GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim looks around at the carnage, then notes grimly, "Let us hope that that is the last Lamashtuans that we must deal with."

Once the party is healed and sufficiently prepared, the slayer heads toward the doors.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"Yeah if we fight demons again my arrows aren't doing much!"


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

"We will have to wait and see. As is, a fair number of their foul creatures have been disposed of."

Kyra casts guidance on everyone again, alphabetical order.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick nods and follows after Zadim.

If there are more, then we should find them before they find us.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww. Agreed. We still have to kill them. It's was a nice warming up session anyway.I had fun.


From Shore to Sea GM All-powerful dictator of reality 4

The silence is eerie.

The double doors before you hang ajar.

The dull glow of foul-scented copper braziers illuminates the massive facade of this impossibly twisted temple coarsely chiseled into the living rock. The temple resembles the face of a hideous three-eyed jackal, flanked everywhere by pillars carved in the shape of gruesome copulating monstrosities.

Basalt steps lead into the gaping mouth of the jackal facade. Columns resembling huge fangs line the walkway on both sides. The stairs end in front of a huge iron portcullis. The portcullis is currently raised and the dull metal spikes resemble a top row of vicious teeth.


From Shore to Sea GM All-powerful dictator of reality 4

Nothing brings play to a halt like a door...

Whatchagonnado?!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Now it seems we enter a new phase of this investigation.

He mixes and drinks/casts perceive cues and investigative mind upon himself (both last 1 hour).

Roderick will move within 10' and examine the portcullis for anything unusual.

perception, cues: 1d20 + 10 + 5 ⇒ (11) + 10 + 5 = 26


From Shore to Sea GM All-powerful dictator of reality 4

While the design is certainly striking, nothing about the construction or function of the portcullis and steps strikes Roderick Xim as unusual.

The mechanism is not visible.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Aww, did you saw any traps?

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit looks at the door too.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Brallenera Thalkham wrote:
Aww, did you saw any traps?

At the dwarf's prompt, Zadim walks up for a closer look.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

"I do not." Zadim replies (based upon the result being lower than Xim's roll)

"Still, we had best be prepared for danger." The slayer sternly warns his allies then, with weapons still in hand, he steps through the jagged maw of the doorway.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra holds her holy symbol, and quietly says a prayer for the team's success.


From Shore to Sea GM All-powerful dictator of reality 4

I have positioned you all provisionally on slide 4.

As you enter, this broad foyer—carved from the surrounding bedrock—has high, arched ceilings and rounded wings. Two staircases on the northern wall wind upward to a gridiron perch above, and corridors to the west, south, and east lead elsewhere.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick advances behind his friend and swordsman, Zadim.

Danger we may indeed face again, yet we shall advance nonetheless.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

With blades still drawn, Zadim turns to his right and examines the base of the steps and the corridor ahead for any threats or possible ambush sites.

Updated location of token on map

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit follows the dwarf.


From Shore to Sea GM All-powerful dictator of reality 4

Zadim finds that the stairs lead up to a viewing platform which also contains the mechanism for the portcullis. The area also contains some double doors to the west and looking down the corridor directly ahead of the entrance, to the south, it seems to terminate in a strange statue.

To the east of the entrance, a short passage connects this small oval chamber to the adjacent foyer. A shallow, coal-filled pit occupies the center. Blackened urns engraved with primitive runes line both sides of the pit.

The urns are filled with a powdery substance...

DC20 craft (alchemy):
that are a mixture of ground bone, salts, and pesh.

anyone looking around the urns:
You find an ornate metal bottle.

anyone casting detect magic on the bottle can make a DC18 spellcraft check to open this...

Spoiler:

Visible area available on map.

Othine, the Twilight Talon you rescued, starts to look down the corridor, "I think they mentioned something about a statue. What was it they said?"

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny doesn't recognize the powdery substance, but finds an interesting bottle that she examines.

I'll take 10 on Spellcraft.

"Ah, an eversmoking bottle."


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
GM Elberion wrote:
Othine, the Twilight Talon you rescued, starts to look down the corridor, "I think they mentioned something about a statue. What was it they said?"

"Oh? I do not recall. What did they say?" notes Zadim.

My search-fu may be lacking, but I didn't find another reference to a prior mention of a statue.


From Shore to Sea GM All-powerful dictator of reality 4

"Oh, no, I meant, when I was playing at being their loyal slave. Some of the brutes..." She trails off and stares into the distance for a moment. "I'm sure it was important."

