GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

With his reach weapon, Roderick cannot easily engage so he stays back.

”I say! Let me know when I should jump in lads. But it looks well in hand after the healing. “


From Shore to Sea GM All-powerful dictator of reality 4

Victor and Kermit are it!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor, stoic as ever, 5' steps forward, and takes a swing, completely ignoring the cover provided by Zadim.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 15 ⇒ (7) + 15 = 22 Magical Ghost-Touch damage.


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From Shore to Sea GM All-powerful dictator of reality 4

I'm never letting you touch my dice, Luke!


From Shore to Sea GM All-powerful dictator of reality 4

Firing up the GMBOT5000...

Kermit takes a step to get an angle and lets fly.

attack: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4

attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d6 + 3 ⇒ (3) + 3 = 6

attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 + 3 ⇒ (1) + 3 = 4

crit confirm: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Kermit's aim is good but the creature shakes off much of the damage.

The daemon then swings for Zadim again.
attack: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d4 + 16 ⇒ (4, 1) + 16 = 21

attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d4 + 16 ⇒ (4, 4) + 16 = 24

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 4 ⇒ (4) + 4 = 8


From Shore to Sea GM All-powerful dictator of reality 4
Torture’d grown tired of hurting people by now, Round 4 wrote:


Nanny (bless)
Zadim (-68, unconscious, dying)
Brallenera (bless)
Victor (bless)

Silver tooth cultist (-43, dead)
Blue cloak cultist (hoodwinked)
Red face cultist (-55, hoodwinked, dead)

Kyra (bless)

Yaenit with runes (-38)
Yaenit with orange patches (dead, -very dead)

Xim (bless)
Kermit (bless)
Bold are up!

Zadim is at negative-eight hit points and has a con of twelve.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Constitution check to stabilize: 1d20 + 1 - 8 ⇒ (12) + 1 - 8 = 5

The slayer slips closer to Pharasma's gates.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww.. stupid demon. Bet you can't get me down too?

Brallenera presses the attack, hoping to keep the creature distracted long enough

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Dmg: 1d10 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d10 + 4 ⇒ (5) + 4 = 9

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny pulls out a potion and moves up next to Zadim.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra narrows her eyes at Zadim's received brutality.

She clutches the symbol tightly,

"Radiant Lady, your devoted need your divine aid to put down these foul fiends."

Channel heal: 6d6 ⇒ (4, 4, 5, 4, 3, 3) = 23
"On your feet, Zadim, the lady's work is not done here.", she says calmly, but with resolute undertone.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

With a frown, Victor takes another swing...

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (20) + 9 = 29, for 1d10 + 15 ⇒ (7) + 15 = 22 Magical Ghost-Touch damage.
Crit Confirmation: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d10 + 15 ⇒ (7) + 15 = 22 *ADDITIONAL* damage.

...which proves quite ruinous to the Yaenit.

I'll take a crit for 44 damage ;-)

Huh. Apparently, what my weapon needs to power-up is another PC being KO'ed :-P


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]
Victor wrote:
I'll take a crit for 44 damage, Alex.


From Shore to Sea GM All-powerful dictator of reality 4

As Zadim falls, Victor reaches over his body to strike down the demon.

At the same time, Kyra's radiant power revives Zadim.

End of combat.

Stillness follows.

I'll give you time to sort healing and whatnot before describing the wretches in the cages.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”I say! The timing was impeccable. Superb job! “

Roderick will search around the room and cages

Perception : 1d20 + 10 ⇒ (16) + 10 = 26


From Shore to Sea GM All-powerful dictator of reality 4

This one's really grim. Basically, you can't do anything with these slaves right now. Full grossness within if you want it.:

Within each of the six cages huddles a manacled prisoner dressed in rags. All have their heads covered with eyeless leather hoods and their mouths are gagged. Furthermore, each slave bears a jagged scar across his or her belly and a Lamashtan brand on the back of his or her neck. The brand is identical to those found on Zahrah, Othine, and some of the cultists. Though not obviously apparent, a successful DC 15 Heal check reveals each of the slaves is pregnant; that some of the pregnant slaves are male shows that the conception isn’t natural.
These captives have been completely broken by the brutal, traumatic rituals. After suffering Tinderwick’s “reconditioning treatments,” these slaves not only accept their fate, but are brainwashed to embrace it. They believe that Lamashtu chose them through pain and ordeal for her most sacred purpose. If freed, they refuse to cooperate, and if pressured, they attack with tooth and nail while screaming curses.

