final Fight2 Round 2/3 wrote:

Kermit
Brallenera
Kyra
Victor (-16)
Xim
Nanny

Ankhazu (-58)

Zadim

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Will: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36.

I have Negative Energy Resistance 5, reducing that to 4 damage on me.

Victor remains unimpressed.

"Pathetic. That said, I suppose that I should expect nothing more from a creature that couldn't maintain a corporeal existence..."

He then keeps swinging.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (4) + 9 = 13, for 1d10 + 15 ⇒ (4) + 15 = 19 Magical, Ghost-Touch, Slashing damage.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Will save: 1d20 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 14 ⇒ (3) + 14 = 17Dmg: 1d10 + 8 ⇒ (1) + 8 = 9

Attack: 1d20 + 9 ⇒ (7) + 9 = 16Dmg: 1d10 + 8 ⇒ (3) + 8 = 11

Enraged, Brallenera takes the full force of the unholy wave of energy, so The aim of her strike is totally off

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Will : 1d20 + 5 ⇒ (11) + 5 = 16 vs ghost

”Egads!“

Too close for bombs, Roderick will move to assist (aid) with his long spear

atk: 1d20 + 5 ⇒ (15) + 5 = 20 for aid to Victor

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit tries to resist.

will: 1d20 + 5 ⇒ (10) + 5 = 15

Then shoots the ghost again.

attack point blank: 1d20 + 12 ⇒ (13) + 12 = 25

damage: 1d6 + 3 ⇒ (6) + 3 = 9

attack point blank: 1d20 + 12 ⇒ (1) + 12 = 13

damage: 1d6 + 3 ⇒ (1) + 3 = 4

iterative

attack point blank: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 1d6 + 3 ⇒ (1) + 3 = 4


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Will (DC 20): 1d20 + 5 ⇒ (4) + 5 = 9

Zadim feels the life draining from his body, but attempts to fight on.

Studied target: ghost
5 ft. step
Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage (S), magic: 1d4 + 7 ⇒ (1) + 7 = 8
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

1d100 ⇒ 34
1d100 ⇒ 13
1d100 ⇒ 80


From Shore to Sea GM All-powerful dictator of reality 4

Brallenera and Zadim strike true.
One of Kermit's arrows suddenly falls short before the target, while one hits and others go wide.
Victor cannot quite land a blow.

Final Fight2 Round 3 wrote:

Kermit (-19)
Brallenera (-19)
Kyra
Victor (-20)
Xim (-19)
Nanny (pending save)

Ankhazu (-81)

Zadim (-19)

Bold are up!

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Will: 1d20 + 4 ⇒ (1) + 4 = 5

Nanny is going to delay. Not much she can do if its immune to magic missiles.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

I am baffled as well. It anticipated our wands. I say, Nanny, perhaps we need to get near that coffin in the back?


From Shore to Sea GM All-powerful dictator of reality 4

She had a chance to size you up and prepare...

Final Fight2 Round 3 wrote:

Kermit (-19)
Brallenera (-19)
Kyra
Victor (-20)
Xim (-19)
Nanny (-19)

Ankhazu (-81)

Zadim (-19)

Bold are up!


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Based upon my position in the corridor, i believe the burst won't reach me.

Kyra, seeing the vile light pulse flow within the chamber, moves into the room herself. Raising her symbol, "May her warmth heal your wounds."

Healing wave: 6d6 ⇒ (3, 3, 6, 2, 3, 4) = 21


From Shore to Sea GM All-powerful dictator of reality 4

Kyra heals the living. The ghost's grim visage is still painted in anger and disgust.

She follows Victor I assume you took a 5ft step to use your polearm and reaches for his torso again.
melee touch: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 10d6 ⇒ (1, 5, 3, 2, 3, 1, 4, 2, 3, 6) = 30
DC18 fortitude to half

Final Fight2 Round 3/4 wrote:

Kermit
Brallenera
Kyra
Victor (30 or 15)
Xim
Nanny

Ankhazu (-81)

Zadim

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Fort: 1d20 + 13 ⇒ (9) + 13 = 22.

Victor weathers the strain upon his life-force without complaint.

"Struggle all you wish, spirit. You cannot overcome the ultimate entropy of the universe..."

He then focuses, channeling more ectoplasmic energy into his weapon, steps back, and takes another swing...

Adding Keen to the Fauchard as a Swift.

+2 Ghost-Touch Fauchard (Keen): 1d20 + 9 ⇒ (16) + 9 = 25, for 1d10 + 15 ⇒ (4) + 15 = 19 Magical, Ghost-Touch, Slashing damage.
Crit Confirmation: 1d20 + 9 ⇒ (19) + 9 = 28, for 1d10 + 15 ⇒ (7) + 15 = 22 Magical, Ghost-Touch, Slashing *ADDITIONAL* damage.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

It's as i am hearing Groetus, or Pillars of Eternity's Rymrgand. All end of everything. ^^

Also, scimitar was still on my previous turn.

Slash: 1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 2 ⇒ (8) + 2 = 10


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Feeling invigorated by the positive energy that pours forth from the woman of his faith, Zadim maintains his focus on the spirit.

"Your devotion to an worthy goddess is your undoing." declares Zadim, hoping to distract the ghost. "Your tether to this mortal world will soon be cut and you shall face your final judgment."

Studied target: ghost
5 ft. step
Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


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From Shore to Sea GM All-powerful dictator of reality 4

And with a final elegant blow, Victor beheads the ghost.

Wisps of ectoplasm circle the room before dissipating...

And that's that! I'm not going to make you roll insultingly easy skill checks to find the real body of the ghost so that you can use burn the bones and use the scroll. Let's just say that was done.

The unholy temple is still. Othine is awake, furious but bound.

You return safely to the surface and your discoveries are incredibly useful to the Eagle Knights. Huzzar, you are heroes!

Debrief with VC pending... anything more you want to do in the temple before you leave?

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

"...and so it will, ultimately, end with all things..."

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny shakes the dust of the temple from her heals.

"An unnatural place. We have done effective work clearing it."

Liberty's Edge

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Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"Great work team! I can't wait to get back to my bog outside Absalom!"

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, we've done a good thing, killing these slavers


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra smiles modestly.

"This place has been cleansed of its foul denizens.
I am glad we are all still among the living."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Well done I say! Cheers! “


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Nanny Ahd wrote:
"An unnatural place. We have done effective work clearing it."

"Indeed, but there are other places of darkness left yet to be exposed to the light." Zadim remarks grimly.

Le Kyra Pregen wrote:

Kyra smiles modestly.

"This place has been cleansed of its foul denizens.
I am glad we are all still among the living."

The slayer smiles, a bit more broadly, in return.

"Shining Lady," he replies. "I do not believe even death could dim your radiance."

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