GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}

1d100 ⇒ 37 Roderick sees the ghost depart but then wonders about all the others in the room.

Ghosts, slavers? Where did....how are we going to...bombs! I need to throw more....bombs! Or wait...not yet. Who are these...other people. Allies? Enemies? Probably.

He babbles from above the shelf.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will ready an action to cast magic missiles on the ghost, should it appear again.
magic missile: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim glances to Nanny. "I admire your desire to finish the fiend. However, I do not think it likely the spirit will return here soon." The slayer keeps his weapons drawn, then follows Xim.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

"Agreed. I fear it will remain in these walls only to revitalize this vile place when we can no longer track it."


From Shore to Sea GM All-powerful dictator of reality 4
Le Kyra Pregen wrote:
"Agreed. I fear it will remain in these walls only to revitalize this vile place when we can no longer track it."

Of course, the only way to truly slay a ghost is to lay it to rest.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Could we plausibly find out?


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From Shore to Sea GM All-powerful dictator of reality 4

The mean GM's response is 'you don't know yet.' That's a bit too mean though. Yes, it is possible to find out."

Are you going to chase after the ghost, or shall we close initiative?


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Someone have an adamantine hammer somewhere? :)

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny pushes back her hair into place after the fight. "Well, if it appears again we can disperse it. If not, then this cursed place will remain haunted."

Ready to move on and look for a way to put it to rest for good.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor nods his assent, and heads down the remaining unexplored corridor...

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"Let's head on but watch our backs. Keep that magic missile ready Nanny"


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

10d6 ⇒ (5, 4, 2, 6, 1, 6, 1, 2, 6, 4) = 37

Xim is still confused, incidentally.

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}
GM Elberion wrote:


Xim is still confused, incidentally.

Not sure for how much longer. Do I need to keep rolling Xim's confused actions or can the party tackle him or something? He has lots of bombs remaining...Muhahahahaha!

Roderick blinks a few times, still trying to orient himself.

1d100 ⇒ 60

What....was I thinking? he says as he punches himself in the head.

dmg: 1d8 + 1 ⇒ (2) + 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

6 more rounds!

Everyone else can decide what to do before you roll again.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera tries to grapple Roderick before he seriously hurt himself

Intergender Midget wrestling: 1d20 + 8 ⇒ (10) + 8 = 18


From Shore to Sea GM All-powerful dictator of reality 4

Brallenera fails to get a grip on Xim as he is busy hitting himself.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim attempts to restrain Xim.
CMB to Grapple: 1d20 + 13 ⇒ (19) + 13 = 32


From Shore to Sea GM All-powerful dictator of reality 4

Zadim puts the squeeze on Xim.

Xim is grappled. He will try to attack Xim next round but after that you have a decent chance of pinning him, especially if the rest aid.

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}

Roderick sneers at Zadim

Alas, your true colors are revealed, I knew I couldn't trust you!

He will try to beat on Zadim, but only has a longspear in hand....so dropping that, and punching....not sure if it provokes though since Zadim is grapping.

CMB: 1d20 + 4 ⇒ (5) + 4 = 9


From Shore to Sea GM All-powerful dictator of reality 4

I'm going to call this or we will get bogged down.

The pathfinders succesfully pin their alchemist friend to the ground until the spell which addled his wits has worn off.

The magic circle against evil around Zadim persists 50 minutes and anyone who stands close to the slayer can feel its soothing presence.

GM Screen:

10d6 ⇒ (1, 4, 4, 4, 4, 4, 2, 5, 2, 3) = 33


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

5d6 ⇒ (6, 1, 2, 5, 2) = 16
5d6 ⇒ (1, 1, 6, 6, 2) = 16

So, I missed something when you checked the cells. I have marked it on the map.

Furnished in a fashion similar to the other cells, on one of the pegs hangs a set of keys, on another, a sloppily looped cotton bandage heavily stained with blood.

Scrawled across the walls in Othine’s own blood are dozens of hateful tirades, murderous threats, and violent fantasies all directed against Whispershade and various other important leaders of the Twilight Talons.

The writings blame these individuals for manipulating personal freedom in the guise of saving it and for breaking her will. The writings extol the punishments of Lamashtu and describe some sort of awakening or rebirth in which Othine’s thoughts broke free from the shackles of humanity.

DC 15 Perception:
You uncover a silver ring with the crest of Andoran beneath some old blankets. The ring is inscribed with Othine
Dalanse’s name.
DC 20 Knowledge (nobility) check
Spoiler:
identifies the jewelry as the Eagle’s Ring, one of the highest awards of merit bestowed upon an Eagle Knight. As well as what is symbolises, it functions as a ring of sustenance.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Awww, look, a ring, under these old blankets. Got Miss Othine's name on it.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny can Take 10 on the Nobility check.

"It is an Eagle Ring, one of the Eagle Knights' highest honors. I am glad that we were able to capture Othine. I'm afraid terrible things have been done to her mind."


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"The higher the honor, the greater the fall from grace it would seem." Zadim comments grimly. "If all our allies have their wits, let us be moving. That grim spirit is no doubt up to something."

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

"My bow is ready if everyone is"

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}

What...what happened? Why am I tied up? Roderick's eye un-glaze.


From Shore to Sea GM All-powerful dictator of reality 4

The corridor opens into another chamber. This stark, unfinished chamber is lit only by four candles on the floor, placed at the far corners of the room.
In this cavern you find a huge, grotesque parody of life. This warped, gigantic gnoll is chained to the back wall and it lactates black milk even as it grimaces and howls at the lights you bring into the chamber.