Once you have healed, Brallenera leads the way into the next room.

Dark crimson fluid fills a huge pit gouged into the floor of this high-ceilinged room. The viscous liquid bubbles slightly and produces a faint light, but does not seem to emanate heat.
Within the fluid, small creatures, like the beast that burst from the Sarenrite's belly, bathe. A few of them are casually chewing on a fresh corpse: the cultist who fled from your last fight after becoming blinded.
Othine stands over the corpse, watching the beasts feed, while behind her stands a shocking creature, some kind of demonic gnoll-beast see picture.


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

Initiative
nanny: 1d20 + 4 ⇒ (11) + 4 = 15
zadim: 1d20 + 3 ⇒ (1) + 3 = 4
kermit: 1d20 + 4 ⇒ (3) + 4 = 7
Xim: 1d20 + 10 ⇒ (11) + 10 = 21
Victor: 1d20 + 1 ⇒ (6) + 1 = 7
Kyra: 1d20 ⇒ 20
Brallenera: 1d20 + 1 ⇒ (5) + 1 = 6

midwife: 1d20 + 6 ⇒ (1) + 6 = 7


From Shore to Sea GM All-powerful dictator of reality 4
Is that blood? That looks like blood. Round 1 wrote:

Xim
Kyra
Nanny

Demon-thing
Othine

Kermit
Victor
Brallenera
Zadim

Bold are up!

knowledge (planes) DC23:

The creature is a unique half-fiend jackalwere.

For every 5 above the DC, you may ask a question.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Know PLanes: 1d20 + 4 ⇒ (12) + 4 = 16

Awww.. another demon. And our traitoress.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Knowledge (Planes): 1d20 + 18 ⇒ (11) + 18 = 29
Could I get resistances and immunities?

"Not your ordinary demon. A half-fiend jacklewere."

Nanny will move in for a better view and cast good-old murderous command on Othine. (DC 17)


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

I believe Zadim is at 14 hp before the inspection of the wretches in the cages. He will ask Kyra to use all of the remaining charges of his wand of cure light on him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

So, Zadim is at 42 hp before the wand is spent.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"Bah more demons. Can anyone make my bow good aligned?"


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Sorry, would if i could. ^^


From Shore to Sea GM All-powerful dictator of reality 4

Nanny:

Damage Reduction 5/cold iron, DR 5/magic
Immune sickened, poison
Resist acid 10, cold 10, electricity 10, fire 10
Spell Resistance 19

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

"Jackelweres are resistant to acid, cold, and fire. Cold iron and magic weapons work best on them."


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From Shore to Sea GM All-powerful dictator of reality 4

will: 1d20 + 8 ⇒ (1) + 8 = 9

Othine's eyes flash with confused rage.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick's face turns sour with the mention of more demons.

Is this the very pit that spews forth these foul beasts we cannot seem to rid ourselves from today?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick's face turns sour with the mention of more demons.

Is this the very pit that spews forth these foul beasts we cannot seem to rid ourselves from today?

Roderick will delay until one of the frontliners moves forward, then he will advance to see into the room...probably hurling bombs


From Shore to Sea GM All-powerful dictator of reality 4

Kyra?


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra moves over towards Zadim, imbuing the slayer with guidance.


From Shore to Sea GM All-powerful dictator of reality 4

Othine turns and swings for the jackalwere.

attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 2 ⇒ (6) + 2 = 8

None of her attacks land but you are reminded of her background in the eagle knights by the clearly drilled, if inelegant technique.
A woman who spent years working as a Twilight Talon only to turn to Lamashtu. Did she have it in her heart all along, or was she broken through torture and drugs and spells, like those poor souls you just 'rescued'?