Othine heads further down the passage.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick looks at the woman with surprise.

I am sure it was and is too... he mutters as he follows her.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Aww, the more I hear you girl, the more it seems you lead us into a trap. No offense meant. If you were so good at playing with them, why wouldn't you play with us right now? Of course I might be wrong. But for someone who was enslaved, and probably suffered for it, you never try to get some revenge. You were supposed to be one of us, a Pathfinder agent, yet you never fight for your own freedom. Some of us are better fighters than others, sure, but you never even get a few slashes of your sword on fallen foes. I never was enslaved, but hate slavers. That demon we killed, even when it was down on the ground I made sure he'd never came back, or only in small bloody pieces. Then I might have a temper. But your behaviour is suspicious.

SM: 1d20 + 1 ⇒ (3) + 1 = 4


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra faintly nods at Brallenera's concern of Othine's behavior.

Sm: 1d20 + 4 ⇒ (17) + 4 = 21


From Shore to Sea GM All-powerful dictator of reality 4

Othine shakes her head at Brallenera, "I'm a Twilight Talon, not a Pathfinder. Twilight Talons hate slavery, everyone knows that."

GM Screen:

bluff: 1d20 + 16 ⇒ (6) + 16 = 22

Sense Motive
nanny: 1d20 + 3 ⇒ (7) + 3 = 10
zadim: 1d20 + 10 ⇒ (17) + 10 = 27
kermit: 1d20 + 2 ⇒ (20) + 2 = 22
xim: 1d20 + 1 ⇒ (17) + 1 = 18
Victor: 1d20 + 2 ⇒ (9) + 2 = 11
Kyra=21
Brallenera=4


From Shore to Sea GM All-powerful dictator of reality 4

Nanny:
She seems legit.

Zadim:
She seems dishonest.

Kermit:
She seems dishonest.

Xim:
She seems legit.

Victor:
She seems legit.

Kyra:
She seems legit.

Brallenera:
She seems legit.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor moves into the central room, and looks down the corridor.

"It's a dead end."

With a shrug, he then moves to the side chamber, where there is a door to deeper into the complex.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
GM Elberion wrote:
Othine shakes her head at Brallenera, "I'm a Twilight Talon, not a Pathfinder. Twilight Talons hate slavery, everyone knows that."

"What everyone knows is not what prompted my companions concern." Zadim replies, his grip tightening on the pummels of his blades. "It is what you know, but are unwilling to divulge, that I must insist that you now disclose."

Intimidate to Coerce: 1d20 + 3 ⇒ (3) + 3 = 6
additional +1 if it is daytime


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra's sympathetic nature slightly unaware, she does sharpen her attention as Zadim's eyes seem to lock onto Othine.

Trusting in his thus far sharp senses, she steps to next to him, with an inquisitive look in her eyes. With likely not giving in to Zadim's words, she speaks up.

Sarenrae's gaze of judgment (intimidate to convince): 1d20 + 2 ⇒ (20) + 2 = 22
-Now- i get a high one? :P

"If you withhold information vital to our mission here, know that the Dawnflower is watching, as are two of her representatives."

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"Yes please tell us the truth and don't beat around the swamp cabbage!"


From Shore to Sea GM All-powerful dictator of reality 4

Othine reaches out to the statue and a door in its distorted belly swings open, ”The truth? Oh, you’ll learn soon enough. But I can’t tell you. You have to feel it first, deep within you.” she smiles to herself, ”Soon, soon you will all learn.”
Othine crawls through the door and it swings shut silently behind her.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra frowns, then turns to Zadim,

"She speaks as one who has turned to madness or the dark. Given the place we are in, possibly both."

Looking at everyone else now in general,

"Given her sudden shift in behavior, i will assume we've been played, and that Othine is going to be trouble."

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Aww, I think so too. Better to realise late than never, uh?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick shrugs.

It seems we will follow her and see how the story unfolds. Unless any of you have means to free her mind from what has darkened it.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Aww, I don't want to badmouth the girl, but maybe it was her own choice from the start, and we've been lead into a trap. Sometimes you have to feel sorry. For the trap.

Brallenera grins, and readies her axe.


From Shore to Sea GM All-powerful dictator of reality 4

So, double doors or pursue Othine?

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

double doors?

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Double doors. We can catch up with her later.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Brallenera Thalkham wrote:

Aww, I don't want to badmouth the girl, but maybe it was her own choice from the start, and we've been lead into a trap. Sometimes you have to feel sorry. For the trap.

