GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

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From Shore to Sea GM All-powerful dictator of reality 4

Xim’s bomb has no effect on the half-fiend jackalwere but it fries most of the creatures bathing in the blood pool.

The creature howls in anger at the destruction of its abominable brood.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Now fully awaken, Brallenara rises and moves toward the last foe, axe held high Get up and moves, so no other action to strike

Awww, you're sad? Too bad. I'll end your sadness in tears of blood.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Now, magically imbured with flight, Zadim rises from the ground, considers the jackalwere's prowess, draws his cold-iron kukri, and flies into an advantageous position to strike.
Studied target: Jackalwere
Melees (cold iron kukri), studied target, flank, guidance: 1d20 + 12 + 2 + 2 + 1 ⇒ (13) + 12 + 2 + 2 + 1 = 30
Damage (S), cold iron:: 1d4 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit shoots the strange creature.

attack: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 2 ⇒ (6) + 2 = 8

attack: 1d20 + 11 ⇒ (20) + 11 = 31

damage: 1d6 + 2 ⇒ (1) + 2 = 3

crit confirm: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

attack: 1d20 + 6 ⇒ (14) + 6 = 20

damage: 1d6 + 2 ⇒ (6) + 2 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Zadim strikes true and his blade strikes home. Only two of Kermit’s arrows hit, and only one of those pierces the creature’s flesh.

Is that blood? That looks like blood. Round 2/3 wrote:

Xim
Kyra
Nanny (-8)

Half-fiend Jackalwere (-26)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor moves around to a flanking position, and starts chopping.

+2 Ghost-Touch Fauchard 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25, for 1d10 + 15 ⇒ (6) + 15 = 21 Magical, Ghost-Touch damage.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

For the moment, Nanny will take total defense.
AC 19


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra moves up just before Kermit, and gives him guidance.


From Shore to Sea GM All-powerful dictator of reality 4

Wounded, the creature steps deeper into the pool 5ft step and attacks her flying foe.

kukri attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d4 + 8 ⇒ (1) + 8 = 9

kukri attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d4 + 8 ⇒ (4) + 8 = 12

kukri attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 + 8 ⇒ (1) + 8 = 9

kukri attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 4 ⇒ (2) + 4 = 6

bite attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7

---

crit confirms
kukri crit: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d4 + 8 ⇒ (1) + 8 = 9

kukri crit: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 + 8 ⇒ (3) + 8 = 11


From Shore to Sea GM All-powerful dictator of reality 4
Is that blood? That looks like blood. Round 3/4 wrote:

Xim
Kyra
Nanny (-8)

Half-fiend Jackalwere (-47)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim (-47)

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor 5' steps across, and keeps swinging.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 15 ⇒ (3) + 15 = 18 Magical, Ghost-Touch damage.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera enters the pool of blood to strike the demon, either fearlessly or foolishly

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10


From Shore to Sea GM All-powerful dictator of reality 4

Victor and Brallenera miss.

Brallenera is probably distracted by having to make a very important fortitude save.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit fires again.

attack: 1d20 + 12 ⇒ (14) + 12 = 26

damage: 1d6 + 2 ⇒ (2) + 2 = 4

attack: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 1d6 + 2 ⇒ (5) + 2 = 7

attack: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d6 + 2 ⇒ (4) + 2 = 6


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim rises slightly into a position of height on his foe and, despite his extensive injuries, fights on! "I know your weaknesses, Foul Spawn of Lamashtu! Were the Mother of Monsters ever to grieve over her misbegotten offspring, she would soon have another whelp to weep over!"

Studied target: jackalware

Five foot step/fly; Full attack
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
Damage (S): 1d4 + 7 ⇒ (2) + 7 = 9
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31
Damage (S), cold iron: 1d4 + 7 ⇒ (2) + 7 = 9
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
Damage (S): 1d4 + 7 ⇒ (4) + 7 = 11


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra repeats a request for healing energy.

Channel heal, excluding enemies: 6d6 ⇒ (6, 1, 1, 4, 3, 6) = 21

Silver Crusade

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Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Fort save: 1d20 + 10 ⇒ (10) + 10 = 20

Add 2 agaisnt magic if needed (Dwarf Hardy racial trait)


From Shore to Sea GM All-powerful dictator of reality 4

Zadim, you need a DC10 fly check to make that 5ft step. You get +4 to the check because the spell grants good maneuverability.

Kermit strikes with an arrow but it has no effect, Kyra heals her allies and Brallenera just knows that this stuff is wrong, but she shrugs it off.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Fly: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Zadim's rise into a flanking position is inartful, but adequate.


From Shore to Sea GM All-powerful dictator of reality 4
Is that blood? That looks like blood. Round 3/4 wrote:

Xim
Kyra
Nanny

Half-fiend Jackalwere (-67)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim (-26)

Bold are up!

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will cast inflict pain on the creature. (Will DC 18 partial)
SR Check: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18


From Shore to Sea GM All-powerful dictator of reality 4

Nanny's powers cannot penetrate the miasma of evil that protects the vile creature.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Seeing his bombs largely ineffective, Roderick will try to poke the creature with his longspear.

cold iron longspear: 1d20 + 5 ⇒ (13) + 5 = 18 dmg : 1d8 + 1 ⇒ (2) + 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

The vile jackalwere turns aside Xim's spear.