From Shore to Sea GM All-powerful dictator of reality 4

The half-fiend frowns and stares out over the room.

Victor, Nanny and Brallenera, make a DC16 will save or...

Spoiler:
You fall asleep!

will: 1d20 + 5 ⇒ (6) + 5 = 11

Othine stares into the creatures eyes and slumps slowly to the floor and into a deep sleep.


From Shore to Sea GM All-powerful dictator of reality 4
Is that blood? That looks like blood. Round 1/2 wrote:

Xim
Kyra
Nanny

Half-Fiend Jackalwere
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim

Bold are up!

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny is immune to magical sleep.

She gathers magical energy around her and launches it at the jackelwere.
Spell Resistance: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Magic Missile: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Will: 1d20 + 15 ⇒ (17) + 15 = 32.

Victor ignores the spell, then strides into the room...

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (5) + 9 = 14, for 1d10 + 15 ⇒ (9) + 15 = 24 Magical Ghost-Touch damage.

...back to my usual. Would someone mind being KO'ed so I can get another crit? ;-)

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick sees his chance and dashes forward to hurl a bomb into the room at the crafty creature in the back

”Heads up, lads! “

Bomb, range, pb: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
for Shock dmg : 3d6 + 3 + 1 ⇒ (2, 3, 4) + 3 + 1 = 13 5'r splash, 6 elec dmg (DC14 for half).

probably -4 on that due to cover, but vs touch may still hit.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Noting that some injuries remain and that the foe is out of his present striking range, Zadim retrieves his potion of flying and quaffs it.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Forgot to mention, Roderick excludes two closest allies from the blast, if needed


From Shore to Sea GM All-powerful dictator of reality 4

You can exclude Othine, to let her sleep, or hit and wake her up.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Will save, Hardy: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Brallenera yawns

Awww..I'll pass on that one.. time for a nappppp

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Oh ok. If Orthine looked like she was trying to attack it, Xim will shock her awake for 6 or 3 electric splash damage

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

I cast murderous command on her. Probably better for us if she is sleeping

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

oh...back to my original...If she was not attacking the foe before the murderous command then let her sleep


From Shore to Sea GM All-powerful dictator of reality 4

Nanny’s spell pierces the jackalwere’s fiendish defences but Xim’s bomb has barely any effect on the creature. Meanwhile, Brallenera takes a nap, until Kermit darts forward and rouses her with a solid kick in the rump.

Is that blood? That looks like blood. Round 1/2 wrote:

Xim
Kyra
Nanny

Half-fiend Jackalwere (-13)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim

Bold are up!

Silver Crusade

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Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Just a fun remark: with DR 6 against non lethal damage, you better really kick hard! Also: no one is bold


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

The kick is another wording for shaking you with their boot. ;)
I noticed the lack of bold before, but was wondering if the GM would notice within the hour. ^^


From Shore to Sea GM All-powerful dictator of reality 4

Just getting organised. I need to work out some things from the book. The next one to act is the jackalwere.


From Shore to Sea GM All-powerful dictator of reality 4

The creature steps over the lip of the crimson pool, blood red liquid swishing around its legs, and casts a spell.
A floating, glowing falchion appears and menaces Nanny Ahd.

attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 1 ⇒ (7) + 1 = 8


From Shore to Sea GM All-powerful dictator of reality 4
Is that blood? That looks like blood. Round 2/3 wrote:

Xim
Kyra
Nanny (-8)

Half-fiend Jackalwere (-13)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim

Bold are up!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick stays put and hurls another bomb at the blood wading caster.

”This creature crosses so many lines!“

Bomb, range, pb, cover : 1d20 + 9 - 4 + 1 ⇒ (12) + 9 - 4 + 1 = 18 vs touch AC
Shock dmg : 3d6 + 3 + 1 ⇒ (1, 1, 4) + 3 + 1 = 10 5'r splash, 6 elec dmg (DC14 for half).

Excluding 2 allies from the blast

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