(1/1 mutagen: used bombs 9/16 used) wings 0/9 min {heroism, gargoyle}
Gender
male
Location
Homeland: Egorian, Cheliax
Homepage URL
Friends: Caith, Garret,
About Roderick Xim
Roderick Xim
Male human (Chelaxian) alchemist (chirurgeon) 9 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18)
N Medium humanoid (human)
Init +10; Senses Perception +13
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Defense
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AC 21, touch 16, flat-footed 17 (+5 armor, +2 deflection, +4 Dex)
hp 75 (9d8+27)
Fort +11 (+5 circumstance bonus vs. cold weather), Ref +13, Will +7; +4 bonus vs. poison, +1 Luck bonus vs. traps
Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee +1 adamantine morningstar +9/+4 (1d8+3) or
. . cold iron longspear +8/+3 (1d8+3/×3) or
. . dagger +8/+3 (1d4+2/19-20)
Ranged bomb +11/+6 (5d6+5 fire) or
. . dart +10 (1d4+2) or
. . force bomb +11/+6 (5d4+5 force) or
. . shock bomb +11/+6 (5d6+5 electricity)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron longspear)
Special Attacks bomb 16/day (5d6+5 fire, DC 19)
Alchemist (Chirurgeon) Extracts Prepared (CL 9th; concentration +14)
. . 3rd—x heroism (3), x monstrous physique I[UM]
. . 2nd—investigative mind[ACG], invisibility, perceive cues[APG], resist energy, see invisibility
. . 1st—comprehend languages, cure light wounds, enlarge person (DC 16), enlarge person (DC 16), expeditious retreat, shield (2)
[Dice=Bomb, Heroism, pb]1d20+13+1[/dice]
for [Dice= Explosive dmg ]5d6+5+1[/dice] 10'r splash, 11 fire dmg (DC19 for half). Target is burning...1d6 fire until extinguished
[Dice=Bomb, range, pb]1d20+11+1[/dice]
for [Dice= Shock dmg ]5d6+5+1[/dice] 5'r splash, 6 elec dmg (DC14 for half).
[Dice=Bomb, range, hero pb]1d20+11+2+1[/dice]
for [Dice= force dmg ]5d4+5+1[/dice] 5'r splash, 6 force dmg (DC14 for half).
[Dice=Adm Morningstar]1d20+9[/dice] [Dice=dmg ]1d8+2[/dice]
[Dice=longspear]1d20+8[/dice] [Dice=dmg ]1d8+3[/dice]
[Dice=cestus]1d20+7[/dice] [Dice=dmg ]1d4+1[/dice]
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Statistics
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Str 15, Dex 18, Con 14, Int 20, Wis 12, Cha 8
Base Atk +6; CMB +8; CMD 24
Feats Extra Bombs[APG], Extra Discovery[APG], Extra Discovery[APG], Extra Discovery[APG], Improved Initiative, Point-Blank Shot, Precise Shot, Skill Focus (Heal), Throw Anything
Traits dangerously curious, reactionary
Skills Appraise +9, Craft (alchemy) +17 (+26 to create alchemical items), Disable Device +23 (+28 to disarm traps), Fly +14, Heal +16, Knowledge (engineering) +10, Knowledge (local) +11, Knowledge (nature) +14, Perception +13, Spellcraft +17, Survival +6 (+8 to avoid becoming lost), Use Magic Device +12
Languages Ancient Osiriani, Azlanti, Common, Draconic, Thassilonian, Undercommon
SQ alchemy (alchemy crafting +9), anaesthetic, discoveries (explosive bomb, fast bombs, force bomb, infusion, precise bombs [5 squares], shock bomb, wings[UM]), infused curative, mutagen (+4/-2, +2 natural armor, 90 minutes), swift alchemy
Combat Gear mutagen[APG], snapleaf[UE], wand of cure light wounds, wand of endure elements (50 charges), wand of heightened awareness (50 charges), wand of identify (50 charges), wand of magic missile, acid (4), air crystal, oil (2); Other Gear +1 deathless mithral chain shirt, +1 adamantine morningstar, cold iron longspear, dagger, dart (4), belt of physical perfection +2, boots of the cat[UE], cloak of resistance +3, goggles of minute seeing, handy haversack, headband of vast intelligence +2, ring of protection +2, trapspringer's gloves[UE], wayfinder[ISWG], alchemist starting formula book, alchemy book[UE], alchemy crafting kit[APG], bedroll, belt pouch, chalk, cold weather outfit, flask, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], soap, torch (2), trail rations (5), wrist sheath[UE] (2), 316 pp, 4 gp, 6 sp, 4 cp
Formula Book:
-1- (F)Cure Light Wounds, (F)Expeditious Retreat, (F)Shield, True Strike, Endure Elements, (F)Jump, (F)Shield, Touch of the Sea, (F)Comp Languages
-2- (F)investigative mind[ACG], (F)invisibility, Perceive cues[APG], (F)resist energy, (F)barkskin, (F)restoration lessor, See Invis, Darkvision
-3-(F)Heroism, (F)Beast Shape 1
-4-
-5-
-6-
Purchases:
wand clw: 34 -3 chg
wand mm: 43
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Special Abilities
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Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.
He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 5d6+5 (16/day, DC 19) (Su) Thrown Splash Weapon deals 5d6+5 fire damage.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Force Bomb (DC 19) (Su) Bombs deal 1d4 damage per die and knock foes prone (Ref neg.)
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 19) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 90 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shock Bomb (Su) Bomb deals electricity damage and dazzles those who take direct hit for 1d4 rds.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (9 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min
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Description:
Standing to the side is a heavily bearded human wearing leather armor covered in many pouches and bottles. He puffs on a pipe as he listens to the report. He has a long spear propped against the wall and a dagger at his belt.
Background:
Roderick grew up in a typical Chelixian family, with wealthy parents. He never quite fit in with the strict and cruel lifestyle and found himself spending more time alone working on experiments in the family basement. He eventually left altogether to join the Pathfinders and escape the devilish atmosphere to lead a new life of opportunity.
Adventures:
Shades of Ice -1
Shades of Ice -2
Shades of Ice -3
The Half Dead City
Scion of Sky Key -1
Scion of Sky Key -2
Scion of Sky Key -3
Trouble in Tamran
By Way of Blood Cove
Perils of the Pirate Pact
The Slave Master's Mirror
A Case of Missing Persons
From the Tome of Righteous Repose
Call of Copper Gate
Broken Chains - Mod
The Sky Key Solution
The Green Market
Tapestry Toil
Bronze House Reprisal