GM screen:

Initiative
nanny: 1d20 + 4 ⇒ (4) + 4 = 8
zadim: 1d20 + 3 ⇒ (11) + 3 = 14
kermit: 1d20 + 4 ⇒ (11) + 4 = 15
Xim: 1d20 + 10 ⇒ (2) + 10 = 12
Victor: 1d20 + 1 ⇒ (20) + 1 = 21
Kyra: 1d20 ⇒ 13
Brallenera: 1d20 + 1 ⇒ (9) + 1 = 10

black milk mother: 1d20 ⇒ 12


From Shore to Sea GM All-powerful dictator of reality 4
Everything about Lamashtu is wronger than everything else Round 1 wrote:

Victor
Kermit
Zadim (magic circle against evil)
Kyra
Xim

The creature

Brallenera
Nanny

Bold are up!

DC22 Knowledge (nature or religion):

This is a unique advanced gnoll ogrekin. Scores that beat the DC by 5 or more may ask a question for each 5 above 22.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor steps forward, and starts swinging.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (18) + 9 = 27, for 1d10 + 15 ⇒ (2) + 15 = 17 Magical, Ghost-Touch damage.


From Shore to Sea GM All-powerful dictator of reality 4

The creature howls in pain and pulls at its chains as Victor strikes it. Milky eyes peer wildly through the darkness.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Knowledge (religion): 1d20 + 11 ⇒ (9) + 11 = 20

Zadim moves into the room. Upon seeing the twisted gnoll, his considers the creature and then goes in for a strike with his magical kukri.

Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}

I say! This is not right on so many levels. Roderick considers bombing it but it appears the warriors have it under control.

And gents, I must apologize for my behavior back there. I may have said or taken actions which were regrettable and I appreciate your preventing me from causing further harm.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

know nature: 1d20 + 4 ⇒ (7) + 4 = 11

Brallenera has no idea about what that big gnoll might be.

But that doesn't stop her from wanting to kill it.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d10 + 4 ⇒ (7) + 4 = 11


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kn. Religion: 1d20 + 10 ⇒ (5) + 10 = 15
Kyra apparantly had not yet read the latest version of 'Creatures of Lamashtu', as she had no idea what abomination this is.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit tries to hit the creature.

rapid shot: 1d20 + 11 ⇒ (6) + 11 = 17

damage: 1d6 + 2 ⇒ (1) + 2 = 3

rapid shot: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 2 ⇒ (5) + 2 = 7

iterative

rapid shot: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d6 + 2 ⇒ (3) + 2 = 5


From Shore to Sea GM All-powerful dictator of reality 4

Kermit, you are currently without line-of-sight. Can you access the map?


From Shore to Sea GM All-powerful dictator of reality 4

The creature pulls at its chains.
strength check: 1d20 + 9 ⇒ (4) + 9 = 13

And lunges at Zadim with its distended maw.
attack: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 13 ⇒ (2) + 13 = 15


From Shore to Sea GM All-powerful dictator of reality 4
Everything about Lamashtu is wronger than everything else Round 1/2 wrote:

Victor
Kermit
Zadim (-15, magic circle against evil)
Kyra
Xim

The creature (-41)

Brallenera
Nanny

Bold are up!

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 5/16 used) wings 0/9 min {heroism, mutagen}

Roderick keeps an eye towards the rear of the tunnel to be ready for any ambush while the creature is handled.

perception: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor dispassionately tries to end the existence of the thing.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 15 ⇒ (6) + 15 = 21 Magical, Ghost-Touch damage.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Attack: 1d10 + 10 ⇒ (7) + 10 = 17
Dmg: 1d10 + 4 ⇒ (3) + 4 = 7

Attack: 1d10 + 5 ⇒ (6) + 5 = 11
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12

Brallenera can't pierce the creature defense, despite her efforts


From Shore to Sea GM All-powerful dictator of reality 4

Victor misses but Brallenera lands a blow.

Unfortunately, wriggling past Zadim to get in the room provokes an attack from the unsettling, malformed thing.

aoo: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 1d6 + 13 ⇒ (1) + 13 = 14

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will move up and cast inflict pain on the creature. (DC 18)
SR?: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim eyes the creature, then concludes, "Your devotion to the Mother of Monsters is your undoing." He says as he sets his blades awhirl.

Studied target: maw gnoll

Full attack
Melees ((+1 kukri): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melees (+1 kukri): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melees (+1 kukri): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage (S), magic: 1d4 + 7 ⇒ (2) + 7 = 9


From Shore to Sea GM All-powerful dictator of reality 4

Xim tears through the creature's exposed flesh.

Kyra and Kermit are up.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra casts guidance on Kermit.


From Shore to Sea GM All-powerful dictator of reality 4

GM Whiiz-Bot

Kermit polishes his bow.

will save: 1d20 + 5 ⇒ (16) + 5 = 21

The creature squeals in pain and pulls at its chain once again.
strength check: 1d20 + 9 ⇒ (16) + 9 = 25

Then it tries to bite Zadim, who keeps on hurting it.
attack: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d6 + 13 ⇒ (6) + 13 = 19


From Shore to Sea GM All-powerful dictator of reality 4
Everything about Lamashtu is wronger than everything else Round 2/3 wrote:

Victor
Kermit
Zadim (-34, magic circle against evil)
Kyra
Xim

The creature (-88)

Brallenera (-9)
Nanny

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor dispassionately tries to delete the creature from existence.

+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (1) + 9 = 10, for 1d10 + 15 ⇒ (8) + 15 = 23 Magical Ghost-Touch damage.

FFS! :-P


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim eyes the creature, which keeps on hurting him.

Studied target: maw gnoll

Full attack
Melee ((+1 kukri): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melee (+1 kukri): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage (S), magic: 1d4 + 7 ⇒ (3) + 7 = 10
Melee (+1 kukri): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage (S), magic: 1d4 + 7 ⇒ (4) + 7 = 11

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