
GM Elberion |

Xim’s bomb has no effect on the half-fiend jackalwere but it fries most of the creatures bathing in the blood pool.
The creature howls in anger at the destruction of its abominable brood.

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Now fully awaken, Brallenara rises and moves toward the last foe, axe held high Get up and moves, so no other action to strike
Awww, you're sad? Too bad. I'll end your sadness in tears of blood.

Zadim - Pregen |

Now, magically imbured with flight, Zadim rises from the ground, considers the jackalwere's prowess, draws his cold-iron kukri, and flies into an advantageous position to strike.
Studied target: Jackalwere
Melees (cold iron kukri), studied target, flank, guidance: 1d20 + 12 + 2 + 2 + 1 ⇒ (13) + 12 + 2 + 2 + 1 = 30
Damage (S), cold iron:: 1d4 + 7 ⇒ (3) + 7 = 10

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Kermit shoots the strange creature.
attack: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d6 + 2 ⇒ (1) + 2 = 3
crit confirm: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8

GM Elberion |

Zadim strikes true and his blade strikes home. Only two of Kermit’s arrows hit, and only one of those pierces the creature’s flesh.
Xim
Kyra
Nanny (-8)Half-fiend Jackalwere (-26)
Othine (sleeping)Kermit
Victor
Brallenera
ZadimBold are up!

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Victor moves around to a flanking position, and starts chopping.
+2 Ghost-Touch Fauchard 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25, for 1d10 + 15 ⇒ (6) + 15 = 21 Magical, Ghost-Touch damage.

GM Elberion |

Wounded, the creature steps deeper into the pool 5ft step and attacks her flying foe.
kukri attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d4 + 8 ⇒ (1) + 8 = 9
kukri attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d4 + 8 ⇒ (4) + 8 = 12
kukri attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 + 8 ⇒ (1) + 8 = 9
kukri attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 4 ⇒ (2) + 4 = 6
bite attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7
---
crit confirms
kukri crit: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d4 + 8 ⇒ (1) + 8 = 9
kukri crit: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 + 8 ⇒ (3) + 8 = 11

GM Elberion |

Xim
Kyra
Nanny (-8)Half-fiend Jackalwere (-47)
Othine (sleeping)Kermit
Victor
Brallenera
Zadim (-47)Bold are up!

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Victor 5' steps across, and keeps swinging.
+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 15 ⇒ (3) + 15 = 18 Magical, Ghost-Touch damage.

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Brallenera enters the pool of blood to strike the demon, either fearlessly or foolishly
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10

GM Elberion |

Victor and Brallenera miss.
Brallenera is probably distracted by having to make a very important fortitude save.

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Kermit fires again.
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d6 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Zadim - Pregen |

Zadim rises slightly into a position of height on his foe and, despite his extensive injuries, fights on! "I know your weaknesses, Foul Spawn of Lamashtu! Were the Mother of Monsters ever to grieve over her misbegotten offspring, she would soon have another whelp to weep over!"
Studied target: jackalware
Five foot step/fly; Full attack
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
Damage (S): 1d4 + 7 ⇒ (2) + 7 = 9
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Damage (S): 1d4 + 7 ⇒ (4) + 7 = 11

GM Elberion |

Zadim, you need a DC10 fly check to make that 5ft step. You get +4 to the check because the spell grants good maneuverability.
Kermit strikes with an arrow but it has no effect, Kyra heals her allies and Brallenera just knows that this stuff is wrong, but she shrugs it off.

Zadim - Pregen |

Fly: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Zadim's rise into a flanking position is inartful, but adequate.

GM Elberion |

Xim
Kyra
NannyHalf-fiend Jackalwere (-67)
Othine (sleeping)Kermit
Victor
Brallenera
Zadim (-26)Bold are up!

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Nanny will cast inflict pain on the creature. (Will DC 18 partial)
SR Check: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

GM Elberion |

Nanny's powers cannot penetrate the miasma of evil that protects the vile creature.

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Seeing his bombs largely ineffective, Roderick will try to poke the creature with his longspear.
cold iron longspear: 1d20 + 5 ⇒ (13) + 5 = 18 dmg : 1d8 + 1 ⇒ (2) + 1 = 3

GM Elberion |

The vile jackalwere turns aside Xim's spear.