Brallenera grins, and readies her axe.

"Your enthusiasm is appreciated, my dwarven friend." Zadim replies. "However, if she is intent on leading us into a trap, I think it best that we decline to follow. We must assume that we have lost any element of surprise, if we ever had it. I suggest we remain, for now, diligent in our efforts. Clear this complex of cultists, then deal with any grudges that may remain."

He heads to the double doors and scans quickly for traps.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

He then tries the doors.


From Shore to Sea GM All-powerful dictator of reality 4

I forgot about the Narthex, apologies.

Before opening the doors, Zadim looks around: strips of cured human flesh scribed in ancient runes dangle from this chamber’s walls. An oil-filled brazier in the northern corner provides illumination and gives off the faint smell of burnt hair.

DC12 perception:
a small box beneath the brazier contains eight flasks of oil, 20 tindertwigs, and 10 sunrods.

DC 25 Perception:
also in the brazier, beneath the burning oil, lie three black pearls worth monopoly money each.

---

Pushing open the double doors, Zadim sees that crude murals cover these cavern walls, depicting gruesome and bloody birthing rites—ritual scaring, bestial consumption of the afterbirth, and other horrific acts.
A huge fire pit surrounded by charred skulls takes up the center of the cavern floor. On either side of the pit stands an iron slave cage.
Opposite the pit rests a blood-spattered altar, carved from a boulder with a water-filled hollow in its face.
The two cages contain human captives, both of which are being observed by four gnoll cultists who chatter excitedly to one and other.

GM screen:

Initiative
nanny: 1d20 + 4 ⇒ (7) + 4 = 11
zadim: 1d20 + 3 ⇒ (15) + 3 = 18
kermit: 1d20 + 4 ⇒ (15) + 4 = 19
Xim: 1d20 + 10 ⇒ (4) + 10 = 14
Victor: 1d20 + 1 ⇒ (1) + 1 = 2
Kyra: 1d20 ⇒ 2
Brallenera: 1d20 + 1 ⇒ (16) + 1 = 17

gnoll green: 1d20 - 1 ⇒ (16) - 1 = 15
gnoll snakey: 1d20 - 1 ⇒ (17) - 1 = 16
gnoll wood: 1d20 - 1 ⇒ (14) - 1 = 13
gnoll red: 1d20 - 1 ⇒ (9) - 1 = 8


From Shore to Sea GM All-powerful dictator of reality 4

The gnolls look at Zadim, Zadim looks at the gnolls... one of them barks out in surprise and you all recognise that sound, just as you recognise Zadim calling out, "Gnolls!"

Grim Fandango Round 1 wrote:


Kermit
Zadim
Brallenera

Gnoll with snake tattoos
Gnoll with green-dyed fur

Xim

Gnoll with wooden teeth

Nanny

Gnoll with red-dyed fur

Victor
Kyra
Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Perception: 1d20 + 20 ⇒ (12) + 20 = 32.
Perception: 1d20 + 20 ⇒ (15) + 20 = 35.

Victor casually spots some loot.

When more Gnolls make themselves known, he shrugs at the inevitability of it all.

More souls to send to the Boneyard, hastening the end of everything...

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

I really have troubles loading the map.. And I can't see my token.Am I withi striking distance (30 feet) from any foe?


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Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

*hands Brallenera an energy blaster*
You are now.


From Shore to Sea GM All-powerful dictator of reality 4

Brallenera, I have deleted some slides, hopefully that will mean less to load.


From Shore to Sea GM All-powerful dictator of reality 4

Brallenera, someone has just moved you to the double doors. We'll call that one move action. There is a gnoll 30ft ahead of you. You could get in his face but not attack, or you could ready an action to hit if one comes at you? Or make a ranged attack?


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”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim considers these gnew gnolls and gnows how to deal with them, gnastily!
Studied target

Melee (+1 kukri), ST: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), ST: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage (S): 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, I managed to double move myself yesterday, right after grumbling.^^ So no other actions for me.


From Shore to Sea GM All-powerful dictator of reality 4

Zadim's kukris bite deeply but the gnoll is still standing.

Grim Fandango Round 1 wrote:


Kermit
Zadim
Brallenera

Gnoll with snake tattoos
Gnoll with green-dyed fur (-23)

Xim

Gnoll with wooden teeth

Nanny

Gnoll with red-dyed fur

Victor
Kyra
Bold are up!

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit and his trusty friend move towards the humanoids.

He holds his bow arrow ready.

"Hang on! I've got an arrow ready"

double move

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