From Shore to Sea GM All-powerful dictator of reality 4

Seeing that Zadim is still injured, the jackalwere continues its assault.

kukri attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 8 ⇒ (4) + 8 = 12

kukri attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d4 + 8 ⇒ (2) + 8 = 10

kukri attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d4 + 8 ⇒ (1) + 8 = 9

kukri attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d4 + 4 ⇒ (1) + 4 = 5

bite attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8

crits again
kukri attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 8 ⇒ (4) + 8 = 12

kukri attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 + 8 ⇒ (4) + 8 = 12


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Your dice are on fire.
Zadim, you still alive?? :/


From Shore to Sea GM All-powerful dictator of reality 4

Once again, the half-fiend tears into Zadim,

Is that blood? That looks like blood. Round 3/4 wrote:

Xim
Kyra
Nanny

Half-fiend Jackalwere (-67)
Othine (sleeping)

Kermit
Victor
Brallenera
Zadim (-57)

Bold are up!


From Shore to Sea GM All-powerful dictator of reality 4

Zadim has three hit points left. Kukris with oil of keen edge are crit-tastic!


1 person marked this as a favorite.
”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

The warmth of lost lifeblood and the fires of rage rise up within the slayer and join the flames of the goddess that fuel him. Focusing on his foe, Zadim resolves to return blood for blood and to see unrepentant evil extinguished!

Studied target: jackalware

Full attack + Sneak Attack (which I forgot this pregen had)
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (1) + 7 + (6, 6) = 20
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (3, 2) = 15
Melees (cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (7) + 12 + 2 + 2 = 23
Damage (S), cold iron, SA: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (2, 1) = 13
Melees (+1 kukri), flank: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
Damage (S), SA: 1d4 + 7 + 2d6 ⇒ (4) + 7 + (5, 5) = 21

Confirm crit?(cold iron kukri), flank: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Additional Damage (S), cold iron: 1d4 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit grabs his wand and climbs the wall just behind Zadim and taps him with the wand.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor remorselessly keeps swinging.

+2 Ghost-Touch Fauchard: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15, for 1d10 + 15 ⇒ (9) + 15 = 24 damage.

*sigh* Why do I even bother?


From Shore to Sea GM All-powerful dictator of reality 4

Zadim slays the beast and it plunged into the vile liquid.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Despite the aid of the others, Zadim turns to Kyra with a grin, to though the movement in his side causes him momentarily to wibce with pain from his wounds. "It was your healing, Good Lady, that brought down this foul beast by means of my blades. You give me strength and vigor. Please, allow me some opportunity to return the favor."


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From Shore to Sea GM All-powerful dictator of reality 4

I have to admire Zadim’s determination but, as a comics subscriber, I have to point out that he has no chance.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Points though for trying over and over. ;)

Kyra smiles.
"I am but an agent of the lady. It was she who lent us her blessings. You can return the favor by surviving this foul place, slaying Lamashtu's vile following within."

Kyra says a silent thanks to Sarenrae.

"Does your healing wand still work? I have a spare on me otherwise."

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit tabs Zadim with his wand.

clw: 3d8 + 3 ⇒ (2, 3, 2) + 3 = 10

clw: 3d8 + 3 ⇒ (8, 8, 6) + 3 = 25


From Shore to Sea GM All-powerful dictator of reality 4

Don't forget, you have collected quite a few potions at this point as well.

stash:

2 potions of cmw
13 potions of clw, Zadim drank two earlier, so 11 left


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Le Kyra Pregen wrote:

"I am but an agent of the lady. It was she who lent us her blessings. You can return the favor by surviving this foul place, slaying Lamashtu's vile following within."

Kyra says a silent thanks to Sarenrae.

"Does your healing wand still work? I have a spare on me otherwise."

"My wand?" Zadim asks, hopefully, at first, before he allows the words of the cleric's gentle rebuff to sink in.

"My wand...is spent." laments the slayer, now crestfallen.
It had only 5 charges to begin with.

The slayer quietly accepts the gripplis's healing and quaffs three of the remaining potions of cure light wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
So 8 left


From Shore to Sea GM All-powerful dictator of reality 4

The beast is dead but Othine still sleeps beside the pool.

What do you want to do with her?

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

"Ah, poor thing. It will take a great healer's skill to cure with ails her."

I say, tie her up and take her back to the Lodge.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Fair enough a plan. :)

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Agreed. “ Roderick will take some rope and secure her.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Nanny Ahd wrote:
"Ah, poor thing. It will take a great healer's skill to cure with ails her."

"More divine grace, than mortal skill I fear. Yet,the goddess is an array of mercy." replies Zadim.

Plan sounds good.


From Shore to Sea GM All-powerful dictator of reality 4

Two paths lie before you: North or East?

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, let's go north, maybe? I do have one last charge in my healing wand, if someone need it

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

"I agree. Let's head north."


From Shore to Sea GM All-powerful dictator of reality 4

Moving north, you find that the statue which Othine passed through leads to this passage. From this side the door and mechanism are obvious.

A corridor leads east, with three exits. The closest heads north and the other two head south. see map

Choices!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

North again?


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10
Victor Mordenheim wrote:
North again?

As good as any.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit follows the party with his bow out.

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