GM Elberion |

Seeing that Zadim is still injured, the jackalwere continues its assault.
kukri attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 8 ⇒ (4) + 8 = 12
kukri attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d4 + 8 ⇒ (2) + 8 = 10
kukri attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d4 + 8 ⇒ (1) + 8 = 9
kukri attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d4 + 4 ⇒ (1) + 4 = 5
bite attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8
crits again
kukri attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 8 ⇒ (4) + 8 = 12
kukri attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 + 8 ⇒ (4) + 8 = 12

GM Elberion |

Once again, the half-fiend tears into Zadim,
Xim
Kyra
NannyHalf-fiend Jackalwere (-67)
Othine (sleeping)Kermit
Victor
Brallenera
Zadim (-57)Bold are up!

GM Elberion |

Zadim has three hit points left. Kukris with oil of keen edge are crit-tastic!

Zadim - Pregen |
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The warmth of lost lifeblood and the fires of rage rise up within the slayer and join the flames of the goddess that fuel him. Focusing on his foe, Zadim resolves to return blood for blood and to see unrepentant evil extinguished!
Studied target: jackalware
Full attack + Sneak Attack (which I forgot this pregen had)
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (1) + 7 + (6, 6) = 20
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (3, 2) = 15
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (2, 1) = 13
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (4) + 7 + (5, 5) = 21
Confirm crit?(cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Additional Damage (S), cold iron: 1d4 + 7 ⇒ (4) + 7 = 11

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Victor remorselessly keeps swinging.
+2 Ghost-Touch Fauchard: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15, for 1d10 + 15 ⇒ (9) + 15 = 24 damage.
*sigh* Why do I even bother?

GM Elberion |

Zadim slays the beast and it plunged into the vile liquid.

Zadim - Pregen |

Despite the aid of the others, Zadim turns to Kyra with a grin, to though the movement in his side causes him momentarily to wibce with pain from his wounds. "It was your healing, Good Lady, that brought down this foul beast by means of my blades. You give me strength and vigor. Please, allow me some opportunity to return the favor."

GM Elberion |
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I have to admire Zadim’s determination but, as a comics subscriber, I have to point out that he has no chance.

Le Kyra Pregen |

Points though for trying over and over. ;)
Kyra smiles.
"I am but an agent of the lady. It was she who lent us her blessings. You can return the favor by surviving this foul place, slaying Lamashtu's vile following within."
Kyra says a silent thanks to Sarenrae.
"Does your healing wand still work? I have a spare on me otherwise."

GM Elberion |

Don't forget, you have collected quite a few potions at this point as well.
2 potions of cmw
13 potions of clw, Zadim drank two earlier, so 11 left

Zadim - Pregen |

"I am but an agent of the lady. It was she who lent us her blessings. You can return the favor by surviving this foul place, slaying Lamashtu's vile following within."
Kyra says a silent thanks to Sarenrae.
"Does your healing wand still work? I have a spare on me otherwise."
"My wand?" Zadim asks, hopefully, at first, before he allows the words of the cleric's gentle rebuff to sink in.
"My wand...is spent." laments the slayer, now crestfallen.
It had only 5 charges to begin with.
The slayer quietly accepts the gripplis's healing and quaffs three of the remaining potions of cure light wounds.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
So 8 left

GM Elberion |

The beast is dead but Othine still sleeps beside the pool.
What do you want to do with her?

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"Ah, poor thing. It will take a great healer's skill to cure with ails her."
I say, tie her up and take her back to the Lodge.

Zadim - Pregen |

"Ah, poor thing. It will take a great healer's skill to cure with ails her."
"More divine grace, than mortal skill I fear. Yet,the goddess is an array of mercy." replies Zadim.
Plan sounds good.

GM Elberion |

Moving north, you find that the statue which Othine passed through leads to this passage. From this side the door and mechanism are obvious.
A corridor leads east, with three exits. The closest heads north and the other two head south. see map
Choices!

Zadim - Pregen |

North again?
As good as any.